Connecting Genres and Languages in Online Scholarly Communication: An Analysis of Research Group Blogs

2017 ◽  
Vol 34 (4) ◽  
pp. 441-471 ◽  
Author(s):  
María José Luzón

Blogs provide an open space for scholars to share information, communicate about their research, and reach a diversified audience. Posts in academic blogs are usually hybrid texts where various genres are connected and recontextualized; yet little research has examined how these genres function together to support scholars’ activity. The purpose of this article is to analyze how the affordances of new media enable the integration of different genres and different languages in research group blogs written by multilingual scholars and to explore how various genres are coordinated in these blogs to accomplish specific tasks. The study reported in this article shows that the functionalities of the digital medium allow research groups to incorporate myriad genres into their genre ecology and interconnect these genres in opportunistic ways to accomplish complex objectives: specifically, to publicize the group’s research and activities, make the work of the group members available to the disciplinary community, strengthen social links within their community and connect with the interested public, and raise social awareness. Findings from this study provide insights into the ways in which scholars write networked, multimedia, multigenre texts to support the group’s social and work activity.

Author(s):  
Dan J. Bodoh

Abstract The growth of the Internet over the past four years provides the failure analyst with a new media for communicating his results. The new digital media offers significant advantages over analog publication of results. Digital production, distribution and storage of failure analysis results reduces copying costs and paper storage, and enhances the ability to search through old analyses. When published digitally, results reach the customer within minutes of finishing the report. Furthermore, images on the computer screen can be of significantly higher quality than images reproduced on paper. The advantages of the digital medium come at a price, however. Research has shown that employees can become less productive when replacing their analog methodologies with digital methodologies. Today's feature-filled software encourages "futzing," one cause of the productivity reduction. In addition, the quality of the images and ability to search the text can be compromised if the software or the analyst does not understand this digital medium. This paper describes a system that offers complete digital production, distribution and storage of failure analysis reports on the Internet. By design, this system reduces the futzing factor, enhances the ability to search the reports, and optimizes images for display on computer monitors. Because photographic images are so important to failure analysis, some digital image optimization theory is reviewed.


Author(s):  
Sisse Siggaard Jensen

In this chapter, Second Life is conceived as an open space and symbolic world of user-driven co-creation of content. The questions asked concern the ways in which the actors of three case studies design, mediate, and remediate their Second Life projects and how the choices they make contribute to user-driven content creation and possibly to innovative practices. To answer these questions, concepts of innovation, in particular closed and open innovation are introduced and motivations for engaging in co-creation are identified. It is suggested that we understand user-driven innovation in a world like Second Life in terms of symbolic reorganization of conceptual frameworks and meaning-making. Subsequently, the concept of remediation is suggested as a way to conceive of mediation in the cases studied. It is shown how difficult it is for actors to co-create, mediate, and remediate thus to generate user-driven innovative practices in two Danish business projects (Wonder DK and Times) and in one public service project (Literary). To conclude the analysis of the case studies, it is suggested that methods of creative co-creation and innovative practices can build on the concept of remediation borrowed from research on new media and redefined in virtual worlds.


Author(s):  
Anxo Cereijo Roibás ◽  
Stephen Johnson

This article presents a research project carried out at the BT Mobility Research Center with the aim of developing appropriate applications for pervasive iTV, paying special attention to the personal and social contextual usage of this media within the entertainment, work, and government environments. It prospects a future trend in the use of pervasive interactive multimedia systems in future communications scenarios for mobile and pervasive iTV, that is, the use of handhelds as interfaces to extend and enhance the TV experience outside the home boundaries. The new scenarios discussed in this article are based on the assumption that mobile phones interconnected with other surrounding interfaces (e.g., iTV, PCs, PDAs, in-car-navigators, smart-house appliances, etc.), will be decisive in the creation of pervasive interactive multimedia systems. With its recent development into becoming an interactive system, TV seems to increasingly replace traditional “passive” TV platforms through active viewers-participation (Lamont & Afshan, 1999). Moreover, interactive television gives viewer the opportunity to extend their UX of television for activities that currently occur more typically on the Web (Steemers, 1998). These activities are consequent to the enhanced communication possibilities that have been enabled by new media: users can browse information, personalize their viewing choices, play interactive games, carry out e-commerce activities (shopping, banking, voting, etc.), and play increasingly active roles in broadcast programs (to the extent of interacting with other viewers).


Author(s):  
Elaine Wei San Kong ◽  
Dickson K. W. Chiu ◽  
Kevin K.W. Ho

In recent years, social media have had a vast number of users and attracted academic libraries to use this new media to connect with their user communities. It allows librarians to communicate and share information with, and even provide services to users. This study examines the Pao Yue-kong Library at the Hong Kong Polytechnic University (PolyUL) that has been using social media to promote their information resources and services. However, throughout websites observations and tracking records on Facebook, Twitter, and YouTube of the PolyUL, it was found users are not as numerous as other commercial organizations. Some recommendations were suggested to the PolyUL for enhancing communication with its users.


Author(s):  
Magdalena Trillo Domínguez

Not only has the digital world removed the borders between local and global communication, affording meaning to the already established “glocal” concept, but it has also blurred the boundaries between journalistic and corporate content, revitalising what has traditionally been known in legacy media as “service journalism.” This chapter supposes a continuation of the thought-provoking line of research begun three years ago on journalistic communication and new media, turning to the deconstruction process as a disruptive method to analyze processes, strategies, and trends. If, then, from the perspective of methodology, the focus of attention turns to the structure of the news itself, attending to how new media reactivate the known 5W, and how the conventional news item dies on paper and is ‘resuscitated', transformed into the digital medium, and to how we place ourselves before a transmedia news structure that changes from inverted pyramid to the Rubik's Cube, we now go one step further and put the spotlight on the processes of content building in the digital realm themselves.


