scholarly journals Experiential Learning Activities of Technical Students at Higher Education Institutions in Vietnam

2018 ◽  
Vol 6 (10) ◽  
pp. 2310-2319
Author(s):  
Hien. Dang Thi Dieu ◽  
Oanh. Duong Thi Kim
Author(s):  
Mihaela V. Cărăuşan

Abstract This paper presents how Romanian educational strategies are aligned with the policy statements of international organisations for future generations. The research hypothesis is that Romanian higher education institutions (HEI) are not ready to fulfil the needs of future generations. The paper reviews the educational competences of fourteen faculties of public administration and management from nine universities (state and private). The analysis is based on Kolb’s experiential learning cycle elements, and we identified whether educational competences referred directly to them or not. Our findings concentrate on the lack of recognition of experiential learning methods and the gap between the labour market requirements and the educational competences acquired in Romanian HEI. The methodology used to respond to the research questions mixes qualitative (strategies and literature review, structured interviews) and quantitative approaches (assessment of the curricula and information presented in the admission process by Faculties of Public Administration and Management).


Author(s):  
Anna Kasimati ◽  
Sofia Mysirlaki ◽  
Hara Bouta ◽  
Fotini Paraskeva

The rise of mobile broadband devices and services has significantly changed the role of mobile devices in people's daily lives by enabling the provision of innovative applications and services anywhere, anytime. Despite the fact that new ideas and innovation mainly occur within Higher Education Institutions (HEIs), the adoption of mobile and ubiquitous technologies by HEIs is still in its early stages. This chapter attempts to provide a framework to support Higher Education Institutions towards implementing mobile and ubiquitous, game-based learning activities. Aligned with the objective of this book, this chapter presents some examples and best practices of implementing this framework towards achieving the learning goals of future professionals in the fields of electronic and ubiquitous commerce.


Author(s):  
Steve Mahaley ◽  
Robin Teigland

Higher education institutions and corporations are increasingly exploring new pedagogical methods to align with learning styles of incoming students and employees, who are amazingly adept at using Web 2.0 applications. This chapter explores the use of virtual worlds, in particular that of Second Life, in educational activities by organizations such as higher education institutions or corporations. We begin by introducing virtual worlds with a particular focus on Second Life. We then provide an overview of the benefits of this environment for learning activities before presenting a set of potential learning activities that can be conducted within Second Life. We then discuss an in-depth example of 3D teaming-one learning activity within Second Life conducted by the authors. After a discussion of implementation challenges, we then present areas for future research.


Author(s):  
Mary Ann G. Salazar ◽  
Julieta A. Fabio ◽  
Teodorico A. Bastida, Jr. ◽  
Olga R. Gallardo ◽  
Charito Bonghanoy

Employability of graduates is one of the good barometers of successful academic curricula offered by the schools.  The employers of business administration graduates must give credence to the efficiency or performance of their prospective employees.  The study determined the employability of the graduates of Business Administration of a University in the Philippines. The findings served as the basis for proposed recommendations. The respondents of the study were the 215 graduates of the Business Administration of the biggest university in the Philippines.  The researchers utilized descriptive research design.  The research tool used in the study was the standard questionnaire adopted by the Commission on Higher Education and interpreted using simple percentage and rank.  The study revealed that most of the respondents were locally employed, and salaries and benefits are the majority of the respondents answered in reasons for staying the first job.  The study concluded that those who found employment landed on jobs in line with their course in the University. It was recommended that more training and experiential learning activities must be enhanced. Keywords-Business Administration, employability, descriptive method, Philippines


2008 ◽  
Vol 17 (4) ◽  
pp. 375-398
Author(s):  
Doris Gomezelj Omerzel ◽  
Nada Trunk Širca ◽  
Arthur Shapiro ◽  
Mateja Brejc ◽  
Steve Permuth

This article focuses first on fundamental trends weakening the European—specifically, the Slovenian—economy and social structure, which are creating a two-class system consisting of an undereducated/uneducated population unable to compete for employment in an economy increasingly requiring more education to update employees’ skills. Learning and education have become an imperative for people wishing to upgrade their employability to counter increasing unemployment and the impact of an aging society. The study next addresses its purpose—to discover higher educators’ and folk high school educators’ perceptions of an initiative developed to address this social and economic problem, namely, by creating a lifelong learning approach to accredit informal and experiential learning experienced outside the formal higher education system. A national Slovenian conference was organized to focus on these issues. A convenience sample of participants attending this conference were asked to what extent they perceive and expect Slovenian higher education institutions and other educational organizations to accredit nonformal and experiential learning and what criteria and conditions are necessary for a successful initiative. The study explores the European social model, which aims to improve employability to avoid increasing the two-class social system of uneducated and undereducated citizens as the economy increasingly requires more highly educated employees. Although a third of the respondents were unaware of the issues of such an approach to lifelong learning, participants overall perceived that creating a flexible education system, including procedures for validating previous education and other forms of knowledge, should be one of the objectives of higher education institutions, as well as other institutions engaged in adult education. To be effective, the system must be developed and implemented in partnership with employers, individuals, and educational institutions. This article describes the situation with respect to recognizing prior learning in European Union countries and the Slovenian reactions to them. Moreover, it presents results of empirical survey research into the motivation of participants in educational institutions to cooperate in the system established to validate nonformal and informal learning. Respondents recognized a need for and supported developing a system of accrediting lifelong learning experiences. A lifelong learning policy appears to include the three dimensions of innovation, social inclusion, and active citizen participation. The concepts of the learning society, the knowledge society, and lifelong learning have been relatively slow to emerge to become significant influences in Slovenian higher educational attendees’ perceptions as national goals for higher education. A huge discussion among participants manifested support for such an enterprise as a social good, and they recommended forming a commission of higher education institutions to develop a system consisting of a common framework within which accreditation could be implemented to meet increasing social employment needs affecting Slovenian society, with one major criterion: that it be fair and just. Another recommendation was to include employers, individuals, and higher education reference groups in developing the system.


