Learning Outcomes and the Teaching-Learning Process: A proposal

Author(s):  
Samuel Sepulveda ◽  
Mauricio Dieguez
2021 ◽  
Author(s):  
Antra Randoha ◽  
◽  
Dagnija Vigule

The mandatory teaching/learning content of the preschool lays emphasis on the child’s most essential interests and needs, acquiring them in such a process that leads to the formation of literacy or competence. Self-guided learning in the teaching/learning process appears as the major method that helps the pre-schooler acquire the content of all domains. According to the preschool guidelines, values and morals, general or transversal skills, cognitive, emotional and social aspects of the child’s actions that help to acquire knowledge, understanding and key skills for man’s functioning in important spheres of life and these are the key skills in the domains of language, social and civic, understanding of culture and self-expression in art, science, mathematics, technology, health and physical activities that form the mandatory teaching/learning content of preschool education. When acquiring all the necessary skills and knowledge, the child has to reach the planned learning outcomes that are attained in a self-guided learning process. Self-guided learning is one of the most essential modern competences or the individual’s readiness to adjust and apply the knowledge, skills and attitudes when solving different situations. Are preschools ready for this, does this process take place and do preschool teachers understand the concept “self-guided learning process” – this is the topicality that definitely should be paid attention to relating it to teacher education, the development of the self-guided learning model and its piloting in the preschool environment. A self-guided learning process should not be taken for granted because the child does not have such skills – to know / to feel how and what to do to start, for example, exploration. The child has not acquired these skills if the adult has not demonstrated how to do this. The child since young age should be gradually directed towards that – what and in which way to learn. The participation of the adult or teacher in this significant process is critical.


2005 ◽  
Vol 20 (1) ◽  
pp. 1-19 ◽  
Author(s):  
Janice L. Ammons ◽  
Sherry K. Mills

Within its broad business perspective competency, the AICPA indicates that schools should evaluate the extent to which students are able to apply crossfunctional academic training. This paper describes an effort at one university to assess students' development of a cross-functional view of business. Based on our experiences with iterative revisions in the assessment process over four years within a single course, this paper offers a case study of the process of defining a competency, specifying intended learning outcomes, selecting course-embedded assessment methods, evaluating the results, and using that information to guide changes in the teaching-learning process. In addition to addressing some important dimensions of common techniques used to assess an individual student's learning, this article also illustrates the use of scoring rubrics in the assessment process. This paper is relevant not only to those who are interested in cross-functional integration, but also to accounting educators who are interested in assessment and assurance of learning practices in courses that are not integrative in nature.


Author(s):  
Marcelo Couto Jorge Rodrigues ◽  
Augusto Cezar Rodrigues Rocha ◽  
Claudio Andre Barbosa Lira ◽  
Lucas Savassi Figueiredo ◽  
Cláudio Olívio Vilela Lima ◽  
...  

Purpose: To compare the tactical-technical behavior of volleyball players according to the manipulation of court size in small-sided games. Method: We analyzed the tactical-technical behaviors of 16 male players (12.2  ±  0.5 years and 1.2  ±  0.8 years of practice) using the components of the GPAI instrument (Adjustment, efficiency, decision-making and effectiveness) validated for volleyball. To this end, we examined 1614 transition actions (defense, setting and attack) from games played in four court dimensions (3.0 × 3.0m, 4.0 × 4.0m, 4.6 × 4.6m and 5.2 × 5.2m). Altogether 96 Volleyball games were analyzed. Results: The smaller area per player favored technical skills development, specifically defensive and offensive ones. On the other hand, a larger area per player promoted higher scores in decision-making and effectiveness. Conclusion: Our findings indicate that the players’ behaviors in small-sided games depend on the game configurations, since modifications in the tactical-technical behavior emanate from the game ecology. Thus, the court size manipulation is a powerful pedagogical tool that deeply relates to learning outcomes. Coaches must consider such constraints in the teaching-learning process, since small-sided games manipulations should be linked with clear learning goals.


