scholarly journals Penggunaan aplikasi augmented reality untuk memfasilitasi penguasaan konsep peserta didik tentang siklus hidup tumbuhan dan keterampilan berpikir kreatif

2020 ◽  
Vol 3 (2) ◽  
pp. 55-62
Author(s):  
Fitri Husni Mardiyah ◽  
Ari Widodo ◽  
Diana Rochintaniawati

Augmented reality application-based learning is one form of education reforms that is used to improve various skills that are needed. One of them is creative thinking skills to face the challenges of the 21st century or the challenges of the industrial revolution 4.0 today. Therefore, the researcher conducts a study entitled the use of augmented reality application to improve the understanding of plant life cycle and creative thinking skills. This study aims to analyze the effects of the use of augmented reality application based on the improved understanding of students about the plant life cycle and creative thinking skills. This study uses the method of quasi-experimental design. The used study design is non-eqivalent control group pretest-postest design. The samples in this study are grade X students of SMA 2 Lembang consisting of 30 students determined by purposive sampling technique. The results of this study show that there are significant differences in the understanding of the concept and creative thinking skills of the students, although the creative thinking skills in both classes are still in the poor category., it is due to the application media of augmented reality application is only used as a medium of learning without including the making process of it so students are not accustomed when they are faced with questions in the form of problem. The test of two averages on the value of concept understanding shows the figure of (2-tailed t = 0 and 0,001) α (0.05) which means that augmented reality application-based learning has an influence on students 'mastery of concept concepts, but does not affect the ability of participants' creative thinking skills students.

2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Widia Rahmawati ◽  
Jujun Ratnasari ◽  
Suhendar Suhendar

The purpose of this study is to examine the effect of Socioscientific Issues learning approach to improving students' creative thinking ability. Learning with the Socioscintific Issues approach needs to be trained because it not only develops creative thinking skills, but also other abilities can be developed such as critical thinking skills, decision-making and arguing ability. The research method that will be used is quasi experiment with Design Nonequivalent Control Group. This research was conducted at State Junior High School 6 Sukabumi with research population that is class VII (Seven). The sampling technique used is Purposing Sampling. Indicators of creative thinking that is sensitivity, thinking smoothly, thinking flexible, original thinking and thinking detailing. The results showed that the average value of N-gain of the experimental class was 0.56 higher than the control class of 0.44. The results of the z test show that the data produced in accordance with the criteria is zhitung = 3.177> ztabel = 1.998 with a trust level of 0.05 (5%), meaning H0 is rejected and H1 accepted, it means that the Socioscientific Issues learning approach influences the creative thinking ability of learners water pollution material. The response of learners to the learning approach Socioscientific Issue gave a positive response on the approach of learning approaches Socioscientific Issues.Keywords: Creative Thinking, Socioscientific Issues.


2020 ◽  
Vol 2 (2) ◽  
pp. 192-205
Author(s):  
Dyah Ayu Maharani ◽  
Gusni Satriawati ◽  
Eva Musyrifah

 The ability to think creatively is a characteristic of 21st century learning. It takes learning innovation to accommodate increased creative thinking in learning materials. One alternative learning model that is thought to improve creative thinking is the Generative Multi-Representation Learning (GMRL) model. This study aims to analyze the effect of the GMRL model on mathematical creative thinking skills. The research was conducted in class X IPA at a public high school in Tangerang Regency. The method used was a quasi-experimental design with a post-test only randomize control group. The research sample was 66 students, 33 as the experimental group and 33 as the control group. Determination of the sample using cluster random sampling technique. Data collection on mathematical creative thinking skills using test instruments. In general, the research findings reveal that students' mathematical creative thinking skills taught using the GMRL model are higher than the conventional model. These skills include fluency, flexibility, originality and elaboration. The fluency indicator is more dominant than the other three indicators. The conclusion of this study is that the GMRL model is more effective in increasing mathematical creative thinking skills than the conventional model.


