The rural landscape of the Romano-British land-owning elite

Author(s):  
Stephen Rippon

Rural settlement in Roman Britain has been the subject of many previous studies (e.g. Rivet 1958; 1964; Thomas 1966a; Dark and Dark 1997; Taylor 2007a), although in the past there has been a tendency to assume that lowland regions were uniformly ‘Roman’ and characterized by villas. The construction of villas represents the conscious adoption of a distinctively ‘Roman’ style of architecture by the land-owning class, and rather than being ‘nouveaux riche’ (Russell and Laycock 2010, 111), they are more likely to have been descended from old elites within the pre-Roman kingdoms. The Latin term villa referred simply to a country house, and while in practice the vast majority appear to have lain at the centre of agricultural estates, it is in this true sense—of a country house—that the term is used here (Percival 1988). Most books on Roman Britain try to illustrate the distribution of villas and through simple small-scale maps such as these, and with knowledge of well-known sites such as Bignor and Chedworth, it is easy to draw three assumptions: first, that we know what a Roman villa is, second, that we can map their distribution quite easily, and third that they were a typical feature of lowland areas. All of these assumptions, however, can be questioned. The first—that we understand the nature of Roman villas—seems the most straightforward, although the amount of recent excavation is in fact surprisingly limited as scheduling has protected so many sites from development, andmost of the early work focused on the main residential building as opposed to its ancillary structures. The expansion in first ‘rescue’ and latterly developerfunded excavation has, however, led to a far greater range of rural settlements being excavated and rather than there being a clear divide between ‘villa’ and ‘nonvilla’ sites, we can see that there was a continuum, with low-status timber structures at one end of the scale, palatial houses at the other, and a large number of sites in the middle that meet some, but not necessarily all, of the criteria for being regarded as a villa.

Author(s):  
Agnieszka Jaszczak ◽  
Katarina Kristianova ◽  
Gintarė Vaznonienė ◽  
Jan Zukovskis

The problem examined in this research is how the loss of rural settlements, small towns, villages and farms contributes to changes in rural landscape and how can this change be managed? The survey was conducted in matching locations in Poland, Slovakia, Germany and in the southern part of Cyprus. The research methods were based on the analysis of source materials and on field analyses in the studied regions. Source research included searching for information in a literature on the subject, as well as planning documents, strategies and studies of spatial development conditions. The main causes of the decline of abandoned rural areas are the decrease in population and migration to cities, the intensification of production and the increase in production areas and the change in the nature of the activities of rural homesteads. The results of the research also show that in addition to common trends comprising the transformation of landscapes in rural areas, each of the analyzed regions differs in terms of the degree of adverse changes, the period in which changes were noted and the possibilities to prevent these changes. In order to prepare a village rehabilitation strategy, a comprehensive diagnosis of whole changes is required, in which the state and causes of landscape changes are determined, and possible solutions for halting rural depopulation are foreseen.


2021 ◽  
pp. 000312242110074
Author(s):  
Monica M. Whitham

This study examines the potential for small-scale acts of giving that are not directly reciprocated, or generalized generosities, to build social bonds and promote contributions to the group. Social exchange theorists define such acts as generalized exchange. The potential for generalized exchange to build strong social bonds relative to other forms of exchange is the subject of theoretical debate. In this article, I build on two prominent theories of social exchange—affect theory and the theory of reciprocity—to propose that a strong norm of generalized reciprocity may bridge the connective benefits of generalized exchange with the connective benefits of productive exchange, which is a collaborative form of social exchange that involves sharing pooled resources. I argue that a strong norm of generalized reciprocity will activate mechanisms theorized to build strong social bonds in generalized and productive exchange systems, and will promote additional behavioral investments into the group. I test my argument with a controlled laboratory experiment, finding strong support for the proposed causal model. The results of this study have implications for research on generosity, collective action, collaboration, sense of community, and social capital.


