Indonesian Journal of School Counseling: Theory, Application, and Development
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Published By Universitas Negeri Makassar

2775-555x, 2775-1708

Author(s):  
Fathur Rahman Aufa ◽  
Ulfa Danni Rosada

Kemandirian belajar adalah suatu kegiatan yang dilakukan oleh siswa untuk memcapai tujuan belajar dengan penuh kesadaran sendiri dan tanggung jawab tanpa bergantung kepada orang lain. Namun fakta dilapangan menunjukkan bahwa belum semua siswa mampu memiliki kemandirian belajar. Salah satu upaya yang dapat dilakukan untuk membantu meningkatkan kemandirian siswa yaitu dengan dikembangkannya permainan simulasi dartboar sebagai salah satu media bimbingan dan konseling dalam bentuk permainan yang  dapat dimanfaatkan oleh guru BK dan siswa. Penelitian dan pengembangan ini bertujuan untuk meningkatkan kemandirian belajar siswa. Model penelitian yang digunakan dalan penelitian ini adalah model Borg and Gall sampai pada tahap ke-5 yaitu revisi desain dengan melakukan uji validasi dengan ahli materi, ahli media dan ahli layanan BK.Hasil dari penelitian dan pengembangan ini adalah permaian simulasi dartboard tentang kemandirian belajar siswa. Penilaian yang diperoleh dari uji validasi materi sebesar 85 termasuk dalam kategori sangat baik, hasil yang diperoleh dari uji validasi ahli media yaitu 83,3 dengan kategori sangat baik. Sedangkan hasil yang diperoleh dari hasil validasi ahli layanan BK yaitu 92,5 dengan kategori sangat baik. Maka dengan penilaian keseluruhan dari permainan simulasi dartboard tentang kemandirian belajar mendapatkan nilai rata-rata sebesar 87 dengan kategori sangat baik. Berdasarkan hasil tersebut maka permainan simulasi dartboard tentang kemandirian belajar siswa pada siswa kelas VII SMPN 3 Bantul Yogyakarta Tahun Ajaran 2020/2021 dinyatakan layak untuk digunakan dalam salah satu media layanan bimbingan dan konseling.


Author(s):  
Maulina Indah Chayhani ◽  
Maghfirotul Lathifah

Penelitian ini bertujuan untuk mengetahui efektivitas layanan informasi dengan menggunakan film imperfect dapat mereduksi self harm. Pendekatan penelitian ini adalah kuantitatif. Jenis penelitian ini menggunakan rancangan penelitian pra-eksperimen one group pre-test post-test design. Penelitian  ini memiliki dua variabel yaitu terdiri dari variabel terikat atau variabel X (layanan informasi dengan media film imperfect) dan juga variabel bebas atau variabel Y (self harm). Populasi dalam penelitian ini yaitu mahasiswa BK a1 angkatan 2017 Universitas PGRI AdiBuana Surabaya. Sampel dalam penelitian ini yaitu 5 mahasiswa yang memiliki skor self harm tertinggi dengan menggunakan purposive sampling. Hasil penelitian ini menunjukkan terdapat penurunan nilai mean pre-test  64,60 menjadi nilai mean post-test 53,40. Sehingga dapat disimpulkan penggunaan layanan informasi dengan menggunakan film imperfect secara signifikan efektif dalam mereduksi self harm.


Author(s):  
Iga Vinaya Aginza ◽  
Maghfirotul Lathifah

 This study aims to determine the effectiveness of using the cynema therapy media in group guidance to increase student self-efficacy. This research approach is quantitative. This type of research uses the One Group Pre-Test Post-Test Design research design. This study consisted of the dependent variable, namely self-efficacy and the independent variable, namely group guidance services using cynema therapy media. The population in this study were high school and vocational high school students in RT 3 and 4 in Kepuh Kiriman village, from that population, 5 students were taken using a purposive sampling technique. The results of this study indicate that there is an increase in the average score of students' self-efficacy in Kepuh Kiriman village from the pre-test average score of 36.2 in the low category and the average score after the student was given treatment, the average post-test result was 66 high category. Thus, it proves that there is a significant influence on the use of cynema therapy media in group guidance to increase student self-efficacy.


