scholarly journals Hearing without listening: Attending to a quiet audiobook

2018 ◽  
Vol 71 (8) ◽  
pp. 1663-1671 ◽  
Author(s):  
Hettie Roebuck ◽  
Kun Guo ◽  
Patrick Bourke

Careful systematic tests of hearing ability may miss the cognitive consequences of sub-optimal hearing when listening in the real world. In Experiment 1, sub-optimal hearing is simulated by presenting an audiobook at a quiet but discriminable level over 50 min. Recall of facts, words and inferences are assessed and performance compared to another group at a comfortable listening volume. At the quiet intensity, participants are able to detect, discriminate and identify spoken words but do so at a cost to sequential accuracy and fact recall when attention must be sustained over time. To exclude other interpretations, the effects are studied in Experiment 2 by comparing recall to the same sentences presented in isolation. Here, the differences disappear. The results demonstrate that the cognitive consequences of listening at low volume arise when sustained attention is demanded over time.

2016 ◽  
Vol 3 (7) ◽  
pp. 160131 ◽  
Author(s):  
Daniel Smith ◽  
Mark Dyble ◽  
James Thompson ◽  
Katie Major ◽  
Abigail E. Page ◽  
...  

Humans regularly cooperate with non-kin, which has been theorized to require reciprocity between repeatedly interacting and trusting individuals. However, the role of repeated interactions has not previously been demonstrated in explaining real-world patterns of hunter–gatherer cooperation. Here we explore cooperation among the Agta, a population of Filipino hunter–gatherers, using data from both actual resource transfers and two experimental games across multiple camps. Patterns of cooperation vary greatly between camps and depend on socio-ecological context. Stable camps (with fewer changes in membership over time) were associated with greater reciprocal sharing, indicating that an increased likelihood of future interactions facilitates reciprocity. This is the first study reporting an association between reciprocal cooperation and hunter–gatherer band stability. Under conditions of low camp stability individuals still acquire resources from others, but do so via demand sharing (taking from others), rather than based on reciprocal considerations. Hunter–gatherer cooperation may either be characterized as reciprocity or demand sharing depending on socio-ecological conditions.


Author(s):  
Zouhaier Brahmia ◽  
Fabio Grandi ◽  
Abir Zekri ◽  
Rafik Bouaziz

Like other components of Semantic Web-based applications, ontologies are evolving over time to reflect changes in the real world. Several of these applications require keeping a full-fledged history of ontology changes so that both ontology instance versions and their corresponding ontology schema versions are maintained. Updates to an ontology instance could be non-conservative that is leading to a new ontology instance version no longer conforming to the current ontology schema version. If, for some reasons, a non-conservative update has to be executed, in spite of its consequence, it requires the production of a new ontology schema version to which the new ontology instance version is conformant so that the new ontology version produced by the update is globally consistent. In this paper, we first propose an approach that supports ontology schema changes which are triggered by non-conservative updates to ontology instances and, thus, gives rise to an ontology schema versioning driven by instance updates. Note that in an engineering perspective, such an approach can be used as an incremental ontology construction method driven by the modification of instance data, whose exact structure may not be completely known at the initial design time. After that, we apply our proposal to the already established [Formula: see text]OWL (Temporal OWL 2) framework, which allows defining and evolving temporal OWL 2 ontologies in an environment that supports temporal versioning of both ontology instances and ontology schemas, by extending it to also support the management of non-conservative updates to ontology instance versions. Last, we show the feasibility of our approach by dealing with its implementation within a new release of the [Formula: see text] OWL-Manager tool.


2020 ◽  
Vol 38 (15_suppl) ◽  
pp. e24112-e24112
Author(s):  
Safiya Karim ◽  
Sasha M. Lupichuk ◽  
Amy Tan ◽  
Aynharan Sinnarajah ◽  
Jessica Simon

e24112 Background: The Serious Illness Care Program (SICP) is a system-based intervention, including a conversation guide, which facilitates improved advance care planning (ACP) conversations between clinicians and seriously ill patients. A recent randomized control trial found the program reduced symptoms of depression and anxiety amongst oncology out-patients and improved process outcomes. We implemented the SICP in our center to determine if the effects of this program could be translated into the real world. Methods: Two outpatient oncology clinics implemented the SICP, each over a 16-week period. Patients were identified based on an answer of “no” to the question “would I be surprised if this patient died within the next year?”, or any patient with a diagnosis of metastatic pancreatic cancer, or symptom scores of > 7 on more than three categories of the patient reported outcome dashboard. Physicians were trained on how to conduct the SICP conversation. One patient per week was identified and prepared to have the SICP conversation with the goal of at least 12 conversations in each 16-week period. Rates of SICP conversation documentation on our system’s “ACP and goals of care designation (GCD) Tracking Record” and GCD orders were recorded. Patient satisfaction after each conversation and physician comfort level over time were assessed. Results: 16 patients were identified (8 patients in each 16-week period). One patient was lost to follow-up. Of the remaining 15 patients who had the SICP conversation, 14 (93%) had documentation on the Tracking Record and 8 (53%) had a GCD order. This was a major improvement over baseline rates of documentation (e.g. < 1 % Tracking Record use and 16% GCD for patients with GI cancers). 14 patients completed satisfaction surveys, of which 12 (86%) felt “completely” or “quite a bit” more heard or understood. Physician comfort level increased from 3.6 to 4.8 and from 4.8 to 5 out of 5, respectively over each 16-week period. Conclusions: SICP implementation resulted in high rates of documentation of goals and preferences. Patients felt heard and understood by their healthcare team, and comfort in these conversations improved over time for physicians. The goal number of conversations was not met, but otherwise the SICP was feasible to implement in the real world. Further study is required to identify the appropriate triggers and barriers to routine SICP conversations.