2013 ◽  
Vol 44 (2s) ◽  
Author(s):  
Z. Ludwiczak ◽  
S. Benni ◽  
P. Tassinari

The importance of cultural, historical and identity values of traditional rural landscapes is widely acknowledged in the relevant scientific fields and in legislation. Furthermore, the knowledge of their evolution represents a fundamental basis in order to manage landscape transformations appropriately. The work is part of a broader research aimed at developing and testing a method for the systematic high time and spatial resolution assessment of changes in traditional rural landscape signs. We describe here the main phases of this original quantitative method and a summary of the first results over an Italian case study. A set of parameters allows to provide complementary information about the evolution of the main characters of rural settlements and their components. This proves to be essential to achieve a deep understanding of the traditional physiognomy of places, and to support landscape management and restoration, and the definition of transformation projects.


2011 ◽  
Vol 133 (3) ◽  
Author(s):  
Konstantin I. Matveev ◽  
Sungmin Jung

The subject of this paper is modeling of low-amplitude acoustic fields in enclosures with nonuniform medium and boundary conditions. An efficient calculation method is developed for this class of problems. Boundary conditions, accounting for the boundary-layer losses and movable walls, are applied near solid surfaces. The lossless acoustic wave equation for a nonuniform medium is solved in the bulk of the resonator by a finite-difference method. One application of this model is for designing small thermoacoustic engines. Thermoacoustic processes in the regular-geometry porous medium inserted in resonators can be modeled analytically. A calculation example is presented for a small-scale thermoacoustic engine coupled with an oscillator on a flexing wall of the resonator. The oscillator can be used for extracting mechanical power from the engine. A nonuniform wall deflection may result in a complicated acoustic field in the resonator. This leads to across-the-stack variations of the generated acoustic power and local efficiency of thermoacoustic energy conversion.


2019 ◽  
Vol 1 ◽  
pp. 1-2
Author(s):  
André Luiz Alencar de Mendonça ◽  
Carina Coelho Lyra

<p><strong>Abstract.</strong> Concomitant to massive use of interactive maps the actual research agenda in cartography use and user’s issues address the need of evaluating interactivity for specific map uses and users (ROTH et al. 2017). There is established scientific discussion concerning spatial tools and cartographic representations effects on learning and on increasing user’s spatial capabilities and thematic knowledge which lead science of maps to develop methods for evaluating map user and use. This in order to better comprehend and quantify relationships around the extensive universe of map interactivity and contributing to advance a comprehensive theory in how to design interactions when dealing with spatial-temporal representations. As an area of growing interest for the last decade, this research field is being susceptible to technologic advances such as ubiquitous mapping, and map usage became a state-of-the-art study case for nearly all new interactive devices and systems.</p><p>There are several dimensions to comprehend interaction. This work presents a study case based on the concepts of map interface complexity model (Mendonça, Schmidt &amp; Delazari, In Press) focusing on the interaction operators (Roth, 2013) and its effects on map reasoning (Olson, 1976; MacEachren and Ganter, 1990; Roth, 2012) and on cognitive workload (Hart &amp; Staveland,1988) and SUS (System Usability Scale &amp;ndash; Brooke, 1986), the later related to self-perception of usability, with both associated indicating better user experiences in the interaction with devices and interfaces (Longo and Dondio 2015; Borsci, Federici and Lauriola, 2009). Preliminary tests carried out with URUT usability remote evaluations showed more than 80% of usability issues can be assessed from workload and SUS forms (Mendonça, 2017)</p><p>The experience of the 1st author working with public sector and spatial analysis upon conservation of environment in the Amazonas state can be used to estimate that thousands of maps are produced every year to depict present and past situations of the subject, and these are being used by at least three main user groups: environmental professionals, which includes geographers, geologists, environment, forest, agronomic and fishing engineers, both in the public and private &amp;ndash; including NGO &amp;ndash; sectors; education professionals and students, including high school, technical, graduation and post-graduation levels; society in general, considering the appeal of preserving natural ecosystem in one of the most diverse tropical forests in the world. These groups are used to define the study users sample.</p><p>Since this study is focused in map use and user’s interaction, it carried out series of tests to measure and evaluate the role of interactivity in different levels of map tools interactions. Performance on better decision making and better understanding of environmental reality was stated and related to user interactions in order to answer if the variable level of interactivity can be related to better results on pointing out solutions to common maps ultimate goals: to support local and state policies on small scale issues like solid waste residuals disposal in small cities or analyze deforestation patterns together with forest fire focus against conservation units and the mosaic of protected areas. The study is part of a larger project which seeks to make better use of interactive technologies and to increase map use by different actors involved in the subject of monitoring Amazonas State environmental issues. This implies in identifying potential insights on environmental map use at local levels.</p><p>The research main goal was to answer if levels of interactivity will play direct role on increasing understanding upon environmental issues depicted in interactive maps. Secondary research questions include: 1) If environmental professionals consider using interactive mapping techniques when presenting results or studies related to the thematic, and if this can be perceived by means of their strategies of using their own maps or thematic interactive maps built for them. 2) What are current usability and acceptability gaps of proposed interactive map model considering the three evaluated user groups? 3) Will other continuum like the type of input device, user’s personal characteristic plays a more decisive role in the user’s performance? 4) Workload and Usability are related to task performance success when using interactive maps?</p>


