Making place with mobile media: Young people’s blurred place-making in regional Australia

2019 ◽  
Vol 8 (1) ◽  
pp. 124-141 ◽  
Author(s):  
Catherine Waite

This paper investigates young people living in a regional Australian town and explores the ways that they negotiate place-making using mobile media. Australia has been characterised as a country of vast distances, and young people living in rural and regional areas are at the centre of narratives that position digital technologies as enablers or disruptors. This paper puts such deterministic discourses aside to focus on the ways place is made by young people living outside the city according to their own perspectives and experiences. Focus groups with 62 participants aged 16–28 years pointed to many of those in-the-background place-making practices and signalled the near seamless way that making places was simultaneously done online as well as in material, face-to-face contexts. The forms of place made by the young people of this study comprised a range of elasticised neighbourhoods and public spaces that were materially anchored, though extended digitally through territorially embedded socialities and shared locational information. Regional geographies retained their meaning, though traditional constraints could be renegotiated to reflect youthful relationships with local place.

2011 ◽  
pp. 751-758
Author(s):  
Claudia G. Green ◽  
Suzanne K. Murrmann

Following the events of September 11, 2001 (9-11), the Civic Alliance to Rebuild Downtown New York established a forum for the purposes of gathering citizen opinions on the nature of the rebuilding of New York City’s Lower Manhattan area. Citizens gave their opinions on the development of space for a memorial, performing arts spaces, museums, restaurants, hotels, residences and businesses. This effort was named “Listening to the City.” Civic Alliance organized two types of citizen opinion-gathering strategies: face-to-face focus groups and online dialog focus groups (www.listeningtothecity.org). The purpose of this article is to assess citizen satisfaction with veness of the online format of citizen involvement in making decisions regarding the rebuilding of Lower Manhattan following the attacks of 9-11. The results contribute to our understanding of the use of Internet technology in gathering citizen opinions in urban development and planning.


Author(s):  
C. G. Green ◽  
S. K. Murrmann

Following the events of September 11, 2001 (9-11), the Civic Alliance to Rebuild Downtown New York established a forum for the purposes of gathering citizen opinions on the nature of the rebuilding of New York City’s Lower Manhattan area. Citizens gave their opinions on the development of space for a memorial, performing arts spaces, museums, restaurants, hotels, residences and businesses. This effort was named “Listening to the City.” Civic Alliance organized two types of citizen opinion-gathering strategies: face-to-face focus groups and online dialog focus groups (www.listeningtothecity.org). The purpose of this article is to assess citizen satisfaction with veness of the online format of citizen involvement in making decisions regarding the rebuilding of Lower Manhattan following the attacks of 9-11. The results contribute to our understanding of the use of Internet technology in gathering citizen opinions in urban development and planning.


2020 ◽  
Vol 11 (1) ◽  
pp. 41-57
Author(s):  
Jon Dean

Recent reports have cautioned that charities are behind the curve in taking advantage of the potential benefits of digital technologies and social media, a problem that particularly affects their engagement with young people. This article assesses the data from a series of focus groups, including a participatory digital element, with students and recent graduates (aged 18‐25), examining participants’ current engagement with charity online. The focus groups show that while the right celebrity or organisational backing helps charity messages cut through, overall it is those causes and requests for donations that come through family and friends that are still the main drivers of young people’s engagement with charity on social media. Supporting findings from similar studies, this shows that, despite the global connectivity digital offers, we should think carefully about what can be expected from the charity‐digital relationship, and the continued importance of existing offline relationships for students and new graduates.


