Research on Blended Learning Activity and Application

Author(s):  
Yanqing Wang ◽  
Guanglu Sun ◽  
Hui Shi
2020 ◽  
Vol 4 (1) ◽  
Author(s):  
Suwarno Suwarno ◽  
Teguh Pramono ◽  
Ajie Hanif Muzaqi

ABSTRACT The COVID 19 pandemic has demanded that people adapt to a new normal life, including theeducation sector. This condition is a challenge for schools and the community. To avoid thewidespread spread of the Covid-19 virus, schools must temporarily stop face-to-face learningactivities. The blended learning method is a solution to these conditions. Blended learningactivities are not only seen as a combination of online and face-to-face learning. However,this learning activity has a great opportunity to integrate innovation in educationaltechnology and can be done online or face-to-face. Besides, blended learning is a solution toanswering challenges in assembling learning and developing students' creativity. Even in thelong term, blended learning is an important requirement for every school to face a brighterfuture. The implementation method in this program consists of the planning, implementation,and evaluation stages. The partners involved in this program are a team of IT experts at theLocal Government of Kediri. Also, the partners involved are also active as speakers ofeducational technology. The results of this program are expected that teachers and schoolscan innovate in developing learning methods so that education in Indonesia will develop.Keywords: Blended Learning, School, EducationABSTRAKPandemi Covid 19 memaksa masyarakat untuk beradaptasi dengan tatanan kehidupan yangbaru tak terkecuali di dunia pendidikan. Kondisi ini menjadi tantangan tersendiri bagi sekolah,dan masyarakat. Guna menjaga dari semakin maraknya penyebaran virus Covid-19, sekolahterpaksa menghentikan kegiatan belajar tatap muka di kelas untuk sementara. Metodepembelajaran blended learning menjadi solusi di tengah kondisi seperti ini. Aktivitaspembelajaran blended learning bukan hanya dilihat sebagai kombinasi online denganpembelajaran tatap muka saja. Namun aktivitas pembelajaran ini sangat berpeluang untukmengintegrasikan inovasi di bidang teknologi pendidikan dan dapat di ajarkan secara onlinemaupun tatap muka. Selain itu, blended learning juga sebagai solusi dalam menjawabtantangan dalam merangkai pembelajaran serta pengembangan kreativitas peserta didik,bahkan dalam jangka panjang pembelajaran berbasis blended learning menjadi kebutuhanpenting bagi setiap sekolah guna menyongsong masa depan yang lebih cerah. Metodepelaksanaan dalam pengabdian ini terdiri dari tahap perencanaan, pelaksanaan, dan evaluasi.Mitra yang dilibatkan dalam pengabdian ini adalah tim tenaga ahli IT di Pemerintah Kota Kediri. Selain itu mitra yang terlibat juga aktif sebagai pembicara di bidang teknologipendidikan. Sedangkan sasaran dari pengabdian ini adalah guru dan Dinas Pendidikan. Hasildari program ini diharapkan guru dan sekolah mampu berinovasi mengembangkan metodepembelajaran agar dunia pendidikan di Indonesia semakin berkembang.Kata Kunci: Blended Learning, Sekolah, Pendidikan 


2019 ◽  
Vol 10 (4) ◽  
pp. 95
Author(s):  
Muhammad Al Roomy ◽  
Abdulaziz Althewini

This study examined the effect of an extensive reading online program implemented in a blended learning format to increase students’ reading comprehension. The participants were Saudi freshmen students in a medical university, and the data were collected from two sources: pre- and post-test scores and an open-ended questionnaire. The results indicated students’ significant progress in reading comprehension and vocabulary knowledge in the post-test stage. Similarly, students had positive attitudes and experiences after the intervention toward learning reading. Students reported that the extensive reading online program helped them to read more efficiently with maximum comprehension and work at their pace to develop their learning skills. It also was found that extensive reading created a motivating environment for learning. Students changed their views of reading as solely as an academic activity into seeing it as a personal interest and a lifelong learning activity. Finally, the study offered some pedagogical implications and recommendations for further research that will help teachers attempting to improve students’ reading comprehension via blended learning modes.


