scholarly journals PENGEMBANGAN MEDIA CORONG HITUNG UNTUK MENINGKATKAN KETERAMPILAN BERHITUNG TENTANG OPERASI BILANGAN PADA SISWA KELAS I SEKOLAH DASAR

2019 ◽  
Vol 2 (1) ◽  
pp. 12
Author(s):  
Pratiwi Rosita Noer ◽  
Prabowo Anggit

Development of Funnel Counting media is very necessary because there is no learning media that can help students learn about number operations. This condition has an impact on students' numeracy skills which are still low. To overcome this problem there needs to be an appropriate solution. One of them is by developing media that attract students in the form of a Calculating Funnel media. This study aims to determine the steps for developing and the feasibility of media Counting Funnels. This research is research and development (R & D) with the development model of 4D (Four-D), namely Define, Design, Development, Disseminate. The subject of this study was the first grade students of SD Muhammadiyah Bleber with a total of 18 students. The instruments of data collection are questionnaires, interview guides, tests, and documents. The data analysis technique used is qualitative analysis and quantitative analysis. The results of validation research media experts get a value of 93.75 (Very Good), validation of material experts get 85.41 (Very Good), validation of learning experts get 85.41 (Very Good), the results of expert validation get comments and suggestions as a reference for doing product revision. The results of a small group trial with 8 students scored 87.50 (very good). The teacher's assessment received a score of 94.11 (very good). Student responses got a value of 95.83 (very good). While the usage trial with 18 students got a value of 86.50 (very good). The teacher's response to the use trial received a score of 97.50 (very good). students' responses get a score of 97.50 (very good). Overall, from the Funnel Counting media validation test, it is feasible to use it in grade 1 elementary mathematics learning.

Author(s):  
Tini Solfitri ◽  
Rini Dian Anggraini ◽  
Shanti Sarah

Penelitian ini dilatarbelakangi oleh masih terbatasnya ketersediaan perangkat pembelajaran berbasis kurikulum 2013 oleh guru.Tujuan penelitian ini adalah menghasilkan RPP dan LKPD yang mengacu pada model discovery leaning pada materi trigonometri untuk peserta didik SMA/MA dengan kriteria minimal valid dan praktis. Metode penelitian yang digunakan adalah model pengembangan ADDIE oleh Dick and Carry yang terdiri dari tahap analysis (analisis), design (rancangan), development (pengembangan), implementation (penerapan) dan evaluation (penilaian), pada penelitian ini hanya dilakukan sampai tahap impelmentation. Pada penelitian ini dilakukan uji coba dalam dua tahap yaitu uji coba kelompok terbatas dan uji coba kelompok besar pada peserta didik kelas XI SMA. Berdasarkan hasil analisis data di perolehrata-rata penilaian untuk RPP adalah 3.65 dan rata-rata penilaian untuk LKPD adalah 3.63 sehinggaRPP dan LKPD ini sangat valid. LKPD ini juga sudah memenuhi syarat praktikalitas dengan presentase respon peserta didik mencapai 92,5 % pada uji coba kelompok terbatas dan kelompok besar dengan kriteria sangat praktis. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa produk berupa RPP dan LKPD matematika dengan model discovery learning pada materi Trigonometri untuk SMA/MA dinilai sangat valid dan praktis.   The background of thisresearchis by the limited availability of mathematics learning instrument based curicullum 2013 by teachers. This research purpose is produce to mathematics learning instrument (Lesson Plan and Student Worksheet) which refers toDiscovery Learning model on matter of build trigonometri for SMA/MA with minimum valid and practical criteria. This reserch method used is ADDIE model by Dick and Carry, that consist of analysis, design, development, implementation and evaluation, but the reserch only done to implementation stepdue to time and cost constraints.In this research, a limited trial was conducted on 17 students of high school class XI.. Based on the results, data analysis can be concluded that the study of mathematics is very valid to the average ratings for the lesson plan is 3.71 and the average ratings for the student worksheet is 3.52. The student worksheet has also reached the practical qualification in mean percentage of student responses 94,58% in limited group trial with very practical criteria. Based on the results of this study can be concluded that the product in the form of RPP and LKPD mathematics with discovery learning model on Trigonometry material for SMA / MA is considered very valid and practical.


