Tapping into the senses: Corporeality and immanence in The Piano Tuner of EarthQuakes (Quay Brothers, 2005)

2019 ◽  
Vol 10 (2) ◽  
pp. 151-166
Author(s):  
Fátima Chinita

Abstract In The Piano Tuner of EarthQuakes (2006), the Quay Brothers' second feature, the sensual form and the meta-artistic content are truly interweaved, and the siblings' staple animated materials become part of the theme itself. Using Michel Serres's argument in Les cinq sens (2014, whose subtitle in English is A Philosophy of Mingled Bodies), I address the relationship between the Quays intermedial animation and the way the art forms of music, painting, theatre and sculpture are used to captivate the film viewer's sensorium in the same way that some of the characters are fascinated by the evil Droz, a scientist and failed composer who manipulates machines and people alike, among them Felisberto, a meek piano tuner with the ability to stir the natural elements. I further proceed to posit the entire film as an intended allegory of animation on the Quays part. Their haptic construction of a three-dimensional world which they control artistically is replicated in the film in Droz's and Felisberto's activities vis-à-vis Malvina van Stille, an abducted opera diva who is kept in a suspended animation state (just like a marionette) and several hydraulic automata with musical resounding properties, some of them made up of an uncanny assortment of body parts. The artificial life of these creatures is contrasted, in two ways, with their physical reality as beings that exist in the world: first, via Serres's sensorial strategy to transform a body into a conscious entity (i.e., endowed with a soul), an embodiment I call 'Corpo-Reality', and second, by resorting to Deleuze and Guattari's theory of the body without organs (BwO) in its advocacy of 'hard' nature and the rejection of a rigid assortment of body parts (either biological or social). The paradoxical organic objectivity of the 'marionettized' Malvina is pitted against the seemingly subjective doings of the mechanical automata, especially an android woodcutter. However, just as in the story things are not what they seem, and the automata actually reflect the 'real' world of Felisberto's tuning of them (and vice versa, in a process entitled 'vertical mise en abyme'), so the film itself can be a 'crystal-image' (per Deleuze), offering itself to the senses of the spectator.

2021 ◽  
Vol 5 (1) ◽  
pp. 247-262
Author(s):  
Nguyen Anh Quoc ◽  
Nguyen Minh Tri ◽  
Nguyen Anh Thuong ◽  
Dinh The Hoang ◽  
Nguyen Van Bung

Man and nature is a unity between body and individual in behavior. Humans are liberty, creative, happy subjects in behavior and labor. By behavior and labor, humans produce tools, spare parts, machines, and robots to replace internal organs, lengthen the senses, and lengthen defective body parts. Evolution is no longer a mutation in the body but the assembly of accessories into organs, senses, and body parts when needed. People use devices that are manufactured to be used for what people want depending on specific conditions and circumstances. Labor and behavior make objectification of people, but alienated behavior and alienated labor make humanize the object. The time to enjoy liberty, creativity, and happiness is human, and the time to perform alienated behavior and alienated labor is the time to live for the non-human. People are corrupted into slavery to standards, money. It is the process of self-torture, torturing oneself; and the nobility of standards, the wealth of money is the unhappy product of life. Humans are liberty, creative and happy subjects; alienated human beings are all helpless, unhappy, deceit. Money, standards are products of helplessness, unhappiness, lies. Standards, money remove people from life.


In this manuscript has presented the results of applying modern methods of mathematical modeling in animal husbandry. To conduct the research has used the method of least squares, which has reflected in the work by approximation probabilistic non-linear relations, making it possible to establish the relationship between different measurements the body parts of animal and meat productivity, and linear measurements of the udder.


