The Impact of Gamification-Induced Emotions on In-car IS Adoption -- The Difference between Digital Natives and Digital Immigrants
2014 ◽
Vol 31
(3)
◽
pp. 138-171
◽
2020 ◽
Vol 4
(2)
◽
pp. 150
Keyword(s):
Keyword(s):
Keyword(s):
2020 ◽
Vol 7
(Supplement_1)
◽
pp. S110-S110
Keyword(s):
2020 ◽
Vol 15
(S359)
◽
pp. 188-189
Keyword(s):
2020 ◽
Vol 7
(Supplement_1)
◽
pp. S86-S86