scholarly journals Pengembangan Multimedia Interaktif pada Pembelajaran Matematika Materi Persegi Panjang dan Segitiga di Sekolah Dasar

Author(s):  
Dian Aprianty ◽  
Somakim Somakim ◽  
Ketang Wiyono

The use of interactive multimedia has a big influence in the world of education, especially mathematics learning. This development research aims to produce interactive multimedia product on learning rectangles and triangles for grade IV to facilitate and motivate students in understanding and mastering mathematical concepts. Media development uses the Alessi & Trollip development model which has three stages, namely planning, design, and development including alpha testing and product beta testing to determine its feasibility. Alpha test results, product that has been developed is declared valid after repairs are made to the product. The beta test results show that multimedia is declared practical after a product revision is made. The application of interactive multimedia that has been developed in learning has an impact on improving the learning outcomes of fourth-grade students of SDN 157 Palembang, namely 85.71 percent of students have reached the minimum completeness criteria with an N-gain average value of 0.65 with moderate criteria.Pemanfaatan multimedia interaktif memberikan pengaruh besar dalam dunia pendidikan khususnya pembelajaran matematika. Penelitian pengembangan ini bertujuan untuk menghasilkan produk multimedia interaktif pada pembelajaran persegi panjang dan segitiga untuk kelas IV guna mempermudah dan memotivasi peserta didik dalam memahami dan menguasai konsep matematika. Pengembangan media menggunakan model pengembangan Alessi & Trollip yang memiliki tiga tahapan yaitu perencanaan, desain dan pengembangan termasuk uji alpha dan uji beta produk untuk mengetahui kelayakannya. Hasil uji alpha, produk yang telah dikembangkan dinyatakan valid setelah dilakukan perbaikan terhadap produk. Hasil uji beta menunjukkan bahwa multimedia dinyatakan praktis setelah dilakukan revisi produk. Penerapan multimedia interaktif yang telah dikembangkan dalam pembelajaran berdampak terhadap peningkatan hasil belajar peserta didik kelas IV SDN 157 Palembang yaitu 85,71 persen peserta didik telah mencapai kriteria ketuntasan minimal dengan nilai rerata Ngain yaitu 0,65 dengan kriteria sedang.

2021 ◽  
Vol 2 (2) ◽  
pp. 1-9
Author(s):  
Himmatin Nur Fadila

The background of the problem studied in this study is the similarity between Intelligence Quotinet (IQ), memorizing the Qur'an and learning mathematics outcomes. IQ is characterized by rational, analytical, linear, absorbing mathematical concepts, systematic, logical order. Memorizing the Qur'an refers to the ability to systematically use concepts. Mathematics learning outcomes refer to the ability to think logically, analyze, critically, communicate and reason. The purpose of this study was to determine the relationship between Intelligence Quotinet (IQ) and Al-Qur'an Memorizing Achievement on Mathematics learning outcomes for fourth grade students of MI Wahid Hasyim. The type of research used is quantitative. The variables of this study consisted of independent variables and dependent variables. The independent variables are Intelligence Quotinet (IQ) and Al-Qur'an Memorizing Achievements, while the dependent variable is the fourth grade students' mathematics learning outcomes. The research population is students at MI Wahid Hasyim. The research sample is all fourth grade students. Research instruments include observations, interviews with teachers and student worksheets. The data analysis technique in this study used multiple regression test with the help of SPSS 23 software and Microsoft Exel.The results of the study prove that there is a relationship between Intelligence Quotinet (IQ) and Al-Qur'an Memorizing Achievement on mathematics learning outcomes. T-test Independent Samples Test N-gain that has been done obtained data that Sig. is 0.00 less than <0.05 and the average value of N-gain class 0.04 is in the medium category. So it can be concluded that there is a significant relationship between Intelligence Quotinet (IQ) and the achievement of memorizing the Qur'an on mathematics learning outcomes.


Author(s):  
Yanti Fitria

This study aimed to describe effecitivity of the learning outcome IPA using inquiry method. This type of research is the Classroom Action Research (CAR). Research procedures conducted through four stages, namely planning, implementation, observation, and reflection. The study uses a qualitative and quantitative approach. Subjects were teachers and students of fourth class in elementary school 08 Padang City. Data was obtained from the results of observations and test results of learning. The research was conducted by two cycles and each cycle consisting of two meetings. The results of the research that has been conducted every cycle seen an increasein the average value of student learning outcomes are: (a) the cognitive aspects of 75 to 93, (b) the affective aspects of 74 to 95, and (c) psychomotor aspects from 76 to 94. It can be concluded that the CAR using the inquiry method can improve learning outcomes of science fourth grade students of fourth class in the state elementary school 08 Padang City.Key words: Learning competency; science learning; inquiry method


