The I 3 System Definition Phase

Keyword(s):  
2019 ◽  
Vol 48 (3) ◽  
pp. 269-275 ◽  
Author(s):  
Árpád Török ◽  
Zsolt Szalay ◽  
Gábor Uti ◽  
Bence Verebélyi

The main goal of this article is to determine a comprehensive and well applicable model architecture, which is adequate to estimate the system level advantages with regard to automated transportation and which is appropriate to determine possible costs and losses with regard to the approach of such transport modes. In the study the Budapest Transportation Model is applied. Taking autonomous vehicle penetration into account as an external variable, in the analysis a constant growth is assumed in the penetration of automated vehicles. This article has taken the most relevant factors of transportation network into account with regard to automated cars. It is also important to mention that the paper presents the most important modelling phases, where automated cars can be taken into account during the macroscopic modelling process. In the first step of the process during the network definition phase it is possible to consider the effect of automated vehicles on the transport system (e.g. separated routes). The next phase where the effect of automated vehicles should be taken into consideration is the mode choice step (e.g. different demand segments). And finally traffic assignment step, where the effect of automated vehicles can be represented. The easiest way for this is the modification of passenger car units through the parameter of assigned traffic per capacity ratio.


2009 ◽  
pp. 2052-2070
Author(s):  
Kevin Gallagher ◽  
Robert M. Mason

This article frames the requirements definition phase of systems design as a problem of knowledge transfer and learning between two communities of practice: IS designers and system users. The theoretical basis for the proposed approach is Wenger’s (1998) framework for social learning, which involves three dimensions: alignment, imagination, and engagement. The article treats the requirements definition task in systems design as a set of activities involving mutual learning and knowledge transfer between two communities of practice (CoP) along these three dimensions. In taking this approach, the article maps the results of past research on the systems design process onto this CoP framework and illustrates that the proposed framework encompasses the same activities used by traditional methods of requirements definition. However, this approach focuses attention on the learning that must take place between the two CoPs and thereby helps resolve some of the inherent shortcomings of prior efforts and approaches. The framework provides both a more encompassing conceptual lens for research on improving the requirements definition task and practical guidance for managers who are charged with a systems design project.


2010 ◽  
Author(s):  
A. Stankov ◽  
M. Baldesarra ◽  
O. Piersanti ◽  
M. Fridlund ◽  
R. Lindberg ◽  
...  

2018 ◽  
Author(s):  
Masril ◽  
Hidayati ◽  
Yenni Darvina

One of the problems found in the implementation of the curriculum of 2013 is not all competency skills can be performed well. Therefore, to overcome these problems, virtual laboratory designed to improve the mastery of concepts of physics. One of the design objectives virtual laboratory is to improve the quality of education and learning in physics in high school. The method used in this study is a research method development four D model with the definition phase , design phase , development phase, and dissemination phase. Research has reached the stage of development and has been tested valid specialist. The instrument used in the research is a questionnaire consisting of: 1) the material substance; 2) The display of visual communication; 3) instructional design; 4) the use of software; and 5) Linguistic. The results obtained to test the validity in general has been very good category (85.6), so that the design of virtual labs designed can already be used in high school.


2018 ◽  
Vol 1 (2) ◽  
pp. 84-100
Author(s):  
Atik Nur Wahyuningsih ◽  
Kustiarini Kustiarini

Abstrak Penelitian ini bertujuan untuk mendeskripsikan perangkat pembelajaran faktual yang ada dan karakteristik perangkat pembelajaran menggambar berbasis outdoor learning yang dikembangkan serta menguji kevalidan dan keefektifannya. Penelitian R and D dengan model 3D Thiagarajan yang dimodifikasi yang terdiri atas tahap pendefinisian, tahap perancangan, dan tahap pengembangan dengan subjek uji adalah siswa kelas IV SD Negeri 2 Singosari yang dipilih secara purposive sampling. Hasil penelitian menunjukkan bahwa perangkat pembelajaran faktual yang ada masih terdapat ketidaksesuaian isi dan antar komponen perangkat pembelajaran. Perangkat pembelajaran menggambar berbasis outdoor learning memiliki lima sintaks pembelajaran yaitu: (1) tahap pendahuluan, (2) tahap eksplorasi, (3) tahap outdoor learning berbasis lingkungan sekolah, (4) tahap elaborasi, dan (5) tahap presentasi. Hasil validasi ahli terhadap perangkat pembelajaran diperoleh rata-rata sebesar 3,46 dalam kategori sangat valid. Hasil uji coba terhadap perangkat pembelajaran menunjukkan bahwa (1) pengukuran aspek kreativitas diperoleh rata-rata 7,01, (2) aktivitas siswa diperoleh persentase 66,87% dalam kategori aktif, (3) persentase respons siswa terhadap pelaksanaan perangkat pembelajaran sebesar 83,05% dalam kategori sangat positif, dan (4) persentase respons guru terhadap perangkat pembelajaran sebesar 85% dalam kategori sangat positif. Produk akhir penelitian berupa buku pedoman guru perangkat pembelajaran menggambar berbasis outdoor learning.Kata Kunci: Kreativitas, Outdoor Learning, Perangkat PembelajaranTHE DEVELOPMENT OF  DRAWING LEARNING  INSTRUMENTS BASED OUTDOOR LEARNING FOR ELEMENTARY STUDENTSAbstractThis research purpose to describe factually learning instrument dan characteristics of learning instrument was developed and acquiring products of drawing learning instrument that are valid and effective.The R and D research design used modifications Thiagarajan 3D model consisting of definition phase, design phase and development phase with research subjects are students of fourth grade at Singosari 2 Elementary School were selected by purposive sampling. The results showed are learning instruments in fact still found mismatch content and components. Drawing learning instruments based on outdoor learning that has five syntax, such as: (1) preliminary, (2) exploration, (3) outdoor learning based school environment, (4) elaboration, and (5) presentation. The validation result of learning instruments obtained an average of 3.46, it is include of very valid category. The result of learning instrument trials shows that: (1) measurement creativity is 7.01 an average, (2) percentage student’s activity get 66.87% in active category, (3) percentage student's response of learning implementation get 83,05% in very positive category, and (4) percentage teacher's respons of lesson plan get 85% in very positive category. The final product of the research was in the form of a teacher manual on drawing learning devices based on outdoor learning.Keywords: Creativity, Outdoor Learning, Learning Instruments