2018 ◽  
Vol 7 (2.29) ◽  
pp. 476 ◽  
Author(s):  
Is Fatimah ◽  
Argo Khoirul Anas

Kinetic Chemistry and Catalysis Chemistry courses were conducted. Aim of the project is to evaluate the effectivity of the model in improving student learning outcome in both courses which are included in the physical chemistry scheme. The courses are getting important attention in difficultness level since those are topics with the abstract and mathematically delivered. In the program students have some individual and group tasks based on research data-simulations to be finished until pass the such level for the completion standard learning outcome and for brief application of the topics in both lecturers visiting professor lectures were given. The teaching model was evaluated based on the difficultness level of each topic and also the percentage of student passing learning outcomes. The results showed that the model was sufficiently give positive impacts. In this project, a teaching-learning model of research data-based learning (RDBL) model for to the students and teaching learning process since more than 80 % were successfully passed the standard. The program was recommended for other courses.


2019 ◽  
Vol 4 (2) ◽  
pp. 445-454
Author(s):  
DEKA ISMI MORI SAPUTRA ◽  
M Subhan

The background of this research is the classical teaching-learning process that will face heterogeneous problems with students' abilities. Where the lack of creativity of a physical education teacher in packaging physical education learning materials is considered to be the cause, so many students do not complete KKM grades. The research objective to be achieved is to find out the application of the modification of wall media tools to improve learning outcomes of table tennis basic movements in class V of SDN 115 / II Bedaro. The study used a Class Action Research design which was carried out in two cycles, each cycle consisting of planning, implementing actions, observing and reflecting. The subjects of this study were Class V students of Bedaro 115 / II Elementary School, totaling 22 students. Table tennis learning outcome data obtained through performance tests, observation sheets are used to collect data on student activities in following the table tennis learning process with wall media modification methods. The results of this study were obtained based on an assessment of three aspects, namely psychomotor, affective, and cognitive. Table tennis learning through wall media can improve the learning outcomes of students in class V of Bedaro 115 / II Elementary School. This can be seen from the increase in learning outcomes from pre cycle, cycle I to cycle II. In the pre cycle which is 68.2%, cycle I is 71.8%, and cycle II is 83.3%. From the number of complete categories the number of students who completed was increased from 7 to 20 students in the second cycle, meaning that there was an increase in students in the complete category by 20.7% of the total number of students 22 of which 20 were declared complete. For physical education teachers in Elementary Schools can apply table tennis learning to the material using the modification tools of the wall media in Physical Education lessons.


2017 ◽  
Vol 1 (1) ◽  
pp. 24
Author(s):  
Nurrohmah Hadiyati ◽  
Arfilia Wijayanti

Abstrak Latar belakang penelitian ini adalah ditemukan kondisi-kondisi sebagai berikut, dalam pembelajaran IPA proses pembelajarannya masih menekankan konsep-konsep yang ada di buku, belum digunakannya media benda konkret dalam pembelajaran IPA, penyampaian materi belum memanfaatkan lingkungan sekitar sebagai proses pembelajaran, hasil belajar siswa yang masih di bawah Kriteria Ketuntasan Minimal (KKM), belum menggunakan metode eksperimen dalam proses pembelajaran.Tujuan dalam penelitian ini adalah untuk mengetahui keefektifan metode eksperimen berbantu media benda konkret terhadap hasil belajar IPA siswa kelas V SD Negeri Sendangmulyo 01 Semarang tahun ajaran 2016/ 2017.Jenis penelitian ini adalah eksperimen dalam bentuk Quasi Experimental Design tipe Nonequivalent Control Group Design dengan menggunakan teknik nonprobability sampling yaitu sampling purposive. Berdasarkan perhitungan uji t satu pihak diperoleh thitung = 1,913 dan , karena  maka H0 ditolak dan Ha diterima, dapat disimpulkan bahwa pembelajaran yang dilakukan dengan metode eksperimen berbantu media benda konkret efektif terhadap hasil belajar IPA. Saran yang dapat penulis sampaikan hendaknya guru dapat menerapkan pembelajaran dengan menggunakan metode eksperimen berbantu media benda konkret. Abstract The background of this study was found to conditions as follows, in science teaching learning process still emphasizes the concepts in the book only, not the use of the media of concrete objects in science learning, not yet use of learning resources that are around the students, student learning outcomes are still below the minimum completeness criteria (KKM), have not used experimental methods in the learning process. The purpose of this research was to determine the effectiveness of the experimental method to the concrete object of media-assisted learning outcomes fifth grade science students of SD Negeri 01 Semarang Sendangmulyo academic year 2016 / 2017. This research is an experiment in the form of Quasi-Experimental Design Control Group Design Nonequivalent type using techniques nonprobability sampling purposive sampling. Based on the calculation of the t test obtained t = 1.913 and T_ (1-?) = t _ ((0.95) (35)) = 1.67, because t_hitung = 1.913 ? t _ ((0.95) (35)) = 1.67 then H0 is rejected and Ha is received, it can be concluded that the study conducted by the experimental method of concrete objects effective media assisted on learning outcomes IPA. Suggestions to the authors convey the teacher should be able to apply the learning by using media-assisted experiments concrete objects.


