scholarly journals Application of mobile phones in epilepsy care

2015 ◽  
Vol 02 (01) ◽  
pp. 028-037 ◽  
Author(s):  
Lakshmi Ranganathan ◽  
Somasundaram Aadhimoolam Chinnadurai ◽  
Balasubramanian Samivel ◽  
Bhanu Kesavamurthy ◽  
Man Mohan Mehndiratta

Abstract Objectives To evaluate the applications of mobile phones in the day to day care of epileptic patients as a diagnostic, prognostic and therapeutic tool. Methods Detailed search of various mobile applications in the field of epileptology was made in MEDLINE, Cochrane Central Register of Controlled Trials, EMBASE, CINAHL, LILACS and corresponding developer websites of mobile applications were also looked into regarding their technical specifications and user friendliness. Results A plethora of apps are available across various mobile platforms especially Android, iOS and Windows. Careful selection and application of such apps by both the healthcare providers, the epileptic patients and their caregivers with proper understanding of their potential benefits as well as limitations will result in better diagnosis, prognosis and treatment of epilepsy. Conclusion The field of medicine is rapidly inculcating advanced cutting edge technologies for better diagnosis of diseases and better targeted therapy to such diseases. Hi tech electronic gadgets, in particular, are now becoming part and parcel of patient care in many specialties. The advent of the modern portable computers has revolutionised almost every specialty. The field of mobile technology is advancing with a break neck pace, with increase in mobile subscribers, advanced handsets practically like digital personal assistants with advanced capabilities. The possibilities of using such rapidly evolving mobile technology in the field of medicine are endless. This article explores such possibilities in the field of epileptology after analysing the current and existing applications of mobile phones in care of the epileptic patients worldwide.

Author(s):  
Ramandeep Singh Sethi ◽  
Aniket Thumar ◽  
Vaibhav Jain ◽  
Sachin Chavan

The usage of mobile phones in today's world is more than ever. Mobile phones are everywhere and the mobile technology is growing at an exponential rate. The capabilities of a mobile phone have made it provide us services that make human life better. One such service that mobile phones can offer us is digital healthcare. Also, it is recognized that mobile phone applications that provide healthcare solutions are trending. Such applications provide a convenient and portable healthcare solutions to all the individuals. Such applications provide a rich experience to a user and in this way, the users will come to know more about their health and body. Digital healthcare mobile applications are capable of diagnosing a disease that a patient is suffering from using his/her symptoms. This information can be used further by a medical practitioner for later on consultation.


2011 ◽  
Vol 2 (3) ◽  
pp. 1-21 ◽  
Author(s):  
Karin Leichtenstern ◽  
Elisabeth André ◽  
Matthias Rehm

There is evidence that user-centred development increases the user-friendliness of resulting products and thus the distinguishing features compared to products of competitors. However, the user-centred development requires comprehensive software and usability engineering skills to keep the process both cost-effective and time-effective. This paper covers that problem and provides insights in so-called user-centred prototyping (UCP) tools which support the production of prototypes as well as their evaluation with end-users. In particular, UCP tool called MoPeDT (Pervasive Interface Development Toolkit for Mobile Phones) is introduced. It provides assistance to interface developers of applications where mobile phones are used as interaction devices to a user’s everyday pervasive environment. Based on found tool features for UCP tools, a feature study is described between related tools and MoPeDT as well as a comparative user study between this tool and a traditional approach. A further focus of the paper is the tool-supported execution of empiric evaluations.


2008 ◽  
Vol 33 (3) ◽  
Author(s):  
Martha J. Ladly

Abstract: Design for mobile platforms and the challenges and opportunities inherent in the design of mobile applications and experiences are presented in this research report on the Park Walk Project. Park Walk participants use a specially programmed application on a mobile phone, connected via Bluetooth with a GPS device, to see images and hear stories mapped to various locations, enabling an exploration of the social, cultural, and natural history of Toronto’s Grange Park. The intention of the Park Walk Project is to tie information directly to places with the use of mobile technology and to create a narrative space in a public park that is open to collaboration. Résumé : Ce rapport de recherche sur le projet Park Walk (« promenade dans le parc ») porte sur la planification de plateformes mobiles et les défis et occasions propres aux applications et expériences mobiles. Les participants au Park Walk utilisent une application spécialement programmée sur un téléphone mobile et reliée à un navigateur GPS au moyen de Bluetooth. Cette application leur permet de voir des images et d’écouter des histoires correspondant à des endroits spécifiques, de manière à ce qu’ils puissent explorer l’histoire sociale, culturelle et naturelle du parc Grange à Toronto. L’intention du projet Park Walk est d’associer des informations à leurs lieux correspondants au moyen de technologies mobiles et de créer dans un parc public un espace narratif ouvert aux collaborations.


