scholarly journals “Queda Livre”: Conceitos de Cidadania em Episódio da Série Black Mirror

2021 ◽  
Vol 16 (28) ◽  
pp. 161
Author(s):  
Sandro Lima Rodrigues ◽  
Denize Correa Araujo

As inovações tecnológicas otimizaram novas possibilidades de interações pessoais no ambiente virtual, causando, no entanto, significativas mudanças comportamentais em certas ocasiões. O objetivo deste artigo é identificar as correlações das novas tecnologias com a realidade contemporânea, tendo o episódio intitulado “Nosedive” (em portuguêsbrasileiro,“Queda Livre”) da terceira temporada da série “Black Mirror” (Brooker, 2016) como contexto representativo de uma sociedade cada vez mais conectada em ambientes virtuais, exibindo comportamentos que por vezes geram dissonâncias cognitivas nos conceitos de cidadania. Após a análise com metodologia dialética, aproximando o episódio em análise com o que a sociedade tecnológica está exibindo, a conclusão é que o episódio “Queda Livre” está potencializando a cultura do impressionar, que retrata o desespero de indivíduos por serem notados e aceitos em uma sociedade, incluindo a síndrome de FOMO (Fear of Missing Out/medo de ficar de fora), patologia cada vez mais presente, que questiona conceitos de cidadania em redes sociais e ambientes virtuais. O referencial teórico para a análise inclui conceitos de Zygmunt Bauman, Massimo Di Felice, Pierre Lévy, Andrew Keen e SherryTurkle.“Nosedive”: Citizenship Concepts in Episode of the Series Black MirrorAbstractThe technological innovations have optimized new possibilities for personal interactions in the virtual environment, causing, however, significant behavioral changes on occasion. The aim of this article is to identify the correlations of new technologies with contemporary reality, with the episode entitled “Nosedive” (in Brazilian-Portuguese, “Free Fall”) from the third season of the series “Black Mirror” (Brooker, 2016) as context representative of a society increasingly connected in virtual environments, exhibiting behaviors that sometimes generate cognitive dissonance in the concepts of citizenship. After analyzing with dialectical methodology, bringing the episode under analysis closer to what the technological society is exhibiting, the conclusion is that the episode "Free Fall" is enhancing the culture of impressing, which portrays the despair of individuals for being noticed and accepted in a society, including the syndrome of FOMO (Fear of Missing Out/fear of being left out), an increasingly present pathology that questions concepts of citizenship in social networks and virtual environments. The theoretical framework for the analysis includes concepts by Zygmunt Bauman, Massimo Di Felice, Pierre Lévy, Andrew Keen and SherryTurkle.Keywords: Behavior; communication; social nets; virtual scenery; citizenship. 

Author(s):  
James Marlatt

ABSTRACT Many people may not be aware of the extent of Kurt Kyser's collaboration with mineral exploration companies through applied research and the development of innovative exploration technologies, starting at the University of Saskatchewan and continuing through the Queen's Facility for Isotope Research. Applied collaborative, geoscientific, industry-academia research and development programs can yield technological innovations that can improve the mineral exploration discovery rates of economic mineral deposits. Alliances between exploration geoscientists and geoscientific researchers can benefit both parties, contributing to the pure and applied geoscientific knowledge base and the development of innovations in mineral exploration technology. Through a collaboration that spanned over three decades, we gained insight into the potential for economic uranium deposits around the world in Canada, Australia, USA, Finland, Russia, Gabon, Namibia, Botswana, South Africa, and Guyana. Kurt, his research team, postdoctoral fellows, and students developed technological innovations related to holistic basin analysis for economic mineral potential, isotopes in mineral exploration, and biogeochemical exploration, among others. In this paper, the business of mineral exploration is briefly described, and some examples of industry-academic collaboration innovations brought forward through Kurt's research are identified. Kurt was a masterful and capable knowledge broker, which is a key criterion for bringing new technologies to application—a grand, curious, credible, patient, and attentive communicator—whether talking about science, business, or life and with first ministers, senior technocrats, peers, board members, first nation peoples, exploration geologists, investors, students, citizens, or friends.


