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Author(s):  
Shiqin Su ◽  
Parmveer Atwal ◽  
Julio Lobo ◽  
Cheryl Duzenli ◽  
I Antoniu Popescu

Abstract The purpose of this study is to present a novel method for generating Monte Carlo 4D dose distributions in a single DOSXYZnrc simulation. During a standard simulation, individual energy deposition events are summed up to generate a 3D dose distribution and their associated temporal information is discarded. This means that in order to determine dose distributions as a function of time, separate simulations would have to be run for each interval of interest. Consequently, it has not been clinically feasible until now to routinely perform Monte Carlo simulations of dose rate, time-resolved dose accumulation, or EPID cine-mode images for VMAT plans. To overcome this limitation, we modified DOSXYZnrc and defined new input and output variables that allow a time-like parameter associated with each particle history to be binned in a user-defined manner. Under the new code version, computation times are the same as for a standard simulation, and the time-integrated 4D dose is identical to the standard 3D dose. We present a comparison of scintillator measurements and Monte Carlo simulations for dose rate during a VMAT beam delivery, a study of dose rate in a VMAT Total Body Irradiation plan, and simulations of transit (through-patient) EPID cine-mode images.


2021 ◽  
Author(s):  
Sourobh Ghosh ◽  
Andy Wu

An innovating organization faces the challenge of how to prioritize distinct goals of novelty and value, both of which underlie innovation. Popular practitioner frameworks like Agile management suggest that organizations can adopt an iterative approach of frequent meetings to prioritize between these goals, a practice we refer to as iterative coordination. Despite iterative coordination’s widespread use in innovation management, its effects on novelty and value in innovation remain unknown. With the information technology firm Google, we embed a field experiment within a hackathon software development competition to identify the effect of iterative coordination on innovation. We find that iterative coordination causes firms to implicitly prioritize value in innovation: Although iteratively coordinating firms develop more valuable products, these products are simultaneously less novel. Furthermore, by tracking software code, we find that iteratively coordinating firms favor integration at the cost of knowledge-creating specialization. A follow-on laboratory study documents that increasing the frequency and opportunities to reprioritize goals in iterative coordination meetings reinforces value and integration, while reducing novelty and specialization. This article offers three key contributions: highlighting how processes to prioritize among multiple performance goals may implicitly favor certain outcomes; introducing a new empirical methodology of software code version tracking for measuring the innovation process; and leveraging the emergent phenomenon of hackathons to study new methods of organizing.


2021 ◽  
Vol 12 (2) ◽  
pp. 11-21
Author(s):  
Shafiqul Islam Faisal ◽  
Abi Muttaquin Bin Jalal Bayar

Experimental investigation requires materials, radiation sources, and test arrangements with a high monetary financial plan. Furthermore, radiation exposure involves people during the experiment. On the contrary, the simulation technique for examining radiation interactions is radio-logically safer, less timeconsuming, cost-effective, and applicable for all desired radiation sources. Through 48.86 mCi 662 keV Caesium-137 gamma-ray source; shielding experiment as well as simulation of it with MCNPX were performed for three shielding materials Lead, Copper, and Aluminum. These materials were placed in front of the gamma source and the emergent radiation was counted in a Geiger- Muller detector to understand the attenuation quality of these materials to each other. These courses of action were simulated utilizing the MCNPX code version 2.7.0 and the results likewise gave and looked at that of the experiment. There are huge similarities of shielding behavior between MCNPX simulation and experiments for the three absorbing materials. The modeled geometry of this MCNPX simulation could be used for future approaches of new designs and structures of radiation shielding, especially where no analogous experimental data exist Journal of Engineering Science 12(2), 2021, 11-21


2021 ◽  
Author(s):  
Aitor Aldama Campino ◽  
Kristofer Döös ◽  
Sara Berglund ◽  
Dipanjan Dey ◽  
Joakim Kjellsson ◽  
...  

<p>The latest version of the <strong>TRACMASS</strong> trajectory code, version 7.0 will be presented. The latest version includes several new features, e.g. water tracing in the atmosphere, generalisation of the tracer handling, and improvements to the numerical scheme. The code has also become more user friendly and easier to get started with. Previous versions of <strong>TRACMASS</strong> only allowed temperature, salinity and potential density to be calculated along the trajectories, but the new version allows any tracer to be followed e.g. biogeochemical tracers or chemical compounds in the atmosphere. </p><p><strong>TRACMASS</strong> calculates Lagrangian trajectories offline for both the ocean and atmosphere by using already stored velocity fields, and optionally tracer fields. The code supports most vertical coordinate systems, e.g. z-star, z-tilde, sigma, and hybrid sigma-pressure coordinates. Hence, <strong>TRACMASS</strong> supports a range of atmosphere and ocean models such as ECMWF IFS, NEMO, ROMS, MOM, as well as reanalysis products (e.g. ERA-5) or observations (e.g. geostrophic currents from AVISO satellite altimetry). The fact that the numerical scheme in <strong>TRACMASS</strong> is mass conserving allows us to associate each trajectory with a mass transport and calculate the Lagrangian mass transport between different regions as well as construct Lagrangian stream functions. </p><p>A short course on how to set up, configure and run the <strong>TRACMASS </strong>code will be given separately, <strong>SC5.17</strong>.</p>