2018 ◽  
Author(s):  
Masril ◽  
Hidayati ◽  
Yenni Darvina

One of the problems found in the implementation of the curriculum in 2013 is not allcompetency skills can be performed well. Therefore, to overcome these problems, virtuallaboratory designed to improve the mastery of concepts of physics. One of the designobjectives virtual laboratories is to improve the quality of education and learning in physics inhigh school. The method used in this study is a research method development four D modelwith the definition phase, design phase, development phase, and dissemination phase.Research has reached the stage of development and has been tested valid specialist. Theinstrument used in the research is a questionnaire consisting of: 1) the material substance; 2)The display of visual communication; 3) instructional design; 4) the use of software; and 5)Linguistic. The research results is validity in general has been a very good category (85.6), sothat the design of virtual labs designed can already be used in high school.


2015 ◽  
Vol 6 (2) ◽  
Author(s):  
Alfi Yunita ◽  
Tika Septia

Algebra structure is a branch of abstract mathematics, which is generally more difficult than the other more concrete branches of mathematics. The on going problems in the subject of  Algebra structure is the students do not understand about the concept of algebra structures, so that students have difficulty in using theories or theorems in evidence. In addition, another cause is the algebra structure of the teaching material is too abstract, so that students are less motivated to read supporting books and it causes low student activities. There may be one way to improve the motivation, activity and learning outcomes of students like using the Student Worksheet (MFIs). The purpose of this research was to develop an effective MFI Guided on the subject of Algebraic Structures in STKIP PGRI West Sumatra. This type of research was a developmental research. This research used 4-D models composed of 4 phases: definition phase (define), the design (design), development (develop) and spread (disseminate). In the deployment phase of the trial is limited to classes only. Effectiveness was analyzed through the observation student activity during lectures, student motivation by providing motivation questionnaire after using Guided MFI and student outcomes. Data analysis was analyzed descriptively with the results after using Guided MFIs in the subject of Algebra structure can enhance the activity, motivation and learning outcomes of students. The level of student mastery learning outcomes is more than 68%. It means that MFI Guided is effective in improving the student learning outcomes. The results show that the MFIs Guided on the subject of Algebra Structure developed has been effectively used as a teaching material for students.


Author(s):  
T. L. Galloway

Commuter airlines have generally demonstrated excellent growth in recent years. This growth has been accomplished mainly with aircraft that have evolved from larger general aviation aircraft or specially designed utility aircraft. None reflect a configuration optimized for the current type of passenger service early in the vehicle definition phase. This paper investigates the impact of configuration considerations, mission requirements, and performance constraints on conceptual commuter aircraft designs. Emphasis is placed on direct comparisons between turbofan and turboprop powered aircraft in the 10–30 passenger class. The analysis is accomplished using a computerized aircraft synthesis model that simulates the aircraft design and mission. The resulting conceptual aircraft are similar in size and performance regardless of engine type but the turboprop offers more mission flexibility.


Author(s):  
B. M. Subraya

The core theme of the previous chapters is that a methodical and structured approach to PT is rather necessary right from the early phases of the development cycle. This will ensure predictability and controllability of application performance in practice. The preparatory activities associated with PT (Figure 4.1) are of great importance and are distributed over the life cycle phases of requirement elicitation and analysis, High Level Design (HLD), Detail Level Design (DLD), and several sets of system builds. These activities help define and provide continuity between the high level requirements for application performance, strategies for testing, a framework for designing the tests (see Barber, 2004), and artifacts used to plan and carry out tests. This chapter contains a detailed consideration of the definition phase while Chapters 5 and 6 highlight issues related to the design and build phases associated with the preparatory activities as shown in Figure 4.1.


Sign in / Sign up

Export Citation Format

Share Document