scholarly journals HUBUNGAN ANTARA TINGKAT INTELLIGENCE QUOTIENT (IQ) DAN CAPAIAN HAFALAN AL-QUR’AN TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV MI WAHID HASYIM YOGYAKARTA

2021 ◽  
Vol 2 (2) ◽  
pp. 1-9
Author(s):  
Himmatin Nur Fadila

The background of the problem studied in this study is the similarity between Intelligence Quotinet (IQ), memorizing the Qur'an and learning mathematics outcomes. IQ is characterized by rational, analytical, linear, absorbing mathematical concepts, systematic, logical order. Memorizing the Qur'an refers to the ability to systematically use concepts. Mathematics learning outcomes refer to the ability to think logically, analyze, critically, communicate and reason. The purpose of this study was to determine the relationship between Intelligence Quotinet (IQ) and Al-Qur'an Memorizing Achievement on Mathematics learning outcomes for fourth grade students of MI Wahid Hasyim. The type of research used is quantitative. The variables of this study consisted of independent variables and dependent variables. The independent variables are Intelligence Quotinet (IQ) and Al-Qur'an Memorizing Achievements, while the dependent variable is the fourth grade students' mathematics learning outcomes. The research population is students at MI Wahid Hasyim. The research sample is all fourth grade students. Research instruments include observations, interviews with teachers and student worksheets. The data analysis technique in this study used multiple regression test with the help of SPSS 23 software and Microsoft Exel.The results of the study prove that there is a relationship between Intelligence Quotinet (IQ) and Al-Qur'an Memorizing Achievement on mathematics learning outcomes. T-test Independent Samples Test N-gain that has been done obtained data that Sig. is 0.00 less than <0.05 and the average value of N-gain class 0.04 is in the medium category. So it can be concluded that there is a significant relationship between Intelligence Quotinet (IQ) and the achievement of memorizing the Qur'an on mathematics learning outcomes.

2022 ◽  
Vol 9 (1) ◽  
pp. 78
Author(s):  
Hadiwaratama R Jusran

This study aims to improve learning outcomes in English aspects of reading skill ability through the word by word pronunciation learning method. This classroom action research was conducted in two cycles. The subjects of this study were fourth grade students of SD Muhammadiyah 2 Parepare with a total of 10 people. The data collection technique of this research used observation, tests, and field notes. While the data analysis technique used descriptive analysis. The results of this study indicate that the increase in learning for fourth grade students of SD Muhammadiyah 2 Parepare through pronunciation word by word is in the first cycle in the low category with an average score of 53.00, while in the second cycle there is an increase in the high category with an average value. average 85.00. In connection with these results, it can be concluded that the learning method of pronounciation word by word can improve learning outcomes of English aspects of reading skill ability for fourth grade students of SD Muhammadiyah 2 Parepare.


Author(s):  
Ari Tejo Laksono

<em>This study aims to improve mathematics learning outcomes about the concept of integer arithmetic operations in fourth grade students of SD Negeri Sambirejo 4 Sambirejo District for the 2019/2020 academic year. This study uses a Classroom Action Research (CAR) model which is carried out in 2 cycles. The results showed that there was an increase in student activity and learning outcomes using the Teams Group Tournament strategy. In the pre-cycle stage of 24 students who achieved learning completeness 10 students (41.7%). Then in the first cycle of learning completeness reached 16 students (66.7%) and in the second cycle there was an increase to 18 students (75%). So the conclusion of this study shows that learning with the Teams Group Tournament strategy improves mathematics learning outcomes for fourth grade students at SD Negeri Sambirejo 4, Sambirejo District, 2019/2020 Academic Year</em>


2021 ◽  
Vol 4 (2) ◽  
Author(s):  
Purdiyanto Purdiyanto ◽  
◽  
Rambat Nur Sasongko ◽  
Muhammad Kristiawan ◽  
Ahmad Walid ◽  
...  

This research is motivated by the fact in the field that the fourth-grade students' mathematics learning outcomes are still low in Public Elementery School 16 Bengkulu City. This is presumably, the lack of application of demonstration methods and student activeness towards student learning outcomes. On this basis, this study is focused on discussing mathematics learning using demonstration methods. The problem of this research is the low student learning outcomes and the students' lack of understanding of the broad and perimeter material. The purpose of this study was to determine the effect of demonstration methods and student activeness on mathematics learning outcomes of fourth-grade students of SD Negeri 16 Bengkulu City. This type of research is a quantitative study with an experimental method approach. Data collection techniques using observation, tests and documentation. The data analysis technique used the t test. The result of this research is the demonstration method and student activeness have a significant effect. So it can be concluded that the higher the student's activity, the higher the learning outcomes and the demonstration method as well as the learning outcomes, which means that the working hypothesis (Ha) in this study is accepted, that is, there are differences in student activeness in the control and experimental classes.


