scholarly journals La experiencia del espectador-usuario como factor primordial para la adecuación del modelo expositivo de un proyecto de arte relacionado con el genocidio, basado en fotografías socio-documentales = The viewer-user experience as a fundamental factor for the adaptation of the exhibition model of an art project related to genocide, based on socio-documentary photographs

Author(s):  
Eduardo Gómez Ballesteros ◽  
Roberta Barban Franceschi

El presente artículo tiene como objetivo realizar una reflexión sobre la importancia de la experiencia de usuario en las obras de arte basadas en fotografía socio-documental, referido en concreto al proyecto artístico GENOCIDE PROJECT. Se trata de verificar cómo el factor memoria del usuario es importante a la hora de exponer la obra al público. La experiencia del espectador-usuario se fundamenta en tres elementos: arte, usuario y contexto. La configuración de estos elementos define las dos experiencias relatadas, en las que el espectador-usuario se convierte en el componente decisivo en el diseño y elaboración del modelo expositivo.AbstractThis article aims to reflect on the importance of user experience in artistic works based on socio-documentary photography, specifically referring to the artistic project GENOCIDE PROJECT. It is about verifying how the user's memory factor is important when exposing the work to the public. The experience of the viewer-user is based on three elements: art, user and context. The configuration of these elements will define the two experiences reported, in which the viewer-user becomes the decisive component in the design and development of the exhibition model. 

Author(s):  
Ashok Sivaji ◽  
Hizbullah Kampo Radjo ◽  
Mohd-Faizal Amin ◽  
Mohd Azrin Hafizie Abu Hashim

United Nations reported the importance of wayfindng as part of providing sustainable and beneficial accessibility to the public in built environment such as a hospital. Despite this, the survey conducted in this study found that current wayfinding system in hospitals does not meet the requirements of the Malaysian demography which is multilingual and multicultural. Furthermore, the various literacy levels in this country make the design more challenging. The objective of this study is to design, develop and test a hospital interactive wayfinding system (HIWS) that is targeted towards the West Malaysian population. Using the established symbols that has been validated by other studies and from the survey feedback obtained, the HIWS was designed and developed and tested with 24 Malaysian users using the lab based user experience testing. Although the results seems promising whereby 83% of users liked the system, the qualitative feedback revealed various improvements to the system, that would be valuable to the design and development team to improve HIWS.


Author(s):  
Ashok Sivaji ◽  
Hizbullah Kampo Radjo ◽  
Mohd-Faizal Amin ◽  
Mohd Azrin Hafizie Abu Hashim

United Nations reported the importance of wayfindng as part of providing sustainable and beneficial accessibility to the public in built environment such as a hospital. Despite this, the survey conducted in this study found that current wayfinding system in hospitals does not meet the requirements of the Malaysian demography which is multilingual and multicultural. Furthermore, the various literacy levels in this country make the design more challenging. The objective of this study is to design, develop and test a hospital interactive wayfinding system (HIWS) that is targeted towards the West Malaysian population. Using the established symbols that has been validated by other studies and from the survey feedback obtained, the HIWS was designed and developed and tested with 24 Malaysian users using the lab based user experience testing. Although the results seems promising whereby 83% of users liked the system, the qualitative feedback revealed various improvements to the system, that would be valuable to the design and development team to improve HIWS.


2021 ◽  
Vol 7 (1) ◽  
pp. 519-539
Author(s):  
Thiago Minete Cardozo ◽  
Costas Papadopoulos

Abstract Museums have been increasingly investing in their digital presence. This became more pressing during the COVID-19 pandemic since heritage institutions had, on the one hand, to temporarily close their doors to visitors while, on the other, find ways to communicate their collections to the public. Virtual tours, revamped websites, and 3D models of cultural artefacts were only a few of the means that museums devised to create alternative ways of digital engagement and counteract the physical and social distancing measures. Although 3D models and collections provide novel ways to interact, visualise, and comprehend the materiality and sensoriality of physical objects, their mediation in digital forms misses essential elements that contribute to (virtual) visitor/user experience. This article explores three-dimensional digitisations of museum artefacts, particularly problematising their aura and authenticity in comparison to their physical counterparts. Building on several studies that have problematised these two concepts, this article establishes an exploratory framework aimed at evaluating the experience of aura and authenticity in 3D digitisations. This exploration allowed us to conclude that even though some aspects of aura and authenticity are intrinsically related to the physicality and materiality of the original, 3D models can still manifest aura and authenticity, as long as a series of parameters, including multimodal contextualisation, interactivity, and affective experiences are facilitated.


2018 ◽  
Vol 13 (1) ◽  
pp. 155798831880490 ◽  
Author(s):  
Christina J. Sun ◽  
Jennifer L. Nall ◽  
Scott D. Rhodes

Black men who have sex with men (MSM) with HIV experience significant health inequities and poorer health outcomes compared with other persons with HIV. The primary aims of this study were to describe the needs, assets, and priorities of Black MSM with HIV who live in the Southern United States and identify actions to improve their health using photovoice. Photovoice, a participatory, collaborative research methodology that combines documentary photography with group discussion, was conducted with six Black MSM with HIV. From the photographs and discussions, primary themes of discrimination and rejection, lack of mental health services, coping strategies to reduce stress, sources of acceptance and support, and future aspirations emerged. After the photographs were taken and discussed, the participants hosted a photo exhibition and community forum for the public. Here, 37 community attendees and influential advocates collaborated with the participants to identify 12 actions to address the men’s identified needs, assets, and priorities. These included making structural changes in the legal and medical systems, encouraging dialogue to eliminate multiple forms of stigma and racism, and advocating for comprehensive care for persons with HIV. As a secondary aim, the impacts of photovoice were assessed. Participants reported enjoying photovoice and found it meaningful. Results suggest that in addition to cultivating rich community-based knowledge, photovoice may result in positive changes for Black MSM with HIV.


