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Author(s):  
Naveed Alam ◽  
Saadiya Nazreen Bhugalee ◽  
Muhammad Nadeem ◽  
Srini Bandi ◽  
Sonal Kapoor ◽  
...  

2021 ◽  
pp. 030981682199711
Author(s):  
Ian Bruff

Via a reflection on the evolution of a module on comparing capitalisms that I have been teaching for more than a decade, this article discusses the collective influence of new generations of students on how knowledge is (re)made. I deploy a conjunctural understanding of the term ‘generations’ in order to make sense of how students’ interpretations of the topics covered by the module have, across the 2010s, led me to increasingly question the field that was, in an earlier conjuncture, essential for my intellectual foundation and development. Their lived experiences of capitalism are more likely to be dominated by themes such as political, economic and social crises and conflicts, inequality, personal indebtedness and precarity, and in some cases activism. This has had profound and long-lasting effects on my teaching and research, discomfiting me in an ultimately beneficial way; most notably, through the recognition that future critical work on comparing capitalisms ought to move away from previous attempts to engage immanently with dominant, mainstream approaches and towards the articulation of a more confident, autonomous position. Hence, a key aspect of the development and evolution of critical research agendas occurs in and through educational exchanges in the seminar room.


Organization ◽  
2021 ◽  
pp. 135050842199575
Author(s):  
Martin Parker
Keyword(s):  

Author(s):  
Yanni Nursalim ◽  
Rudy Trisno

Innovation and creativity are prioritized in various aspects to create a new breakthrough. This phenomenon is the result from creative individuals that keeps innovating. Inspired by fashion industry fond by many people and functioning as verbal communicator from person to person, create the need of place to exchange ideas, creativity and to socialize. Pasar Baru is an area that have a chance to be a place where fashion designers can meet and gather, because as many people know Pasar Baru is known as textile industry for so long. Beside that, this area is starting to lose fame because people think it is old style and unorganized. In result, a project is designed so that it can be a place where many fashion communities and can as well functioned as leisure open area a. In this project, methaphor method is used by applying Benji Chinesse batik pattern in building shape by intangible and the using of the batik pattern on the building facade by tangible. On the ground floor, quite programs such as public and leisure areas, parks, courtyars, angkringan, exhibition, and workshop are applied. In the upper floors, programs such as fashion studios, seminar room, drapping room that is  mean to people who likes fashion are applied that is more regulated than first floor. The facilities are made, in hope that Pasar Baru will be fashion center that can influence people to talk more about local trends compared to trends outside Indonesia. Abstrak Inovasi dan kreativitas merupakan hal yang diprioritaskan saat ini dalam berbagai aspek untuk menghasilkan suatu terobosan baru. Fenomena ini tentu tidak terlepas dari peran individu ataupun kelompok di dalam industri kreatif yang terus berinovasi. Dilatarbelakangi oleh dunia fesyen yang semakin digemari oleh berbagai kalangan dan merupakan alat komunikasi non verbal antar individu, maka diperlukan sebuah tempat bagi para pecinta fesyen untuk bertukar pikiran, bersosialisasi, dan berkreativitas. Pasar Baru merupakan salah satu kawasan yang berpeluang untuk dijadikan kawasan berkumpulnya para fashion designer, karena seperti yang banyak orang ketahui Pasar Baru merupakan pusat perbelanjaan tekstil yang terkenal sejak lama. Selain darpada itu, kawasan ini juga sudah mulai ditinggalkan oleh pengunjung karena dianggap membosankan dan tidak teratur. Maka dirancang sebuah proyek yang dapat menjadi tempat komunitas fesyen dan juga sebagai kawasan hiburan yang lebih terbuka dan bersifat “leisure”. Dalam hal ini metode yang digunakan adalah metafora dengan menerapkan motif batik cina benji pada bentuk bangunan secara tidak langsung (intangible) dan penerapan motif batik tersebut pada fasad bangunan (tangible). Di bagian lantai dasar diisi dengan program yang lebih bersifat publik dan leisure  seperti taman, courtyard, angkringan, pameran, dan workshop. Sedangkan dilantai atas lebih yang bersifat regulated seperti studio fashion, r. seminar, r. Drapping yang ditujukan bagi para fashion designer ataupun orang – orang yang menggemari dunia fashion. Dengan adanya fasilitas – fasilitas tersebut diharapkan ke depannya Pasar Baru akan menjadi pusat fashion yang mempengaruhi masyarakat untuk lebih banyak membincangkan tren lokal dibandingkan tren luar negeri.