2018 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Jaimah Jaimah

The background of this research is the low of mathematics learning result of grade 1 student of SDN 004Tembilahan Kota, for that done perbaiakan learning process by applying method of discussion. This researchwas conducted in SDN 004 Tembilahan Kota with the subject of research is the first grade students with 36students. This research is a classroom action research conducted two cycles. Based on the results of theresearch, it is found that the use of the method of disuksi can improve the students' learning outcomes aboutknowing and determining the length and weight with nonstandard units using concrete objects / concretesituation in the initial data, the total number of completed students is 12 students (33.3%) average 55.83. In thefirst cycle has increased the number of students who complete is 26 students (77.22%) with an average value of80.00. In the second cycle has increased with the total number of students who completed is 32 students (88.89)with an average value of 88.06.


2019 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Dewi Prabasari ◽  
Vera Yuli Erviana

The aim of this study; 1) to find out the steps to develop MacromediaFlash 8 Professional Based on the Character of Love of the Motherland in My Cultural Diversity Subtema for 4th grade students; 2) To find out the feasibility of MacromediaFlash 8 Professional Based on Land Love; 3) To find out student responses and teacher assessments of the quality of MacromdiaFlash 8 Professional that was developed. This study is a development research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were class IV C students in a small group trial of 10 students and class IV B students in a large group trial. Techniques for collecting expert data collection (media experts, learning experts, material experts), on product trials using teacher assessment questionnaires and student responses as suggestions and input for the feasibility of MacromediaFlash 8 Professional Based on Love Characters Homeland that researchers developed. The results of the study showed that the assessment of media experts received a 77.7 score in the category "Eligible". Assessment of learning experts received a score of 86.5 with the category "Very Worthy". The assessment of material experts scored 81.6 with the "Very Worthy" category. In evaluating product trials (small groups) scored 91.85 in the "Very Worthy" category. In the assessment of usage trials (large groups) scored 91.60 in the "Very Worthy" category. The conclusion of use.


2020 ◽  
Vol 4 (2) ◽  
pp. 97
Author(s):  
Komarudin Komarudin ◽  
Suherman Suherman ◽  
Laila Puspita ◽  
Indy Alda Savitri

The purpose of this study was to develop a teaching material in the form of an electronic magazine in mathematics learning. This study uses research and development methods. The development procedure used is the ADDIE (Annalyze, Design, Development, Implementation, Evaluation) development model procedure. Data collection techniques used were observation, questionnaires and tests. The sample used was class VII SMP (Junior High School). The data analysis technique used is the t test. Based on the results of the validation carried out the media developed obtained very appropriate criteria by experts (media experts and material experts). Judging from the attractiveness of the results obtained from 2 large-scale trials and small-scale electronic magazines that were obtained obstained very interesting criteria. Based on the results of the t-test it was found that the learning outcomes of students using electronic electronic magazines were better than the learning outcomes of students who did not use mathematical electronic magazines. Based on this, it can be concluded that electrochemical magazines in mathematics learning developed can be used as mathematical learning aids.


Author(s):  
Neni Rifatul Afiah ◽  
Heni Pujiastuti

The objective of the research is to develop a valid and practical learning media using google forms for material on the limit of algebraic functions. The type of research is Research and Development (R & D) using the ADDIE model in the process of developing a learning media. The ADDIE model development procedure is Analysis, Design, Development, Implementation, and Evaluation in validation results of development research involved six students at SMAN 11 Pandeglang and six teachers who are media experts and material experts. The results of this study are (1) Produce mathematics learning media using google forms with good qualifications on the material limit of algebraic functions, (2) Media expert assessments of well-qualified learning media products, and (3) Average results of validation by students on media products with good qualifications. Keywords: learning media, e-learning, google forms, limits of algebraic functions.