2018 ◽  
Author(s):  
Deborah Lupton ◽  
Sarah Maslen

BACKGROUND A range of digital technologies are available to lay people to find, share, and generate health-related information. Few studies have directed attention specifically to how women are using these technologies from the diverse array available to them. Even fewer have focused on Australian women’s use of digital health. OBJECTIVE The Australian Women and Digital Health Project aimed to investigate which types of digital technologies women used regularly for health-related purposes and which they found most helpful and useful. Qualitative methods—semistructured interviews and focus groups—were employed to shed light on the situated complexities of the participants’ enactments of digital health technologies. The project adopted a feminist new materialism theoretical perspective, focusing on the affordances, relational connections, and affective forces that came together to open up or close off the agential capacities generated with and through these enactments. METHODS The project comprised two separate studies including a total of 66 women. In study 1, 36 women living in the city of Canberra took part in face-to-face interviews and focus groups, while study 2 involved telephone interviews with 30 women from other areas of Australia. RESULTS The affordances of search engines to locate health information and websites and social media platforms for providing information and peer support were highly used and valued. Affective forces such as the desire for trust, motivation, empowerment, reassurance, control, care, and connection emerged in the participants’ accounts. Agential capacities generated with and through digital health technologies included the capacity to seek and generate information and create a better sense of knowledge and expertise about bodies, illness, and health care, including the women’s own bodies and health, that of their families and friends, and that of their often anonymous online social networks. The participants referred time and again to appreciating the feelings of agency and control that using digital health technologies afforded them. When the technologies failed to work as expected, these agential capacities were not realized. Women responded with feelings of frustration, disappointment, and annoyance, leading them to become disenchanted with the possibilities of the digital technologies they had tried. CONCLUSIONS The findings demonstrate the nuanced and complex ways in which the participants were engaging with and contributing to online sources of information and using these sources together with face-to-face encounters with doctors and other health care professionals and friends and family members. They highlight the lay forms of expertise that the women had developed in finding, assessing, and creating health knowledges. The study also emphasized the key role that many women play in providing advice and health care for family members not only as digitally engaged patients but also as digitally engaged carers.


2019 ◽  
Vol 42 (6) ◽  
pp. 1003-1018 ◽  
Author(s):  
Orlando Woods

This article explores the transformative effects of augmented reality mobile games on society and space. By layering playfulness onto public space through a digital interface, augmented reality mobile games create a pervasive sense of play that can be accessed by players potentially anywhere, and at any time. Games like these can therefore be understood as heterotopic inscriptions on otherwise mundane environments. Since being released in 2016, Pokémon Go has become one of the most popular augmented reality games in the world. It gamifies place by embedding digital objects within public spaces; in doing so, it can bring about a reimagination of publicness by incentivising players to engage with places – and with each other – in ways that are structured by the competitive logics of play. Through an empirical examination of the playing of Pokémon Go in Singapore, I consider how the game gives rise to new modalities of emplaced meaning, new ways of navigating the city and increasingly public performances of private play. To conclude, I argue that research should continue to explore the gamifying effects of digital technologies on everyday life.


Author(s):  
Sergio Caruso ◽  
Leila Maria Ferreira Salles

Este trabalho teve por objetivo investigar como os jovens do município de Americano do Brasil, interior do Estado de Goiás, constroem seus projetos de vida procurando identificar os eixos centrais, que os norteiam e sua relação com a localidade onde vivem. Para tanto foram realizados três grupos focais com jovens do município. O primeiro grupo foi constituído por jovens matriculados na escola local, o segundo grupo por jovens que apenas estavam trabalhando no momento da entrevista e o terceiro por jovens, que não estudavam e nem trabalhavam. Foi solicitado aos jovens que respondessem ao questionário socioeconômico e participassem dos grupos focais. Foi solicitado aos participantes, que se posicionassem nas entrevistas focais frente a suas expectativas de vida futura. Procurou-se incentivar a discussão entre eles. Os depoimentos foram organizados em categorias temáticas. Os posicionamentos e os eixos centrais, que norteiam a construção de seus projetos de vida refletem, predominantemente, as questões do cotidiano em que vivem e pelo qual transitam. Ao entender como esses jovens constroem seus projetos de vida, por meio de suas experiências e seus relacionamentos com a sociedade, esta investigação fez um registro das principais referências que norteiam esses projetos, destacando o trabalho como a diretriz principal para os projetos de vida desses jovens. Palavras-chave: Projetos de Vida. Grupos Focais. Perspectivas de Futuro. AbstractThis study aims to investigate how young people from the city of Americano do Brazil in the interior of the state of Goiás, construct their life projects in order to identify the central axes that guide them and their relationships with the locality where they live. For this purpose, three focus groups were carried with young people from the municipality. The first group consisted of young people enrolled in the local school, the second group by young people who were only working at the time of the interview and the third by young people who neither studied nor worked. These youths were asked to respond to a socioeconomic questionnaire and participate in focus groups. Participants were asked to take a stand in the focal interviews against their expectations of future life. They tried to encourage the discussion among  them. The statements were organized in thematic categories. The positions and the central axes that guide the construction of their projects of life reflect predominantly  the questions of the daily life in which they live and through which they transit. By understanding how these Young people construct their life projects, through their experiences and their relationships with society, this research made a record of  the main references that guide these projects, highlighting work as the main guideline for the life projects of these young people. Keywords: Life Projects. Focus Groups. Future Prospects.  Keywords: Life Projects. Focus Groups. Future Prospects.


