scholarly journals Pengembangan Panduan Sosiodrama untuk Meningkatkan Kecerdasan Interpersonal Siswa SMP Negeri 1 Ngoro

Author(s):  
Shafira Yanwa Salsabila ◽  
Lutfi Fauzan ◽  
IM. Hambali

Abstrak: The aim of this research is to produce a sociodrama guidebook to improve interpersonal intelligence of SMP Negeri 1 Ngoro students. The method used is research and development which adapts Borg and Gall's development model. This development model consists of five steps to the product revision stage after an assessment is carried out by 1 material expert test, 1 media expert test, and 1 prospective user test (counselor). The data collection technique was carried out by interviewing with 1 counselor and distributing an inventory of interpersonal intelligence to 32 students. The data analysis used was quantitative and qualitative data analysis. The results of the evaluation of the material expert test got an average total of 3.7, the media expert test got an average total of 3.9 and the prospective user test (counselor) got an average score of 3.9. Based on the expert's judgment that the manual is suitable for use. Abstrak: Penelitian ini bertujuan untuk menghasilkan panduan sosiodrama untuk meningkatkan kecerdasan interpersonal siswa SMP Negeri 1 Ngoro. Metode yang digunakan adalah penelitian dan pengembangan yang mengadaptasi model pengembangan Borg dan Gall. Model pengembangan ini terdiri dari lima langkah sampai tahap revisi produk setelah dilakukan penilaian oleh 1 uji ahli materi, 1 uji ahli media, dan 1 uji calon pengguna (konselor). Teknik pengumpulan data dilakukan dengan wawancara bersama 1 konselor dan menyebar inventori kecerdasan interpersonal kepada 32 siswa. Analisis data yang digunakan adalah analisis data kuantitatif dan kualitatif. Hasil penilaian uji ahli materi mendapat total rata-rata sebesar 3,7 uji ahli media mendapat total rata-rata sebesar 3,9 dan uji calon pengguna (konselor) mendapat skor rata-rata sebesar 3,9. Berdasarkan penilaian dari ahli bahwa buku panduan tersebut layak digunakan.

BIODIK ◽  
2019 ◽  
Vol 5 (3) ◽  
pp. 197-214
Author(s):  
Ade Suryanda ◽  
Eka Putri Azrai ◽  
Anita Julita

The development of additional learning resources in the form of biology pocketbook based on mind map (Biomap) was carried out by referring to the ADDIE development model, then being tested for its feasibility by media experts, materials, languages, teachers and students. The method of data collection uses a feasibility questionnaire adapted from the Badan Standar Nasional Pendidikan or BSNP. Data analysis was carried out by changing the total score of the test results in the form of percentages then converted into qualitative data using guidelines for interpreting product feasibility. The data obtained is used as a reference for product improvement. The results of the assessment conducted by linguists obtained an average score of 87.5%, media experts amounted to 86.1%, material experts amounted to 87.55%, trials to teachers amounted to 82.5%, trials for small group students amounted to 86,17% and a large group of 89%. The overall average score is 86.47%. Based on the interpretation of scores, the products developed obtained a category very feasible to use as an additional learning resource. Abstrak. : Pengembangan sumber belajar tambahan berupa buku saku biologi berbasis mind map (Biomap) dilakukan  dengan merujuk model pengembangan ADDIE, selanjutnya diuji kelayakannya oleh para ahli media, materi, bahasa, guru serta siswa. Penelitian ini bertujuan untuk menguji kelayakan buku saku biologi berbasis mind map (BIOMAP) bahan belajar mandiri berdasarkan pandangan ahli. Metode pengumpulan data menggunakan angket uji kelayakan yang diadaptasi dari Badan Standar Nasional Pendidikan atau BSNP. Analisis data dilakukan dengan mengubah skor total hasil uji ke dalam bentuk persentase selanjutnya diubah menjadi data kualitatif menggunakan pedoman interpretasi kelayakan produk. Data yang diperoleh digunakan sebagai rujukan untuk perbaikan produk. Hasil penilaian yang dilakukan oleh ahli bahasa memperoleh skor rerata 87,5%, ahli media sebesar 86,1%,  ahli materi sebesar 87,55%, uji coba kepada guru sebesar 82,5%, uji coba kepada peserta didik kelompok kecil sebesar  86,17% dan kelompok besar sebesar 89%. Rerata skor secara keseluruhan sebesar 86,47%. Berdasarkan interpretasi skor, produk yang dikembangkan memperoleh kategori sangat layak digunakan sebagai sumber belajar pendukung.


