scholarly journals PENGEMBANGAN LEMBAR KEGIATAN PESERTA DIDIK IPA BERBASIS PENDEKATAN SAINTIFIK UNTUK SISWA KELAS V SD NEGERI PONCOWARNO KABUPATEN KEBUMEN

2019 ◽  
Vol 5 (3) ◽  
Author(s):  
Rifqiyatun Nihayah ◽  
Yuli Prihatni

This study aims to develop LKPD products with a scientific approach to the subject of ecosystems for fifth-grade students of SD Negeri Poncowarno. In addition, this study also aims to determine the feasibility of the LKPD, as well as knowing the responses of students to LKPD products. This research was conducted in Poncowarno State Elementary School with a sample of class V which was 23 students. The research method used in this study is the method Research and Development (R & D). The results showed that the developed LKPD received a very good rating from expert lecturers. The percentage of media expert validation was 92%, material experts 92%, linguists 89% and class teachers 89%. Limited field trials show that student responses are very good at 88%. LKPD based on a scientific approach that has been developed can help students learn ecosystem material in science subjects.

2020 ◽  
Vol 12 (2) ◽  
pp. 169-175
Author(s):  
Ika Rostika ◽  
Aan Subhan Pamungkas ◽  
Trian Pamungkas Alamsyah

This research aims to develop teaching materials for mathematics learning media based on lectora inspire in elementary schools on the material of plane properties, to see the response and understanding of students. The subject of this study was the fifth grade students of SDN Pasir. Amounting to 30 students in the 2018/2019 academic year. Data collection is obtained by tests, questionnaires and documentation. The results of the study were (1) obtained an average score of expert validation of 84.15% with the category "feasible" (2) the average score of student responses with a percentage of 97.6% which was included in the "very good" category ( 3) post-test average score of 81,49% with the "very good" category so that it can be concluded that  the teaching material of lectora inspire-based mathematics learning media is suitable to be used in fifth grade on plane properties and can provide understanding to studentsnin fifth grade plane properties.


2019 ◽  
Vol 8 (2) ◽  
Author(s):  
Dwi Novita Sari ◽  
Putri Juwita

This study aims to improve the results of learning mathematics of elementary school students SDIT Deli Insani of class V on the subject matter of fractions by using number playing card media. The from of this study is classroom action research conducted in 2 cycles, using number playing cards at SDIT Deli Insani in class V Tanjung Morawa. The subjects of this study were the fifth grade students of SDIT Deli Insani, amounting to 30 students. This action was carried out in April 2018. Methods of collecting data using observation and documentation. The data analysis used is quantitative and qualitative analysis. The results of the study showed an increase in students' ability to understand concepts from the first cycle and second cycle. Percentage of increase in pre-action results, cycle I and cycle II students' concept comprehension ability that is 13.04% for indicators identifying number forms using number game cards (dominoes) and indicators solving problems in fractional form operations using dominoes 27.26%. the success indicator in cycle II reaches 80%. Thus the application of number game cards can improve students' understanding of mathematical concepts at SDIT Deli Insani in Class V.


2020 ◽  
Vol 3 (1) ◽  
pp. 63-76
Author(s):  
Nur Rahma Kasim

The main problem in this research is to find out the design of valid teaching materials and the practicality of teaching materials. This research is a Research & Development (R&D) research method. To develop the product, this research uses a 4-D development model consisting of four stages, namely: (1) the defined phase, (2) the design phase, (3) the development phase, and (4) the disseminate stage. This research was conducted in class V of SD Negeri 1 Lalebbata Palopo, which acted as the subject of the study was the fifth-grade students totaling 25 people. Data collection techniques in this study are: observation, documentation, Questionnaire, and Validation. Analysis of the data used by the researcher was to test its validity by using the Aiken's formula and for analyzing student questionnaire response data and observations using descriptive statistical analysis. The results of this study indicate that the integrated religious neuroscience-based teaching material is said to be valid by three validators with several revisions so that it can be said to be valid and can be tested, then this teaching material can be said to be interesting because the results from the questionnaire responses of 20 students tend to agree with teaching material developed. Thus this research needs to be socialized so that it can become a consideration of teachers in schools in improving students' writing skills.