Author(s):  
Hesti Permata Sari ◽  
Fitria Kasih ◽  
Citra Imelda Usman

The research objectives describe:1.The task profile of students' developmental achievement in class XI SMAN 3 Mukomuko. 2.Implementation of group guidance in helping the achievement of developmental tasks carried out by the Guidance and Counseling Teacher. 3.The group guidance service design model using the cinema therapy method in helping the achievement of student developmental tasks. This study uses a mixed method. Dataanalysis techniques for Development Task Inventory(ITP). While qualitative research,techniques used in data processing through data reduction,data presentation and conclusion drawing. Based on the results of research the following conclusions can be drawn:1.The profile of the task of achieving the development of students in class XI of SMAN 3 Mukomuko seen from the Inventory of Development Tasks is generally at the level of self-awareness. 2.Implementation of group guidance in assisting the achievement of developmental tasks carried out by the Guidance and Counseling Teacher,providing monotonous group guidance, discussions, homeroom. 3.Thedesign model of group guidance services using the cinema therapy method in helping the achievement of student developmental tasks. Based on the results of the research,it can be recommended that the Guidance and Counseling Teachers be able to apply the group guidance service design model using the cinema therapy method.


Author(s):  
Muhammad Anas ◽  
Suciani Latif ◽  
Akhmad Harum

Salah satu masalah yang dialami siswa di sekolah adalah masalah kepercayaan diri yang rendah. Masalah ini dapat menjadi penyebab muculnya masalah-masalah lain, utamanya berkaitan dengan pengembangan kepribadian dan potensi peserta didik. Dengan demikian penanganan masalah kepercayaan diri pada peserta didik tersebut, khususnya di madrasah aliah, adalah salah satu layanan dalam bimbingan dan konseling yang perlu mendapat perhatian.Bentuk layanan sebagai upaya penangan terhadap kepercayaan diri, selama ini dilakukan secara individual. Bentuk layanan individual tersebut sesungguhnya sudah baik, namun perlu dilakukan upaya yang lebih efisien. Untuk keperluan tersebut maka layanan dalam bentuk kelompok menjadi salah satu pilihan yang menarik. Hal ini juga terungkap dari kajian lapangan bahwa bentuk layanan kelompok (bimbingan ataupun konseling) masih jarang dilakukan. Salah satu factor penyebab kegiatan atau layanan konseling atau bimbingan kelompok jarang dilaksanakan adalah belum terbiasa guru melaksanakan dengan bentuk seperti itu dan belum tersedianya suatu model pelaksanaan konseling kelompok.Pelaksanaan layanan pengembangan kepercayaan diri maupun penanganan siswa yang mengalami kepercayaan diri rendah  ini sudah biasa dilaksanakan di MAN Model Makassar namun belum memberi hasil yang maksimal. Sehubungan dengan hal tersebut maka dipilihlah salah satu Teknik pelayanan yang diharapkan dapat memberi hasil yang lebih baik. Teknik layanan yang dimaksud adalah Teknik restrukturisasi kognitif berbasis hakaqah.Teknik restrukturisasi kognitif berbasis halaqah ini adalah merupakan hasil penelitian dan pengembangan yang telah dilakukan oleh peneliti pada tahun sebelumnya (2019) namun belum diujicoba secara luas (uji efektivitas). Sehubungan dengan hal tersebut, dan fenomena kepercayaan diri yang rendah pada beberapa siswa di MAN Makassar maka sangat penting untuk melaksanakan penelitian ini dalam bentuk penelitian tindakan kelas


Author(s):  
Irmawati Irmawati

This study examines the Android-based Learning Style Inventory (IGB) Application for High School Students in Bantaeng Regency. The main problem in this research is that students do not know the learning styles they have and in the school counseling teachers do not have special counseling hours in class . The development research model is the development model Borg and Gall modified by researchers. Research subjects are divided into expert subjects, namely material experts and media experts. The data collection technique was carried out by surveying through interviews, questionnaires and documentation. The data were analyzed by means of content analysis techniques on qualitative data and quantitative analysis techniques. The results of the development research were completed with two test stages, namely the expert test (expert validation) and the small group test, and one revision stage covering; revisions based on expert tests and revisions based on small group tests. revisions were carried out covering several aspects, namely aspects of material content, aspects of media content and applications, usability, feasibility and accuracy and usefulness of the IGB application for students. Based on the expert test material guidance and counseling, the media expert test and learning design and practitioner test get a research scale assessment that is in the very valid category. The learning style inventory (IGB) application in the acceptance test is in a very high category, the product is declared to be used and implemented. Thus, the Android-based Learning Style Inventory (IGB) application developed is said to be appropriate, accepted and can be used for high school students in Bantaeng Regency. 