2021 ◽  
Vol 12 ◽  
Author(s):  
Yuhong Jiang ◽  
Yingying Chen ◽  
Jiasheng Lu ◽  
Yiqing Wang

With the rapid development of digitalisation, multimedia and network-based communication technology, all walks of life are undergoing change and development driven by the application of the internet to conventional industries. Especially because of the outbreak of coronavirus disease of 2019 (COVID-19), English teaching and learning modes are undergoing revolutionary changes worldwide (Wong et al., 2020). Online courses and materials have become the norm for students, and combined with offline English learning activities, an online and offline blended learning mode has ultimately emerged (Graham, 2006; Whittaker, 2013). Whereas blended learning has been considered in several contexts, it has been less investigated in the field of blended English learning mode for the listening comprehension ability and emotional experiences of young learners of Chinese English as a foreign language (EFL) while doing the tasks. Thus, this study focussed on the achievement and experience of Chinese EFL junior high school students during blended learning using Quizlet software as the online learning tool. This study aimed to explore the following: (1) the effect of the online and offline blended mode on the learning outcomes of students and (2) the experience of students while engaging with blended tasks in terms of their learning interest, attitude, and strategy use in English listening learning. A 4-month teaching intervention involving the online and offline blended mode was conducted in English listening classes. Adopting mixed-methods qualitative and quantitative research, this study examined the engagement process of two classes of students and analysed data from their English listening tests and follow-up in-depth interviews. The results suggested that the blended activity was conducive to enhancing the listening performance of students. Moreover, the attitudes of students toward English listening learning shifted from a relatively negative engagement to a more positive one. Meanwhile, the interest of students grew and their learning strategies became more diversified. These findings have implications for English teaching and learning activity design for young learners.


2014 ◽  
pp. 279-295
Author(s):  
Spyros Papadakis

This chapter discusses the emerging need and opportunity for the development the conceptualisation of representation and forms for learning design which are utilised in the activities a teacher plans to engage adult learners in lifelong learning setting. The chapter argues that effective teaching and facilitating practice involving ICT should be described and represented in ways that facilitate creative learning, self-directed learning, critical reflection and experiential learning scenarios. The sharing and reuse of quality ICT-based collaborative learning activities for adults could be a solution to enable creative and effective blended learning for adults. In this chapter Learning Activity Management System (LAMS) is presented as an innovative approach to blended learning paradigm. Inspired by the concept of “Learning Design,” it provides a visual authoring environment for the development of activity sequences, together with a learner run-time environment and a teacher-monitoring environment.


2020 ◽  
Vol 10 (2) ◽  
pp. 173
Author(s):  
Nur Agustiningsih ◽  
Nurul Fitri

The purpose of this research is to find out (1) the process of learning media development based blended learning for Indonesia Contemporary History subject of History Education Program batanghari University Jambi, (2) The eligibility of learning media based blended learning for Indonesia Contemporary History subject of History Education Program Batanghari University Jambi. The types of this research are research and development. This research emphasizes an effort to produce certain products that will be used in certain fields of science and can also be used in an activity that needs it. The development which was carried out in this research is developing of learning media based on blended learning in the form of an ebook. To determine the feasibility of the media, the media experts and material experts validated the media that had been made and then conducted a media trial to the students, the trial was carried out on three stages, one to one, small group trials, and field test trials. The results showed that (1) the stages of developing blended learning based media in Indonesia Contemporary History subject adopted the steps or stages which were developed by ADDIE which consisted of five stages, they are:  analysis, design, development, implementation, and evaluation. (2) The results of the assessment by media experts for all aspects obtained an average score of 4.25 with very good category and reasonable to be used. Furthermore, based on the media expert's assessment, the average of all aspects is 4.35 dan 4,48 after revision with a very good category so that the material reasonable to be used. The advisability of blended learning based media in Indonesia Contemporary based on student assessment in the field test obtained an average of all aspects 4.45 in the very good category so that the media was very suitable to be used in this learning activity.


2016 ◽  
Vol 2 (2) ◽  
pp. 143
Author(s):  
Samsul Susilawati

Hypertext and hypermedia are kinds of media software that interlink of text, image, graphic, video, and audio. The use of hypertext and hypermedia as a method on a blended learning situation make learning activity more interactive. Users can make connection between text, image, audio clips and video clips as a link or hyperlink. Cooperative skills of students in the methods Hypertex and Hypermedia through Blended Learning in social studies integrated together and learning process with the full meaning, because it is not only related to the achievement of the learning material, but students also learn to operate the computer well and social life when discussions group.The use of hypertext and hypermedia is effective to motivate students learning on of social science. It can also effective to enhance students learning achievement on social science.<br /><strong>Keywords</strong>: Hypertext and hyperlink; blended learning


2020 ◽  
Vol 89-90 (4-5) ◽  
pp. 48-60
Author(s):  
Alevtina Mishina ◽  
◽  
Victoria Vorozhetsova ◽  
Antonina Antonova ◽  
◽  
...  

