scholarly journals Digital Content Model of Social Study Education in User Generated Content Platform as A Media Literacy to Educate Students and Cyber Society

Author(s):  
Feri Sulianta ◽  
Sapriya S ◽  
Nana Supriatna ◽  
Disman D
2018 ◽  
Vol 73 ◽  
pp. 13011
Author(s):  
Rouli Manalu ◽  
Tandiyo Pradekso ◽  
Djoko Setyabudi

This research aims to examine the ways in which practices of information productions and distributions are shifting in the Internet era, particularly in the production of extreme speech that is claimed to be news. There are many information platforms on the Internet proclaimed as “news sites”, but instead of conveying valuable information to the readers, they are used to circulate opinionated pieces and propaganda. The popularity of user-generated content - where users were enabled not only to consume but also to produce and to distribute digital content - used to be hailed optimistically as a form of democratization that will to give chances to citizens to voice their social, economic, political, and cultural concerns. However, the recent development shows that the freedom and the easy-access offered by the Internet have been used to propagate negative content and sectarian sentiments. This research conducts analysis of ten ‘news outlets’ that were banned by Indonesian government (KOMINFO) that had been considered spreading hatred and sectarian spirit. This research will examine closely this so-called news in terms of their content, tone, and the parties that are confronted through the content. This research argues that the once embraced users-generated content as alternative news by citizen had evolved to be a form of extreme speech propagator.


Author(s):  
Sandra Murinska ◽  
Inga Kaļva-Miņina

People are facing the growth and access of information, as well as the various forms of communication. While some part of society experience a lack of information, others are flooded with printed, broadcast and digital content. UNESCO argues that media and information literacy can provide answers to questions related to our culture of information and critical thinking. Media literacy must be discussed through education, because teachers are the key person to literacy of the society. An important way to update media literacy among teachers and students is to introduce it in the curriculum. The topic of media literacy is currently included in the curriculum based on the new competency approach in Latvia. When evaluating the curriculum of the subject of the Latvian language, the aim of the paper is to determine which topics and aspects of media literacy are included in the curriculum of the Latvian language and what pupils' skills and knowledge they promote.  


2021 ◽  
Vol 13 (18) ◽  
pp. 10266
Author(s):  
Dima Sawaftah ◽  
Ahmad Aljarah ◽  
Eva Lahuerta-Otero

Digital content marketing that increases consumers’ favorable behavior is of increasing interest to marketers. However, there is a lack of studies that examine the relative effect of digital content marketing on brand defense. Building on the theoretical lens of elaboration likelihood model, attachment theory, and source credibility theory, this experimental study examines the relative effect of two types of digital content marketing on brand defense, taking into consideration the mediation effect of behavioral engagement and the moderation effect of age generation. Based on 237 participants collected from a United States sample, the findings of this study revealed that user-generated content is a stronger predictor of brand defense and behavioral engagement compared to firm-generated content. Further, behavioral engagement served as a mediator variable between the digital content marketing types and brand defense. Significant evidence has additionally been found between behavioral engagement and brand defense. Moreover, the findings of the moderation analysis illustrated that Generation Z is the most influenced by user-generated content, followed by Generations X and Y. Generation Y is the most influenced by firm-generated content, followed by Generations Z and X. This study adds empirical relevance to the growing literature of the importance of digital content marketing, behavioral engagement, and generation as well validates the effects of those constructs on brand defense.


2019 ◽  
Vol 8 (5) ◽  
pp. 214
Author(s):  
Feri Sulianta ◽  
Sapriya Sapriya ◽  
Nana Supriatna ◽  
Disman Disman

The growth of the digital world brings positive and also negative influences in the society, For example, the overwhelmed of uneducated material, provoking news, the contents teaches unhealthy behavior, or hoaxes. Most of the people do not have abilities to recognize quality contents or well written contents. Those conditions are really matter, in the 21st century, people must have digital literacy the competencies. In order that the societies will be ready to deal with technology and to address the usefulness of digital content.The community must act as a smart content consumer, and also as a good content producer, so that people have ability to create good digital content and get the benefit of information. However, due to the lack of digital content framework, people have difficulty assessing the quality of digital content, and it is difficult to create content with good criteria. Therefore, it is important to create digital content standards that have a positive goal in the age of technology.To make digital content standards a digital content model was developed which was developed with Research and Development methods, involved students and cyber society on the internet. The digital content framework contains several elements, such as: pillar of social studies education, writing, knowledge, digital media, search engine optimization, and digital copyrights, which will be published in User Generated Content Platform. Furthermore, digital content model framework has been tested and has a useful principle that is used as a guidance for making high quality digital content which considers the virtue of society and the art of state of information technology.


2020 ◽  
Vol 37 ◽  
pp. 21-38
Author(s):  
Julián De la Fuente Prieto ◽  
Rut Martínez-Borda ◽  
Pilar Lacasa Díaz

Youth has to deal with some digital practices and develop media discourses on their own. Our study aims to deepen these concepts from the point of view of the guided participation, understood in this case as a collaborative process of media literacy based on culturally significant activities. Our data comes from a series of workshops that took place at the Telefonica Flagship Store (Madrid, Spain) with teens between eight and 14 years old. The evidence was collected by qualitative research techniques such as observation, conversation and descriptive analysis. The results give us some preliminary ideas for discussion: 1) social media practices enable youth to connect their online and offline activities with their interests; 2) the generation of collaborative learning scenarios based on the interaction between young people becomes a fundamental element of media literacy and 3) user-generated content emerges as an identity and habits depiction in media, especially among young people.


2008 ◽  
Vol 128 (1) ◽  
pp. 104-111 ◽  
Author(s):  
Greg Hearn ◽  
Justin Brow

What are the education-to-work transition experiences of graduate creative professionals in a time when user-generated content is radically changing the organisations in which they will work? 60Sox is an online creative ecology for these emerging professionals that attempts to answer this question, in the process of showcasing and developing their creative and generic career capacities. We report here on the development and operation of 60Sox.org.au , and argue for its significance in terms of: (1) the centrality of human capital arguments in the operation of the creative economy; (2) the importance of ‘creative ecologies’ as an emerging business concept, particularly in the digital industries; (3) the arrival of online and peer-to-peer (p2p) architecture as a changing distribution mode within the digital content industries; (4) the related importance of pro-am creativity; and (5) the recognition of skill shortages and training requirements in Australia's digital content industries.


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