2021 ◽  
Vol 21 (1) ◽  
Author(s):  
Chiara Barchielli ◽  
Cristina Marullo ◽  
Manila Bonciani ◽  
Milena Vainieri

Abstract Background Several technological innovations have been introduced in healthcare over the years, and their implementation proved crucial in addressing challenges of modern health. Healthcare workers have frequently been called upon to become familiar with technological innovations that pervade every aspect of their profession, changing their working schedule, habits, and daily actions. Purpose An in-depth analysis of the paths towards the acceptance and use of technology may facilitate the crafting and adoption of specific personnel policies taking into consideration definite levers, which appear to be different in relation to the age of nurses. Approach The strength of this study is the application of UTAUT model to analyse the acceptance of innovations by nurses in technology-intensive healthcare contexts. Multidimensional Item Response Theory is applied to identify the main dimensions characterizing the UTAUT model. Paths are tested through two stage regression models and validated using a SEM covariance analysis. Results The age is a moderator for the social influence: social influence, or peer opinion, matters more for young nurse. Conclusion The use of MIRT to identify the most important items for each construct of UTAUT model and an in-depth path analysis helps to identify which factors should be considered a leverage to foster nurses’ acceptance and intention to use new technologies (o technology-intensive devices). Practical implications Young nurses may benefit from the structuring of shifts with the most passionate colleagues (thus exploiting the social influence), the participation in ad hoc training courses (thus exploiting the facilitating conditions), while other nurses could benefit from policies that rely on the stressing of the perception of their expectations or the downsizing of their expectancy of the effort in using new technologies.


2012 ◽  
Vol 2 (2) ◽  
pp. 15 ◽  
Author(s):  
Frederico Menine Schaf ◽  
Suenoni Paladini ◽  
Carlos Eduardo Pereira

<span style="color: #000000;"><span style="font-family: Times New Roman,serif;"><span style="font-size: x-small;">Recent evolutions of social networks, virtual environments, Web technologies and 3D virtual worlds motivate the adoption of new technologies in education, opening successive innovative possibilities. These technologies (or tools) can be employed in distance education scenarios, or can also enhance traditional learning-teaching (blended or hybrid learning scenario). It is known and a wide advocated issue that laboratory practice is essential to technical education, foremost in engineering. In order to develop a feasible implementation to this research area, a prototype was developed, called 3DAutoSysLab, in which a metaverse is used as social collaborative interface, experiments (real or simulated) are linked to virtual objects, learning objects are displayed as interactive medias, and guiding/feedback are supported via an autonomous tutoring system based on user's interaction data mining. This prototype is under test, but preliminary applied results indicate great acceptance and increase of motivation of students.</span></span></span>


2016 ◽  
Vol 7 (4) ◽  
pp. 347-365 ◽  
Author(s):  
Ana Brochado ◽  
Paulo Rita ◽  
Ana Margarido

Purpose This paper presents an analysis of the impact of current technologies on customer experiences in upscale hotels and assesses the potential of the latest technologies for enhancing customers’ stay. Design/methodology/approach A two-step approach was applied in this study. The qualitative phase included an examination of upscale hotel websites, interviews with hotel managers and an internet search regarding the latest technological innovations in hotels. In the quantitative stage, a questionnaire was developed for hotel guests, generating a sample of 310 valid completed questionnaires. Findings The results reveal that hotel guests value digital involvement in their hotel experience. Moreover, business travellers and younger generations give greater importance to latest technologies. Originality/value This study analyses the most innovative technologies, providing guidance for hoteliers wishing to upgrade or implement new technologies. Based on the findings, hoteliers can achieve greater differentiation by offering the most important and latest technology to guests, enhancing their experience and attracting new customers, which can potentially lead to increased revenues. The study’s results are also important because they include the perceptions of both managers and customers.


2019 ◽  
Vol 110 ◽  
pp. 02161
Author(s):  
Muhammet Fakhratov ◽  
Vitaly Chulkov ◽  
Dmitry Fayzullin ◽  
Salavat Zaidullin

During the life cycle, the state of an object is modified. The information for stepwise and phased study of innovation processes is characterized as local and torn in time, while the life cycle approach regards the process of creating and developing technological innovations as a dynamically synchronized system. The development of organizational and technological systems is being implemented in two directions: the improvement of basic and the creation of fundamentally new technologies. The life cycles of all objects, processes and systems are built on one info graphic model: any life cycle begins with the birth, passes through the stages of growth, maturity, decay and decline. Therefore, it is advisable to consider the innovative investment and construction life cycle of an object as a combination of a series of successive stages (cycles). They are sub-cycles during the period from the beginning of the idea of the initial design and construction of an object until the demolition, complete disassembly, disposal of construction and demolition waste (CDW) and non-recyclable parts of them.


2020 ◽  
Vol 1 ◽  
pp. 2245-2254
Author(s):  
I. Alonso Fernández ◽  
M. Panarotto ◽  
O. Isaksson

AbstractPlatform design has been firmly established in the automotive industry as a strategy to provide wider product variety while maintaining cost effective production. But this strategy can struggle to keep up with the pace and nature of emerging technologies. This paper reviews the existing approaches to modelling product platforms, and showcases the challenges at OEMs introducing new technological innovations in their platforms. A gap is identified in the methods to assess the ability of existing platforms to integrate new technologies whenever they become available.