Author(s):  
Calvin Chandra ◽  
Lina Purnama

Millennials is a generation that’s gifted with techonology, they were born surrounded by technology. But as the time goes bye, using all the technologies such as mobile devices and internet would bring a negative effects. With all the easiness to access all information, many people (millennials) find it difficult to differentiate the negative and the positive ones, since the internet would provide all kind of information including the negatives such as pornography. A group of people who spent more time on the internet (more than four hours per-day) would have a higher tendency to premarital sexual behavior (Indrijati, 2017).  As a result now, bunch of millennials are exposed to a sexually transmitted disease (STDs). Due to lack of sex education, preventing and controlling the disease has become a difficult task. Sex education still categorized as a ‘taboo’ thing to be discussed on public, even more to be educated.  This becomes the main reason for many millennials to seek out the information by themselves through the internet, and eventually got exposed by the negative contents such as pornography. By analyzing various elements of sex education as the basis and providing a decent information that’s suitable for the community especially millennials, while also noticing modern entertainment’s development as a catalyst to introduce the program. The idea is to emerge an incorporate elements of sex education and modern entertainment technology into a museum. 3d mapping technology used to provide a whole new experience on public education. The chosen site is on Mangga Besar area which known as the “Eden Garden” at night, because of the culinary center and the nightlife in West Jakarta. This project would also interacts with its surroundings, as an open space for the communities around. This project consisted of some programs which is, supported by 3d mapping room, café, gallery, and seminar room. This project aim to amend people’s perception of sex as a taboo thing to become something that must be educated to all the community. AbstrakGenerasi milenial adalah generasi yang mahir menggunakan teknologi, mereka lahir ketika teknologi sudah ada di sekeliling mereka. Namun seiring perkembangan zaman terutama di bidang teknologi seperti penggunaan internet, gawai, dan perangkat komputer tentu juga membawa berbagai dampak negatif. Dengan mudahnya mengakses informasi, banyak dari generasi milenial sulit menyaring berbagai informasi yang ada saat ini, terutama konten-konten negatif seperti pornografi. Kelompok dengan frekuensi menggunakan internet yang tinggi (lebih dari empat jam) memiliki kecenderungan tinggi pula pada perilaku seksual pranikah (Indrijati,2017). Akibatnya saat ini, banyak dari generasi milenial terpapar oleh Penyakit Menular Seksual (PMS). Salah satu hambatan paling besar dalam pencegahan dan penanggulangan dari Penyakit Menular Seksual ini adalah karena kurangnya edukasi seks di Indonesia. Edukasi seks masih menjadi hal yang tabu untuk diperbincangkan dan disosialisasikan ke masyarakat umum. Hal inilah yang menyebabkan generasi milenial dengan sendirinya mencari informasi mengenai seks dan terpapar konten negatif seperti pornografi. Dengan menganalisis berbagai unsur edukasi seks sebagai dasar untuk mengedukasi dan memberikan informasi yang benar mengenai seks itu sendiri ke masyarakat luas, serta melihat perkembangan teknologi hiburan modern sebagai katalis pengenalan program, muncul ide untuk menggabungkan unsur edukasi seks dan teknologi hiburan modern tersebut dalam proyek museum. Teknologi 3D Mapping dimanfaatkan untuk memberi pengalaman baru dalam mengedukasi masyarakat. Tapak yang dipilih berada di daerah Mangga Besar sebagai kawasan yang terkenal sebagai “taman eden” pada malam hari karena terkenal sebagai pusat kuliner dan hiburan malam di Jakarta Barat. Proyek ini juga berinteraksi dengan sekitarnya sebagai tempat yang nyaman dengan ruang terbuka untuk masyarakat sekitar. Program didukung dengan ruang 3D Mapping, cafe, galeri, dan ruang seminar. Proyek ini diharapkan dapat mengubah persepsi masyarakat bahwa seks suatu topik yang tabu dan dapat mengedukasi masyarakat secara luas.


