scholarly journals Not so passive: engagement and learning in Volunteer Computing projects

2016 ◽  
Vol 3 (1) ◽  
Author(s):  
Laure Kloetzer ◽  
Julien Da Costa ◽  
Daniel K. Schneider

This paper focuses on an unexplored dimension of Citizen Science: the educational potential of Volunteer Computing (VC). VC has been one of the most popular forms of Citizen Science, since its beginnings from 1997, when the first VC platforms, such as SETI@home, were created. Participation in VC is based on volunteers donating their idle computer resources to contribute to large scale scientific research. So far this has often been seen as a rather passive form of participation, compared to other online Citizen Science (or citizen cyberscience) projects, since volunteers are not involved in active data collection, data analysis or project definition. In this paper we present our research conducted in 2013-2014 with the BOINC Community “Alliance Francophone”, and demonstrate that part of the volunteers in Distributed Computing research projects are not passive at all. We show that the dynamism of BOINC hugely relies on community-led gamification and that participation may lead to important learning outcomes on most dimensions of our ILICS (Informal Learning in Citizen Science) model. This includes extending one’s scientific interests, ability to find and engage with people who share similar interests, and offering a range of potential learning outcomes, particularly within the fields of (a) computer and Internet literacy, (b) scientific knowledge and literacy, (c) communication: English and social skills. As demonstrated by our recent ILICS survey research (2015), these latest learning effects happen for all kinds of participants and are even stronger for people who have a lower education background, which is an interesting finding for lifelong education policies. Altogether, VC projects engage volunteers emotionally, far beyond a simple use of their computers’ time and power, and may have an educational value. For a minority of very active volunteers, they become real “Opportunity Spaces”, where they can get new friends, skills and experiences, which they could not have found easily elsewhere in their everyday environment.

2019 ◽  
Vol 3 (4) ◽  
pp. 772
Author(s):  
Leni Suryani

This research is motivated by the competence of teachers in preparing poor learning outcomes tests and has not been able to measure high-level thinking skills, especially critical thinking skills. Therefore the researcher seeks to improve teacher competence in compiling tests on student learning outcomes based on critical thinking skills through academic supervision. This study uses a school action research design that has stages of planning, implementation, observation, and reflection. This research was conducted for 2 months starting April 9 to May 17, 2019 for Physics teachers in the 7 target schools. Data is sourced from interviews with teachers and test documents prepared by the teacher. Data collection techniques include observation, interviews and documentation. Data analysis through the stages of data collection, data simplification, data presentation, conclusion drawing. Data were analyzed using assessment rubrics adjusted to indicators of critical thinking skills. The results of this study conclude that teacher competence in preparing tests of learning outcomes based on critical thinking skills has increased from the first cycle with a percentage of 61% with sufficient categories to 76% with good categories in cycle II.


2018 ◽  
Author(s):  
Joseph DeWilde ◽  
Esha Rangnekar ◽  
Jeffrey Ting ◽  
Joseph Franek ◽  
Frank S. Bates ◽  
...  

A biannual chemistry demonstration-based show named “Energy and U” was created to extend the general outreach themes of STEM fields and a college education with a specific goal: to teach the First Law of Thermodynamics to elementary school students. Energy is a central concept in chemical education, most STEM disciplines, and it is the concept at the foundation of many of the greatest challenges faced by society today. The effectiveness of the program was analyzed using a clicker survey system. This study provides one of the first examples of incorporating real-time feedback into large- scale chemistry-based outreach events for elementary school students in order to quantify and better understand the broader impact and learning outcomes.


2018 ◽  
Vol 16 (1) ◽  
pp. 67-76
Author(s):  
Disyacitta Neolia Firdana ◽  
Trimurtini Trimurtini

This research aimed to determine the properness and effectiveness of the big book media on learning equivalent fractions of fourth grade students. The method of research is Research and Development  (R&D). This study was conducted in fourth grade of SDN Karanganyar 02 Kota Semarang. Data sources from media validation, material validation, learning outcomes, and teacher and students responses on developed media. Pre-experimental research design with one group pretest-posttest design. Big book developed consist of equivalent fractions material, students learning activities sheets with rectangle and circle shape pictures, and questions about equivalent fractions. Big book was developed based on students and teacher needs. This big book fulfill the media validity of 3,75 with very good criteria and scored 3 by material experts with good criteria. In large-scale trial, the result of students posttest have learning outcomes completness 82,14%. The result of N-gain calculation with result 0,55 indicates the criterion “medium”. The t-test result 9,6320 > 2,0484 which means the average of posttest outcomes is better than the average of pretest outcomes. Based on that data, this study has produced big book media which proper and effective as a media of learning equivalent fractions of fourth grade elementary school.


Author(s):  
Ana Villanueva ◽  
Ziyi Liu ◽  
Yoshimasa Kitaguchi ◽  
Zhengzhe Zhu ◽  
Kylie Peppler ◽  
...  