Epistema ◽  
2021 ◽  
Vol 2 (1) ◽  
pp. 1-10
Author(s):  
Pujiriyanto Pujiriyanto

Artikel ini bertujuan untuk menjelaskan konsep dan prosedur praktis model pembelajaran joyful learning dalam rangka pelatihan guru di Gantiwarno Klaten yang dilakukan oleh Tim PPM dari Departemen Kurikulum dan Teknologi Pendidikan. Pembelajaran yang menyenangkan di dalamnya terdapat hubungan yang kuat antara pendidik dan siswa, tanpa merasa terpaksa atau merasa tertekan. Relasi antara guru dan siswa nampak perlu dirubah dalam posisi egaliter. Perkembangan teknologi informasi memungkinkan siswa mendapatkan informasi lebih cepat dan beragam. Pola pembelajaran daring Joyful learning merupakan suasana belajar-mengajar yang menyenangkan agar siswa memfokuskan perhatiannya penuh pada pembelajaran sehingga waktu untuk memfokuskan perhatiannya tinggi. Waktu yang tinggi untuk memusatkan perhatian terbukti meningkatkan hasil belajar. Keadaan aktif dan menyenangkan tidak cukup jika proses pembelajaran tidak efektif yaitu tidak menghasilkan apa yang harus dikuasai siswa setelah proses pembelajaran berlangsung, karena pembelajaran mempunyai sejumlah tujuan pembelajaran yang harus tercapai. Oleh karena itu, penting bagi para guru untuk memahami pentingnya menerapkan pembelajaran yang menyenangkan dalam proses belajar mengajar sehari-hari dan untuk konteks saat ini lebih penting lagi karena selama pandemi COVID-19 siswa dibombardir dengan tugas yang banyak dan juga materi yang bertubi-tubi selama masa belajar School From Home (SFH). Masa belajar selama pandemi tidak bisa dilihat sebagai pembelajaran yang menyenangkan lagi. Untuk itu, Jurusan Kurikulum dan Teknologi Pendidikan hadir untuk memberikan pemahaman yang menyeluruh tentang pembelajaran yang menyenangkan, bagaimana konsep dikonstruksi dan juga praktik pembelajaran yang menyenangkan mulai dari penyusunan rencana pelajaran (RPP) hingga simulasi model pembelajaran yang menyenangkan dalam bentuk. acara PPM guru di Gantiwarno, Klaten.Kata kunci: Pembelajaran menyenangkan, guru, RPPThe purpose of this paper is to explain the concept and practical procedures of joyful learning model in the context of teachers’ training in Gantiwarno Klaten, done by PPM Team from the Department of Curriculum and Educational Technology. Joyful learning is a learning process in which there is a strong relationship between educators and students, without feeling forced or depressed (not under pressure). The teacher positions himself as a facilitator and student learning partner. This is possible because of the rapid development of information technology that allows students to get information faster from the teacher. Fun learning is a fun teaching-learning atmosphere so that students focus their full attention on learning so that the time to focus their attention is high. The high time to focus attention has been shown to improve learning outcomes. An active and pleasant state is not enough if the learning process is ineffective, that is, it does not produce what students have to master after the learning process takes place, because learning has a number of learning objectives that are achieved. Therefore, it is significant for teachers to understand the important of applying joyfull learning in their daily teaching and learning process more importantly during the pandemic COVID-19 as students are bombarding with a full pack of assignments and also materials that lead to the learning during the pandemic can not be seen as a joyful learning anymore. Thus, the Department of Curriculum and Educational Technology are presence to provide a comprehensive understanding of joyful learning, how the concept is constructed and also the practice of joyful learning starting from the preparation of lesson plans (RPP) to simulating joyful learning models in the form of PPM event for teachers in Gantiwarno, Klaten.Keywords: Joyful learning, teachers, lesson plans.  