2016 ◽  
Vol 4 (2) ◽  
Author(s):  
Ananda Rizki Shelawaty ◽  
Dini Hadiarti ◽  
Raudhatul Fadhilah

ABSTRACTThis study aimed by the students’ low mastery score on Chemical Bond material at SMA Negeri 1 Pontianak. The mastery score gained by the students was only 44,3%. Based on the results of the questionnaires given to the students, they tend to study by using computer than power point program and video that have been used by the teachers. Therefore, this study aimed to develop teaching materials of Chemical Bond flash media for the students of grade X, SMA Negeri 1 Pontianak. A 3D (Define, Design, and Develop) development model suggested by Thiagarajan was carried out in this study. The data collection technique used were indirect communication, measurement, and observation. While the instruments were questionnaire sheets, pre-test and posttest questions, and observation sheet. The feasibility of the flash media developed was based on the aspects of validity, practicality, and effectiveness. The results obtained in this study were: (1) the average score of the flash media validity was 89.78% and was considered valid, (2) the practicality of the media based on the students’ response was 80.02% and was considered very strong and the teacher’s response was 75% and considered strong, and (3) the effectiveness of the media based on the learning outcomes showed significant results between before and after using the media (0.000 <0.05). As a result, flash media is regarded successful developed for the students of SMA Negeri 1 Pontianak and it is applicable to teach Chemical Bond material. Keywords: Chemical Bond, Flash media, media development


Mangifera Edu ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 1-19
Author(s):  
Inggriani Inggriani ◽  
Kurnia Ningsih ◽  
Andi Besse Tenriawaru

This research aims to determine the feasibility of a video powtoon learning media application based on guided inquiry submater application of the concept of substance pressure in organism as a learning media for students and to find responses by students to the powtoon video media. This research is Research and Development (R&D) research with the Borg and Gall development model which consists of ten stages, this research has only reached the seventh stage which includes potentials and problems, data collection, product design, product validation, design revisions, product trials, and product revisions. The instruments used were the media validation sheet and the student response questionnaire validation sheet which was validated by 5 validators and the student response questionnaire. The subjects were students of class XI SMP Negeri 3 Pontianak. The validation results obtained CVR and CVI values, namely 1 which has met the minimum limit of 0.99 so that it is declared valid. The product trial obtained an overall average score for aspects (cognition, affection, conation) which was 83,57% so it is categorized as very strong. It can be concluded that the powtoon video media based on guided inquiry sub material is suitable for use as a learning medium.


At- Tarbawi ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 16-27
Author(s):  
Suratiningsih Suratiningsih

The research aims to describe the puzzling media as a solution to increase the learning motivation of elementary /MI student. This research is library research. It is a method that the data which is needed in completing research comes from library sources i.e. include books, encyclopedias, dictionaries, journals, documents, magazines, etc as well as various sources on the internet. The data collection technique used in this research is documentation. Documentation means looking for data about things in the form of notes, books, papers, articles, journal, and so on. Then, the data analysis technique used in this study is content analysis. In this analysis, the process of selecting, comparing, and combining various meanings will be found to be relevant. The media is an intermediary or introduction. Puzzle media can improve the students’ motivation to keep trying to solve problems. It is fun for students because it can be repeated. The challenges in the puzzle game will give you an addictive effect to always try and try until they are successful.


KIRYOKU ◽  
2020 ◽  
Vol 4 (1) ◽  
pp. 44-57
Author(s):  
Izzatul Maulina ◽  
Lisda Nurjaleka

This study aims to analyze and categorize the type of yakuwarigo or role language on the Anime of Gintama. Role language, or known as Yakuwarigo in Japanese, is a set of language features associated with a particular type of character in the virtual world. The characteristic of these languages variation such as vocabulary, grammar, intonation, and accent patterns. (Kinsui, 2003). This study also investigates the function of these language variation types focusing on the yakuwarigo types in Anime Gintama. The data collection technique that was used is the note technique. The data analysis technique used in this study was the reading markah analysis technique followed by a descriptive qualitative data analysis technique to present the results of the data analysis. The results show that the type of Yakuwarigo found in Anime Gintama shows the variation of the character itself. Seven types of yakuwarigo seen from 10 Gintama anime characters, namely, aruyo kotoba, hakase go, onee kotoba, joseigo, danseigo, chara gobi, and Osaka ben. And the particular type of the yakuwarigo’s characteristics was shujoshi and specific types of expression used by these characters.


AN-NISA ◽  
2019 ◽  
Vol 12 (1) ◽  
pp. 537-548
Author(s):  
Indah Dwi Sartika

Penelitian tindakan ini bertujuan untuk menggambarkan proses dan hasil dalam meningkatkan kemampuan membaca permulaan TK PAUD Anak Bangsa Kota Palembang Provinsi Sumatera Selatan melalui penerapan media bulletin board. Metode penelitian yang digunakan adalah penelitian tindakan dengan model Kemmis dan Taggart, yang meliputi perencanaan, tindakan dan observasi, refleksi. Subjek penelitian ini adalah TK PAUD Anak Bangsa yang berjumlah 16 orang anak. Penelitian dilakukan dalam dua siklus yang terdiri dari delapan pertemuan pada setiap siklus. Teknik pengumpulan data dilakukan melalui observasi, wawancara dan dokumentasi. Teknik analisis data dalam penelitian ini adalah analisis data kualitatif dan analisis data kuantitatif. Hasil penelitian menunjukan bahwa kemampuan membaca permulaan anak mengalami peningkatan setelah diterapkan media bulletin board. Skor kemampuan membaca permulaan anak pada pra siklus sebesar 44, siklus I sebesar 62, dan siklus II sebesar 65,125. Hasil tersebut memberikan implisasi bahwa kemampuan membaca permulaan dapat ditingkatkan melalui penerapan media bulletin board.Research action aims to describe the process and results in improving the ability to read the beginning of TK PAUD Anak Bangsa of Palembang City South Sumatera Province through the application of Media bulletin board. The research methods used are research actions with the Kemmis and Taggart models, which include planning, action and observation, reflection. The subject of this research is TK PAUD Anak Bangsa, a total of 16 children. Research is conducted in two cycles consisting of eight meetings on each cycle. Data collection techniques are conducted through observation, interviews and documentation. The data analysis techniques in this study are qualitative data analysis and quantitative data analysis. The results showed that the ability to read children's beginnings improved after the media bulletin board was applied. Scores of children's start reading on the pre-cycle of 44, cycle I by 62, and cycle II by 65.125. The results gave implisation that the ability to read the start can be increased through the application of Media bulletin board.


