scholarly journals PENINGKATAN KETERAMPILAN PRAKTIKUM GERBANG LOGIKA DI MATA PELAJARAN SISTEM KOMPUTER MENGGUNAKAN APLIKASI LOGIC CIRCUIT DESIGNER (LCD) ADA KELAS X TKJ SMKN 1 KETAPANG

Author(s):  
Arie Sumartini

<em>The limitations of practice in the department become a dilemma in assessing students Computer Systems course in the Department of Computer and Network Engineering class X. Meanwhile In the realm of assessment there are values or skills. use Application Logic Circuit Designer (LCD) is one of the existing solutions. This app too can be installed (installed) on a Laptop or Personal Computer (PC). Whatever the purpose The use of this application in this research is so that students are able to carry out practicum in accordance with the material presented and develop skills without limit. To be able to increase the motivation of student learning outcomes on the Gate material Class X Logic majoring in Computer and Network Engineering (TKJ) at SMK Negeri 1 Ketapang. This research is a classroom action research consisting of 2 cycles, with the help of learning participation observation sheet from 36 students. Each cycle consists of planning, implementation, observation and reflection. results Based on research obtained from the use of Logic Circuit Designer (LCD) applications in learning must follow these steps that has been determined, namely starting from downloading the application, installing the application on a laptop or smartphone until how to use it.</em>

2018 ◽  
Vol 2 (5) ◽  
pp. 744
Author(s):  
Zainur Zainur

This research was motivated by the low learning outcomes of grade IX SMP Muhammadiyah Padang LuasKecamatan Tambang Kabupaten Kampar. This study aims to improve learning outcomes in mathematicslearning through STAD type cooperative learning with the RME approach in class IX SMP MuhammadiyahPadang Luas Kecamatan Tambang Kabupaten Kampar. The subjects of this study were all classes IX in SMPMuhammadiyah Padang Luas Kecamatan Tambang Kabupaten Kampar totaling 26 people. The form ofresearch is classroom action research. This research instrument consists of performance instruments and datacollection instruments in the form of teacher activity observation sheets and activities. The results of the studystated that there were significant differences between students' mathematics learning outcomes before applyingthe STAD type cooperative learning model with the RME approach with after applying the STAD typecooperative learning model with the RME approach. The difference shows student learning outcomes after theaction is better than before the action with completeness reaching 80.77% or 21 completed. Based on the resultsof the study and discussion it can be concluded that the application of STAD type learning model with RealisticMathematic Education (RME) approach can improve the learning outcomes of grade IX students of SMPMuhammadiyah Padang Luas Kecamatan Tambang Kabupaten Kampar on statistical material.


2019 ◽  
Vol 3 (1) ◽  
pp. 189
Author(s):  
Hasnawati Hasnawati

ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar Ilmu Pengetahuan Alam (IPA) siswa dengan penerapan model pembelajaran picture and picture di kelas III Sekolah Dasar Negeri 004 Cendirejo Kecamatan Pasir Penyu. Penelitian ini merupakan penelitian tindakan kelas (Classroom Action Research) yang mencakup kegiatan perencanaan (planning), tindakan (action), observasi (observation), refleksi (reflection) atau evaluasi. Hasil penelitian menunjukkan, dilihat dari skor dasar siswa yang tuntas sebesar 13 orang dengan persentase 46%. Setelah dilakukan perbaikan pada siklus I, hasil belajar siswa meningkat, hal ini dibuktikan dengan siswa yang tuntas sebesar 20 orang atau 71%. Sedangkan pada siklus II, hasil belajar siswa kembali meningkat menjadi 28 orang siswa yang tuntas dengan persentase 100%. Dari analisis hasil penelitian ini dapat disimpulkan bahwa dengan menerapkan model pemebelajaran Picture and Picture dapat meningkatkan hasil belajar IPA siswa kelas II SDN 004 Cendirejo Kecamatan Pasir Penyu Kabupaten Indragiri Hulu.Kata kunci: model picture and picture, hasil belajar IPA. ABSTRACTThis study aims to improve student learning outcomes with the application of a picture and picture learning model in class III 004 Cendirejo Public Primary School Pasir Penyu District. This research is a classroom action research that includes planning, action, observation, reflection or evaluation activities. The results showed, seen from the basic score of students who completed at 13 people with a percentage of 46%. After making improvements in the first cycle, student learning outcomes increase, this is evidenced by students who complete by 20 people or 71%. While in the second cycle, student learning outcomes again increased to 28 students who completed a percentage of 100%. From the analysis of the results of this study it can be concluded that by applying the Picture and Picture learning model can improve the learning outcomes of Natural Sciences class II 004 Public Primary School Cendirejo Pasir Penyu District Indragiri Hulu.Keywords: model picture and picture, learning outcomes of Natural Sciences.