2017 ◽  
Vol 372 (1735) ◽  
pp. 20160415 ◽  
Author(s):  
V. P. Weinberger ◽  
C. Quiñinao ◽  
P. A. Marquet

Biodiversity is sustained by and is essential to the services that ecosystems provide. Different species would use these services in different ways, or adaptive strategies, which are sustained in time by continuous innovations. Using this framework, we postulate a model for a biological species ( Homo sapiens ) in a finite world where innovations, aimed at increasing the flux of ecosystem services (a measure of habitat quality), increase with population size, and have positive effects on the generation of new innovations (positive feedback) as well as costs in terms of negatively affecting the provision of ecosystem services. We applied this model to human populations, where technological innovations are driven by cumulative cultural evolution. Our model shows that depending on the net impact of a technology on the provision of ecosystem services ( θ ), and the strength of technological feedback ( ξ ), different regimes can result. Among them, the human population can fill the entire planet while maximizing their well-being, but not exhaust ecosystem services. However, this outcome requires positive or green technologies that increase the provision of ecosystem services with few negative externalities or environmental costs, and that have a strong positive feedback in generating new technologies of the same kind. If the feedback is small, then the technological stock can collapse together with the human population. Scenarios where technological innovations generate net negative impacts may be associated with a limited technological stock as well as a limited human population at equilibrium and the potential for collapse. The only way to fill the planet with humans under this scenario of negative technologies is by reducing the technological stock to a minimum. Otherwise, the only feasible equilibrium is associated with population collapse. Our model points out that technological innovations per se may not help humans to grow and dominate the planet. Instead, different possibilities unfold for our future depending on their impact on the environment and on further innovation. This article is part of the themed issue ‘Process and pattern in innovations from cells to societies’.


1993 ◽  
Vol 2 (2) ◽  
pp. 153-161 ◽  
Author(s):  
Valerie E. Stone

Like most new technologies, virtual reality (VR) has been the subject of a great deal of idealization. This paper both debunks that idealization by discussing some problems that certain types of VR could cause and emphasizes how other types of VR could bring the technology closer to its ideal. Virtual reality is divided into four types: social (there are real other people to interact with), nonsocial (other interactants are simulations of people), creative (users can create elements in the virtual environment), and noncreative (users interact with a fixed environment created for them). Nonsocial VR may cause problems by making it difficult for children and adolescents to learn social skills. Noncreative VR is problematic because it places limits on users' creativity and freedom. Engineers developing VR technology are encouraged to develop social and creative VR.


2021 ◽  
Vol 69 (1) ◽  
pp. 36-46
Author(s):  
Dragan Dimitrijević

An important element of the policy of development and modernization of each country is the establishment of a program of balanced long-term development, which must be complementary with strategic priorities and national characteristics, as well as the real state and prospects of technical and technological development of science and industry. Therefore, manufacturing entrepreneurship today, would have to combine scientific research activities, education sector and public administration with production, in order to ensure efficient acquisition of new knowledge and skills, along the generation and production-economic valorization of innovations and diffusion and implementation of technical-technological innovations and new technologies, with priority reliance on ICT (information and communication technologies). It is obvious that sustainable competitiveness, in times of general and business globalization, is no longer in quantitative-qualitative aspects of production, but in new elements of production specialization, adequate and timely implementation of technical-technological innovations, in organizational innovations, in the way cluster business and in global efficiency, as well as in close and flexible connection of design, planning, production technologies and production, with the possibility of quick response (JustInTime and QuickResponseSystem) to the changes required by the market. That is why today the issue of redefining the way of work and business of textile/clothing industry companies is more than current, in fact the issue of redefining the strategic programs of economic development of developing countries.


1999 ◽  
Vol 15 (suppl 1) ◽  
pp. S73-S89 ◽  
Author(s):  
Luis David Castiel

The author analyzes the underlying theoretical aspects in the construction of the molecular watershed of epidemiology and the concept of genetic risk, focusing on issues raised by contemporary reality: new technologies, globalization, proliferation of communications strategies, and the dilution of identity matrices. He discusses problems pertaining to the establishment of such new interdisciplinary fields as molecular epidemiology and molecular genetics. Finally, he analyzes the repercussions of the social communication of genetic content, especially as related to predictive genetic tests and cloning of animals, based on triumphal, deterministic metaphors sustaining beliefs relating to the existence and supremacy of concepts such as 'purity', 'essence', and 'unification' of rational, integrated 'I's/egos'.


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