scholarly journals PENGEMBANGAN BAHAN AJAR MEDIA PEMBELAJARAN MATEMATIKA BERBASIS LECTORA INSPIRE DI SEKOLAH DASAR

2020 ◽  
Vol 12 (2) ◽  
pp. 169-175
Author(s):  
Ika Rostika ◽  
Aan Subhan Pamungkas ◽  
Trian Pamungkas Alamsyah

This research aims to develop teaching materials for mathematics learning media based on lectora inspire in elementary schools on the material of plane properties, to see the response and understanding of students. The subject of this study was the fifth grade students of SDN Pasir. Amounting to 30 students in the 2018/2019 academic year. Data collection is obtained by tests, questionnaires and documentation. The results of the study were (1) obtained an average score of expert validation of 84.15% with the category "feasible" (2) the average score of student responses with a percentage of 97.6% which was included in the "very good" category ( 3) post-test average score of 81,49% with the "very good" category so that it can be concluded that  the teaching material of lectora inspire-based mathematics learning media is suitable to be used in fifth grade on plane properties and can provide understanding to studentsnin fifth grade plane properties.

2019 ◽  
Vol 2 (2) ◽  
pp. 101-110
Author(s):  
Risa Octaviani ◽  
Ika Handayani ◽  
Welliam Hamer

The aim of this research was to know the increase of students’ vocabulary mastery by using board race game for fifth grade students of Uttayan Suksa Krabi School, Thailand in the academic year 2018/2019. The method used in this research was collaborative classroom action research. The researchers conducted this research from December 2018 until March 2019 in Uttayan Suksa Krabi School, Thailand. In collecting the data, the researchers used observation, test, and documentation. The tests were given in pre-test, post-test 1 and post- test 2. The researchers analyzed the average score of each test to find out the increase of students’ vocabulary mastery after the action was conducted. After the researchers have conducted the action, the students’ vocabulary mastery has increased optimally. It could be seen from the score of pre-test that showed 55.3, post-test 1 was 68.6, and post-test 2 was 85.6. After applying the action, the researchers were able to solve the problem in increasing students’ vocabulary mastery. The students were able to pronounce, memorize and understand the words based on the context. By using Board Race game in teaching vocabulary, the students could easily understand and memorize the spelling of the new vocabulary. In the teaching process, when the researcher as teacher used game, the students were enthusiastic and enjoyed during teaching learning process. It can be concluded that board race game can increase students’ vocabulary mastery. It is suggested to use board race game as the alternative media in teaching learning English.


2019 ◽  
Vol 5 (3) ◽  
Author(s):  
Rifqiyatun Nihayah ◽  
Yuli Prihatni

This study aims to develop LKPD products with a scientific approach to the subject of ecosystems for fifth-grade students of SD Negeri Poncowarno. In addition, this study also aims to determine the feasibility of the LKPD, as well as knowing the responses of students to LKPD products. This research was conducted in Poncowarno State Elementary School with a sample of class V which was 23 students. The research method used in this study is the method Research and Development (R & D). The results showed that the developed LKPD received a very good rating from expert lecturers. The percentage of media expert validation was 92%, material experts 92%, linguists 89% and class teachers 89%. Limited field trials show that student responses are very good at 88%. LKPD based on a scientific approach that has been developed can help students learn ecosystem material in science subjects.


2019 ◽  
Vol 15 (1) ◽  
pp. 8
Author(s):  
Ari Wibowo

This research is classroom action research which aims to determine whether the application of Numbered Head Together type of cooperative learning can improve the mathematics learning outcomes of fifth grade students of Makassar-level Elementary Inpres Batua II. The subject of this study was the fifth grade students of SD Makassar Inpres Batua II Bertingkat. Data was collected by using test results of learning and observation. The results showed that the average score of students in the first cycle was 54.16 with a standard deviation of 14.76. while in Cycle II the average score is 69.80 with a standard deviation of 11.06. This shows that students have achieved classical learning outcomes.


Author(s):  
Budiawan Budiawan

<p><em>The Aim of this research is to increase the student's study results on theme 8 sub theme 1 in the fifth grade students of SD Negeri Ragatunjung 04, Paguyangan. Brebes in the academic year 2018/2019. This research uses Project Based Learning model and it is an Action Classroom Research. The subject of the study is the students of SD Negeri Ragatunjung 4 for 26 students in the academic year 2018/2019.  The Result of the reasearch is find out the precentages of the completeness that students achieves in the first cycle is 11 students (42,30%) success and 15 (57,70%) still get failed, which the average score 68,5. In the second cycle students succes increase in 24 students (92,30%) and 2 students (7,7%) still failed because they didn't get average score 84 yet. According to the explanation above can be concluded that using Project Based Learning Model is increasing the students study results on theme 8 sub theme 1 on the fifth grade students of SD Negeri Ragatunjung 4, Paguyangan. Brebes in the academic year 2018/2019.</em></p>