Author(s):  
Angela Angela ◽  
Timmy Setiawan

These past four years marks an era of escalation for the Indonesian film industry because of milenials’ consumptive behaviour toward entertainment. Even though this industry has steady growth and a lot of potential to evolve, Indonesian film industry still faces challenges and of course, opportunities at the same time. The challenges and opportunities faced by this industry need to then be facilitated with cooperatives that compatible with the characteristics of Indonesian milenials; confident, creative, and connected. Indonesian Film Workers Cooperative enable activities that support the education, production, distribution and film exhibition. This is translated into the form of cooperative office, gallery, library, seminar room, classrooms, multi-function hall, amphitheater, souvenir shops and café & bar. Uniting Indonesia film makers by equipping them with knowledge and expertise, and opening opportunities for cooperation are the main focuses. All this is agreed upon and supervised concurrently; all capital, profits and losses become shared responsibilities. The design method used for this project is typology. The problem of circulation between pedestrians and vehicles is answered through the concept of permeability. Presenting activities that embrace the public are presented along the flow of public circulation. The chosen site, Taman Ismail Marzuki, is a 6,525m2 land space with a total building area of 18,332m2 located in Cikini, Central Jakarta. The presence of Indonesian Film Workers Cooperative brews hope that the film industry in Indonesia will succeed throughout the nation by upholding cooperation and togetherness. AbstrakEra kebangkitan industri perfilman Indonesia empat tahun belakangan digerakkan oleh prilaku konsumtif milenial terhadap hiburan. Sekalipun industri ini memiliki konsistensi pertumbuhan dan potensi berkembang yang sangat besar ke depannya, tantangan dan peluang tetap mewarnai perjalanan industri perfilman Indonesia. Tantangan dan peluang yang dihadapi oleh industri ini perlu difasilitasi dengan wadah kerjasama berupa koperasi yang cocok dengan sifat milenial Indonesia yaitu confidence, creative, dan connected. Dalam menjalani kegiatan berkoperasi, Koperasi Pekerja Film Indonesia mewadahi, memfasilitasi, dan melaksanakan kegiatan-kegiatan yang berhubungan dengan aspek pendidikan, produksi, distribusi, dan eksibisi film. Hal ini diterjemahkan ke dalam program ruang berupa kantor koperasi, galeri, perpustakaan, ruang seminar, kelas, multi-function hall, amphiteater, toko souvenir dan café & bar. Memadukan derap para film makers se-Indonesia dengan memperlengkapi mereka dengan pengetahuan dan keahlian yang mumpuni dan membuka peluang kerjasama sebesar-besarnya menjadi fokus utama. Segala kegiatan disepakati dan diawasi bersama. Segala modal, keuntungan dan kerugian pun menjadi tanggung jawab bersama. Metode perancangan yang digunakan adalah tipologi. Lokasi tapak terpilih adalah: Taman Ismail Marzuki, Cikini, Jakarta Pusat. Permasalahan crossing sirkulasi antara pejalan kaki dan kendaraan dijawab melalui konsep permeabilitas. Menghadirkan aktivitas yang merangkul masyarakat umum pun turut dihadirkan di sepanjang alur sirkulasi publik yang ada di bangunan. Total luas lahan adalah 6,525m² dan total luas bangunan adalah 18,332m². Dengan keberadaan Koperasi Pekerja Film Indonesia, diharapkan terwujud industri perfilman Indonesia yang berjaya di negara sendiri dengan menjunjung kerjasama dan kebersamaan.


2019 ◽  
Vol 17 (1) ◽  
pp. 37
Author(s):  
Eri Prawira Kadarisman ◽  
Heru Supriyono

The seminar room of Siti Walidah building is often visited by students or general public in which there are ancient batik collection displayed on its wall without any information about them. Smartphone technology has grown rapidly in which people can obtain information needed very easily. QR code is an easy method to get complete information. QR code is a type of image that stores data in the form of a barcode matrix in it. The purpose of this research is to make visitors get information about the displayed batik by using their smartphone. The method used in this study was the System Development Life Cycle (SDLC). The results obtained from this research were that the website admin systems managed batik information and the android application serves as information viewers of the batik collections that utilize the QR Code to be scanned. The testing carried out by the writer provided users with a comfortable experience to use the system and check whether it had worked correctly according to its function. The testing was done by testing the blackbox that made the results run well. In testing the QR code, the application scanned the image with sufficient lighting on ideal distance of 20cm to 40cm. On QR scribble tests, the code in the fifth streak could not be scanned.  For testing, smartphones with various specifications successfully ran the application and in testing the questionnaire, it produced an average accuracy of 88%. It is finally concluded that the application can help visitors to find out information about the batik displayed on the wall of the seminar room of Siti Walidah building, Muhammadiyah University of Surakarta.


2018 ◽  
Vol 1 (1) ◽  
pp. 59-81 ◽  
Author(s):  
Philip Wood ◽  
Paul Warwick

This project focuses on developing an understanding of the complexity of learning spaces which are inhabited by students in higher education institutions. Developing work already carried out by the project leaders on experimental learning spaces within the university, this is a project which aims to gain a better understanding of the ‘learning lives’ of students beyond the formal learning spaces such as the lecture theatre, laboratory and seminar room. Using a mixed methods approach focusing on survey and photo-ethnographic methods data will be developed from the general to the particular to investigate the other spaces which students use to develop their learning. These spaces include both physical and virtual spaces, as well as on and off campus spaces, including cafes, libraries, study bedrooms as well as virtual learning environments and social networking/Web 2.0 technologies. This research intends to consider the complex interplay of these different spaces in the learning of students and also how they relate to the formal spaces of which we have a clearer understanding. This project will therefore aid academics in better understanding the dynamics of the learning ecologies which underpin the experiences of students within the university.


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