scholarly journals The Development of E-Book Learning Media Based PBL

Author(s):  
Charles Fransiscus Ambarita ◽  
Dody Feliks Pandimun Ambarita ◽  
Rotua Sahat Pardamean Simanullang ◽  
Dita Eka Pertiwi Sirait ◽  
Harvei Desmon Hutahaean

: Revolution 4.0 requires college students to be able to have skills in solving problems. The rapid development of technology and the outbreak of the COVID-19 pandemic require the learning process is done online. This is certainly very different from the face-to-face learning process before the pandemic era. The object of this research is Learning Planning e-book based PBL. E-book developed using the Kvisoft Flipbook Maker application. Students' perceptions of the developed e-book learning media with Kvisoft Flipbook Maker application based PBL on Learning Planning course is included in the very good category with an average score of 4.34. While, regarding the effectiveness of the e-book learning media developed with the PBL-based Kvisoft Flipbook Maker application in the Lesson Planning course, there is an increase after using the e-book learning media compared with before using the e-book. After using the e-book learning media obtained a total of 2690 with an average 84.06 on the very good criteria but before using the e-book obtained a total of 1850 with an average of 57.81 being in the deficient criteria.

2021 ◽  
Vol 1 (2) ◽  
pp. 23-29
Author(s):  
Muhammad Makki ◽  
Dyah Indraswati ◽  
Muhammad Erfan ◽  
Aisa Nikmah Rahmatih ◽  
Vivi Rachmatul Hidayati

The Covid-19 pandemic has led to policies that make teachers and students have to adapt the face-to-face learning model to online learning. The teacher of SD N 2 Cakranegara admits that there are limitations to the variety of audio-visual learning media used. The teachers also don't know and have never tried to develop game games with learning content, even though Android-based games are very possible to be developed and accessed portable on smartphones, the majority of which are already owned by teachers and students. The provision of workshops and assistance in making Android-based educational games for SD N 2 Cakranegara teachers aims to improve skills in creating and developing learning media in the form of educational games and maximizing the use of smartphones. The targeted output in this service activity is the existence of educational games that are ready to be used for the online learning process through appsgeyser.com and quickappninja.com.  


2021 ◽  
Vol 2 (1) ◽  
pp. 35-42
Author(s):  
Rizal Wahid Permana Putra

The increase number of Covid-19 outbreak has profoundly changed our education system. This condition has led the teachers to alter the face-to-face learning into online learning. Online learning emphasizes on the internet-based courses synchronously and asynchronously. Besides its technical problems, conducting online learning was said to be monotonous since the teachers preferred doing online tasking to providing effective learning experience. Further, this condition led to low students’ motivation in learning English. In other words, the students might be in boredom to participate and engage in the teaching- learning process owing to the monotonous learning. Most students were said to be late or even reluctant to complete the assignments. Therefore, the researcher conducted the Classroom Action Research dealing with the use of Google meet to improve the students’ motivation in learning English during the online learning. The research subject was the 7th grade students of SMP Negeri Satu Atap Jarit. The research was conducted in two cycles. In cycle I, it showed that there was an increase of students’ motivation in learning English. The increase of students’ motivation was 61, 8%. Meanwhile, in cycle II, the researcher found that the Google meet significantly improved the students’ motivation in learning English. The increase of students’ motivation was 79, 4%. The result showed that the students actively participate and engage in the teaching-learning process. The students were very enthusiastic to respond and answer the some questions, and share their ideas related to the topic of the meeting. In addition, the increase of students’ motivation influence the students to compose sentences correctly related to the given assignments. Based on the result of data analysis, the researcher drew a conclusion that the use of Google meet significantly improved the students’ motivation in learning English during the online learning.Keywords: Google meet, Learning English, Students’ Motivation


2021 ◽  
Vol 4 (1) ◽  
pp. 15-22
Author(s):  
Zhahara Yusra ◽  
Rufran Zulkarnain ◽  
Sofino Sofino

The purpose of this study was to determine and describe in detail the management of LKP during the pandemic. This research is a qualitative descriptive research. This study uses interview data collection techniques, observation, and documentation. Data validity checking used time triangulation, subject triangulation and technical triangulation. The result of the research was that in the process of curriculum adjustment involving Mrs. Rosilah as the head of the LKP, Mr. Erwin as the curriculum organizer and Mrs. Leni Susanti as the tutor, curriculum adjustments were made in the form of dividing study groups into 2x a week, there was no change in instructors in the learning process, changes working hours in accordance with face-to-face changes, and the application of health protocols in the face-to-face learning process and during the implementation of competency exams.