2021 ◽  
Author(s):  
Purdiyanto ◽  
Rambat Nur Sasongko ◽  
Muhammad Kristiawan ◽  
Ahmad Walid ◽  
Raden Gamal Tamrin Kusumah

This research is motivated by the fact in the field that the fourth-grade students' mathematics learning outcomes are still low in Public Elementery School 16 Bengkulu City. This is presumably, the lack of application of demonstration methods and student activeness towards student learning outcomes. On this basis, this study is focused on discussing mathematics learning using demonstration methods. The problem of this research is the low student learning outcomes and the students' lack of understanding of the broad and perimeter material. The purpose of this study was to determine the effect of demonstration methods and student activeness on mathematics learning outcomes of fourth-grade students of SD Negeri 16 Bengkulu City. This type of research is a quantitative study with an experimental method approach. Data collection techniques using observation, tests and documentation. The data analysis technique used the t test. The result of this research is the demonstration method and student activeness have a significant effect. So it can be concluded that the higher the student's activity, the higher the learning outcomes and the demonstration method as well as the learning outcomes, which means that the working hypothesis (Ha) in this study is accepted, that is, there are differences in student activeness in the control and experimental classes.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Siti Susanti ◽  
Dafid Slamet Setiana

This study aims to describe the process of learning mathematics using child-based media can improve the understanding of mathematical concepts in fourth-grade students at Wirosaban State Elementary School. This type of research is Classroom Action Research (CAR). The subjects of this study were 15 Class IV students of Wirosaban State Elementary School. Data collection techniques in this study used observation, test, and documentation techniques. Data analysis techniques in this research are qualitative and quantitative descriptive techniques. The results showed the use of child-based media can improve the understanding of mathematical concepts in fourth-grade students of Wirosaban State Elementary School. This can be seen from the results of the pre-cycle measures obtained an average value of 59.9 with the completeness of 26.7% and an average achievement indicator of 59.9%. In the first cycle, the average value of 68.3 was obtained with 60% completeness and the average achievement of concept understanding indicators was 68.3%. In the second cycle, an average value of 78.8 was obtained with 80% completeness and the average achievement of concept understanding indicators was 78.8%.


At- Tarbawi ◽  
2020 ◽  
Vol 12 (1) ◽  
pp. 108-120
Author(s):  
Fenny Anggreni ◽  
Mariani .

Realistic mathematics learning is a teaching approach that starts from "real" things for students. Fraction problems are often found in daily life and are felt difficult by most students in SD.N.Kp.Baroh Langsa so that student learning outcomes are still relatively low. The purpose of this research is to find out whether the use of Realistic Mathematics Learning can improve the learning outcomes of fourth-grade students of Semester II SD.N.Kp.Baroh Langsa. The approach used in this study is a qualitative approach and the type of research is classroom action research consisting of 2 cycles. The research subjects are grade IV students of SD.N.Kp.Baroh Langsa, amounting to 33 students. Data analysis used a comparative descriptive analysis technique by comparing conditions in cycle I and cycle II. Based on the results of research at the end of the second cycle it is known that there has been an increase in the class average of 29.16% from an average ofthe first cycle test of only 58.18 up to 75.15. Then completeness of student learning also increased by 87.50% from the first cycle that has been completed only 16 students to 30 students. So that most of the fourth-grade students of SD.N.Kp.Baroh Langsa experienced an increase in learning outcomes in fractional material. Thus it can be concluded that the use of realistic mathematics learning in fraction material can improve the learning outcomes of fourth-grade students of the second semester of SD.N.Kp.Baroh Langsa.


2018 ◽  
Vol 3 (2) ◽  
pp. 1-8
Author(s):  
Azizah Febriani ◽  
Dedy Setyawan

This study aims to find out: (1) Learner Learning Activities, (2) Knowing the Improvement of Mathematics Learning Outcomes After Using the Make a Match Model of media assistance Flip Chart In the Summarization Material Split in the fourth class of Kasongan Baru SDN-2. This study is classroom action research (PTK). The subjects of this study were fourth-grade students of the New Kasongan Elementary School-2 in the 2016/2017 Academic Year consisting of 12 students. Analysis of the data used in this study is quantitative data and qualitative data. Based on the research obtained: (1) Learning activities of fourth-grade students of Kasongan New SDN-2 after using the model make a Match media assistance Flip Chart in the first cycle average score of 3.45 becomes good. From the observations that have been made it can be concluded that the learning activities of students fall into the excellent category. (2) There is an increase in learning outcomes of Grade IV students of SDN-2 Kasongan Baru using the make a Match-assisted media model Flip Chart experienced a boost from the initial data of an average of 44 and classical completeness of 33%. The average value in cycle I 76 and integrity in traditional 100%