2019 ◽  
Vol 9 (1) ◽  
pp. 45
Author(s):  
Miskawati Miskawati

This study aims to improve children's creativity in learning dance through learning strategies while playing in Sa'adatul Khidmah Islamic Kindergarten in Jambi City. This study is a classroom action research. The design of this study refers to the Kemmis and Mc Taggart models, covering planning, implementation, observation, and reflection. The subjects of this study were children in group B, Islamic Kindergarten Sa'adatul Khidmah Kota Jambi, which amounted to 16 children, consisting of 8 boys and 8 girls. The collaborator of this research is the Sa'adatul Khidmah Islamic Kindergarten Dance Teacher in Jambi City. The data collection technique used is observation. The research instruments are observation sheets and diaries. The data analysis technique used is descriptive analysis both quantitative and qualitative. The results of the study show that children's creativity can be improved after being given action through play-learning strategies that are applied to dance learning. The results of the observation before the action showed that the average score of creativity obtained by the child was 57.9. There are two aspects of undeveloped creativity, namely originality and elaboration. In the first cycle the average score of creativity increased to 85.83 and all aspects of creativity have developed but there are two aspects whose development has not been optimal, namely flexibility and elaboration. In the second cycle the score of creativity increased to 96.66 on average and all aspects of creativity had grown optimally. The implication of this study is that the teacher will implement a learning strategy while playing to improve children's creativity in dance learning.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Fazrul Aprilyani ◽  
Masriani Masriani ◽  
Lukman Hadi

This study aims to determine the feasibility of Pop-Up Book Media on Atomic Structure Material which was developed based on the results of expert tests (expert judgment). The form of this research is research and development (R&D) which adopts the Suyanto and Sartinem development model. The subject of this research is Pop-Up Book Media on Atomic Structure Material. The data collection technique uses indirect communication techniques. The assessment instrument used is in the form of a feasibility questionnaire. Media Pop-Up Book on Atomic Structure Material was validated by each of 3 experts in every aspect, namely, aspects of the feasibility of content, presentation, language and graphics. The results of data analysis show that the Pop-Up Book Media on the Atomic Structure Material developed is very suitable for use in learning in terms of content feasibility with a percentage of 85%, 88% presentation, 85.71% language, and 87.45% graphics with very high criteria.


INKLUSI ◽  
2015 ◽  
Vol 2 (2) ◽  
pp. 221 ◽  
Author(s):  
Rohmah Ageng Mursita

This study aims to examine and find out the information about deaf response towards the use of Indonesian signal language (BISINDO) and Indonesian Signal Language System (SIBI) on communication. Research method being implemented was quantitative approach in which supported by qualitative data. Subject on this study was 100 respondents of adult and teenagers with hearing impairments (aged 16­50) who live in Indonesia especially at Java and Bali. Data collection technique on this study was questionnaire and interview. Based on data analysis seen from answer categorization of 100 respondents with hearing impairment, less of them are supporting SIBI on communication because of its concept cause difficulties for communicating. Whereas, most of them supporting the use of BISINDO on communication. Thus, it could be concluded that through the questionnaire result and interview of 100 respondent with hearing impairment on teenagers and adult categorization (aged 16­59) in various places, its proven that 91% majority of deaf are using BISINDO for communicate with others.


MOTORIC ◽  
2019 ◽  
Vol 3 (1) ◽  
pp. 26-39
Author(s):  
Endah Hendarwati ◽  
Wahono , ◽  
Aris Setiawan

This study aims to describe the development of children's honesty through the media ular tangga. This research was conducted on PAUD Cahaya Jembatan Merah Surabaya. The method used in this research is qualitative research. Subjects in this study are children PAUD Cahaya Jembatan Merah Surabaya, which consists of 9 children. Data analysis in this research used descriptive qualitative data analysis. Data collection techniques with observation sheets, interviews, and documentation. From the results of research known that from learning activities by using media ular tangga, Children are able to care and keep things together, Children are accustomed to tell the truth, want to admit mistakes, and want to apologize if wrong, and forgive friends who do wrong. So it can be concluded that the implementation of honesty through the media ular tangga is in accordance with the theory and practice in the field. Keywords: Honesty, teaching aids, snake stairs


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