2021 ◽  
Author(s):  
Jale Ipek ◽  
Uche B. Gbenedio ◽  
Sercan Ertas

Today, the speed of the development of technology has various effects in many areas. In the field of education, some concepts, methods, techniques, theories and models come to the fore with the effect of technology and attract the attention of researchers. One of them is blended learning. Blended learning is a learning process in which both face-to-face learning processes and learning processes in online environments coexist. Today's learners are expected to be able to solve problems, work collaboratively, and have strong communication. It is thought that peer learning can be used in constructivist teaching processes in order to gain these features. Peer learning involves learners performing their learning by interacting with each other. In this study, it is aimed to determine the opinions of teacher candidates about peer learning realized with interactive videos in the blended learning process. The study group consists of 37 Computer and Instructional Technologies Education Department teacher candidates, 11 women (29.73%) and 26 men (70.27%) enrolled in the "Special Teaching Methods - II" course in the spring semester of 2018-2019 academic year. In the online part of the study, a web 2.0 tool (Edpuzzle) was used to prepare interactive video content. The videos prepared by the peers regarding the course content were expected to be watched online and before the face-to-face lessons. In the face-to-face learning process, students progressed the learning process interactively with their peers. At the end of the process, the data were collected with the data collection tool named "teacher candidate opinion form" developed by the researchers from the study group. The collected data were analyzed with content analysis and interpreted by the researchers. In the study results, the opinions of the teacher candidates about the process after their learning experiences were determined. It was found that a great majority of the teacher candidates had a positive opinion about the peer learning realized with interactive videos in the blended learning process.


2021 ◽  
Vol 11 (6) ◽  
pp. 293
Author(s):  
María Teresa Costado Dios ◽  
José Carlos Piñero Charlo

This study shows the results of an autobiographical questionnaire of Spanish university students regarding two different educational models caused by the COVID-19 pandemic: face-to-face and e-learning. The aim is to discover their perceptions and opinions about their experiences during the learning process and what they have experienced during this global emergency and period of home confinement. The sample is made up of 100 students from the Primary Education Degree programme and the research was carried out through a qualitative study of the questionnaire. The results, divided into categories of each educational model, show the interpretation that the students make of the current reality and their own learning process. The most important aspect of the face-to-face learning model, according to 75% of the students, is direct communication with the teacher, and for 88% of them this model was effective. For the e-learning model, the flexible schedule, the economic savings and explanatory videos are the relevant ideas that the students express, with 68% stating that it was an effective model. The main conclusion is that the students prefer to continue with the face-to-face learning process (49%) rather than online teaching (7%) or, failing that, mixed or blended learning (44%), where the theoretical classes could be online and the practical classes could be face-to-face.


2021 ◽  
Vol 3 (2) ◽  
pp. 139-142
Author(s):  
Yudi Firmansyah ◽  
Yogi Nugraha ◽  
Asep Jamaludin ◽  
Sihabudin

Pengabdian ini dilatarbelakangi oleh perlunya adaptasi dalam hal mengelola proses pembelajaran tatap muka ke pembelajaran online yang dilakukan oleh guru dan siswa guna tetap dapat mengikuti perkembangan zaman dan meningkatkan kualitas pembelajaran di kelas. Adapun kegiatan ini akan dilakukan melalui zoom meeting dengan menggunakan metode sosialisasi. Sasaran dalam kegiatan ini adalah guru-guru di lingkungan SMKN 1 Karawang. Luaran pengabdian akan dipublikasikan di jurnal buana pengabdian UBP Karawang. Kata Kunci : pengelolaan pembelajaran online, pandemic. Abstract This dedication is motivated by the need for adaptation in terms of managing the face-to-face learning process to online learning carried out by teachers and students in order to keep abreast of the times and improve the quality of learning in the classroom. This activity will be carried out through a zoom meeting using the socialization method. The targets in this activity are teachers in the SMKN 1 Karawang environment. The service output will be published in the UBP Karawang community service journal. Keywords: online learning management, pandemic.