Retos ◽  
2021 ◽  
pp. 425-433
Author(s):  
Yurema Sabio Lago ◽  
Francisco M. Argudo-Iturriaga ◽  
Myriam Guerra-Balic ◽  
Josep Cabedo-Sanromà

The aim of this study was twofold: to know if the left-handed players are more effective in the goal categories and getting positive actions, in 1 and 2 position, than the right-handed in the same position at numerical inequality. To ascertain if the shots in 1 and 2 position, are less effective than the rest of the positions in the goal categories. A nomothetic observational, multidimensional and punctual design was used. The sample was the 389 shots and the 182 positive actions of 24 games (12 male and 12 female) at 15th FINA World Championship held in Barcelona. To record the data was used an ad hoc instrument for observation through the Sport Code Version Pro V9. Descriptive and Chi-square test was applied to study the relationship between variables. Left-handed players are more effective than right-handed players are if they are related to the goal and positive action categories in position 1. Shots from position 1 are the second least effective while position 2 is the fifth most effective.  Resumen. El objetivo de este estudio fue doble: saber si los jugadores zurdos son más efectivos en las categorías de gol y obtener acciones positivas, en la posición 1 y 2, que los diestros en la misma posición en la desigualdad numérica. Determinar si los lanzamientos desde posición 1 y 2 son menos efectivos que desde el resto de posiciones en las categorías de gol. Se utilizó un diseño nomotético observacional, multidimensional y puntual. La muestra fueron los 389 tiros y las 182 acciones positivas de 24 juegos (12 masculinos y 12 femeninos) en el 15º Campeonato Mundial FINA celebrado en Barcelona. Para registrar los datos se utilizó un instrumento ad hoc para observación a través del software Sport Code Version Pro V9. Se aplicó la prueba descriptiva y de Chi-cuadrado para estudiar la relación entre las variables. Los jugadores zurdos son más efectivos que los diestros si están relacionados con el objetivo y las categorías de acción positiva en la posición 1. Los lanzamientos desde la posición 1 son los segundos menos efectivos, mientras que desde la posición 2 es la quinta más efectiva.


Author(s):  
Anjiang Wei ◽  
Pu Yi ◽  
Tao Xie ◽  
Darko Marinov ◽  
Wing Lam

AbstractSoftware developers frequently check their code changes by running a set of tests against their code. Tests that can nondeterministically pass or fail when run on the same code version are called flaky tests. These tests are a major problem because they can mislead developers to debug their recent code changes when the failures are unrelated to these changes. One prominent category of flaky tests is order-dependent (OD) tests, which can deterministically pass or fail depending on the order in which the set of tests are run. By detecting OD tests in advance, developers can fix these tests before they change their code. Due to the high cost required to explore all possible orders (n! permutations for n tests), prior work has developed tools that randomize orders to detect OD tests. Experiments have shown that randomization can detect many OD tests, and that most OD tests depend on just one other test to fail. However, there was no analysis of the probability that randomized orders detect OD tests. In this paper, we present the first such analysis and also present a simple change for sampling random test orders to increase the probability. We finally present a novel algorithm to systematically explore all consecutive pairs of tests, guaranteeing to detect all OD tests that depend on one other test, while running substantially fewer orders and tests than simply running all test pairs.


2020 ◽  
Vol 9 (6) ◽  
pp. 2555-2561
Author(s):  
Azizi Abas ◽  
Yuhanis Yusof ◽  
Roshidi Din ◽  
Fazli Azali ◽  
Baharudin Osman

Quick response (QR) code is a printed code of black and white squares that is able to store data without the use of any of the electronic devices. There are many existing researches on coloured QR code to increase the storage capacity but from time to time the storage capacity still need to be improved. This paper proposes the use ofcompress, multiplexing and multilayered techniques, as an integrated technique known as CoMM, to increase the storage of the existing QR code. The American Standard Code for Information Interchange (ASCII) text characters are used as an input and performance is measured by the number of characters that can be stored in a single black and white QR code version 40. The experiment metrics also include percentage of missing characters, number of produced QR code, and elapsed time to create the QR code. Simulation results indicate that the proposed algorithm stores 24 times more characters than the black and white QR code and 9 times more than other coloured QR code. Hence, this shows that the coloured QR code has the potential of becoming useful mini-data storage as it does not rely on internet connection.


Author(s):  
Harold L. Cole

We a real business cycle model with money and show how to compute the equilibrium outcomes using linearization methods. We illustrate the quantitative implications of our model by developing a Dynare computer code version of the model.


2020 ◽  
Vol 26 (5) ◽  
Author(s):  
Kosar Khajeh ◽  
Habib Aminfar ◽  
Yoshihiro Masuda ◽  
Mousa Mohammadpourfard

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