The article is devoted to the analysis of the rating assessment of the activity of a primary school student. The article analyzes modern systems for assessing the student's educational activity, identifies the advantages and disadvantages of the five-point control system. The transition from an evaluation-free system to an evaluation system is described in detail. The rating assessment technology was tested in a number of schools in Ulyanovsk (8 schools) and in the Ulyanovsk region (4 schools). The schoolchildren participating in the experiment were trained in classes of the same age, but according to different educational and methodological complexes. The breadth of the experimental base helped to test the effectiveness of our chosen approach to assessing primary school students. In addition, a survey was conducted of 20 primary school teachers regarding their viewpoint to the assessment system. Based on the survey, the authors revealed characteristic features of the rating control system and described in detail its advantages and disadvantages, as well as the prospects for use in primary grades. A pedagogical experiment has shown that the use of a rating assessment reduces psychological stress before assessment, which contributes to a more successful assimilation of curricula by students, an increase in the level of their knowledge, abilities and skills. The use of a rating assessment develops the logical creativity, thinking of the child, increases his interest in learning, and contributes to the development of his outlook. In addition to the obvious advantages, the rating control system has disadvantages. The survey participants emphasized that the shortcomings of the rating system for assessing the learning activity of primary school students are the lack of didactic material, as well as low stimulation of active learning activity throughout the school time. To overcome this shortcoming of the rating control system, it is advisable to use, together with rating assessment, personal-comparative pre-rating, aimed at fixing the dynamics of the student's personal development. In addition, the article discusses the features of the application of the rating assessment technology in the conditions of level differentiation and blended learning of younger students.


2017 ◽  
Vol 06 (03) ◽  
pp. 219-231
Author(s):  
Durairaj Ponraj

Teaching and learning of human anatomy involves cadavers, bones, histology slides, plastinated body parts, anatomy models, visualizing pictures, drawing and memorizing many new Latin terminologies. It is very challenging for faculty members to teach and difficult to learn for any year one student doing medical or health science courses. This paper provides an insight into the use of a blended learning pedagogy using Computer Based Teaching [CBT] along with other tools to create e-Leaming materials for teaching and learning of human Anatomy with better learning outcomes. We focus on four CBTs developed in-house for blended learning by the biological sciences department, namely HistoBox, BoneBox, Heart & Coronary Artery Disease [CAD] and Neuro atlas for Anatomy and Physiology. The survey result on students learning using CBTs showed significant improvements in their learning behavior and assessment grades. The students preferred blended e-Leaming using HistoBox compared with traditional lecture and practical using microscopy, p<0.001. Our student survey revealed that 93% of the students agreed that the BoneBox CBT helped them to understand and learn the subj ects better than the traditional methods. About 88% of the students also agreed that the BoneBox used in blended learning helped them to improve in their practical test grades. 98% of the students rated the BoneBox CBT pedagogy as good and excellent approach for learning with interactive features. The case-scenarios and assessment quizzes used in the CBT improved the higher order critical thinking skills. One interesting finding of the survey showed that students preferred interactive quizzes and assessment tools than game based learning activity. The tools used in our blended learning are YouTube videos, e-books, mobile apps, kahoot, socrative, padiet and articulate storyline2. We use these tools for both synchronous and asynchronous learning activities. Most of the online learning materials are administered online using the “Blackboard” learning management system [LMS]. The department of biological science over time gradually moved away from the traditional 100% face-to-face classroom teaching to at least 30% of online blended learning methods using the CBTs and other e-Leaming materials. We compared the student module evaluation feedback and the students’ performance grade over the past 12 years and found that the use of blended e-Leaming has improved our student module delivery rating and student performance grades. Our module delivery ratings improved from 92.6% in 2004 to 96.4% in 2010 and finally to 99.85% in 2016 There is also a corresponding drop in student failure rates from 14.1% in 2004 to 8.5% in 2010 and finally to about 1.3% in 2016. We propose the use of blended learning pedagogy for teaching and learning Anatomy over traditional 100% face-to-face teaching to improve module delivery and students’ learning outcomes.


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