Author(s):  
M. Campi ◽  
A. di Luggo ◽  
S. Scandurra

The object of this paper is one of the most ancient palaces of Naples, Palazzo Penne, a fourteenth-century residential building located on a small high ground which originally was in the outer fringe of the built up area in a privileged position enabling to enjoy the landscape and gulf beauty. This building, which today is in the heart of the historical center, was the subject of an extensive analysis and documentary research, as well as of metric laser scanner survey carried out by the group researchers working at the Interdepartmental Centre of Research Urban Eco of the University of Naples Federico II. <br><br> Starting from <i>scan to bim</i> systems the creation of a parametric model of the current state of the building is completed, by bringing the point cloud elements back to objects to which historical and construction data can be associated. <br><br> Moreover starting from acquired data, the 3D model shows the reconstructive hypothesis of the original structure and the virtual reconstruction of the building based on traces found on-site and on the comparison with coeval creations allowing to properly hypothesize the design of point features.


Author(s):  
Suryakanthi Tangirala ◽  
Samuel Nlondiwa

Mobile money is an electronic wallet service that allows users to store, send and receive money using their mobile phone. This research is an effort to find out the adoption and utilization of mobile money services in small sized enterprises located in Gaborone, Botswana. Inevitably, other aspects such as different types of transactions carried out using mobile money services in small business, customer’s perception on quality of mobile money service providers, impeding factors of mobile money adoption are also studied for wider understanding of the subject. The findings of the study show that small enterprises use mobile money services to carryout transactions but the level of adoption is not significant. The study revealed that transactional costs and connectivity issues are major barriers of adoption of mobile money services. In conclusion the study recommended that the service providers must improve the connectivity issues and reduce transaction charges in order to increase the utilization of mobile money services


2018 ◽  
Vol 5 (1) ◽  
pp. 91-102
Author(s):  
Febria Demayanti ◽  
Sunaryo Soenarto