Author(s):  
Karin Leichtenstern ◽  
Elisabeth André ◽  
Matthias Rehm

There is evidence that user-centred development increases the user-friendliness of resulting products and thus the distinguishing features compared to products of competitors. However, the user-centred development requires comprehensive software and usability engineering skills to keep the process both cost-effective and time-effective. This paper covers that problem and provides insights in so-called user-centred prototyping (UCP) tools which support the production of prototypes as well as their evaluation with end-users. In particular, UCP tool called MoPeDT (Pervasive Interface Development Toolkit for Mobile Phones) is introduced. It provides assistance to interface developers of applications where mobile phones are used as interaction devices to a user’s everyday pervasive environment. Based on found tool features for UCP tools, a feature study is described between related tools and MoPeDT as well as a comparative user study between this tool and a traditional approach. A further focus of the paper is the tool-supported execution of empiric evaluations.


2020 ◽  
Vol 12 (1) ◽  
pp. 62-66
Author(s):  
Hanun Asrohah ◽  
Milad Khusnu ◽  
Wibowo Teguh ◽  
Rhofita Ika

This research discussed the use of SPA-based mobile applications for academic activities at universities. This technology works using asynchronous JavaScript, which can be run by mobile devices and is not limited by the operating system used by mobile phones such as Android, iOS, and others. This way could be reduced the workload of the server because the data sent by a server is not significant compared with a web-based application.


2015 ◽  
Vol 13 (3) ◽  
pp. 463-485
Author(s):  
Nhlanhla Wilton B. Mlitwa ◽  
David Wafula Wanyonyi

Purpose – This paper aims to present a research outcome to an investigation towards the innovative use of electronic-learning (e-Learning) software solutions to strengthen the interactive component of mobile learning (m-Learning) in university contexts. This work was motivated by observations of interactive limitations in existing m-Learning solutions in well-intentioned software development and e-Learning efforts. The aim of the project, thus, was to interrogate hindrances to the potency of m-Learning interventions. The idea was to strengthen the interactive component, to improve the compatibility of the desktop e-Learning process – with mobile appliances such as mobile phones and, finally, to explore cost minimizing avenues of downloading learning materials over mobile phones. Design/methodology/approach – The methodology of the project was twofold: that is, both literature-based and experimental. Literature background offered insight on existing efforts towards interactive m-Learning solutions. Against this background, the project was then designed to explore ways to provide presentations and interactive chats for effective m-Learning over mobile phones. The idea was to reduce the file size of presentations slides for effective display on mobile devices. Finally, the aim was also to minimize airtime costs when transmitting presentation slides and when conducting interactive chats on mobile phones. An experiment research method was, thus, used. In this method, a problem and question were articulated first. Then, a practical technological solution was conceptualized, developed, pre-tested, modified and re-tested until it complied with sought specifications, Finally, the solution was implemented, to confirm its viability and response to a research problem and, ultimately, was reported in the findings. Findings – Slides were developed with light colour resolutions to open effortlessly on tiny mobile screens. The best quality was between 128 and 201.188 (out of 255) pixels (more visible mobile phone screens), using Open Source Software. Clear slides also had a font greater than size 32. The average data per presentation were 9,872.66 bytes, and, when seven learners were chatting, it was 3,686.63 bytes (0.03 megabytes). For airtime costs, the Vodacom rate of R0.46 per megabyte was used. This translates to 0.8 × 0.46 = R0.0368 cost per slide. The m-Chisimba platform therefore, seems to be cost-effective, quality expedient and most appropriate for interactive m-Learning. Research limitations/implications – Existing m-Learning has been inadequate, failing to align adequately the desktop e-Learning solutions with mobile phone platforms. Desktop presentation slides, for example, have been incompatible with mobile phones’ operations and screen sizes. Mostly, content could consume a lot more airtime, owing to large sizes of desktop originated material that was incompatible with mobile platforms. A solution that emerged from original experiments, leading to the enhanced interactive m-Learning solution, the m-Chisimba platform, is, therefore, presented in this paper. The thinking is that mobile applications are convenient enablers which extend access to information. Nevertheless, mobile applications (including m-Learning solutions) cannot be seen as panaceas to solve all learning concerns as literacy and affordability remain challenges in many under-developed social environments. As a newly developed innovation, the m-Chisimba platform offers an improved m-Learning solution for learning activities over mobile gadgets such as mobile phones. Practical implications – The research work offers new innovative solutions in a number of practical ways. It improves the interactivity component of the m-Learning process, to empower educators and learners to effectively engage learning over m-Learning devices. Social implications – The innovation makes it easier to for learning to take place effortlessly, over mobile platforms. Implications are that more people will be able to access learning processes on the move, meaning that obstacles to access learning opportunities are minimised. Originality/value – Existing m-Learning has been inadequate, failing to align adequately the desktop e-Learning solutions with mobile phone platforms. Desktop presentation slides, for example, have been incompatible with mobile phones’ operations and screen sizes. Mostly, content could consume a lot more airtime, owing to large sizes of desktop-originated material that was incompatible with mobile-platforms. A solution that emerged from original experiments, leading to the enhanced interactive m-Learning solution, the m-Chisimba platform, is, therefore, presented in this paper. The thinking is that mobile applications are convenient enablers which extend access to information. Nevertheless, mobile applications (including m-Learning solutions) cannot be seen as panaceas to solve all learning concerns as literacy and affordability remain challenges in many under-developed social environments. As a newly developed innovation, the m-Chisimba platform offers an improved m-Learning solution for learning activities over mobile gadgets such as mobile phones.