2020 ◽  
Vol 1 (1) ◽  
pp. 85-92
Author(s):  
Muh. Yazid ◽  
Lale Aprihatin Diana Safitri ◽  
Saprudin Jauhari

This study wants to reveal the factors of low student achievement, especially in mathematics. The factors of learning difficulties experienced by students of class V MI NW Pancor Kopong. Learning difficulties experienced by students result in underachievement in these subjects. The study was conducted to determine the factors of learning difficulties experienced by fifth grade students of MI NW Pancor Kopong. This research is a qualitative descriptive study. The subject of the research was the fifth grade students who had difficulty learning, namely students who had KKM scores that did not meet the UAS. The data collected in the form of documentation data, and interviews. Data collection was carried out using questionnaires, documentation, and interviews. Data analysis to illustrate psychological factors of learning difficulties by calculating the percentage of questionnaire results in fifth grade students of MI NW Pancor Kopong. and  Data analysis to determine the psychological factors of learning difficulties by recording the results of the interview.


Author(s):  
Madha Lely ◽  
Zetra Hainul Putra ◽  
Syahrilfuddin Syahrilfuddin

This research is a case study. The purpose of this study is to find out how creative thinking abilities of fifth grade students in solving math-type open-ended in Elementary School 016 Mekar Jaya kecamatan Kampar Kiri Tengah Kabupaten Kampar. Data collection techniques is a test. The subject of this study 19 the students of class VA. Creative thinking abilities of fifth grade students in solving math-type open-ended views of the three indicators that have been set think smooth, think flexible and think original. The results show that the average ability of creative thinking of students on a creative level is of 5.26, while at the level of quite a creative is 31, 57 and at a rate of less creative is 63,15. From these results the overall average is 23,68. This suggests that the ability of creative thinking of students of class V in solving math-type open-ended in Elementary School 016 Mekar Jaya Kecamatan Kampar Kiri Tengah Kabupaten Kampar is less creative.


2020 ◽  
Vol 5 (2) ◽  
Author(s):  
Rastam Rastam

In order to learn something well, we need to listen, see, ask questions about it, and discuss it with others. Not only that, students need to "do it", that is, describe things in their own way, show examples, try to practice skills and do assignments that demand the knowledge they have acquired. This research uses classroom action research in three cycles. Each cycle consists of four stages,namely: Planning, Acting, Observing, and Reflecting. The subject of this research is the fifth grade students of SDN 6 Wonorejo for the 2018/2019 academic year. The data obtained are in the form of formative test results, observation sheets for teaching and learning activities. From the results of the analysis, it was found that student learning achievement had increased from cycle I to cycle III,namely, cycle I (64.00%), cycle II (76.00%), cycle III (88.00%). The conclusion from this research is that problem-based contextual learning can have a positive effect on the learning motivation of Class V SDN 6 Wonorejo students in the 2018/2019 academic year, and this learning model can be used as an alternative to learning science.


Author(s):  
Bayu Sopian ◽  
Indria Susilawati ◽  
Nur Moh Kusuma Atmaja

Abstract: This study aims to determine the effect and differences in the results of student creativity before and after using the game PIKA (Rubber Pipe) in fifth grade students of SD Negeri 08 Nusa Kenyikap. The research method used is the experimental method using one group pretest postest design, the population in this study using a saturated sample consisting of 20 class V students. Test instruments are validity and reliability, in data analysis includes the analysis requirements test, (1) testing data normality , (2) T-Test, (3) Regression Test, (4) N-Gain Test. The results showed that there was an effect of the PIKA (Rubber Pipe) game on students' creativity in physical education learning, namely if the sig value 0.05 then the regression was linear, the data obtained was a sig value of 0.000 0.05, the data was linear, and there were also differences with data before treatment 34,963 and after treatment 798. conclusions using the PIKA Game (Rubber Pipe) on student creativity in physical education learning and can influence and optimize the creativity of physical education learning students.Keywords: Pika Game (rubber pipe) Student CreativityAbstrak: Penelitian ini bertujuan untuk mengetahui Pengaruh dan perbedaan hasil kreativitas siswa sebelum dan sesudah menggunakan permainan PIKA (Pipa Karet) pada siswa kelas V SD Negeri 08 Nusa Kenyikap. Metode Penelitian yang digunakan yaitu metode eksperimen dengan menggunakan design one group pretest postest, populasi dalam penelitian ini menggunakan sampel jenuh terdiri 20 orang siswa kelas V. Uji instrumen yaitu Validitas dan Reabilitas, dalam analisis data meliputi Uji persaratan Analisis, (1) Menguji Normalitas Data, (2) Uji T-Tes, (3) Uji Regresi, (4) Uji N-Gain. Hasil penelitian menunjukan terdapat pengaruh permainan PIKA (Pipa Karet) terhadap kreativitas siswa pada pembelajaran penjaskes, yaitu jika nilai sig 0,05 maka regresi adalah linier, data yang diperoleh nilai sig 0.000 0,05 maka data linier, dan terdapat juga perbedaan dengan data sebelum perlakuan 34.963 dan setelah perlakuan 798. kesimpulan dengan menggunakan Permainan PIKA (Pipa Karet) terhadap kreativitas siswa dalam pembelajaran penjaskes dan dapat mempengaruhi serta mengoptimalkan kreativitas pembelajaran penjaskes siswa.Kata Kunci: Permainan Pika (pipa karet) Kreativitas Siswa