2012 ◽  
Vol 18 (1) ◽  
pp. 99-119 ◽  
Author(s):  
Janet Harbord

After a century of cinema, accounts of this cultural form see it as divided between documentation and animation (the real and the magical). Yet the challenge that cinema presented in terms of a relocation of perception from the eye to the machine has become occluded. The shock of cinema in its earliest manifestations resided in the body of the spectator, no longer the site of primary perception, but dependent on an other (the camera, the projector) lacking in human qualities. This article argues that the newly configured body–machine relationship provided by cinema became a marginalized feature of cinematic culture, an ex-centric cinema relegated to the sub-fields of science and educational film. In the mid-20th century the project surfaces spectacularly in the work of pioneering designers Charles and Ray Eames, most poignantly in their film Powers of Ten (first made in 1968, remade in 1977) , a journey into the cosmos and back again into the body of a man. Bringing together discourses of space travel, cartography, physics and cinema, the film moves us towards an understanding of visual culture as an apparatus of calculated possibilities, where visualization replaces representation. If we take the Powers of Ten as a non-representational film, an ex-centric cinematic practice, we uncover non-linear and non-representational ways of apprehending the relationship between bodies and matter. This literal line of flight is one path that cinema may have taken. Its presence, however, is detectable outside of the cinema, in the software programs of electronic cartography copyrighted as Google Earth. The human body is not made virtual by its engagement with calculated visualization but is in turn part of the field of enquiry, equally porous, and definable in various scales and in different dimensions.


Author(s):  
A. A. Popova ◽  
◽  
I. N. Shubin ◽  
R. E. Aliev ◽  
◽  
...  

Three-dimensional models of the body parts were developed using the basic 3D modeling operations (rotation, extrusion, threading, etc.) of the T-FLEX CAD 3D CAD system, which made it possible to significantly simplify the work with assembly 3D models representing a complex structure consisting of a large number of parts. During the trial operation, the advantages of using the T-FLEX CAD 3D CAD system have been proven when working with complex 3D models. The advantages of using the program in the machine-building cluster are shown.


2018 ◽  
Vol 3 (2) ◽  
pp. 125
Author(s):  
Nurul Istiqomah ◽  
Rio Pebrian ◽  
Susi Mutoharoh

The purpose of this study is to examine aspects of prayer spirituality in the perspective of neuroscience and its implications for achievement. To see the relationship between the attitude of spirituality that is usually associated with prayer and endeavor, including business with the results obtained when done doing so. There is no connection between the brain and the activities of the owner of the brain because it is in the head and human activities are usually carried out in the outside area, but if you have studied the brain, especially neuroscience learning, then the body parts and what the owner does are interconnected. The results of the analysis mostly suggest that spirituality and learning achievement have relationships. The results of the study show that spirituality can be a predictor in one's learning achievement.


SIMULATION ◽  
2020 ◽  
Vol 96 (11) ◽  
pp. 851-866
Author(s):  
Chanjira Sinthanayothin ◽  
Wisarut Bholsithi ◽  
Duangrat Gansawat ◽  
Nonlapas Wongwaen ◽  
Piyanut Xuto ◽  
...  

Obesity is a significant factor in health information and increases the risk of health problems. Hence, an application that can help users to monitor their body mass index (BMI) timelines is needed. The simulation of a personalized 3D body shape may encourage women to control their BMI for a healthy body and pleasant appearance. Therefore, this paper aims to develop computerized 3D models of female shapes for various weights and heights, and consists of three important parts. First, the preparation of six avatars is described. Second, the body proportions of 6767 female datasets are analyzed to find the relationship of variables in various weights and heights. Last, 3D morphing of different female shapes is developed and analyzed experimentally for appropriate morphing parameters. Accuracy tests are carried out in three ways. First, body proportions calculated using the Z-Size Ladies application, called “Z-Size calculations,” are compared with the body proportions of data obtained from 3D scanners. Second, the Z-Size calculations are compared with tape measurements. Last, the Z-Size calculations are compared with measurements of Z-Size 3D morph models. The results of accuracy tests are shown as the relationship graphs between the BMI and body proportion measurements of chest, waist, hip, and inseam. Bland–Altman plots and Pearson correlation calculation show high correlation. In conclusion, the data obtained from the Z-Size calculations, 3D Scanner, tape measurements, and Z-Size morph models’ measurements are in good agreement and are highly correlated. The simulation of 3D female shapes for different weights and heights as proposed shows good performance and high accuracy.