2020 ◽  
Vol 8 (3) ◽  
pp. 419-435
Author(s):  
Sarah Welsh

Mobile media is a chief driver of digitizing locational information, geotags, and photos that are produced and collected as we communicate with and exist within our networks. But when these data are stored and recorded—in quantities that far exceed any of our abilities to manage—mobile technology denies our ability to actively forget. This article argues that digital ephemerality via mobile applications (i.e. Snapchat, Signal, Confide, and Facebook Messenger Secret) has emerged because of the granular possibilities for data retention enabled by mobile devices. Together these applications move towards a practice of preventing data from being stored and shared. In response, “data prevention” is proposed as an ethical framework for ephemeral mobile media, and is theorized with an eye toward the distributed agency inherent to networks. This ethics is positioned within a framework of distributed agency across stakeholders that draws most directly from actor–network theory, and three commonly articulated values—trust, transparency, and privacy—are proposed. These values help to define a system of networked practices within ephemeral mobile media that requires consideration of both human and non-human actors. Building sustainable ephemeral technologies necessitates aligning shared values amongst divergent stakeholders. The article concludes by motioning to LIMITS research, where data prevention might be included, linking and further intensifying shared values across technical and social concerns.


2021 ◽  
Vol 12 (4) ◽  
pp. 43-63
Author(s):  
Sorinel Căpuşneanu ◽  
Melinda Timea Fülöp ◽  
Dan Ioan Topor ◽  
Nicoleta Magdalena Iacob ◽  
Alina Georgiana Solomon ◽  
...  

Securing confidential information on mobile platforms has been, is, and will be a topical issue for specialists. In order to eliminate these vulnerabilities, specialized companies have made some patches, but these do not constitute a real guarantee that the same or any other applications will not be attacked and exploited without the users' will. Mitigating these attacks on smartphones can be achieved by securing mobile phones from both users and mobile providers. This article proposes the development of a chat application on the Android platform as a solution to ensure the security of digital data that is transferred through the available communication platforms. When designing this mobile application, the sudden increase in the number of users was taken into account so that the application is stable and creates a pleasant experience for them.


Author(s):  
Susan Alexander ◽  
Haley Hoy ◽  
Manil Maskey ◽  
Helen Conover ◽  
John Gamble ◽  
...  

The knowledge base for healthcare providers working in the field of organ transplantation has grown exponentially. However, the field has no centralized ‘space’ dedicated to efficient access and sharing of information.The ease of use and portability of mobile applications (apps) make them ideal for subspecialists working in complex healthcare environments. In this article, the authors review the literature related to healthcare technology; describe the development of health-related technology; present their mobile app pilot project assessing the effects of a collaborative, mobile app based on a freely available content manage framework; and report their findings. They conclude by sharing both lessons learned while completing this project and future directions.


2015 ◽  
Vol 77 (29) ◽  
Author(s):  
Ahmed Sheikh Abdullah Al-Aidaroos ◽  
Ariffin Abdul Mutalib

Nowadays, mobile phones provide not just voice call and messaging services, but plethora of other services. Those computational capabilities allow mobile phones to serve people in various areas including education, banking, commerce, travelling, and other daily life aspects. Meanwhile, the number of mobile phone users has increased dramatically in the last decade. On the other hand, the usability of an application can usually be verified through the user interface. Therefore, this paper aims to design a measurement tool to evaluate the usability of mobile applications based on the usability attributes and dimensions that must be considered in the interface. To obtain the appropriate attributes, a Systematic Literature Review (SLR) has been conducted and the Goal Question Metric (GQM) has been used to design the tool. From 261 related works only 18 most relevant ones were selected, through four SLR. 25 dimensions were found through the SLR, but some of these dimensions are synonymous or a part of other dimensions. Consequently, three dimensions must be included in any usability evaluation instrument, which is broken down into ten sub dimensions.


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