Author(s):  
Muhammad Afiq Fauzan

The problem in this research is that there is 1 student who experiences the Cinderella Complex at the Faculty of Education, UNM. The main study of this research is to determine: (1) General description of the behavior of thetendency Cinderella Complex in a student at the Faculty of Education, UNM. (2) The factors that cause thetendency behavior Cinderella Complex in a student at the Faculty of Education, UNM. (3) Efforts that can be made by female students who experiencetendencies Cinderella Complex in a student at the Faculty of Education, UNM. The approach to this research is qualitative with the type of case study research. Data were collected through interviews, observation and documentation. Data analysis used descriptive analysis with triangulation techniques. The results obtained are: (1) a description of the tendency ofbehavior Cinderella Complex in a student at the Faculty of Education, UNM, which refers to the student who expects more guidance or help from men or other people. (2) the factors that cause the tendency ofbehavior Cinderella Complex in a student at the Faculty of Education, UNM, namely the parenting style that is applied in her family, and also self-concept. (3) Efforts that can be made by a student who experiences a tendency towardsbehavior Cinderella Complex in a student at the Faculty of Education UNM, namely counseling using Cognitive Restructuring techniques can reduce the tendency ofbehavior Cinderella Complex in female students at the Faculty of Education UNM


Author(s):  
Muhammad Nazri Jalil

This study develops an e-counseling application as an effort to improve the provision of guidance and counseling services at Senior High School 1 Jeneponto. The purpose of this study is to determine: (1) Knowing the field needs of the e-counseling application (2) Knowing the prototype of the e-counseling application as an effort to improve the provision of guidance and counseling services at Senior High School 1 Jeneponto, (3) Knowing the validity of the e-counseling application. as an effort to improve the provision of guidance and counseling services at Senior High School 1 Jeneponto. This study used the Borg and Gall Research and Development (RnD) method but only reached the Second Revision stage. This research was conducted at Senior High School 1 Jeneponto with 6 students as research subjects. The data collection technique used was the Material and Media Expert Validation Sheet to determine the validity of the media and the student response questionnaire. The analysis technique used is descriptive analysis technique. So the results show that the e-counseling application developed has been valid and practically used for the provision of guidance and counseling services at Senior High School 1 Jeneponto.


Author(s):  
A. Nooriah Mujahidah

This study discusses a student who is identified as carrying out consumptive behavior at Public SMK 8 Makassar. The main study of this research to find out: (1) Description of consumptive behavior in a student. (2) The factors that cause consumptive behavior in a student. (3) Self management techniques can reduce consumptive behavior in a student at Public SMK 8 Makassar. The approach to this research is qualitative with the type of case study research. Data analysis using descriptive analysis with triangulation techniques. The research result obtained: (1) Description of consumptive behavior in a student is often shop continuously, have a high interest in an item, inability to select the items needed, excessive shopping and tend to be difficult to manage finances properly. (2) The factors that cause consumptive behavior in a student is internal factors: motivation and external factors: lifestyle, advertisement, reference group, self-identification model and family. (3) Self Management Techniques are given to a student who performs consumptive behavior as a treatment that can reduce consumptive behavior in a student at Public SMK 8 Makassar.


Author(s):  
Azmi Septiani Thalib

This study developed truth and dare monopoly counseling guidance media to increase self-confidence in students. The focus of this research is: 1) How is the description of the service needs of the truth and dare game counseling guidance media effective in increasing self-confidence in students at SMP Negeri 8 Makassar ?, 2) What is the level of validity of the truth and dare game monopoly game counseling guidance media to be applied to students at SMP Negeri 8 Makassar ?, 3) What is the level of acceptance of the truth and dare monopoly game counseling guidance media to be applied to students at SMP Negeri 8 Makassar? The purpose of this study was to find out: 1) Knowing the description of the service needs of the truth and dare monopoly game counseling guidance media is effective in increasing self-confidence in students at SMP Negeri 8 Makassar, 2) Knowing the level of validity of the truth and dare game counseling guidance media for applied to students at SMP Negeri 8 Makassar, 3) Knowing the level of acceptance of the truth and dare monopoly game counseling guidance media to be applied to students at SMP Negeri 8 Makassar. This study uses the Research and Development (RnD) research method, by collaborating qualitative and quantitative research. The data collection technique used was the Material and Media Expert Validation Sheet to determine the validity of the media and the Student Response Questionnaire. The analysis technique used is the form and descriptive analysis technique. So the results showed that the truth and dare monopoly developed was valid and practically used for providing guidance and counseling services at SMP Negeri 8 Makassar


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