Penelitian ini bertujuan: (1) menghasilkan materi video yang layak digunakan sebagai media pembelajaran bagi siswa SMK Jurusan Tata Boga secara umum, dan secara khusus untuk SMK Ma’Arif 2 Sleman. Materi video lebih menekankan pada pengenalan bumbu dan rempah kontinental (continental spice) pada mata pelajaran Pengolahan Makanan Kontinental; (2) mendokumentasikan beberapa bumbu dan rempah kontinental (continental spice) secara detail, meliputi: bentuk, sifat, karakter dan kegunaan bahan tersebut; (3) mengetahui manfaat penggunaan media video pembelajaran dalam meningkatkan hasil belajar siswa. Penelitian pengembangan ini merujuk 3 langkah yang dikembangkan antara lain: (a) praproduksi; (b) produksi; dan (c) pascaproduksi. Uji coba program video dilakukan 2 tahap yaitu skala kecil dan besar. Produk video yang telah direvisi digunakanuntuk pembelajaran PMK. Subjek tes sebelum dan sesudah pembelajaran menggunakan media video untuk mengetahui peningkatan hasil belajar. Pengumpulan data menggunakan teknik wawancara, observasi, dan angket. Teknik analisis menggunakan deskriptif. Validasi ahli materi dan ahli media hasilnya layak digunakan. Penilaian siswa tentang media video pembelajaran bumbu dan rempah kontinental rata-rata siswa memberi tanggapan “sangat layak” serta terdapat peningkatan hasil belajar siswa sesudah menggunakan program video pembelajaran.Kata kunci: video pembelajaran, bumbu dan rempah kontinental, hasil belajar DEVELOPING A VIDEO FOR THE LEARNING OF INGREDIENTS AND SPICES IN THE SUBJECT OF CONTINENTAL CUISINE PROCESSINGAbstractThis study aims to: (1) produce video materials appropriate to be used as learning media for students of Gastronomy in the vocational high school in general and in SMK Ma’arif 2 Sleman in particular; the video materials emphasize the introduction to continental ingredients and spices in the subject of Continental Cuisine Processing; (2) document several continental ingredients and spices in detail including their forms, nature, characters, and uses; and (3) investigate the benefits of the use of the learning video to improve students’ learning achievement. This was a research and development pouting 3 to the steps developed i.e.: (a) preproduction, (b) production, and (c) post-production. Video program testing is done in 2 to the steps; large & small scale. Revised video products are used for PMK learning. Tes subjects before and after learning using video media to the know the improvement of learning outcomes. The data were collected by interview technique, observation, and questioner. The analysis techniques were use descriptive. The results of the validation by the materials and media experts of the results is feasible to be used. The students’ assessment of the video for the learning of continental ingredients and spices show very appropriate responses on the average and there is an increase on the learning outcome after using the learning video program.Keywords: learning video, continental ingredients and spices, learning achievement


2017 ◽  
Vol 1 (1) ◽  
pp. 80 ◽  
Author(s):  
Sônia Palha

Interactive Virtual Math (IVM) is a visualization tool to support secondary school students’ learning of graphs by dynamic events. In the prototype version students construct a graph and try to improve it themselves and with the feedback of the tool. In a small-scale experiment, which involved four classes at secondary and tertiary education and their mathematics teachers we investigated how the students used the tool in the classroom. In this study we focus on the students learning experience and the results are expected to provide knowledge and directions for further development of the tool. The corpus data consists of self-reported questionnaires and lessons observations. One main finding is that students, at different school levels, find the tool useful to construct or improve graphical representations and it can help to get a better understanding of the subject. The tool features that helped students most were the self-construction of the graphs and to get feedback about their own graph at the end. Other findings are that the students can work independently with the tool and we know more about the tool features that are attractive or need to be improved.


2019 ◽  
Vol 111 ◽  
pp. 01045
Author(s):  
Matei-Razvan Georgescu ◽  
Ilinca Nastase ◽  
Amina Meslem ◽  
Mihnea Sandu ◽  
Florin Bode

An attempt at improving the ventilation solution for the crew quarters aboard the International Space Station requires a thorough understanding of the flow dynamics in a microgravity environment. An experimental study is required in order to validate the numerical models. As part of this process, a small-scale model was proposed for a detailed study of the velocity field. PIV measurements in water offer high quality results and were chosen for the subject. Following certain similitude criteria, an equivalence can be found between the results of these measurements and the real ventilation scenario. This paper describes the development process of this small-scale model as well as its performance in the initial test runs. Details regarding the advantages and weaknesses of this first model are the core of the paper, with the intention of aiding researchers in their design of similar models. The conclusion presents future steps and proposed improvements to the model.


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