Author(s):  
Restijayanti Restijayanti

<p class="Default"><em><span>The purpose of this study is to improve student learning outcomes in science learning of the fifth grade. This research is a classroom action research (PTK) which is carried out in three cycles, each cycle consists of planning, implementation, observation, and reflection stages. The subject of this study is 11 students of the fifth grade of SDN Guntur in the academic year 2020/2021. Data collection techniques use observation and tests. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the use of learning video media can improve science learning outcomes of the fifth grade students in the academic year 2020/2021 evidenced by the percentage of learning outcomes completeness and class average score. In the first cycle only reaches 72,73 % and the class average score is 72,36, in the second cycle becomes 100 % with the class average score 82,09 and in the third cycle reaches 100 % with the class average score 86,91. </span></em></p>


2018 ◽  
Vol 6 (2) ◽  
pp. 96
Author(s):  
Lalu Abdul Aziz

This study aims to develop a valid and effective teaching material on grade V Mathematics subjects in elementary school and to find out the results of the development of snake ladder game media in fractional counting operations in class V students. namely the Define, Design, and Develop stages adopted from the FourD Thiagarajan model. The formulation of the problem in this study is how to develop a valid and effective snake ladder game learning media on math subjects operating material to calculate the V class fractions of elementary school in academic year 2017/2018. The results showed that the quality of the snake ladder game media in mathematics learning for elementary school students in grade V was included in the good category, with an average score of material aspects 68.2, from the media aspect 72.25, from a scale of 1-5. The results of the distribution of motivation questionnaires conducted in the field trials with a total of 17 students amounted to 98.42%. This means that the game of the snake game shows that the use of this snake game media has a good impact on improving the learning motivation of fifth grade students at SDN 24 Cakranegara.


Author(s):  
Anisah Suastika Yuanti

<p class="Default"><span>The purpose of this study is to improve student understanding in science learning of the fifth grade. This research is a classroom action research (PTK) which is carried out in three cycles, each cycle consists of planning, implementation, observation, and reflection stages. The subject of this study is 20 students of the fifth grade of SDN 3 Temanggung II in the academic year 2020/2021. Data collection techniques use observation and tests. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the use of learning video media can improve science understanding of the fifth grade students in the academic year 2020/2021 evidenced by the percentage of learning outcomes completeness and class average score. In the first cycle only reaches 60 % and the class average score is 76,50, in the second cycle becomes 100 % with the class average score 83,40 and in the third cycle reaches 100 % with the class average score 86,80. </span></p>


Author(s):  
Shindy Lestari ◽  
Syahrilfuddin Syahrilfuddin ◽  
Neni Hermita ◽  
Zetra Hainul Putra

This research is to determine the effect of realistic mathematical approach on students’ learning motivation. The research method is pre-experiment of one group pretest posttest design. This study was conducted with 34 fifth grade students from a public school in Pekanbaru, Indonesia. The results indicate that students’ learning motivation significantly increases. Among six indicators measuring students’ learning motivation, the indicator of interesting activities in learning is the most increase, from 80.76% in pre-test to 86.40% in post-test. The average score of pretest in form of students’ learning motivation questionnaire before applying treatment was 90.56 while score posttest after treatment was 95,09 and the results of the research hypotheses using the comparative t-test tcount (6.997) > ttable (2.039). This means that there is an effect of applying the realistic mathematical approach to students’ learning motivation.


2020 ◽  
Vol 3 (1) ◽  
pp. 63-76
Author(s):  
Nur Rahma Kasim

The main problem in this research is to find out the design of valid teaching materials and the practicality of teaching materials. This research is a Research & Development (R&D) research method. To develop the product, this research uses a 4-D development model consisting of four stages, namely: (1) the defined phase, (2) the design phase, (3) the development phase, and (4) the disseminate stage. This research was conducted in class V of SD Negeri 1 Lalebbata Palopo, which acted as the subject of the study was the fifth-grade students totaling 25 people. Data collection techniques in this study are: observation, documentation, Questionnaire, and Validation. Analysis of the data used by the researcher was to test its validity by using the Aiken's formula and for analyzing student questionnaire response data and observations using descriptive statistical analysis. The results of this study indicate that the integrated religious neuroscience-based teaching material is said to be valid by three validators with several revisions so that it can be said to be valid and can be tested, then this teaching material can be said to be interesting because the results from the questionnaire responses of 20 students tend to agree with teaching material developed. Thus this research needs to be socialized so that it can become a consideration of teachers in schools in improving students' writing skills.


2020 ◽  
Vol 9 (3) ◽  
Author(s):  
Setyagung Budi Cahyono

In learning, students often face social problems and the teacher does not try to solve the problems through the implementation of learning approach. Therefore, a learning approach that is able to develop social relationship needs to be created to make the learning more enjoyable. Learning in the setting of “teacher directed” or the one which combines the learning environment called “self-directed”. Thus, inquiry model which specifically used in this research called social inquiry is expected to be able to make the teacher know the learning problem in Civics subject and then take steps to solve it. Based on the result of the research, it was known that there was an improvement in terms of quality in the activities and learning outcomes on the fifth grade students at SDN Karangsemanding 02 Balung district, Jember regency in 2018/2019 academic year. There was a considerable raise in the graphic. The classical achievement in pre-cycle which was 58.6% increased to 82.75% in cycle I and 96.55% in cycle II. Meanwhile, the average score of the class increased from 67 in cycle I to 74 in cycle II.


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