Ontology of the Digital Culture: World Trends and Chinese Advanced Experience

2021 ◽  
Vol 30 (4) ◽  
pp. 359-371
Author(s):  
Denys Svyrydenko ◽  
◽  
Olena Yatsenko ◽  

The concept of digital culture defines a set of values, practices, and expectations regarding the format of human interaction in today’s online society. Predictions of digital culture describe the specifics of the online environment and the general context of social life. The range of interpretations of digital culture varies between two poles: from the recognition of digital technologies as a way of presenting libraries, museums, historical monuments, etc., to the concepts of digital culture as a new socio-anthropological reality, the content of which is not limited to ICT. Culture as a phenomenon means the semantic unity of human activity, the desire to format social life following ideas and values, the movement from existing to obligatory, from actual to potential, and digital culture is an adequate response to the demands and challenges. People worldwide change their placement of everyday activity, and we could admit such huge transformation in the Chinese People’s Republic exactly obvious.

2020 ◽  
Vol 3 (3) ◽  
pp. 37-50
Author(s):  
Muhammad Suleman Nasir

Society means a group of people who are living together. People need society from birth to death. Without a collective life, man's deeds, intentions, and habits have no value. Islamic society is the name of a balanced and moderate life in which human intellect, customs, and social etiquette are determined in the light of divine revelation. This system is so comprehensive and all-encompassing that it covers all aspects and activities of life. Islam is a comprehensive, universal, complete code of conduct, and an ideal way of life It not only recognizes the collectiveness of human interaction. Rather, it helps in the development of the community and gives it natural principles that strengthen the community and provides good foundations for it and eliminates the factors that spoil it or make it limited and useless. The Principles of a successful social life in Islamic society seem to reflect the Islamic code of conduct and human nature. Islam is the only religion that advocates goodness and guarantees well-being. Islam gives us self-sacrifice, generosity, trust and honesty, service to the people, justice and fairness, forgiveness and kindness, good society and economy, good deeds, mutual unity, harmony, and brotherhood. Only by practicing the pure thoughts, beliefs, and unparalleled ideas of the religion of Islam, can a person live a prosperous life and he can feel real peace and lasting contentment in the moments of his life. A descriptive and analytical research methodology will be used in this study. It is concluded that for a prosperous social life it is necessary to abide by the injunction of Islamic principles, which provides a sound foundation for a successful social life here in the world and hereafter.


Author(s):  
Simeon J. Yates ◽  
Eleanor Lockley

This chapter reviews prior work on technology acceptance and then reports on a nationally representative survey of UK employees exploring both employee’s personal experiences of digital technologies at home and work and their evaluations of the effectiveness of the technologies and the “digital culture” in their organization. Presenting the results of 3040 UK workers, it seeks to explore the factors that influence digital roll-outs by focusing on the experiences and perceptions of the UK workforce as a whole, with the expectation that introducing new technology alone isn’t enough. This research explores how “digitally ready” organizations are in the UK in terms of people, processes, and company culture. It concludes that a large proportion of the UK workforce are not seeing the benefits of digital technologies. Importantly, there is a need for organizations to understand that making digital solutions a success is a process of cultural change in their organization.


2021 ◽  
Vol 8 (2) ◽  
pp. 205395172110343
Author(s):  
Salomé Viljoen ◽  
Jake Goldenfein ◽  
Lee McGuigan

Mechanism design is a form of optimization developed in economic theory. It casts economists as institutional engineers, choosing an outcome and then arranging a set of market rules and conditions to achieve it. The toolkit from mechanism design is widely used in economics, policymaking, and now in building and managing online environments. Mechanism design has become one of the most pervasive yet inconspicuous influences on the digital mediation of social life. Its optimizing schemes structure online advertising markets and other multi-sided platform businesses. Whatever normative rationales mechanism design might draw on in its economic origins, as its influence has grown and its applications have become more computational, we suggest those justifications for using mechanism design to orchestrate and optimize human interaction are losing traction. In this article, we ask what ideological work mechanism design is doing in economics, computer science, and its applications to the governance of digital platforms. Observing mechanism design in action in algorithmic environments, we argue it has become a tool for producing information domination, distributing social costs in ways that benefit designers, and controlling and coordinating participants in multi-sided platforms.