Author(s):  
Dian Aprianty ◽  
Somakim Somakim ◽  
Ketang Wiyono

The use of interactive multimedia has a big influence in the world of education, especially mathematics learning. This development research aims to produce interactive multimedia product on learning rectangles and triangles for grade IV to facilitate and motivate students in understanding and mastering mathematical concepts. Media development uses the Alessi & Trollip development model which has three stages, namely planning, design, and development including alpha testing and product beta testing to determine its feasibility. Alpha test results, product that has been developed is declared valid after repairs are made to the product. The beta test results show that multimedia is declared practical after a product revision is made. The application of interactive multimedia that has been developed in learning has an impact on improving the learning outcomes of fourth-grade students of SDN 157 Palembang, namely 85.71 percent of students have reached the minimum completeness criteria with an N-gain average value of 0.65 with moderate criteria.Pemanfaatan multimedia interaktif memberikan pengaruh besar dalam dunia pendidikan khususnya pembelajaran matematika. Penelitian pengembangan ini bertujuan untuk menghasilkan produk multimedia interaktif pada pembelajaran persegi panjang dan segitiga untuk kelas IV guna mempermudah dan memotivasi peserta didik dalam memahami dan menguasai konsep matematika. Pengembangan media menggunakan model pengembangan Alessi & Trollip yang memiliki tiga tahapan yaitu perencanaan, desain dan pengembangan termasuk uji alpha dan uji beta produk untuk mengetahui kelayakannya. Hasil uji alpha, produk yang telah dikembangkan dinyatakan valid setelah dilakukan perbaikan terhadap produk. Hasil uji beta menunjukkan bahwa multimedia dinyatakan praktis setelah dilakukan revisi produk. Penerapan multimedia interaktif yang telah dikembangkan dalam pembelajaran berdampak terhadap peningkatan hasil belajar peserta didik kelas IV SDN 157 Palembang yaitu 85,71 persen peserta didik telah mencapai kriteria ketuntasan minimal dengan nilai rerata Ngain yaitu 0,65 dengan kriteria sedang.


2019 ◽  
Vol 3 (2) ◽  
pp. 192
Author(s):  
Veni Tri Kurnia ◽  
Aries Tika Damayani ◽  
Kiswoyo Kiswoyo

This study aims to identify the effectiveness of the Puzzle Media Number Head Together (NHT) learning model on Mathematics learning outcomes of fourth grade students of SDN 01 Damarjati Jepara. This type of research is quantitative research. The research design used in this study is Pre-Experimental Design in the form of One Group Pretest-Posttest Design. The population of this study was all fourth grade students of SDN 01 Damarjati Jepara using the Non Probability Sampling technique which is a type of saturated sampling. Data in this study were obtained through tests, documentation and interviews. Data analysis using the analysis of the final initial normality test and hypothesis testing (t test). normality test is used to find out the student learning outcomes are normally distributed or not. Hypothesis testing using t-test. Based on the results of the research data analysis, the t test coefficient is 14,175 and the coefficient is significant at the level of 5%. The average value before being given treatment is 51 which means less than KKM and the average value after being given treatment is 78 which means it has fulfilled the KKM. The difference in average increases is 27. Therefore, it can be concluded that the use of Media Puzzle Assisted Number Head Together (NHT) learning model is effective for Mathematics learning outcomes of fourth grade students of SDN 01 Damarjati Jepara academic year 2018/2019.


2021 ◽  
Vol 9 (1) ◽  
pp. 22-30
Author(s):  
Bambang Kuswanto

This aims to study to describe the activities and results of students' mathematics learning through the application of PBL with Karolin media (proline village). The research type used is Classroom Action Research (PTK). The subjects of this study were students of X APL 1 class at SMK Negeri Kabuh. Data collection techniques using observation and tests. The data analysis technique used is descriptive by using a percentage. The results showed the percentage of student activity in cycle I was 79.9% while in cycle II was 83.9% with active criteria. The results of student learning mathematics obtained from the completeness of classical learning outcomes of students in cycle I of 65.6% with an average value of 80.4, while the completeness of classical learning students outcomes in cycle II was 78.1% with an average value of learning student outcomes of 81.6.


Sign in / Sign up

Export Citation Format

Share Document