2021 ◽  
Vol 4 (2) ◽  
Author(s):  
Jale Ipek ◽  
◽  
Abdullah Kalay ◽  
Sercan Ertas

Today, the speed of the development of technology has various effects in many areas. In the field of education, some concepts, methods, techniques, theories and models come to the fore with the effect of technology and attract the attention of researchers. One of them is blended learning. Blended learning is a learning process in which both face-to-face learning processes and learning processes in online environments coexist. Today's learners are expected to be able to solve problems, work collaboratively, and have strong communication. It is thought that peer learning can be used in constructivist teaching processes in order to gain these features. Peer learning involves learners performing their learning by interacting with each other. In this study, it is aimed to determine the opinions of teacher candidates about peer learning realized with interactive videos in the blended learning process. The study group consists of 37 Computer and Instructional Technologies Education Department teacher candidates, 11 women (29.73%) and 26 men (70.27%) enrolled in the "Special Teaching Methods - II" course in the spring semester of 2018-2019 academic year. In the online part of the study, a web 2.0 tool (Edpuzzle) was used to prepare interactive video content. The videos prepared by the peers regarding the course content were expected to be watched online and before the face-to-face lessons. In the face-to-face learning process, students progressed the learning process interactively with their peers. At the end of the process, the data were collected with the data collection tool named "teacher candidate opinion form" developed by the researchers from the study group. The collected data were analyzed with content analysis and interpreted by the researchers. In the study results, the opinions of the teacher candidates about the process after their learning experiences were determined. It was found that a great majority of the teacher candidates had a positive opinion about the peer learning realized with interactive videos in the blended learning process.


2020 ◽  
Vol 4 (1) ◽  
pp. 468
Author(s):  
Setiyani Setiyani ◽  
Ferry Ferdianto ◽  
Dina Pratiwi Dwi Santi

ABSTRAKMasa pandemi covid 19 telah mengganggu proses belajar tatap muka di sekolah. Pembelajaran Jarak Jauh (PJJ) secara daring menjadi salah satu alternatif untuk mengatasi masalah tersebut. Oleh karena itu perlu peranan media agar siswa tidak jenuh dalam belajar. Tujuan kegiatan pengabdian kepada masyarakat (PKM) ini adalah menerapkan powtoon sebagai salah satu alternatif media dalam PJJ di SDN II Kedungdawa Kabupaten Cirebon. Kegiatan PKM dilakukan dengan harapan guru termotivasi mengintegrasikan IT secara maksimal untuk membuat video pembelajaran yang dapat digunakan dalam proses belajar. Metode dalam kegiatan PKM terdiri dari 4 tahap yaitu observasi, identifikasi masalah, solusi, dan evaluasi. Peserta dalam pengabdian ini sebanyak 28 siswa kelas VI. Hasil pemanfaatan media powtoon diantaranya meningkatkan motivasi siswa, pembelajaran tidak membosankan, dan materi lebih mudah dipahami. Selain itu adanya ketertarikan guru untuk dapat membuat media powtoon sendiri merupakan salah satu indikator keberhasilan PKM yang telah dilakukan. Oleh karena itu  sebagai rekomendasi tim akan merancang kegiatan pelatihan pembuatan powtoon yang menarik, variatif dan interaktif sebagai upaya peningkatan kualitas pembelajaran bagi guru di SDN II Kedungdawa Kabupaten Cirebon Kata kunci: powtoon; pembelajaran jarak jauh; media pembelajaran. ABSTRACTThe Covid 19 pandemic has disrupted the face-to-face learning process in schools. Distance learning is an alternative to overcome this problem. Therefore we need the role of the media so that students are not bored in learning. The purpose of this community service activity is to implement the powtoon as an alternative media in distance learning at SDN II Kedungdawa, Cirebon Regency. PKM activities are carried out with the hope that teachers are motivated to optimally integrate IT to make learning videos that can be used in the learning process. The method in PKM activities consists of 4 stages, namely observation, problem identification, solution, and evaluation. Participants in this activities were 28 students in grade sixth.The results of using powtoon media include increasing student motivation, learning is not boring, and the material is easier to understand. In addition, the teacher's interest in being able to make their own powtoon media is an indicator of the success of the PKM that has been carried out. Therefore, as a recommendation, the team will design training activities for making powtoon that are interesting, varied and interactive as an effort to improve the quality of learning for teachers at SDN II Kedungdawa, Cirebon. Keywords: powtoon; distance learning; material teaching.