2021 ◽  
Vol 50 (2) ◽  
pp. 35-49
Author(s):  
Emma Duester

Abstract The ability to publish and provide access to cultural resources via free, open source digital platforms is empowering Vietnamese cultural professionals to promote their culture to local and international audiences. Digitization projects now include the use of 3D, VR, and AR digital technologies for the purpose of being published on digital platforms. This is creating an emergent digital culture in Vietnam, with an increasing amount of available resources online. Digitization projects are now used to preserve cultural heritage as well as to present and promote contemporary art and culture. This reflects a change in practices amongst cultural professionals in Hanoi, in terms of how digital technologies are used and the value placed on making cultural resources publicly accessible online. However, as new content, knowledge, and voices are able to participate in the online discourse on art and culture, the question remains as to whether this digital transition is creating greater equality and inclusion in the cultural sector or if it is exacerbating already existing forms of digital cultural colonialism. This paper presents findings from 50 interviews with cultural professionals working in the cultural sector in Hanoi about their digitization projects and digital work practices, the developments in digitization in Hanoi’s cultural sector over the past five years, how cultural professionals are utilizing the opportunities afforded by digital technologies for cultural preservation and promotion, as well as the challenges they face in carrying out digitization projects.


Author(s):  
Eva Panulinova ◽  
Slavka Harabinova ◽  
Renata Baskova

Revolutionary changes in society are linked to digital technologies and affect all areas of social life, not excluding construction industry. This requires not only knowledge reform, but above all skills reform. The current demand of practice is to increase the knowledge and competences of graduates of civil engineering faculties in the field of introduction and use of digital technologies in the process of planning, implementation, and maintenance of buildings, as well as to support the skills development of civil engineers in teamwork while using BIM technologies. The presented, currently implemented project contributes to meeting the above-described Practice Needs. The expected direct impact of the project is to increase the competitiveness, employability, and quality of life of graduates entering practice.


2018 ◽  
Vol 23 (3) ◽  
pp. 312-327 ◽  
Author(s):  
Jane Dickson

This article explores the material and digital culture of warfarin, one of the most commonly prescribed medications in the world. The author uses the drug’s 60-year history to describe its materiality and use, showing how and why it has become an informed material. Three ethnographic cases then show where warfarin has produced and is now reproduced by three types of information: NHS Trust guidelines, genetic codes and the INR (International Normalized Ratio). When a drug becomes so entangled with informational and digital technologies, it becomes reliant on them for its proper and safe use; it can no longer be just an informed material but is a digitally informed one.