Young ◽  
2017 ◽  
Vol 25 (3) ◽  
pp. 252-267 ◽  
Author(s):  
Signe Ravn ◽  
Jakob Demant

This article argues for a need for spatial analyses in the study of youth cultures and youth subjectivities. With this aim, we propose a theoretical framework drawing on concepts from cultural class analysis and human geography. Empirically, the article is based on 10 focus groups with young people (n = 80) in four different parts of Denmark. The interviews included a photo elicitation exercise and the analysis in this article focuses on one particular picture of two young ‘hipster’ men. By using the figure of the hipster as an analytical case, the article illustrates how individual and spatial identities are co-constructed, not just alongside each other (relationally) but also hierarchically. Hence, ‘place-making practices’ are also ‘people-making practices’ and vice versa. Through this, the article engages with discussions in youth studies as well as in human geography about the importance of paying attention to structural inequalities.


2020 ◽  
Vol 5 (4) ◽  
pp. 347-357
Author(s):  
James Cummings

This article explores the capacities of digital technologies to disrupt, redefine and multiply urban spaces, creating new ways of seeing and experiencing cities. Based on ethnographic research into the lives of men who desire men in Haikou, People’s Republic of China, and their uses of the location-aware dating app Blued, I show how the city is produced anew as a space imagined and engaged in relation to the perceptible presence of other men who desire men. In a sociopolitical context in which non-heterosexual lives are largely invisible in public spaces, the digitally mediated visibility of Blued users to one another invites a range of social practices through which urban spaces, as well as spatial categories of ‘the urban’ and ‘the rural,’ are reproduced at the intersections of sexuality, space and digital technologies. With its empirical focus on an ‘ordinary’ city in a non-Western context, this article challenges both the Eurocentricity of much digital geographies research and its tendency to focus on global cities.


Modern Italy ◽  
2006 ◽  
Vol 11 (1) ◽  
pp. 25-42 ◽  
Author(s):  
Nicholas DeMaria Harney

This paper examines the politics of urban space through a consideration of three ways Italians in Toronto, Canada, create, make claims to and express their belonging in particular neighbourhoods in the city. The article considers forms of claiming and colonizing space that are not overtly violent or confrontational with respect to other groups living within the plural city but, in effect, are assertions of power over particular places with which others must contend. The three forms encompass a range of scales, temporal duration and purposeful collective expression by Italians in Toronto, and they include the quotidian shaping of neighbourhoods, the calendrical colonizing of public spaces during religious and secular celebrations and the monument building that attests to the permanence of Italians in the city. Ultimately, these forms of place-making must contend with the larger forces of commodification and popular imagery that influence the spatial representations of Italians in Toronto.


2020 ◽  
pp. 0739456X2095638
Author(s):  
Francesca Piazzoni

Dominant constructions of what looks “appropriate” enable the exclusion of poor immigrants from public spaces around the world. This paper analyzes how Bangladeshi vendors challenge exclusion by tactically appearing and disappearing in Rome’s iconic landscapes. While xenophobic, pro-decorum regulations seek to banish marginalized subjects from the tourist-friendly city center, immigrant vendors mobilize their own visibility by emplacing urbanisms of opportunity, refuge, and belonging. Learning from these urbanisms, planners can deploy a spatial lens of visibility to advance the right to difference. I propose In Plain Site, a policy and place-making approach that helps empower oppressed groups to see and be seen in the city.


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