2020 ◽  
Vol 7 (3) ◽  
pp. 88
Author(s):  
I. K. Ardi Guna ◽  
L.J.E. Dewi ◽  
I.N Pasek Nugraha

Tujuan dari dilakukan penelitian ini yaitu, 1) untuk mengetahui pengembangan media pembelajaran dengan menggunakan flash. 2) untuk mengetahui tingkat kelayakan media pembelajaran dengan menggunakan flash. Penelitian ini menggunakan jenis penelitian Research and Development (R&D), dengan model pengembangan ADDIE yang terdiri dari 5 tahap yaitu tahap Analysis (analisis), Design (desain/perancangan), Development (Pengembangan), Implementation (implementasi/eksekusi), dan Evaluation (evaluasi/umpan balik). Hasil penelitian ini adalah, 1) Media pembelajaran Berbasis flash telah dikembangkan dan diuji validitas kelayakannya. 2) hasil uji dari ahli materi sebesar 94,67% yang masuk pada kriteria sangat layak, hasil uji ahli media sebesar 82.67% dengan kriteria sangat layak, hasil dari uji coba kelompok kecil sebesar 92% yang masuk pada kriteria sangat layak, dan dari uji coba kelompok besar sebesar 93,73% dengan kriteria sangat layak. Berdasarkan hasil yang didapat, media pembelajaran berbasis flash ini sangat layak dari segi materi dan media serta dari tanggapan siswa, sehingga media ini secara keseluruhan sangat layak digunakan untuk kegiatan belajar mata pelajaran pemeliharaan listrik sepeda motor materi sistem penerangan untuk siswa SMK Teknik Bisnis Sepeda Motor (TBSM). Kata kunci: Media Pembelajaran, Adobe Flash Professional  CS6, sistem penerangan pada sepeda motor The purpose of this research is, 1) to determine the development of learning media by using flash. 2) to determine the level of learning media feasibility by using flash. This study uses a type of research Research and Development (R&D), with the ADDIE development model consisting of 5 stages, Analysis, Design, Development, Implementation, and Evaluation. The results of this research 1) Learning media on flash-based has been developed and tested. 2) The results by Material experts of 94.67% be included very feasible qualifications, the results by Media experts of 82.67% with very feasible qualifications, the results from a small group trial of 92% so it has very feasible qualifications, and large group trials got 93.73% with very feasible qualifications. Based on the results obtained, learning media on flash-based is very feasible in terms of material and media as well as from student responses so that this media as a whole is very feasible to use for learning activities electric motorcycle maintenance on lighting system lesson for high school students in motorcycle business engineering. Key words: Learning media, Adobe Flash Professional CS6, lighting system on motorcycle.


2021 ◽  
Vol 8 (2) ◽  
pp. 134
Author(s):  
Manawia H Lapase

The purpose of this study was to improve mathematics learning outcomes with the subject of calculating the area of a flat shape using a project-based learning model for grade VI students of SD Negeri Pinedapa. This research uses classroom action research which is carried out in 3 cycles. Each cycle is carried out in 4 (four) stages, namely planning, implementing, observing, and reflecting. The instruments used in this research were tests, observation, and documentation. The data analysis technique used descriptive qualitative and quantitative analysis. The research results from each cycle increased. Based on the results of the cycle III test, it was found that the average learning outcome was 80.31 out of 32 students who scored 70-85 there were 21 students, and the range 86-100 had 11 students. The conclusion of this study is that through the use of a project-based learning model it can improve students' mathematics learning outcomes on the subject of calculating the area of a flat shape in class VI SD Negeri Pinedapa.