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Rizka Diah Amalia ◽  
Istiqomah Istiqomah

The objective of this research is to describe the process of Learning Cycle to improve the students’ effort and math learning outcomes in IV grade SD Negeri Siyono III. The action hypothesis used in this research was the Learning Cycle model could improve the students’ effort and math learning outcomes in IV grade of SD Negeri Siyono III. The method used in this research is Classroom Action Research (CAR). The subject of this research was 19 students of IV grade SD Negeri Siyono III. The object of this research was the effort and students’ math learning outcomes from the whole learning process. The data were collected by using the observation sheet, documentation, and test. The resulting finding of the study implies that after the implementation of the Learning Cycle model, the student's effort and math learning outcomes were improved. The result of the study showed that there is a significant improvement in effort aspect mean score from pre-cycle to the cycle I, that is  49,34% to 66,45%. From cycle I to cycle II that is 66,45% to 74,34%. The mean of student's math learning outcomes improved from the pre-cycle that is 51.10 to cycle I that is 62,42 and cycle II that is 73,74. Classical completeness percentage was improved from 10,53% in in the pre-cycle to 47,37% in the cycle I, and 78,95% in the cycle II. By using the Learning Cycle model can improve the students’ effort and math learning outcomes, hopefully, the school can using the Learning Cycle model in their teaching-learning activity.


2017 ◽  
Vol 4 (2) ◽  
pp. 591
Author(s):  
Dewi Markiah ◽  
Rudiana Agustini ◽  
Toeti Koestiari

This study aims to describe the application of meaning learning model in life organizational system material on learning feasibility, student activities, student responses, student learning outcomes (knowledge, skills and attitudes), and development character of discipline and responsibility. Subjects of the research are seventh grade students of SMP 2 Tanah Grogot, Paser district of East Kalimantan academic year 2014/2015. This is Pre-Experimental One Group Pre-test-Post Test Design research. Methods of collecting data in this research are observation, testing, and questionnaires. Technique of data analysis is using descriptive quantitative analysis. Based on the data analysis of the research obtain some findings:  a) developed learning materials are generally valid and well categorized, b) observation of study feasibility is well categorized, c) students’ activity during the learning is quite active, d) students’ response to all learning components are good and positive, e) students learning outcomes on knowledge has increased which can be seen from both individual learning outcomes, skill and attitude learning outcome after the teaching learning process are well done, f) based on the observation, discipline and responsibility character during the teaching learning process has increased well. It is concluded that the application of meaning learning models purport to improve learning outcomes, grow the discipline and responsibility character on seventh grade of junior high school students Penelitian ini bertujuan untuk mendeskripsikan pengaruh model  pembelajaran pemaknaan pada materi sistem organisasi kehidupan terhadap peningkatan hasil belajar siswa.  Parameter penelitian yang diamati adalah keterlaksanaan pembelajaran, aktivitas siswa, respon siswa, hasil belajar siswa (pengetahuan, keterampilan dan sikap) dan pengembangan karakter disiplin dan tanggung jawab. Subjek penelitian adalah siswa kelas VII SMPN 2 Tanah Grogot Kab. Paser Kalimantan Timur tahun ajaran 2014/2015.  Jenis penelitian  Pre-Experimental One-Group Pretest-Posttest Design. Metode pengumpulan data menggunakan observasi, tes, dan angket. Teknik analisis data menggunakan analisis deskriptif kuantitatif. Hasil penelitian diperoleh beberapa temuan a) perangkat pembelajaran yang dikembangkan secara umum valid dan berkategori baik, b)  keterlaksanaan pembelajaran berkategori baik, c) aktivitas siswa selama proses pembelajaran cukup aktif, d)  respon siswa terhadap seluruh komponen pembelajaran baik dan positif,  e)  hasil belajar siswa aspek pengetahuan terjadi peningkatan pada hasil belajar secara individual, hasil belajar aspek keterampilan dan hasil belajar aspek sikap  setelah mengikuti pembelajaran seluruh siswa tuntas, f)  pengamatan karakter disiplin dan tanggung jawab selama proses pembelajaran mengalami peningkatan dengan predikat baik. Simpulan hasil penelitian ini bahwa penerapan model pembelajaran pemaknaan dapat meningkatkan hasil belajar dan menumbuhkan karakter disiplin dan tanggung jawab siswa SMP kelas VII.


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