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2021 ◽  
Vol 2021 ◽  
pp. 1-21
Author(s):  
Safayat Reza Anan ◽  
Md. Azizul Hossain ◽  
Md. Zubayer Milky ◽  
Mohammad Monirujjaman Khan ◽  
Mehedi Masud ◽  
...  

This paper presents the research and development of an Internet of Things- (IoT-) based remote health monitoring system for asthmatic patients. Asthma is an inflammatory disease. Asthma causes the lungs to swell and get narrower, making it difficult to carry air in and out of the lungs. This situation makes breathing very difficult. Remote patient monitoring (RPM) is a method of collecting health-related data from patients who are in a remote location and electronically transmitting it to healthcare providers for evaluation and consultation. The aim of this study is to design a monitoring system that allows doctors to monitor asthmatic patients from a remote area. The proposed system will allow patients to measure oxygen saturation (SpO2), heart rate, body temperature, humidity, volatile gases, room temperature, and electrocardiogram (ECG) using various sensors, which will be displayed in an application. This data is then sent to the doctor to monitor the patient’s condition and suggest appropriate actions. Overall, the system consists of an Android application, a website, and various sensors. The Android studio and Java programming language were used to develop the application. For the frontend, the website was built using Hypertext Markup Language (HTML), Cascading Style Sheets (CSS), JavaScript, and jQuery. The system also uses Django, a Python-based open-source web framework, for the backend. The system developed the various sensors using an ESP8266 microcontroller compatible with the Arduino Integrated Development Environment (IDE). The system uses a MAX30100 pulse oximeter and heart rate sensor, a GY-906 MLX90614 noncontact precision thermometer, a DHT11 humidity and temperature sensor, a MQ-135 gas and air quality sensor, and an AD8232 ECG sensor for collecting various parameters that may trigger asthma attacks. Finally, the system developed the Asthma Tracker app and the Asthma Tracker website for remote health monitoring. The system was initially tested on demo patients and later deployed and tested on seven real human test subjects. Overall, the monitoring system produced satisfactory results. The data acquired by the sensors has a high level of accuracy. The system also maintained user-friendliness and low cost.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Aldrin Padilla Obsanga ◽  
Ribert Roque Enierga

Purpose The purpose of this study is to develop a computerized system that will increase the efficiency and supervision of library activities, thereby providing easy access to library usage for librarians and library users. Design/methodology/approach The researchers use the agile methodology to develop and implement the system. PHP, JavaScript, Hypertext Markup Language, Cascading Style Sheets and SQL are the languages used to create the library management system. Findings The developed system received an overall rating of 4.42 with a descriptive rating of “Excellent.” Originality/value The automated library management system is a computerized system for the public libraries designed in the Philippine setting to make the library’s processes more efficient, reliable and portable especially in times of pandemics.


Author(s):  
Debani Prasad Mishra ◽  
Kshirod Kumar Rout ◽  
Surender Reddy Salkuti

In this paper, a social media platform like LinkedIn and Facebook is made using MongoDB as a database. This paper aims to touch all the modern tools required to make an efficient web app, keeping in mind both the customer satisfaction and the ease for the developers to make their web designs, front-end and back-end. In this application, a user could make an account, add or delete details of their profile, education, and experience fields. The users could post, also comment and even like a post of other users. A monolithic architectural approach is used for simplicity in maintaining the database. Postman application programming interface (API) was used to check the working of the back-end. Git, Github, and Heroku were used to deploy the website. Node package manager (NPM) packages like bcrypt and validator are used to encrypt passwords and to validate a user during login. Media queries are used in cascading style sheets (CSS) to achieve a responsive design. Therefore, the users could view the website through a mobile phone, i-pad and also a personal computer (PC), maintaining the readability and design across all these devices.


