scholarly journals Emotions and 21st Century Communication

2018 ◽  
Vol 7 (4.5) ◽  
pp. 5
Author(s):  
Mehta Niket ◽  
Dutta Suparna

Electronic Media is no more a buzz word now. Almost every educated and semi-educated person all over the world is a part of digital media and access information electronically. Affordable smart phones, electronic gadgets and telecommunication services have made communication fast and multimedia-rich containing text, images, audio-video and animation messages. In this 21st century, digital media has given a democratic opportunity to all of us to become a broadcaster. People discuss online about issues of considerable importance and as well as trivial matters. This online platform has brought out many changes in personality and thoughts of its users and especially of the coming generation. Sharing confidential information and being accessible 24X7 has brought out changes in behavior and manner- ism of new generation. New generation has become more expressive and communicate more than earlier generation. They are connected to more and diverse set of people all at once and every time. Communication which is always based on emotions has changed in current scenario which is the theme of this paper.  

Author(s):  
Ritu Sharma

Technology is being used and improved by human beings over a long period of time now and Smartphones is one of them. Smart Phones contain touch screen, built in keyboard, high resolution camera, front side camera for video conferencing, etc. They are used for making and receiving calls, sending and receiving messages, accessing the Internet, digital media, incorporating audio/video recording etc. Different smart phones have different operating systems and mobile applications are developed for each operating system in smart phones, tablet or mobile phones, in order to serve the needs of the user. These apps are either preinstalled or downloadable from online app market that can do almost everything. Apps make a mobile be like a portable computer having multi core processors, gigabytes of memory and a real operating system. Originally mobile apps were made available for only calling, messaging and informational purposes like calendar, weather forecast, e- mail, etc. With improvement in technology and increase in user demands, developers started making apps for other purposes like games, banking, video chats etc. Some apps are also used to present data in the same format as on a computer website and also allow you to download content that you can use when there is no Internet. There are many apps available in market today for different Operating Systems in which Android is having the maximum market share these days.


2021 ◽  
Vol 54 (1) ◽  
pp. 21-33
Author(s):  
Julie Berg ◽  
Clifford Shearing

The 40th Anniversary Edition of Taylor, Walton and Young’s New Criminology, published in 2013, opened with these words: ‘The New Criminology was written at a particular time and place, it was a product of 1968 and its aftermath; a world turned upside down’. We are at a similar moment today. Several developments have been, and are turning, our 21st century world upside down. Among the most profound has been the emergence of a new earth, that the ‘Anthropocene’ references, and ‘cyberspace’, a term first used in the 1960s, which James Lovelock has recently termed a ‘Novacene’, a world that includes both human and artificial intelligences. We live today on an earth that is proving to be very different to the Holocene earth, our home for the past 12,000 years. To appreciate the Novacene one need only think of our ‘smart’ phones. This world constitutes a novel domain of existence that Castells has conceived of as a terrain of ‘material arrangements that allow for simultaneity of social practices without territorial contiguity’ – a world of sprawling material infrastructures, that has enabled a ‘space of flows’, through which massive amounts of information travel. Like the Anthropocene, the Novacene has brought with it novel ‘harmscapes’, for example, attacks on energy systems. In this paper, we consider how criminology has responded to these harmscapes brought on by these new worlds. We identify ‘lines of flight’ that are emerging, as these challenges are being met by criminological thinkers who are developing the conceptual trajectories that are shaping 21st century criminologies.


2016 ◽  
Vol 2016 (8) ◽  
pp. rjw114 ◽  
Author(s):  
Amarvir Bilkhu ◽  
Frances Mosley ◽  
Jay A. Gokhale
Keyword(s):  

2020 ◽  
Vol 59 (1) ◽  
pp. 583-600
Author(s):  
Vinícius Vargas Vieira dos Santos

ABSTRACT With the increasing incorporation of digital media in 21st century societies, a paradigmatic phenomenon is occurring on the language issue: communicative practices have started being widely mediated by technology. Besides incorporating earlier technologies, such as radio and television, computers have enabled users, who were mere passive recipients, to become information emitters as well. Starting from the principle pointed out by Marshall McLuhan (1964) that the medium controls the scales and actions configured in language, this paper seeks to understand the scalar levels of new technologies contexts and how they reverberate on meditated linguistic practices. Digital media are considered here as their own computational designs, communication channels that, far from being neutral, are previously set by large computational companies and, therefore, present ideologies and already configured forms of interaction, stimulating semiotic and pragmatic dimensions of language, reflecting on aspects of culture and, consequently, on political life.