2019 ◽  
Vol 6 ◽  
pp. 215-234
Author(s):  
Federica Matelli

A partir del concepto de traducción y de comunidad de humanos y no – humanos de Bruno Latour, y retomando algunos conceptos estéticos centrales en la OOO (Ontología Orientada a los Objetos), este articulo expone un tipo de traducción post-humana estrechamente relacionada con la situación global del capitalismo computacional. En este orden extremo del capitalismo global, que está gobernado por algoritmos y condicionado por techno - políticas, la difusión transnacional de las tecnologías digitales instaura un lenguaje sensorial único que traduce, uniformándolas, culturas distintas y al mismo tiempo garantiza el control sobre el presente y el futuro por medio del Big Data, así como nos advierte Armen Avanessian. Su máximo agente es el design de objetos tecnológicos y servicios. A partir de esta constatación se aporta el ejemplo de un proyecto artístico que, trabajando con la traducción de datos por medio de un diseño alternativo, desvela este estado de la cultura digital actual, traduciendo y explicitando las funciones ocultas de algunos objetos digitales de uso cotidiano –como el teléfono móvil– en una instalación con objetos tecnológicos y mapas de datos. Based on the Bruno Latour’s concept of translation and community of humans and non - humans, and retaking some central aesthetic concepts in the OOO (Object Oriented Ontology), this article exposes a type of post-human translation closely related to the global situation of computational capitalism. In this extreme order of global capitalism, which is governed by algorithms and conditioned by techno - policies, the transnational diffusion of digital technologies establishes a unique sensory language that translates, unifying them, different cultures and at the same time guarantees control over the present and the future through Big Data, as Armen Avanessian warns us. Its maximum agent is the design of technological objects and services. From this finding, the example of an artistic project is provided that, working with the translation of data through an alternative design, reveals this state of the current digital culture, translating and explaining the hidden functions of some digital objects for everyday use –Like the mobile phone– in an installation with technological objects and data maps.


2016 ◽  
Vol 5 (1) ◽  
pp. 70-80
Author(s):  
Kasper Schiølin

The understanding of technology as rational means to well-defined ends does not make sense anymore. To a still greater extent the usage of digital technologies is compulsive, and without clear purpose. It would be tempting to interpret such repetitive and useless behaviour in a Batailleian sense as an accumulation of excess energy, which would cause a state of ecstasy that encounters the hegemony of utility. However, the compulsive behaviour is only apparently useless. The circuit of exuberant energy produced by the compulsive user is the very life nerve of the anonymous digital industry, which absorbs every click, finger slide, retweet, like or Google-search – deliberately as well as compulsively – to ensure its growth and power. In this sense, technology seems to be neither a sheer material extension of human rationality, nor an abundant source of excess energy, but a blind, ravenous, and limitless will to nothing but itself. Bataille’s notion of excess energy is indeed an obvious choice for interpreting the compulsive behaviour of digital culture. Although Bataille’s reception of Nietzsche is evident, he only slightly touches upon the obvious relationship between his notion of excess energy and the will. Adopting the metaphysics of will, developed by Schopenhauer, Nietzsche, and others in the 19th century will help to diagnose an already arrived future, where no energy is left to transgress binary logic.


Author(s):  
Mike Ribble

In todays changing global society, digital technology users need to be prepared to interact and work with users from around the world. Digital technology is helping to define this new global society. Being part of a society provides opportunities to its citizens but also asks that its members behave in certain way. This new technological society is drawing users together to learn, share and interact with one another in the virtual world. But for all users to be productive there needs to be a defined level of acceptable activity by everyone, in other words a digital citizenship. The concept of digital citizenship provides a structure for this digital society, by conceptualizing and organizing appropriate technology use into a new digital culture. Anyone using these digital technologies needs to understand the parameters of appropriate use so that they can become more constructive digital citizens.


Author(s):  
Joana Ancila Pessoa Forte ◽  
Danielle Miranda de Oliveira Arruda Gomes ◽  
Cláudio André Gondim Nogueira ◽  
Carlos Felipe Cavalcante de Almeida

Among many changes influenced by the Internet, interactivity in spaces that promote relationships, entertainment, and businesses can be highlighted. Considering this, Second Life stands out because it is a tridimensional online environment which imitates human real social life. Despite social and commercial influences, Second Life suggests a new format for e-learning. Then, the question of how to explore the facets of an online learning environment may be answered by Flow Theory. Hence, the main objective of this paper is to analyze the most significant antecedent and subsequent relations of the Flow Experience in the Second Life’s educational environment, based on Novak, Hoffman, and Yung (2000). This research used tools from multivariate statistical analysis such as confirmatory factor analysis and structural equation modeling. The results confirmed the hypotheses, indicating that there is flow in Second Life’s e-learning environment, with interactive speed, exploratory behavior and telepresence as the most significant constructs detected.


Sign in / Sign up

Export Citation Format

Share Document