2021 ◽  
Author(s):  
Maria Aristeidou ◽  
Simon Cross

Higher education institutions are increasingly concerned about the impact of the disruption caused by the Covid-19 pandemic on students and learning activities. Yet, we know little about the effect of this disruption, specifically on students in distance learning higher education institutions. This study drew from survey responses of 555 undergraduate students at The Open University, UK. The aims of this study were to understand the impact of the Covid-19 disruption on learning, assessment and social activities that distance learning students commonly undertake and to explore how this impact relates to their background characteristics (socio-demographics and study properties). Findings showed that overall, students engaged in their study activities less frequently, with learning-related activities (e.g., joining live sessions) having the highest negative impact and social activities (e.g., accessing email for study purposes) the lowest. Female students were more likely than male to engage less across all three activity categories. Background characteristics, such as age, faculty and race, were associated with particular activity categories. This study is the first step towards enhancing our understanding of the engagement of distance learning, but also campus-based students in emergency distance learning, in online learning activities during the Covid-19 pandemic and other similar disruptions.


Author(s):  
Fathimath Mumthaz

Mobile technology, associated with mobility has led to the fluidity of knowledge transfer from any part of the globe. The rise in technology-enabled mobile devices tend to impact teaching and learning one or the other way. The fast-growing mobile learning (mLearning) and its instructional strategies are reaching learners anytime anywhere. Thereby, mLearning and its learning activities engage students passively, behaviorally, intellectually and emotionally in learning (Yao & Wang, 2018). Especially, in a country like Maldives where the people live in small islands separated by sea, mLearning could be an advantageous mode that can be adopted in the higher education of Maldives. The dispersed institutional students were were reached using mobile technology creating a psychological acceptance towards mLearning. Therefore, the study was developed to explore psychological readiness of institutional distance learning students to adopt mobile learning in Maldives. Keywords: Mobile learning, psychological readiness, paradigm shift, higher education institutions, Maldives.


Gamification ◽  
2015 ◽  
pp. 1015-1039 ◽  
Author(s):  
Anna Kasimati ◽  
Sofia Mysirlaki ◽  
Hara Bouta ◽  
Fotini Paraskeva

The rise of mobile broadband devices and services has significantly changed the role of mobile devices in people's daily lives by enabling the provision of innovative applications and services anywhere, anytime. Despite the fact that new ideas and innovation mainly occur within Higher Education Institutions (HEIs), the adoption of mobile and ubiquitous technologies by HEIs is still in its early stages. This chapter attempts to provide a framework to support Higher Education Institutions towards implementing mobile and ubiquitous, game-based learning activities. Aligned with the objective of this book, this chapter presents some examples and best practices of implementing this framework towards achieving the learning goals of future professionals in the fields of electronic and ubiquitous commerce.


2020 ◽  
pp. 105382592097514
Author(s):  
Nai-Cheng Kuo ◽  
Tomohiro Kawaguchi ◽  
Yu-Fen Yang

Background: Happiness is an important but less-explored topic in higher education. This calls for examining courses in higher education on happiness and how college students perceive happiness through experiential learning activities. Purpose: The purpose of the study is to analyze the development of a happiness course in higher education and understand students’ perspectives toward their experiential learning activities. Methodology/Approach: The course materials (e.g., the syllabus), teaching logs, students’ reflective observations, and final projects were collected. Content analysis was adopted to analyze the course design. Findings/Conclusions: The concrete experiences in this happiness course involved field trips, hands-on activities, dialogue, inquiries, and shared reading. These activities were associated with good relationships, art, and the human spirit, a healthy life, peaceful coexistence with nature, as well as harsh realities and optimism. Evidence from reflective observations demonstrates students’ personal unique perspectives toward the experiential learning activities on absolute happiness. The final projects as active experimentation deepened students’ understanding of absolute happiness. Implications: Converging evidence across intrapersonal, interpersonal, and intergroup domains, our study suggests the possibility of using Ikeda’s six life conditions for absolute happiness and Kolb’s experiential learning model to help college students develop knowledge and wisdom for creating absolute happiness.


2021 ◽  
Vol 7 (2) ◽  
Author(s):  
Ramen Antonov Purba

<em>Education is an effort to gain knowledge, expertise and competence. The journey of education cannot stop. The presence of Covid-19 has resulted in transformations in the education sector. Learning activities have to be done at home. The parameters of each component used in learning activities are expected to produce good results. Thus, the use of e-learning with Moodle. The target is for students to gain knowledge and good results. E-learning with Moodle is an option based on its internet-based work pattern. No place limit and no time limit. A vital evaluation step is carried out. Higher education institutions are required to be professionals. Higher education institutions also face evaluation from LLDIKTI. Internal evaluation is mandatory. All existing elements must be committed to carrying out these obligations. Accommodating agreed targets. Making students understand teaching material. Opening students' insights and thoughts. Students can complete it and get maximum results (sound). The research conducted will look at the effectiveness of using e-learning media with Moodle in maintaining the quality of learning when learning from home. The method used to conduct research is an experiment. The subjects of the Politeknik Unggul LP3M Medan students, the Informatics Management study program are 32 students. Found that the functional level and value accumulation using moodle-based e-learning media with the dynamics of learning from home can maintain and maintain quality. All learning activities go well as expected and targeted.</em>


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