2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Sinta Sulistyawati ◽  
I Nyoman Arcana ◽  
Trisniawati Trisniawati

This research aims to: (1) develop Learners Worksheets (LKPD) based on Higher Order Thinking Skills (HOTS) and the teachings of Ki Hadjar Dewantara (Tri N) in mathematics learning in grade IV elementary school and the materials of flat shape, (2) to test the feasibility of the Learners Worksheet created in this research. This research uses Research and Development (R&D) and uses the ADDIE development model. The subject of the research was the students of fourth-graders A and B of SD Winongo. The expert validation questionnaire and the student response questionnaire were used as the instruments of the research. Product eligibility is based on validator results. The results of the research are the product LKPD products based on HOTS and the Teachings of Ki Hadjar Dewantara on the flat shape material of class IV elementary school. Based on the validation research, LKPD products are suitable to use with an average of 78.6. Based on the result of the learner's responses indicate that the LKPD is suitable to use with an average of 48.9. It can be concluded that the development of the HOTS-based LKPD and the Teachings of Ki Hadjar Dewantara in the fourth-grade mathematics learning of elementary schools, is suitable and practical to use. 


2021 ◽  
Vol 8 (2) ◽  
Author(s):  
Mohamad Bayi Tabrani ◽  
Puput Puspitorini ◽  
Beni Junedi

Multimedia interaktif berbasis android merupakan salah satu sistem operasi yang mendukung program   pembelajaran, memiliki karakteristik dalam mendorong mahasiswa untuk dapat melakukan belajar secara mandiri tanpa harus dibimbing. Multimedia interaktif berbasis android perlu dikembangkan di setiap jenjang pendidikan merupakan inovasi dalam penyajian materi pembelajaran. Tujuan penelitian adalah mengembangakan multimedia interaktif berbasis android yang valid pada materi kualitas instrumen evaluasi. Metode penelitian yang digunakan merupakan penelitian dan pengembangan (research & development) dengan model pengembangan 4D Thiagarajan terdiri dari pendefenisian (define), perancangan (design), pengembangan (develop), dan penyebaran (disseminate). Hasil pengembangan multimedia interaktif berbasis android memperoleh respon positif dari ahli materi, media serta bahasa dengan kategori kevalidan tinggi dan sudah layak digunakan.Development of Android-based interactive multimedia on the quality of mathematics learning evaluation instruments AndroidAndroid-based interactive multimedia is an operating system that supports learning programs, has characteristics in encouraging students to be able to study independently without having to be guided. Android-based interactive multimedia needs to be developed at every level of education as an innovation in the presentation of learning materials. This research aims to develop a valid Android-based interactive multimedia on the quality material of the evaluation instrument. The research method used is research and development with the Thiagarajan 4D development model consisting of definition, design, development, and dissemination. The results of the development of interactive multimedia based on Android received a positive response from the material, media, and language experts with categories suitable for use.


2020 ◽  
Vol 3 (2) ◽  
pp. 85
Author(s):  
Ariyono Setiawan

Learning in school or in every educational institution has an important role as a media liaison between knowledge and students or students. There are many learning methods or models used in education. Of the many methods or modes, there is one of them is a clarification value technology (VCT) model. The teaching method is a knowledge of teaching methods used by a teacher or instructor. Another understanding is the presentation technique mastered by the teacher to teach or present learning materials to students in class both individually and in groups. the learning method by clarifying the value of the value clarification technique is teaching to shape students in finding and determining a value that is considered good in dealing with a problem through the process of analyzing existing values and embedded in students. Meanwhile, learning outcomes are abilities students have after they have a learning experience. The purpose of this study is to determine the level of learning outcomes of a particular institution. In this study the object of research from an educational institution that is competent in the field of flight is used. The institution is Surabaya Aviation Polytechnic. The subject of learning taken was Regulation of Dangerous Goods at Surabaya Aviation Polytechnic. In addition, this study was also conducted to determine differences in learning outcomes of cadets in the Lessons on Dangerous Goods Regulations in Surabaya Aviation using the Value Clarification Technique (VCT) method. This type of research is Classroom Action Research (CAR). The research carried out is included in the design of one group pretest and possttest research. the research design that contained pretest before being given treatment and posttest after being treated. This research was conducted at Surabaya Aviation Polytechnic. The data analysis technique used is the different test. Based on data management and analysis results, it can be concluded that the application of learning of Value Clarification Techniques can improve the learning outcomes of cadets. This is evidenced by the differences in learning outcomes of Cycle I and Cycle II significantly


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