Author(s):  
Julie Buelow

The purpose of this case study is to outline a methodology for collaborative usability testing developed in a local government setting where subject matter experts (SMEs), content owners, stakeholders, IT professionals and the public are engaged in the design and development of public sector websites.


2018 ◽  
Vol 2018 ◽  
pp. 165
Author(s):  
Filip Trajkovski

The corporate identity represents a complete visual solution of the company by which it presents itself on the market and in the public in general. A big part of one company’s success is the branding quality, marketing and visual presentation. With the emergence of the Internet, in the last decades, the design and development of a website became an inevitable part of the company’s presentation. The main goal of this master work is to give contribution in the process of improvement of the corporate identity of the Center for Research, Development and Continuous Learning CIRKO DOOEL Skopje, with an emphasis on the presentation on the Internet. Additionally, for the needs of this master work, researches are conducted to comprehend the requirements and needs of the users – to get a clear picture how to improve the user experience during the process of browsing the websites that are of interest and which is the most appropriate method that should be used to create a new more effective promotion. The basic objective in the promotion is familiarization of the users with the real capabilities of the Center for Research, Development and Continuous Learning. It’s expected that the overall results of this master work will give contribution in the process of improvement of the corporate identity of CIRKO DOOEL Skopje, which will improve the public visibility, as well as the company’s success in the business world.


Teknologi ◽  
2021 ◽  
Vol 11 (1) ◽  
pp. 34-45
Author(s):  
Ariq Cahya Wardhana ◽  
◽  
Gita Fadila Fitriana ◽  

Innovation is a process to generate new ideas and change something of value in meeting user needs. Innovation requires measuring the readiness level of innovation in universities to monitor and carry out the resulting innovations. This research was conducted to design an application for measuring the level of innovation using the User Experience Lifecycle (UXL) method. This application can assist in submitting activities and measuring the level of innovation carried out by lecturers or students. This application is made in four stages, namely, analysis, design, prototype, and evaluation. Analysis of user needs is carried out at the Innovation Unit of the Institut Teknologi Telkom Purwokerto through interviews. The interaction design requirements are generated in the form of design requirements and work activity affinity diagrams with two main tasks, namely proposing innovation measurements and obtaining progress reports. After that, a discussion was held in the form of a design thinking and ideation session with the innovation unit that produces personas, sketches, and scenarios. Furthermore, the design implementation is done by creating a medium-fidelity prototype, and the results are tested using the System Usability Scale (SUS). Of the ten questions that must be answered distributed to lecturers and students, the results of the test by the lecturer got a value of 69.17 or B (Good), and students rated 69.40 or B (Good). Based on these results, the application's medium-fidelity prototype has exceeded the minimum requirements of 67 or C (Enough) so that the prototype can be produced so that it can be delivered to the public or the public.


2012 ◽  
Vol 3 (1) ◽  
Author(s):  
Alan Galey ◽  
Richard Cunningham ◽  
Brent Nelson ◽  
Ray Siemens ◽  
Paul Werstine

This article considers the role of textual studies in a digital world and reviews the work of a particular group of digital textual scholars. Specifically, the article examines the work of the Textual Studies team at the Implementing New Knowledge Environments project (INKE.ca), a group of digital textual scholars working on user experience, interface design, and information management with the goal of better understanding how reading is changing in the context of digital media.  INKE’s work rethinks what the book can become and aims to generate prototypes to be shared on an open-source basis with the public.


Author(s):  
Ángeles Donoso Macaya

An array of documentary photographic practices that emerged during the dictatorship in Chile (1973–1990) remain understudied, despite their political, aesthetical, and historical import. From the mid-1970s onward, these different practices served different purposes: some made visible the crime of disappearance and its disavowal by the repressive state; others stood as supplementary evidence that confirmed the legal existence of the detained-disappeared; some were a crucial force in denouncing state repression and demanding justice for victims; and some made it possible for independent media to simultaneously comply with and ridicule the censorship of images imposed by the dictatorship in 1984. These practices also helped to consolidate the expanding photographic field under dictatorship. They include the public display of ID photos and portraits torn from family albums; documentary images that relatives of the victims of repression pinned to their chests; the reproduction, compilation, and incorporation of these portraits into legal files and habeas corpus claims; the publication of countless photos of popular protests in independent media; and different photographic initiatives put forward by a group of photographers who established the Independent Photographers Association in 1981. Notably, the expanding photographic field under dictatorship engaged not only individuals and groups directly involved with photography but also ad-hoc human rights collectives and organizations (especially the Group of Family Members of the Detained-Disappeared and the Vicariate of Solidarity), as well as lawyers, judges, journalists, and everyday users of photography. Given the different arenas in which documentary images circulated, the transformations they underwent to resist repression and censorship, and the array of individuals involved in their (re)production and dissemination, a study of documentary photography under dictatorship in Chile cannot content itself, as has been the case, with surveying the practices that emerged within the artistic field. A study of the visual culture under dictatorship instead reveals both the different uses of photography in the public space and the transformations of documentary images in their successive circulations and disseminations.


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