2018 ◽  
Vol 8 (1) ◽  
Author(s):  
Muhamad Ruslan Layn

This research is a Classroom Action Research (PTK), which aims to improve the learning outcomes of mathematics through NHT type cooperative learning model in students of class VIII A MTs. Muhammadiyah conducted collaboratively between researchers and teachers of mathematics studies. In the implementation of this research, it is done by giving group worksheet and observation sheet of student activity using NHT type cooperative learning model after giving an explanation about Pythagoras Theorem material as much as two cycles that cycle I and II. After being given group worksheets then conducted the assessment includes assessment of test results of a cycle I and cycles II and group worksheet to students that is by applying learning model of cooperative learning type NHT. The subjects of this study were students of class VIII A which amounted to 20 students consisting of 15 male students and 5 female students. Techniques of collecting data in research are this observation and test. The data obtained were then analyzed. The results of the study showed that the implementation using NHT type cooperative learning model on Pythagoras Theorem material. the ability of students in solving problems on the material above has increased. With the increase of the average value of students in the first cycle was 43.45 and increased in cycle II 83.90. Improvement of student learning outcomes to mathematics learning using NHT type cooperative learning is good. This is indicated by the average value of group learning outcomes in cycle I 60.00 or being in the medium category and the average score of the learning outcomes of the group in cycle I 82.50 or in the high category. This shows the result of increased mathematics learning after conducting cooperative learning model of NHT type


Author(s):  
Yanti Fitria

This study aimed to describe effecitivity of the learning outcome IPA using inquiry method. This type of research is the Classroom Action Research (CAR). Research procedures conducted through four stages, namely planning, implementation, observation, and reflection. The study uses a qualitative and quantitative approach. Subjects were teachers and students of fourth class in elementary school 08 Padang City. Data was obtained from the results of observations and test results of learning. The research was conducted by two cycles and each cycle consisting of two meetings. The results of the research that has been conducted every cycle seen an increasein the average value of student learning outcomes are: (a) the cognitive aspects of 75 to 93, (b) the affective aspects of 74 to 95, and (c) psychomotor aspects from 76 to 94. It can be concluded that the CAR using the inquiry method can improve learning outcomes of science fourth grade students of fourth class in the state elementary school 08 Padang City.Key words: Learning competency; science learning; inquiry method


2018 ◽  
Vol 1 (1) ◽  
pp. 271
Author(s):  
Lilis Retno Sundari ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstrak:: Penelitian ini bertujuan 1)mengembangkan multimedia interaktif menggunakan Adobe Flash CS3 Profesional untuk meningkatkan hasil belajar IPS Kelas 4 SD. 2) pengembangan multimedia interaktif menggunakan Adobe Flash CS3 Profesional dapat meningkatkan hasil belajar IPS Kelas 4 SD. Penelitian ini menggunakan jenis penelitian pengembangan dengan Model pengembangan ASSURE. Hasil validasi pakar materi 70% (tinggi) dan validasi pakar media 92% (sanggat tinggi). Kemudian Rata-rata nilai tahun 2017 dan tahun 2018 mengalami kenaikan  74 menjadi 81. Hasil uji T diperoleh taraf signifikansi α 0,017. Berdasarkan perolehan hasil belajar siswa setelah menggunakan multimedia interaktif lebih tinggi dari sebelum menggunakan multimedia interaktif. Abstrak:: This study aims to 1) develop interactive multimedia using Adobe Flash CS3 Professional to improve learning outcomes IPS Class 4 SD. 2) development of interactive multimedia using Adobe Flash CS3 Professional can improve learning result of IPS Class 4 SD. This study uses a type of development research with ASSURE development model. Expert material 70% (high) material validation and media experts validation 92% (high conformity). Then the average value of 2017 and 2018 increased 74 to 81. T test results obtained significance level α 0.017. Based on the acquisition of student learning outcomes after using interactive multimedia is higher than before using interactive multimedia.


2017 ◽  
Vol 3 (1) ◽  
pp. 53-61
Author(s):  
Rizki Nur Anisa ◽  
Agung Riadin

This study aims to (1) find out the increased activity of students in teaching and learning activities using the cooperative learning model of the Teams Games Tournament (TGT) type (2) knowing the improvement in mathematics learning outcomes for fourth grade students of SDN 2 Selat in Kuala Kapuas after using Teams Games Tournament (TGT) model. The type of research used by researchers is Classroom Action Research (CAR) which seeks to solve the problems faced in the current situation. Analysis The subjects of this study were 24 students, namely nine men and 15 women. Technical data analysis uses qualitative and quantitative data analysis. The results showed that: (1) the activities of students with the implementation of the Teams Games Tournament (TGT) model became better and improved in each cycle. In the first cycle the activities of students gained scores with an average of 2.87 with sufficient categories and increased in the second cycle with an average value of 3.75 with good grades, (2) there was an increase in Mathematics learning outcomes through the use of Teams Games Tournament models ( TGT) wherein the first cycle obtained an average value of 40 with classical completeness of 29.16% and increased in the second cycle with an average value of 78 with artistic integrity of 91.6%.