1986 ◽  
Vol 13 (1) ◽  
pp. 114 ◽  
Author(s):  
Marian C. Burke ◽  
Julie A. Edell
Keyword(s):  
The Real ◽  

Reality is shaped differently in software environments through Virtual Reality VR and augmented Reality AR, it has a remarkable position and an important background with its role of ensuring contact between the software environment and the user. It was popular in the entertainment sector, in particularly industry, but over time, it becomes apparent that there would be a much greater need for VR/AR technologies in different areas dealing with tasks/issues in the real world. In This article we provide an overview of virtual and augmented reality systems and their principal domains of applications.


2018 ◽  
Vol 1 (2) ◽  
pp. 134
Author(s):  
Afina Amna

<p>Abstract. Whatsapp (WA) as a new social media changes people's communication in cyberspace. Communication that initially can only be done in the real world, develops with the existence of cyberspace that makes communication can be done without having to meet, and can be done quickly and can be felt as if real. For this reason, this study aims to find out how public communication is before there is WA and after there is WA? Does WA change the concept of social distance for society? This research is important to do so that we know how WA as an active and massive communication media used by the community can change the concept of new social distance in society. The method used is qualitative data collection through interviews with several WA users. This interview was conducted by random sampling method with the selection of informants randomly. The theory used in this study is the theory of social distance. This study found that WA changed communication in cyberspace and WA also changed the concept of new social distance because after massive WA groups were used, people were free to disseminate information and had the right to comment without fear of social distance in the real world. People can also more easily realize their sympathies because groups in WA make it easier for them to carry out information and coordination to be able to carry out activities that show sympathy for others.</p><p><br />Keywords: Communication, Whatsapp, Social Distance</p>


Author(s):  
Sebastiaan Mathôt ◽  
Elle Van Heusden ◽  
Stefan Van der Stigchel

When you keep a red apple in working memory, your attention is usually—but not always—attracted by other red objects. The conditions under which the contents of visual working memory guide visual attention are still unclear. Here we tested whether attention is indeed biased toward memory-match stimuli, and, if so, whether this bias is transient or sustained. We used a new pupillometric technique, which exploits that the pupil is larger when you covertly attend to dark, compared to bright, stimuli. This allowed us to test whether and when attention was biased toward memory-match stimuli, by placing them either on a dark or a bright background, while measuring pupil size over time. We found that the eyes were captured by memory-match probes early on in the trial. However, the pupillary data suggested that there was no sustained attention bias toward memory-match probes later in time; rather, attention appeared to be biased away from them. Together, our results suggest that: (1) memory-match stimuli automatically capture attention; but (2) they do so only briefly; and (3) they may even become inhibited later in time.


2020 ◽  
Vol 9 (3) ◽  
pp. 55
Author(s):  
Erina Novita ◽  
Nursaid Nursaid

AbstractThis study aims to describe the structure of the text (orientation, complications, resolution), elements, and types of text contained in the  fantasy text stories written by students of class VII of  SMP Negeri 7 Padang. The data to be analyzed in the form of structure, elements, and type of text contained in the text of a fantasy story. Data collection techniques in this study were carried out through three stages. First, researchers read and understand the text of fantasy stories. Second, researchers mark the sections related to the structure of the text, elements, and types of text of fantasy stories. Third, inventorying findings related to the structure, elements, and type of text into the data inventory format Based on the results of the study, it can be concluded three things as follows. First, in general students of class VII SMP 7 Padang have used the three text structures of fantasy stories. This is evident from the 48 fantasy story texts analyzed there are 2 fantasy story texts that do not have a complete structure. Second, students generally use six elements of fantasy story text. This is evident from the 48 fantasy texts analyzed which all have complete elements, namely themes, plot, characters and characterizations, settings, points of view, and mandates. Third, the type of fantasy story text is divided into two, namely (1) based on conformity with the real world, students are more likely to write slices of fantasy stories and (2) based on story settings, students tend to write stories over time, from the present to the past. Kata Kunci: Struktur, Teks Cerita Fantasi Tipe, Unsur 


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