2019 ◽  
Vol 4 (4) ◽  
pp. 447
Author(s):  
Ludfi Arya Wardana ◽  
Uswatun Hasanah

<p><strong>Abstract:</strong> The research and development was carried out in class V SDN Sukabumi 2 Probolinggo city and SDN Purutrejo 2 Pasuruan city had the aim of producing a multi-intelligence oriented classroom environment guide product. The research method with Borg &amp; Gall as its model was modified into: (1) information gathering, (2) planning, (3) product development, (4) expert validation, (5) field trials, (6) final products. The results of the study are validation of learning technology experts score 88.3% valid criteria. Validation of linguists score 81.6% valid criteria. Field validation scores 78.5% valid criteria. Conclusion product guide for thematic classroom environment oriented multiple intelligences has a high level of validity, readability, and applicability so that this product matches the theoretical foundation and can be applied in elementary schools. Suggestions for disseminating products to improve the quality of local education.</p><strong>Abstrak: </strong>Penelitian dan pengembangan dilakukan di kelas V SDN Sukabumi 2 kota Probolinggo dan SDN Purutrejo 2 kota Pasuruan mempunyai tujuan menghasilkan produk panduan lingkungan ruang kelas berorientasi multiple intelegences. Metode penelitian dengan Borg &amp; Gall sebagai modelnya yang dimodifikasi menjadi: (1) pengumpulan informasi, (2) perencanaan, (3) pengembangan produk, (4) validasi ahli, (5) uji coba lapangan, (6) produk akhir. Hasil penelitian yaitu validasi ahli teknologi pembelajaran skor 88,3% kriteria valid. Validasi ahli bahasa skor 81,6% kriteria valid. Validasi lapangan skor 78,5% kriteria valid. Kesimpulan produk panduan lingkungan ruang kelas berorientasi <em>multiple intelegences</em> mempunyai tingkat validitas, keterbacaan dan keterterapan tinggi sehingga produk ini sesuai landasan teoritik dan dapat diterapkan di sekolah dasar. Saran dilakukan penyebarluasan produk untuk meningkatkan kualitias pendidikan setempat.


Academia Open ◽  
2021 ◽  
Vol 6 ◽  
Author(s):  
Yeni Windah Sari ◽  
Enik Setyawati

The purpose of this study was to determine the effect of science comics media on the predicting skills of fifth grade students at Simogirang 1 Prambon Elementary School. Predictive skills have indicators suggesting what might happen. The research method used is experimental quantitative. This type of research is a one-group retest posttest with written test instruments and treatment, namely science comics media which includes material on the nature and form of objects in theme 7. The written test is obtained from students' answers which refer to the material properties and forms of objects with a total of 7 items, The first step is a written pretest, the second is a treatment, and the last is a posttest. The results of the research data from the results of the t-test known that the value of sig(-2 failed) was 0.000˂0.05. That is, the science comic media can be said to have a big influence on the predicting skills of fifth grade students at SD Negeri Simogirang 1 Prambon. This is indicated by the Eta Squared test of 95% and the remaining 5% is influenced by variables not examined.


Author(s):  
Shanta Rezkita ◽  
Latifatun Mukaromah

<em>Education in the era of disruption must maintain the value of the nation's character. Ecotourism Pancoh has the potential as an educational space for environmental character. The packaging in comics is useful for civilizing literacy. This study aimed to describe the way of developing and knowing the quality and feasibility of ecotourism-oriented thematic strip comics. This study was research and development by adapting the model of Borg &amp; Gall. The data were collected by observation, unstructured interviews, and questionnaires. The comic trials were conducted for fifth grade students of Bhayangkara Elementary School, Yogyakarta. The data were analyzed by using qualitative and quantitative techniques. The assessment score of the media expert validation was 92,11 (very good), material expert was 95,33 (very good), teacher was 95,50 (very good), and student responses were 100 (very good). Thus the Pancoh ecotourism-oriented thematic strip comic was very feasible as a learning resource for elementary school students.</em>


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