2021 ◽  
Vol 884 (1) ◽  
pp. 012057
Author(s):  
S Rini Riris ◽  
P N Alifi Nur ◽  
S P Satrio

Abstract The Covid-19 disaster changed as well as limited students’ learning space in carrying out learning activities at school. The face-to-face learning process was suspended and transformed into an online system. This education emergency demands rapid changes that must be made by all components of education, especially teachers. The enactment of the regulation on limiting the students’ learning activities required teachers as educational facilitators to be ready and alert in changing the educational pattern. This study described the readiness of teachers and the resilience of teacher strategies in carrying out learning during the pandemic in accordance with teacher competency standards in Law Number 14 of 2005. The research data was collected through observation, questionnaires and interviews. Data analysis was performed using descriptive analysis and questionnaire data scoring. The results showed that according to the four teacher competencies, i.e. pedagogic, personality, social, and professional competences, only personality competency was in the good category range, while the other three components according to the average score are in the moderate category range. Therefore, some improvements on the the mitigation and resilience of teachers' strategies when facing emergency disaster are needed.


2020 ◽  
Vol 8 (2) ◽  
Author(s):  
Syahtriatna Djusar ◽  
Taslim Taslim ◽  
Dafwen Toresa

Abstract. Google site is a site that provides various services for various groups of users. Google Site Services are developing along with the development of user needs and the development of Information Technology. One of the services provided by Google Sites is a service in the field of education. Various services related to the world of education on the Google Site are G Suite For Education, Classroom, Tasks, Chromebook, Google Cloud Platform, Virtual & Augmented Reality, and Jamboard. By utilizing applications on the Google Site, learning can be done online, so that if there are obstacles or obstacles in the face-to-face learning process caused by natural disasters, the learning process can still be carried out, where teachers and students do not have to be in one particular learning room. In general, the teachers at Pekanbaru 16 Public High School, have not used the google application in learning. The author will measure the variables that are suspected of influencing teachers not to use applications in learning. The method of this research is to determine the population, determine the variables, and measure the relationship between variables with statistical equations and to use smart pls 3 applications for data processing. Based on the measurement results, it turns out the ease of use of the application variables, needs, abilities, and interests, does not affect the perception of teachers to use the google application.Keywords. Teacher, Google application, Learning, Perception, SmartplsAbstrak.  Situs Google adalah sebuah situs yang menyediakan berbagai layanan untuk berbagai kelompok pemakai. Layanan Situs Google berkembang seiring dengan perkembangan kebutuhan user dan perkembangan Teknologi Informasi. Salah satu layanan yang diberikan oleh Situs Google adalah layanan di bidang pendidikan. Berbagai layanan yang terkait dengan dunia pendidikan yang ada di Situs Google adalah: G Suite For Education, Classroom, Tugas, Chroombook, Google Cloud Platform, Virtual & Augmented Reality dan Jamboard. Dengan memanfaatkan aplikasi pada Situs Google, pembelajaran dapat dilakukan secara daring, sehingga apabila ada kendala atau hambatan pada proses pembelajaran tatap muka yang ditimbulkan oleh bencana alam, maka proses pembelajaran tetap dapat dilakukan, dimana guru dan siswa tidak harus berada di satu ruang belajar tertentu. Secara umum, para guru di SMAN 16 Kota Pekanbaru, belum memanfaatkan aplikasi google dalam pembelajaran. Penulis akan mengukur variabel-variabel yang diduga mempengaruhi guru untuk tidak menggunakan aplikasi dalam pembelajaran. Metode penelitian ini adalah dengan menetapkan populasi, menentukan variabel dan mengukur hubungan antara variabel dengan persamaan statistic dan memanfaatkan aplikasi smartpls 3 untuk pengolahan datanya. Berdasarkan hasil pengukuran, ternyata variabel kemudahan penggunaan aplikasi, kebutuhan, kamampuan dan minat, tidak mempengaruhi persepsi guru untuk menggunakan aplikasi google.Kata Kunci: Teacher, Google Application, Learning, Perception, Smartpls


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