Biosfer ◽  
2021 ◽  
Vol 14 (1) ◽  
Author(s):  
Inas Nuha Afifa ◽  
Neni Hasnunidah ◽  
Dina Maulina

ADI learning model supports syntax of learning process through investigative activities of environmental pollution problems and their impact on the ecosystem. The model implements practicum to challenge students' creativity in presenting the results of practicum through students' arguments. The purpose of this study was to analyze the influence of ADI learning model and evaluate the students' creative thinking skills. This was a quasi-experiment study with a pretest-posttest non-equivalent control group design. Sample was taken with cluster random sampling technique, 42 students were divided into 2 classes in 7th junior high school at Global Madani School, Bandar Lampung. Results were analyzed using covariance analysis and the effect size was measured by the partial eta-squared value. Aspects of creative thinking skills that were measured: fluency, flexibility, originality, elaboration, and metaphorical thinking. The result shows application of ADI learning model had significant effect in improving students' creative thinking skills with a significance value of 0.013 (sig.<0.05). The effect of implementing the ADI learning model had high effectiveness in improving the students' creative thinking skills with partial eta squared value of 0.147 which was categorized as large (sig ≥ 0.14). Therefore, ADI learning model has an effect on improving students 'creative thinking and had an impact on high effectiveness in improving students' creative thinking. Finally, the learning model is recommended for Biology teachers to increase students' creative thinking skills effectively.


2020 ◽  
Vol 17 (36) ◽  
pp. 491-505
Author(s):  
Antomi SAREGAR ◽  
Sri LATIFAH ◽  
Muhammad Nur HUDHA ◽  
Fina SUSANTI ◽  
Nur Endah SUSILOWATI

The Science, Technology, Engineering, and Mathematics (STEM) approach has become an interesting research object. Several studies have proven that the STEM approach has overcome various learning problems. It involves many teaching and learning aspects, either the cognitive, affective, or psychomotor domains, positively affecting the students' learning outcomes. This study aimed to describe the effect of the STEM approach with the Brainstorming method on critical thinking and creative thinking skills of students in physics learning. This study employed quasi-experimental research with a non-equivalent control group design. The sampling was done through the simple random sampling technique with a total sample of 60 high school students. The instrument used in this study was an essay test instrument to measure critical thinking and creative thinking skills. The Multivariate Analysis of Variance (MANOVA) was used as the research hypothesis testing technique. The results showed that the significance score of critical thinking skills was 0.001, and the significance score of creative thinking skills was 0.019. So, it can be concluded that the application of the STEM approach with the Brainstorming method is effective in improving students' critical thinking and creative thinking skills in learning physics, both through multivariate tests and separate tests.


2020 ◽  
Vol 9 (4) ◽  
pp. 213-218
Author(s):  
Sayid Z. S. Alwi ◽  
Suherman Suherman

This study aims to determine the effect of practical learning on the creative thinking skills of class XI students on acid-base material at SMAN 7 Palu. This type of research was a quasi-experimental research with equivalent control group design. Sampling in this study was a purposive random sampling technique. The sample consisted of two classes students in XI MIA 2 as the experimental class (n = 24) and students in class XI MIA 4 as the control class (n = 24). Data from students' creative thinking using the one-party hypothesis testing, the right side were in this study used the statistics application and obtained sig. (2-tailed) 0,000 data based on this decision, the hypothesis is accepted if the sig (2-tailed) value is smaller than 0.05 so that it can be concluded that there is a positive effect using practical learning on the creative thinking ability of class XI students on acid-base material at SMAN 7 Palu.


2019 ◽  
Vol 5 (3) ◽  
pp. 260
Author(s):  
Ida Madyani ◽  
Sri Yamtinah ◽  
Suryadi Budi Utomo

This study aims to determine the effect of implementing PBL integrated with STEM in the materials of temperature and its changes in creative thinking skills and learning outcomes. The research method was a quasi-experimental research design with non-equivalent pretest and posttest control group. Samples were selected by purposive sampling technique. Data collection instruments were creative thinking skills and knowledge tests. The analysis technique was a different test (t-test) to determine differences in the ability to think creatively and learning outcomes aspects of knowledge, and the N-gain test to determine the effectiveness of the learning method applied. The results of this study indicate that: (1) there were differences in learning outcomes and creative thinking abilities between the control and the experimental classes (2) the effectiveness test identified that the science learning using PBL integrated with STEM is quite effective in increasing the ability to think creatively.