2020 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Elya Yuliana

The purposes of this research are to increase the students asking activity and student learning outcomes in class V of MI Yusuf Abdussatar Kediri, totaling 23 people. Learning to apply the process skills approach, teaches students to discover and develop the facts by themselves. the concept of learning presenting, students' courage in ideas, opinions and questions, effort, activity and creativity in the learning process and the level of student attitudes that dominate in the learning process. This learning activity helps students to be more active in asking.This research is a classroom action research conducted in two cycles, consisting of the action planning stage, the stage of implementation of the action, observation, and the stage of evaluation and reflection. Students and teacher activity data derived from observations and interviews for the assessment process, while data on student learning outcomes obtained through tests given at the end of each cycle. Indicators of success of this study extend from the average value grade students can reach the KKM 65 and with a percentage of 85%. The results showed that the average value of students in cycle I and II increased from 72.70 into 82.43 with the difference in value of 9.73. While the percentage of students who earn a minimum value standard upward cycle I and II also increased from 73.91% to 86.95% by a margin of 13:04%. This means that action research is in compliance indicators to be achieved. The results showed that the application process can increase the skill of asking activity and science learning outcomes in science teaching class V.


2018 ◽  
Vol 2 (2) ◽  
pp. 157
Author(s):  
Mimik Fernandes ◽  
Farida F ◽  
Yanti Fitria ◽  
Ahmad Fauzan ◽  
Nelvyarni Nelvyarni

Based on experience and reflection multiplication of fractions learning at fifth class SDN 33 VII Koto Padang Pariaman district. Student learning outcomes is still low and the learning undertaken by teachers arenot using realistic problem to beginning of learning. So the author through this research trying to improve student learning outcomes in subjects multiplication of fractions. The purpose of this study was to describe the planning, implementation and learning outcomes. This research is action research (class action research), this study used a qualitative and quantitative approach. Learning is used by using the realistic mathematics education approach. After doing research hence an increase in student learning outcomes in multiplication of fractions lesson using realistic mathematics education approach. It can be seen, both from the ability of teachers in designing learning from 83% up to 94%, implementation of learning increased 94% from 77%, and learning outcomes increased to 86,87 from 74,04.


2021 ◽  
Vol 15 (2) ◽  
pp. 109-118
Author(s):  
Tuti Triyani

This study aims to improve the social studies learning outcomes of Class VI students of SD Negeri 18 Lubuklinggau by using the Jigsaw learning model. The research method used in this study is a classroom action research method (Action Research) using the Jigsaw learning model. Data collection techniques were carried out by means of observation and tests. Based on the results of research using the Jigsaw learning model in class VI students at SD Negeri 18 Lubuklinggau, it turned out to be able to improve student learning outcomes. Student learning outcomes continue to increase in each cycle, in the first cycle of the first meeting the average student learning outcomes of 51.86, the second meeting of 59.45 then in the second cycle of the first female student learning outcomes of 62.14 and at the second meeting 67 .95. and in cycle 3 the first meeting the average student learning outcomes was 71.14 and the second meeting was 85.76