AbstractAugmented reality (AR) is a unique, hands-on tool to deliver information. However, its educational value has been mainly demonstrated empirically so far. In this paper, we present a modeling approach to provide users with mastery of a skill, using AR learning content to implement an educational curriculum. We illustrate the potential of this approach by applying this to an important but pervasively misunderstood area of STEM learning, electrical circuitry. Unlike previous cognitive assessment models, we break down the area into microskills—the smallest segmentation of this knowledge—and concrete learning outcomes for each. This model empowers the user to perform a variety of tasks that are conducive to the acquisition of the skill. We also provide a classification of microskills and how to design them in an AR environment. Our results demonstrated that aligning the AR technology to specific learning objectives paves the way for high quality assessment, teaching, and learning.


2021 ◽  
Author(s):  
Pedro M. Martin‐Sanchez ◽  
Eva‐Lena F. Estensmo ◽  
Luis N. Morgado ◽  
Sundy Maurice ◽  
Ingeborg B. Engh ◽  
...  

2014 ◽  
Vol 687-691 ◽  
pp. 3733-3737
Author(s):  
Dan Wu ◽  
Ming Quan Zhou ◽  
Rong Fang Bie

Massive image processing technology requires high requirements of processor and memory, and it needs to adopt high performance of processor and the large capacity memory. While the single or single core processing and traditional memory can’t satisfy the need of image processing. This paper introduces the cloud computing function into the massive image processing system. Through the cloud computing function it expands the virtual space of the system, saves computer resources and improves the efficiency of image processing. The system processor uses multi-core DSP parallel processor, and develops visualization parameter setting window and output results using VC software settings. Through simulation calculation we get the image processing speed curve and the system image adaptive curve. It provides the technical reference for the design of large-scale image processing system.


1996 ◽  
Vol 13 (3) ◽  
pp. 259-270 ◽  
Author(s):  
Julia Winterson

Originally, the creative music workshop involving professional players was intended to give direct support to school teachers and to enhance music in the classroom, but today's large-scale, high-profile projects mounted by orchestras and opera companies appear to be developing into a full-scale industry on their own. Their role in partnership with schools and colleges now requires clarification: a survey of education policies has revealed some confusion of aims with few bodies looking closely at objectives, outcomes and effects. Music companies could profit from the experience of museums and art galleries.


2018 ◽  
Vol 48 (4) ◽  
pp. 564-588 ◽  
Author(s):  
Dick Kasperowski ◽  
Thomas Hillman

In the past decade, some areas of science have begun turning to masses of online volunteers through open calls for generating and classifying very large sets of data. The purpose of this study is to investigate the epistemic culture of a large-scale online citizen science project, the Galaxy Zoo, that turns to volunteers for the classification of images of galaxies. For this task, we chose to apply the concepts of programs and antiprograms to examine the ‘essential tensions’ that arise in relation to the mobilizing values of a citizen science project and the epistemic subjects and cultures that are enacted by its volunteers. Our premise is that these tensions reveal central features of the epistemic subjects and distributed cognition of epistemic cultures in these large-scale citizen science projects.


Author(s):  
Zhixin Tie ◽  
David Ko ◽  
Harry H. Cheng

Mobile agent technology has become an important approach for the design and development of distributed systems. However, there is little research regarding the monitoring of computer resources and usage at large scale distributed computer centers. This paper presents a mobile agent-based system called the Mobile Agent Based Computer Monitoring System (MABCMS) that supports the dynamic sending and executing of control command, dynamic data exchange, and dynamic deployment of mobile code in C/C++. Based on the Mobile-C library, agents can call low level functions in binary dynamic or static libraries, and thus can monitor computer resources and usage conveniently and efficiently. Two experimental applications have been designed using the MABCMS. The experiments were conducted in a university computer center with hundreds of computer workstations and 15 server machines. The first experiment uses the MABCMS to detect improper usage of the computer workstations, such as playing computer games. The second experimental application uses the MABCMS to detect system resources such as available hard disk space. The experiments show that the mobile agent based monitoring system is an effective method for detecting and interacting with students playing computer games and a practical way to monitor computer resources in large scale distributed computer centers.


2019 ◽  
Vol 8 (2) ◽  
pp. 246-256
Author(s):  
Rina Wahyuningsih ◽  
Sri Sukaesih ◽  
Endah Peniati

This study aims to describe the types of learning resources used previously at SMA N 3 Salatiga, describe the feasibility of Biomagz Based on Local Wisdom, and test the effectiveness of Biomagz Based on Local Wisdom on learning outcomes and student’s environmental care attitude. The method used is research development (R & D). Products are validated by material and media validators, and revised before being tested. Small-scale trials (readability test) use 10 students from class X MIPA 1, while large-scale trials use class X MIPA 2 with the experimental design Pre-experimental Design with the type of Pre-test and Post-test One Group Design. The results of the study show the variety of learning resources used previously including biological, teacher, internet, biology books, and the environment around students. The Feasibility of Biomagz Based on Local Wisdom obtained an average score of 92.21% with very decent criteria. Large-scale trials with an average N-gain value 0.49 in the medium category, the average classical completeness is 85.29%, and the environment care attitude of students is based on the observation result of 92.9% with a high category and the result of the inter-student assessment is 86, 18% with a high category. Based on the results of this study, it can be concluded that Biomagz Based Local Wisdom is well worth and effective on learning outcomes and student’s environmental care attitude.


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