2018 ◽  
Vol 8 (2) ◽  
pp. 168-181 ◽  
Author(s):  
Michelle Chaotzu Wang ◽  
James Quo-Ping Lin

PurposeThe purpose of this paper is to introduce a progressive strategy of the National Palace Museum (NPM) using new media art exhibitions as a creative marketing tool to interpret its collection, generate cultural value and navigate the greater global context.Design/methodology/approachA review of museum marketing literature and the challenges presented by Taiwan’s sociopolitical situation contextualize discussions on marketing activities and the emergence of museum-commissioned new media art at the NPM within the past two decades.FindingsDemocratic potency inherent in the digital medium has enabled the NPM to transcend the conflicting cultural perceptions surrounding its collection and fulfill the function of market expansion and cultural transmission.Originality/valueSpecialized heritage museums, such as the NPM, do not traditionally create or collect contemporary artworks that engage in ongoing cultural dialogues. This paper brings into view the novelty of using the digital medium to generate cultural value as exemplified in the new media art commissioned by the NPM.


2017 ◽  
Vol 8 (1) ◽  
pp. 48-64 ◽  
Author(s):  
Brian A. Burt

Purpose In some fields, research group experiences gained in laboratories are more influential than the classroom in shaping graduate students’ research abilities, understandings of post-graduate careers and professional identities. However, little is known about what and how students learn from their research group experiences. This paper aims to explore the learning experiences of engineering graduate students in one chemical engineering research group to determine what students learned and to identify the practices and activities that facilitated their learning. Design/methodology/approach Ethnography was used to observe the experiences of one research group in chemical engineering. Fieldwork included 13 months of observations, 31 formal interviews (16 first-round and 15 second-round interviews) and informal interviews. Fieldnotes and transcriptions were analyzed using grounded theory techniques. Findings Research group members developed four dominant competencies: presenting research, receiving and responding to feedback, solving problems and troubleshooting problems. Students’ learning was facilitated by the practices and activities of the research group (e.g. weekly full group and subgroup meetings) and mediated through the interactions of others (i.e. peers, faculty supervisor and lab manager). Originality/value This study adds to the engineering education literature and contributes to the larger discourse on identifying promising practices and activities that improve student learning in graduate education.


Author(s):  
Alena Macková ◽  
Jakub Macek

The paper presents a case study of the Czech online activist group Žít Brno. The group that challenges local representatives and employs tactics of political satire, parody and culture jamming, evolved from a spontaneous one-off event to an ongoing political project and eventually became an institutionalized political actor. The case study, based on interviews with group members, content analysis of the project website, longitudinal observation of the group's activities and other additional material, enables us to research the limits and the potential of online tactics and the way online practices are intertwined with a more traditional repertoire of collective action. Building on debates about online political participation and the broadening concept of the political, we interpret the group's protest as a reaction to the crisis of institutionalized local politics and we discuss the actual role of new media in such a protest. The conclusion is that online protest and new media, despite their criticized action-less character, could enable a functional bridge to “real” politics but at the same time they do not play an exclusive role in successful protest politics and have to be interpreted within the context of a particular political action.


2014 ◽  
Vol 10 (5) ◽  
pp. 295-300 ◽  
Author(s):  
Raul Del Pozo-Rubio ◽  
Pablo Ruiz-Palomino ◽  
Ricardo Martinez-Canas

A methodology based on group work to facilitate the assimilation of the concepts and competences to be acquired by university students is presented as part of the teaching activities in second and third courses in the Business and Management Administration Degree at University of Castilla-La Mancha (UCLM). This methodology allows that students benefit from synergies between group members and complete the training received with one system that permits, in a better way, the achievement of a series of important generic and specific competences.The present article is aimed at assessing student satisfaction after the completion of the group work activity in terms of motivation and involvement. The authors conclude that the degree of satisfaction is acceptable and good and that the activity per se is perceived as having a close relationship to the themes of the corresponding subject. An important collaboration between group members is observed, although there are students who shirk their responsibilities fully.The study concludes that group work is a good teaching and learning tool that facilitates the acquisition of a series of important specific and generic competencies to pass the subject and at a low investment of study time.


2018 ◽  
Author(s):  
Nuning Kurniasih ◽  
Teuku Riyadhsyah

Abstract- Many lecturers use WhatsApp group chat to communicate, including the National Young Lecturers Forum/ Forum Dosen Muda Nusantara. This study aims to analyze the communication happened in FDMN WhatsApp group chat. This study based on virtual ethnography method. The informant chose using purposive sampling technique. In-depth interviews are done with three active members, two passive members, and one admin. Triangulation is done by method and data source triangulation, researcher’s triangulation and theory triangulation. The results show the informants agree that the reason they join the group is to meet their information need, share information regards the profession of lecturer, get the chance to be acquainted with other lecturers from all around Indonesia, build a networking, and share information regarding the real condition of various universities in Indonesia; there were members joint the FDMN WhatsApp group by click the link that shared by members of FDMN WhatsApp group and there were also members added by the admin; information shared and discussed in the group focused on the lecturer matters related; the interaction happens in the group can be categorized into five categories of social interaction that is exchange, competition, cooperation, conflict, and coercion; FDMN WhatsApp group has the cognitive, affective, and behavior effects to the group members. The results of the study might contribute to the issue of effective alternative media for inter-lecturer communication.


Sign in / Sign up

Export Citation Format

Share Document