2021 ◽  
Vol 3 (10) ◽  
pp. 48-61
Author(s):  
Zuraihah Ngadengon ◽  
Fatimah Rahmat ◽  
Nurul Shakirah Mohd Zawawi

Students that take the Web Design Technologies programming course think this course is difficult to learn because they need to master various programming languages which are Hypertext Markup Language (HTML), Cascading Style Sheets (CSS), JavaScript (JS), and jQuery. Therefore, in line with the development of technology, lecturers should change traditional methods to modern learning methods with the use of technology that is suitable to the millennial generation. This situation is also due to the COVID-19 pandemic phenomenon which requires lecturers to act creatively in using teaching aids that are able to assist students' self-learning using online methods and distance learning. Therefore, this study was conducted to study the use of Battle Web gamification that was built using the ADDIE model as a teaching aid for the Web Design Technologies course. Questionnaires with six constructs were distributed to get feedback with the involvement of 53 students. Data were collected and analyzed using SPSS software. Item reliability is implemented to ensure the quality of the questionnaire items and the data obtained. The results show that students give positive results related to the use of Battle Web in their Teaching and Learning (T&L) sessions. Battle Web impacts students' learning process in terms of motivation, attitude, and cognitive development because Battle Web has appropriate multimedia elements, clear instructions and the language used is easy to understand.


2021 ◽  
pp. 49-54
Author(s):  
E. V. Karmanova ◽  
O. V. Bezborodova

The article is devoted to the issues of teaching high school students CSS animation (Cascading Style Sheets) in the framework of extracurricular activities using the gamification method. The current problems of teaching web programming at school are considered, its main components are highlighted: HTML page layout, programming on the client and server sides. The analysis of existing services and online games for teaching web layout is presented. As a result of the analysis of the traffic of the studied services, an increased interest of Internet users in web simulators, implemented using the principles of gamification, was revealed. However, today there are a limited number of such services, in addition, many topics of web programming and layout are still unrealized with the help of such web simulators.The article describes a completed project of developing a web simulator for teaching the basic properties of CSS animation. When designing a web simulator, the requirements for the implementation of game mechanics and dynamics were considered, which will make it possible to organize the educational process in a dynamic, exciting and visual way. The article describes the key features of the web simulator, its functional requirements, provides a rationale for the choice of topics and design of the web simulator, and considers the algorithm of its operation. The topics that are studied as a result of passing tasks in the web simulator are listed. The risks associated with the implementation of the web simulator in the educational process are described.The authors carried out an experiment on the basis of an additional education institution "KiberOne Programming School" among 10th grade students, the results of the experiment showed the effectiveness of using the developed web simulator in teaching CSS animation.


2021 ◽  
Vol 14 (2) ◽  
pp. 1-32
Author(s):  
Claire Kearney-Volpe ◽  
Amy Hurst

There are a growing number of jobs related to web development, yet there is little formal literature about the accessibility of web development with a screen reader. This article describes research to explore (1) web development accessibility issues and their impact on blind learners and programmers; (2) tools and strategies used to address issues; and (3) opportunities for creating inclusive web development curriculum and supportive tools. We conducted a Comprehensive Literature Review (CLR) to formulate accessibility issue categories, then interviewed 12 blind programmers to validate and expand on both issues in education and practice. The CLR yielded five issue categories: (1) visual information without an accessible equivalent, (2) orienting, (3) navigating, (4) lack of support, and (5) knowledge and use of supportive technologies. Our interview findings validated the use of CLR-derived categories and revealed nuances specific to learning and practicing web development. Blind web developers grapple with the inaccessibility of demonstrations and explanations of web design concepts, wireframing software, independent verification of computed Cascading Style Sheets (CSS), and navigating browser-based developer tool interfaces. Tools and strategies include seeking out alternative education materials to learn independently, use of CSS frameworks, collaboration with sighted colleagues, and avoidance of design and front-end development. This work contributes to our understanding of accessibility issues specific to web development and the strategies that blind web developers employ in both educational and applied contexts. We identify areas in which greater awareness and application of accessibility best practices are required in Web education, a need to disseminate existing screen reader strategies and accessible tools, and to develop new tools that support Web design and validation of CSS. Finally, this research signals future directions for the development of accessible web curriculum and supportive tools, including solutions that leverage artificial intelligence, tactile graphics, and supportive-online communities of practice.