2020 ◽  
Vol 12 (3) ◽  
pp. 277-291
Author(s):  
Dalia Vidickienė ◽  
Rita Vilkė ◽  
Živilė Gedminaitė-Raudonė

AbstractThis conceptual article identifies major changes in the 21st century society that gave birth to a new generation of cultural tourists and to an innovative type of cultural tourism business that meets their needs – transformative tourism. The transformative tourism business is analysed as an integral part of a transition from the paradigm of industrial to post-industrial servitized economic system by implementation of three major paradigm innovations. The research related to the development of paradigm innovations in cultural tourism provides an opportunity to supplement the existing knowledge not only about innovative ways of cultural tourism development in rural regions, but also about general challenges facing the rural development in the post-industrial society.


2021 ◽  
Vol 13 (1) ◽  
pp. 307-316
Author(s):  
Mandra Saragih ◽  
Habib Syukri Nst ◽  
Rita Harisma ◽  
Ismail Hanif Batubara

This research aims to develop digital literacy model through a school culture-based. Digital literacy was chosen considering the development of information through digital media. This study used Research and Development (RD). The research step was to collect data and design a product in a literacy model design based on school culture. The components of developing a school culture-based digital literacy model consist of participants, select participants, a digital literacy program in the form of training, the content of digital literacy programs in the form of exercise, media, teaching materials, assessment, program socialization, implementation, evaluation and mentoring. This research is the design of a guideline for implementing a school culture-based digital literacy model that can be used in digital literacy activities in schools.


Author(s):  
Donna Goldstein ◽  
Valerie C. Bryan

There are several issues that we urgently need to address regarding K-20 education, including engaging students in the learning process, preparing our youth for entry into the 21st century workplace, enabling them to become fully productive citizens, and providing them with the tools they will need to succeed. Our ability to flourish as a nation depends on this. In his article, “Place-Based Knowledge in the Digital Age,” Thomas Fisher (2012) discusses the potential impact Geographic Information Systems (GIS) may have as our global society becomes more immersed in digital and spatial media. He suggests that “GIS will eventually become a major way—perhaps the dominant way—in which we will access information in the future because of the essentially spatial nature of that software” (Fisher, 2012, p. 5). While Fisher's notion of “spatializing education” may seem abstract, the reality is our ability to connect multiple layers of data based on place will afford a more informed insight into our past, present, and future by revealing relationships, trends, and patterns. Connecting data spatially shifts our way of thinking, and our way of doing business as well as education (Baker, 2012). This is explored in this chapter.


Author(s):  
Hiller A. Spires ◽  
Casey Medlock Paul ◽  
Shea N. Kerkhoff

Before the Internet was an integral part of life, Paul Gilster (1997) defined digital literacy as the “ability to understand and use information in multiple formats from a wide range of sources when it is presented via computers” (p. 1). Thus, digital literacy involves any number of digital reading and writing techniques across multiple media forms. These media include words, texts, visual displays, motion graphics, audio, video, and multimodal forms. There are myriad cognitive processes at play, along a continuum from consumption to production when a reader is immersed with digital content as well as with print text. The purpose of this chapter is to (a) define digital literacy from multiple theoretical viewpoints, (b) illustrate how the definition continues to evolve in light of emerging technologies, and (c) discuss the cognitive, social, and affective dimensions of digital literacy as it is a key requirement in contemporary K-12 education.


Author(s):  
Wei-Ying Lim ◽  
David Hung ◽  
Horn-Mun Cheah

We are entering into a milieu which makes the global world look much smaller because of digital communications and technologies. More recently, there has also been a coming together of participants from the media world such as those in cinema and animation with those from the technology sectors. This partnership forms what we now know as interactive and digital media (or IDM). In this chapter, the authors aim to articulate the importance of IDM literacies in relation to the 21st century. They attempt to clarify the distinctions between ICT (information and communications technology) and IDM, and from their analysis, they propose a matrix integrating both.


Author(s):  
Micah Altman

Digital libraries are collections of digital content and services selected by a curator for use by a particular user community. Digital libraries offer direct access to the content of a wide variety of intellectual works, including text, audio, video, and data; and may offer a variety of services supporting search, access, and collaboration. In the last decade digital libraries have rapidly become ubiquitous because they offer convenience, expanded access, and search capabilities not present in traditional libraries. This has greatly altered how library users find and access information, and has put pressure on traditional libraries to take on new roles. However, information professionals have raised compelling concerns regarding the sizeable gaps in the holdings of digital libraries, about the preservation of existing holdings, and about sustainable economic models. This chapter presents an overview of the history, advantages, disadvantages, and design principles relating to digital libraries, and highlights important controversies and trends. For an excellent comprehensive discussion of the use, cost and benefits of digital libraries see Lesk (2005), for further discussion of architectural and design issues see Arms (2000), and see Witten and Bainbridge (2002) for a detailed example of the mechanics of implementing a digital library.


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