Jurnal Elemen ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 209-220
Author(s):  
I Wayan Widana ◽  
◽  
Kadek Lisa Septiari ◽  

¬Creative thinking is one of the competencies needed in the Industrial Revolution 4.0, where change is very dynamic, so it must be balanced with an irregular way of thinking. This study analyzes the effect of the project-based learning models on the STEM approach to creative thinking skills and mathematics learning outcomes. The population was grade VII students of SMP PGRI 6 Denpasar in the 2019/2020 school year. The sample of the experimental class and the control class used the random sampling technique. The experimental class was given treatment with a project-based learning model based on the STEM approach, while the control group used a conventional project-based learning model. Data on creative thinking skills were collected using a questionnaire, and data on mathematics learning outcomes were collected using essay tests. Data were analyzed using the Manova test. The results of the study: there is an effect of the STEM approach-based project-based learning model on creative thinking skills; there is an effect of project-based learning model based on STEM approach on mathematics learning outcomes; there is an effect of the project-based learning model based on the STEM approach together on creative thinking skills and mathematics learning outcomes.


2021 ◽  
Vol 9 (3) ◽  
pp. 234
Author(s):  
Eka Dewi ◽  
I Komang Werdhiana ◽  
Sahrul Saehana

The implementation of physics learning still does not involve students' thinking processes. It is very important to practice higher-order thinking skills, one of which is creative thinking. One of the mandated learning models in the 2013 Curriculum is inquiry. This study aimed to analyze the effect of dynamic electric puzzle science tool-assisted inquiry learning on students' creative thinking skills compared to conventional learning. This study used a quasi-experiment research type with a control group pretest-posttest design. This study was done in class XII. The sampling technique was purposive sampling, with XII IPA Al-Qalam as the experimented class and XII IPA Al-Furqan as the controlled class in the academic year of 2020/2021. Data collection was done by creative thinking skills instrument test, which consisted of 5 essay questions. Data were analyzed by using SPSS 25.0 for windows on normality, homogeneity, and N-gain test. Learning outcomes data of both classes were normally distributed and homogenous. Based on the result, the average score of the pretest and posttest of the controlled class were 39.2 and 70.7, while the average scores of the pretest and posttest of the experimented class were 49.0 and 80.2. Data analysis was done by using t test, and it resulted that tcount was 2.439, while ttable was 2.009 or tcount > ttable  and the significance was (0.01) < 0.05 meant that there was a significant effect of the inquiry model towards students' creative thinking skills if compared to conventional learning. The improvement of creative thinking skills in experimented class gained <g> score of 0.64, whereas the controlled class gained <g> score of 0.51. Inquiry learning assisted by dynamic electric puzzle science tools can increase students' opportunities to engage in inquiry-based activities and develop students' analytical and creative thinking skills.


Author(s):  
Bepi Patrira ◽  
Ajo Dian Yusandika ◽  
Henny Wulandary

The teacher has never applied and measured the creative thinking skills of class X students. However, after the researchers made observations on the creative thinking skills of students in this school, theresults were in the low category. The purpose of this study was to see the effect of the application of the genius learning strategy on the creative thinking skills of students of class X majoring in science in physics learning on the subject of linear motion at SMAN 1 Pulaupanggung. The research method used in this research was quasy experiment. The design used in this study was the nonequivalent control group design. A total of 64 students of class X SMAN 1 Pulaupanggung consisting of 2 classes were selected as the research sample using purposive sampling technique. The data collection technique used was a test instrument in the form of 9 essay questions. Then, the data were processed using the normality test and homogeneity test which were then analyzed using the average difference test (t-test). The application of the genius learning strategy has an effect on improving the creative thinking skills of students on the subject of straight motion at SMAN 1 Pulaupanggung.


2018 ◽  
Vol 1 (2) ◽  
pp. 44 ◽  
Author(s):  
Winda Ismi Hidayanti ◽  
Diana Rochintaniawati ◽  
Rika Rafikah Agustin

This research investigated the effect of brainstorming on students’ creative thinking skills in learning nutrition. The method that was used in this research is quasi-experimental with a pretest-posttest design. The sample was taken by purposive sampling technique where one group was assigned to the experimental group (n=25 students) and the other one group was assigned to the control group (n=25 students). The population was 7th-grade students in Islamic International School in Bandung. The quantitative data in this research was obtained from objective test and verbal TTCT (Torrance Test of Creative Thinking), while the qualitative data was obtained from observation sheet. The findings of the study showed that there are statistically significant differences between experimental and control group in creative thinking skills test with the score of 0.000. The result is in the favor of the experimental group, indicating the effectiveness of brainstorming in developing students’ creative thinking skills in learning nutrition.


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