2021 ◽  
Vol 5 (EICS) ◽  
pp. 1-27
Author(s):  
Mailson de Queiroz Proença ◽  
Vivian Genaro Motti ◽  
Kamila Rios da Hora Rodrigues ◽  
Vânia Paula de Almeida Neris

To address diverse interaction needs of heterogeneous users' groups, user interfaces must be flexible to accommodate for customization that are specific to each user profile. Although, existing web interfaces provide some flexibility, some problems still remain: a) manual adjustments carried out by end users are required for each web application; b) the flexibility provided by current web interfaces is insufficient to address diverse interaction needs of various users' profiles and c) few users are aware about such options to customize the presentation of web interfaces. To contribute to the customization of user interface according to the needs of diverse users, in this work we asses the suitability of a tool that customize web interfaces based on the needs and preferences of end users. UIFlex is a web-based browser plugin that enables users to define their interaction profile. In this task, users are supported by fifteen web-based design rules that were extracted from the literature and the knowledge of authorities. To customize the presentation of web interfaces, UIFlex relies on a set of rules defined for each individual user and "injects" JavaScript codes, Cascading Style Sheets (CSS) and in some cases HyperText Markup Language (HTML) codes in any page that follows W3C standards. UIFlex was evaluated by 104 users of diverse interaction profiles. The results obtained are promising and suggest that the solution improves the perception that the interactive system performs as desired by users.


Author(s):  
N. S. Nurmohamed ◽  
D. Collard ◽  
J. W. Balder ◽  
J. A. Kuivenhoven ◽  
E. S. G. Stroes ◽  
...  

Abstract Introduction In the Netherlands, the total number of yearly measured lipid profiles exceeds 500,000. While lipid values are strongly affected by age and sex, until recently, no up-to-date age- and sex-specific lipid reference values were available. We describe the translation of big-cohort lipid data into accessible reference values, which can be easily incorporated in daily clinical practice. Methods Lipid values (total cholesterol, LDL cholesterol, HDL cholesterol and triglycerides) from all healthy adults and children in the LifeLines cohort were used to generate age- and sex-specific percentiles. A combination of RStudio, Cascading Style Sheets and HyperText Markup Language was used to interactively display the percentiles in a responsive web layout. Results After exclusion of subjects reporting cardiovascular disease or lipid-lowering therapy at baseline, 141,611 subjects were included. On the website, input fields were created for age, sex and all main plasma lipids. Upon input of these values, corresponding percentiles are calculated, and output is displayed in a table and an interactive graph for each lipid. The website has been made available in both Dutch and English and can be accessed at www.lipidtools.com. Conclusion We constructed the first searchable, national lipid reference value tool with graphical display in the Netherlands to use in screening for dyslipidaemias and to reduce the underuse of lipid-lowering therapy in Dutch primary prevention. This study illustrates that data collected in big-cohort studies can be made easily accessible with modern digital techniques and preludes the digital health revolution yet to come.


2021 ◽  
Vol 3 (2) ◽  
pp. 103-110
Author(s):  
Ignatius Bagas Kurniawan

Teknologi saat ini semakin berkembang pesat, setiap perusahaan memiliki sistem informasi yang dapat meningkatkan ke-efektifitasan kinerja karyawannya. Sama pada halnya di PT INKA (Persero), Sistem Penilaian Kinerja Karyawan (SPIKER) yang dibuat dapat meningkatkan ke-efektifitasan kinerja karyawannya, yang sebelumnya secara manual dan objektif menjadi otomatis dan efektif setelah pembuatan Sistem Informasi ini. Sistem Informasi ini menilai kinerja Karyawan dalam beberapa aspek. Diantaranya adalah nilai output,nilai atasan,nilai learning,dll. Setiap aspek tersebut memiliki presentase atau bobot yang berbeda-beda. Sistem informasi dibuat menggunakan Bahasa pemograman PHP(Hypertext Preprocessor), HTML(Hypertext Markup Language),dan CSS (Cascading Style Sheets). Menggunakan metode Extreme Programming yang membuat sistem informasi ini tepat guna atau sesuai dengan kebutuhan yang diperlukan.


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