The Importance of Context in the Design of Collaborative Media

Author(s):  
Yichen Xu ◽  
Marc L. Resnick

Collaborative media are the most rapidly expanding form of communication in the business and user domains. Channels such as blogs, social networks, and file sharing sites present exciting opportunities for satisfying consumers' needs for information, entertainment, and commerce. The objective of this research was to determine the effects of interface design and context of use on performance and preference with the most common collaborative media channel, the web log. Design manipulations modified the amount of information presented on each page in two orthogonal ways to vary the amount of navigation required to access desired content. Contextual manipulations modified the subject domain of the content, the specificity of the tasks that users were assigned, and the time pressure placed on the user to browse the content. The effects of these manipulations were assessed by measuring the time users spent navigating the site and several measures of performance in an immediate recall test. All of the manipulations affected user performance in a variety of ways. Insights for the design of collaborative media are provided.

1995 ◽  
Vol 80 (2) ◽  
pp. 651-658 ◽  
Author(s):  
Tadao Ishikura ◽  
Kimihiro Inomata

The purpose was to examine the effects of three different demonstrations by a model on acquisition and retention of a sequential gross movement task. The second purpose was to examine the relationship between reversal processing of visual information about skills and coding of skill information. Thirty undergraduates (15 men and 15 women) were assigned into one of three conditions, Objective condition which demonstrated the task with the model facing the subject, Looking-glass condition in which the skill was demonstrated with the model facing the subject who viewed the performance opposite the right and left directions in executing the task, and the Subjective condition in which the subject observed the model from the rear. Number of immediate recall tests required to accomplish the sequential movements completely and the sum of the performance points for reproduced movements at each delayed recall test (1 day, 7 days, and 5 mo. after the immediate recall test) were employed. Analysis indicated the Subjective condition produced a significantly greater modeling effect in immediate recall of the movements than the Looking-glass condition. Retention of the acquired skills was almost equal under the three conditions.


Author(s):  
Simon B. Heilesen

Web design is important for how we communicate on the Internet, and it also has an in?uence on computer interface design in general. Taking a very literal view of the theme of “designing for communication”, this chapter examines the development of Web design as a prerequisite for understanding what it has become today, and it concludes by offering some re?ections on the future of Web design. In the ?rst part of the chapter, the history of Web design is outlined in terms of the complex interplay of various social, cultural, economic, technological, and communicative factors. This section concludes with the presentation of a framework for Web design that allows for—if not actually reconciles—the many existing approaches to the subject. In the second part of the chapter, it is suggested that Web design, as it has developed so far, may be facing major changes as the requirements of users and the technologies employed to meet them are changing.


Author(s):  
Dheeraj Ahuja

Today, we spend most of our time online using some form of digital technology (such as search engines, news portals, or social media sites). Our online presence keeps us involved most of the time and provides a lot of information to Internet customers. The development of the web is excellent because every day about a million pages are added. Due to the massive use of the network, the log files of the network increase at a faster rate and the scope becomes enormous. Web Usage Mining uses mining technology on log data to extract user performance, which is used in different applications such as support design, e-commerce, service modification, prefetch, etc. In this paper, we propose a tool that users can use to collect data on their website, and then use this web log data to track user interactions on your website, which helps in targeted communication.


1978 ◽  
Vol 17 (04) ◽  
pp. 261-272 ◽  
Author(s):  
Y. Brault ◽  
G. Atlan ◽  
H. Lorino ◽  
A. Harf ◽  
A.-M. Lorino ◽  
...  

A system was built up around a minicomputer to process in real time pressure and flow signals collected during the course of three ventilatory mechanics tests: the calculation of the lung volume, the evaluation of the static lung compliance, the analysis of the forced expiratory performance. The subject is seated in an open body Plethysmograph, which allows for the instantaneous calculation of changes in the volume of his thorax and abdomen. The system is controlled through a graphics console which displays the sampled curves and the results of data processing. In addition, the signals can be stored on demand onto a magnetic tape so that the method can be tested and improved off line. The results obtained in healthy volunteers are highly reproducible. A close correspondence is found both in patients and volunteers between computer-derived and hand-calculated results. The computerized system has become a standard equipment of our Lung Function Department, where it allows for a rapid quantitative analysis of lung volumes, lung elasticity and bronchial airflow.


2016 ◽  
pp. 081-096
Author(s):  
J.V. Rogushina ◽  

Objective methods for competence evaluating of scientists in the subject domain pertinent to the specific scientific product – research project, publication, etc. are proposed. These methods are based on the semantic matching of the description of scientific product and documents that confirm the competence of its authors or experts in the domain of this product. In addition, the use of knowledge acquired from the Web open environment – Wiki-resources, scientometric databases, organization official website, domain ontologies is proposed. Specialized ontology of scientific activity which allows to standardize the terminological base for describing the qualifications of researchers is developed.


2012 ◽  
Vol 241-244 ◽  
pp. 2779-2782
Author(s):  
Heng Yao Tang ◽  
Xiao Yan Zhan

On the problems existing in the realization of current accessibility website, we design a web designing architecture, using the web log mining technique to extract user interests and access priority sequence and adopting the dynamic web page information to fill the web page commonly used structure, realize the intelligent , personalized accessibility.


2018 ◽  
Vol 31 (5) ◽  
pp. 154-182
Author(s):  
Cadence Kinsey

This article analyses Camille Henrot’s 2013 film Grosse Fatigue in relation to the histories of hypermedia and modes of interaction with the World Wide Web. It considers the development of non-hierarchical systems for the organisation of information, and uses Grosse Fatigue to draw comparisons between the Web, the natural history museum and the archive. At stake in focusing on the way in which information is organised through hypermedia is the question of subjectivity, and this article argues that such systems are made ‘user-friendly’ by appearing to accommodate intuitive processes of information retrieval, reflecting the subject back to itself as autonomous. This produces an ideology of individualism which belies the forms of heteronomy that in fact shape and structure access to information online in significant ways. At the heart of this argument is an attention to the visual, and the significance of art as an immanent mode of analysis. Through the themes of transparency and opacity, and order and chaos, the article thus proposes a defining dynamic between autonomy and automation as a model for understanding the contemporary subject.


2003 ◽  
Vol 1 (1) ◽  
pp. 81-87
Author(s):  
Krasimir Penev ◽  
Kostadin Brandisky

The Department of Theoretical Electrical Engineering (TEE) of Technical University of Sofia has been developing interactive enterprise-technologies based course on Theoretical Electrical Engineering. One side of the project is the development of multimedia teaching modules for the core undergraduate electrical engineering courses (Circuit Theory and Electromagnetic Fields) and the other side is the development of Software Architecture of the web site on which modules are deployed. Initial efforts have been directed at the development of multimedia modules for the subject Electrical Circuits and on developing the web site structure. The objective is to develop teaching materials that will enhance lectures and laboratory exercises and will allow computerized examinations on the subject. This article outlines the framework used to develop the web site structure, the Circuit Theory teaching modules, and the strategy of their use as teaching tool.


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