Educatio ◽  
2021 ◽  
Vol 16 (1) ◽  
pp. 24-36
Author(s):  
Maftuhin Maftuhin ◽  

While the objectives of this study are: (a) Increase the motivation to learn Mathematics of SMA Negeri 1 Selong students through the Teams Games Tournament (TGT) type of cooperative learning model (b) Improve the mathematics learning achievement of SMA Negeri 1 Selong students through the Teams Games type cooperative learning model Tournament (TGT) (c) Describe students' responses to the implementation of the cooperative learning model with the Teams Games Tournament (TGT) type. In this study, there were (action research) of 3 cycles. Each cycle consists of several stages, namely: the planning stage, the action stage, and the observation and reflection stages. The subjects of this study were students of class XI IPS 1 semester I of the 2018/2019 academic year, the data obtained were in the form of formative test results and observation sheets of learning activities. Based on the research data, it was found that the average value of students' learning outcomes in the initial conditions in each cycle had increased. In cycle I the average value is 65.40, cycle II the average value is 68.00 and in cycle III the average value is 69.00. The conclusion obtained is that there is a significant increase in learning outcomes through the implementation of the cooperative learning model with the Teams Games Tournament (TGT) type.


Author(s):  
Wijiati '

The background of this research is the lack of students mathematics learning outcomes. This is because passive students in participating in learning, and in group learning activities, group less responsible members of the group, resulting in lower student learning outcomes. This study is a class action that aims to improve learning outcomes mathematics using cooperative learning model NHT. The research was conducted in classes VI SDN 011 Kerumutan Beringin Kecamatan Makmur. Research was conducted during two cycles. The research instrument consists of a sheet of teacher activity observation and student activity and learning outcomes. Based on the results of research and discussion, that the learning outcomes of students has increased after learning activities using cooperative learning model NH. This statement is supported by the results that have been raised previously, namely: (1) the results of the initial test results of learning mathematics students get an average of 54.00 with learning completeness percentage of 48%; (2) in the first cycle of students' mathematics learning outcomes increased with an average value of 64.00 with learning completeness percentage of 84%; and (3) in the second cycle students' mathematics learning outcomes increased with an average value of 67.00 with learning completeness percentage of 92%. This shows that the classical completeness has been reached, in which the research is successful if the completeness achieved 80% of students obtaining a minimum value of 70. Based on the results and discussion, it can be concluded that the application of cooperative learning model NHT can improve mathematics learning outcomes SDN 011 Beringin Makmur Kecamatan Kerumutan.


2020 ◽  
Vol 2 (1) ◽  
pp. 35
Author(s):  
Dinna Cilvia Asri ◽  
Sangkot Samosir

The research conducted was classroom action research to improve the learning outcomes of students of class XI MIPA 6 Senior High School 2 Palembang. Improved learning outcomes are carried out by using the discovery learning model during the learning process. As for this research, using a subject consisting of 35 students. The subject used by researchers in this study is the formula of the sum and difference of sine, cosine, and tangent of two angles. In the first cycle consisted of 3 meetings and Cycle II consisted of 2 meetings. This study uses instruments in the form of test results of learning and observation. Tests of learning outcomes are used by researchers as a way to find out the achievements of students from each cycle and observations are used by researchers to collect data during the learning process takes place. Quantitative and descriptive data analysis was used in this study. Based on the results of the study, it was found that the average value of students of class XI MIPA 6 on the first cycle test was 63.00 and increased on the second cycle test to 83.69. The results of this study indicate that learning using the discovery learning model can improve students' mathematics learning outcomes, i.e. 74.28%  of students have achieved indicators of success in the second cycle of research.


Author(s):  
Isna Purti Astuti

This research is a class act who has a goal to increase the activity and mathematics learning outcomes was the specific goal is Improving Mathematics activity and learning outcomes in Visual Spatial Intelligence Based Learning material opportunities for students of class IX B SMP Negeri 2 Jiken the school year 2014/2015.The research was done in SMP N 2 Jiken class IX and the number of 30 students. Done with 2 cycles, 1 cycle starts with planning, action, observation and refeksi or analyzes that compare the test results with the initial condition of the test results in cycle 1. Similarly for Cycle 2 with reflection study comparing the results with the results of the test cycle 1 to cycle test 2.From the learning outcomes of students who completed at cycle 2 looks 83,3 More learning outcomes of students who pass the initial conditions (20%) to siklus1 (60%) an increase of 40%, while learning completeness of the initial conditions (20%) to cycle 2 (83.33%) an increase of 63.33%. The average value of students also increased from the prior actions or initial conditions (55) to Cycle 1 (58.19) or up to 3.19 while the average of cycle 1 (58.19) to cycle 2 (63.61) rises 5.42 while the average of the initial conditions (55) to siklus2 (63.61) is also an increase of 8.61.There was an increase in all indicators of initial conditions to cycle 2. Learn to indicators of the presence of initial conditions (63.33%) 2 cycles (83.337%) an increase of 20%, listening to the teacher's explanation of the initial conditions (33.33%) cycle 2 (73.33%) an increase of 40%, do the exercise of the teacher of initial conditions (30%) 2 cycles (66.67%) an increase of 36.67%, a discussion with a friend in the group of initial conditions (26.67%) cycle 2 (76.67%) an increase of 50%, an indicator makes the homework of the initial conditions (23.33%) 2 cycles (60%) increased 46.67%, presented the results of the discussion of the initial conditions (33.33%) 2 cycles (90%) an increase of 56.67%.


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