2020 ◽  
Vol 287 (1927) ◽  
pp. 20200477
Author(s):  
Callum G. Donohue ◽  
Jan M. Hemmi ◽  
Jennifer L. Kelley

A three-dimensional body shape is problematic for camouflage because overhead lighting produces a luminance gradient across the body's surface. Countershading, a form of patterning where animals are darkest on their uppermost surface, is thought to counteract this luminance gradient and enhance concealment, but the mechanisms of protection remain unclear. Surprisingly, no study has examined how countershading alters prey contrast, or investigated how the presence of a dorsoventral luminance gradient affects detection under controlled viewing conditions. It has also been suggested that the direction of the dorsoventral luminance gradient (darkest or lightest on top) may interfere with predators' abilities to resolve prey's three-dimensional shape, yet this intriguing idea has never been tested. We used live fish predators (western rainbowfish, Melanotaenia australis ) and computer-generated prey images to compare the detectability of uniformly pigmented (i.e. non-countershaded) prey with that of optimally countershaded prey of varying contrasts against the background. Optimally countershaded prey were difficult for predators to detect, and the probability and speed of detection depended on prey luminance contrast with the background. In comparison, non-countershaded prey were always highly detectable, even though their average luminance closely matched the luminance of the background. Our findings suggest that uniformly pigmented three-dimensional prey are highly conspicuous to predators because overhead lighting increases luminance contrast between different body parts or between the body and the background. We found no evidence for the notion that countershading interferes with predator perception of three-dimensional form.


2019 ◽  
Author(s):  
Yasushi Ota ◽  
Ryoga Kuriyama

In baseball, pitchers have a central role and high-speed pitching is desirable. So far, several studies of the physical factors related to pitching form with the aim of improving the speed of pitched balls have been conducted. In this study, we used a motion capture to acquire three-dimensional (3D) time series data related to the speed of pitched balls and performed a kinetics analysis by using these acquired data. The acquired data were divided into five pitching phases: wind up, early cocking, late cocking, acceleration, and follow through. Our analysis identified the body parts that contribute to increasing the speed of pitched balls, i.e., the speed of rotation of individual joints and the timing/phase when power can be applied. Especially, by examining joint angular velocity and joint force, we showed that the speed of pitched balls is determined by the action of the upper limbs as well as the coordinated action of the whole body, particularly the lower limbs and the trunk.


Healthcare ◽  
2021 ◽  
Vol 9 (12) ◽  
pp. 1701
Author(s):  
Abdullatif Alwasel ◽  
Bandar Alossimi ◽  
Maha Alsadun ◽  
Khalid Alhussaini

Bedsores, also known as pressure ulcers, are wounds caused by the applied external force (pressure) on body segments, thereby preventing blood supply from delivering the required elements to the skin tissue. Missing elements hinder the skin’s ability to maintain its health. It poses a significant threat to patients that have limited mobility. A new patented mattress design and alternative suggested designs aimed to reduce pressure are investigated in this paper for their performance in decreasing pressure. A simulation using Ansys finite element analysis (FEA) is carried out for comparison. Three-dimensional models are designed and tested in the simulation for a mattress and human anthropometric segments (Torso and Hip). All designs are carried out in solidworks. Results show that the original design can redistribute the pressure and decrease it up to 17% less than the normal mattress. The original design shows better ability to decrease the absolute amount of pressure on the body. However, increasing the surface area of the movable parts results in less pressure applied to the body parts. Thus, this work suggests changing the surface area of the cubes from 25 to 100 cm2.


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