2017 ◽  
Vol 8 (2) ◽  
pp. 50
Author(s):  
Yunie Nurhazannah

This study aims to determine the improvement of student learning outcomes in the system of linear equations of two variables using Student Team Achievement Division (STAD) type cooperative learning model in class VIII E SMPN 21 Pontianak academic year 2016/2017. Data collection was obtained by direct observation and test. Subjects are students of class VIII SMPN 21 Pontianak with 38 students of students consisting of 16 male students and 22 female students. This classroom action research consists of two cycles. Each cycle stage consists of planning, implementation, observation and reflection. The results of data analysis that replicate the first half of the academic year 2015/2016 shows that students who learn completeness of students has just reached 10.58%. His performance is low. The instruments used in this classroom action research are: (1) Student Activity Observation Sheet; (2) Observation Sheet of teacher teachers in learning activities; (3) Written test (Test Cycle I and Cycle II). Results of learning data from the first cycle to cycle II obtained more than 75% of students who graduated. This study revealed that the use of cooperative learning model STAD can improve student learning outcomes on linear equations system in two variables E class VIII SMP Negeri 21 Pontianak.Keywords: learning outcomes, Student Team Achievement Division (STAD), Systems of Linear Equations in Two Variables (SPLDV)


2015 ◽  
Vol 7 (3) ◽  
Author(s):  
Desi Kamilah

Penelitian ini bertujuan untuk Untuk meningkatkan aktivitas dan hasil belajar fisika siswa dengan menerapkan siklus ACE dalam pembelajaran fisika materi kinematika gerak lurus. Penelitian tindakan dilakukan di SMA Negeri 2 Simpang Hilir Kabupaten Kayong Utara. Subjek penelitian yang akan dilakukan adalas siswa-siswi kelas XB SMA Negeri 2 Simpang Hilir yang berjumlah 34 siswa terdiri atas 13 laki-laki dan 21 perempuan. Instrumen yang digunakan dalam penelitian ini adalah berupa lembar observasi untuk mengukur aktivitas belajar siswa dan soal tes untuk mengukur hasil belajar. Berdasarkan hasil penelitian tindakan kelas yang dilakukan dapat disimpulkan aktivitas siswa dikelas masuk kategori cukup aktif. Hasil belajar siswa dengan siklus ACE mencapai ketuntasan 76,67%. Kata Kunci: pembelajaran fisika, siklus ACE, aktivitas belajar, hasil belajar  Abstract: This study aimed to increase physical activity and learning outcomes of students by implementing ACE cycle in physics learning material straight motion kinematics. Action research conducted at SMAN 2 Simpang Hilir North Kayong. The subject of research will be done adalas students of class XB SMAN 2 Simpang Downstream totaling 34 students consisting of 13 male and 21 female. The instrument used in this study is in the form of sheets of observations to measure student learning activities and test items to measure learning outcomes. Based on the results of classroom action research can be concluded that the activity of students in class is categorized quite active. Student learning outcomes with ACE cycle achieve mastery 76.67%. Keywords: physic lesson, cycle ACE, student activity, learning outcome


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Alfera Bekti Susanti

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dalam pembelajaran daring melalui media game edukasi Quizizz. Penelitian ini merupakan penelitian tindakan kelas dengan subyek penelitian siswa kelas VI SD Negeri Kesongo 01 sebanyak 22 siswa. Penelitian ini dilaksanakan 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap pertemuan terdisi dari 4 tahap yaitu perencanaan, pelaksanaan, observasi dan refleksi. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara terpisah atau siswa berada dirumah masing-masing. Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar siswa 51,36 dengan katagori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar siswa 93,45 dengan katagori tinggi. Jadi dari siklus I dan siklus II terjadi peningkatan hasil belajar siswa sebanyak 42,09. Dengan demikian penelitian dapat disimpulkan bahwa media belajar berbasis game edukasi quizizz dapat meningkatkan hasil belajar siswa dalam pembelajaran daring pada tema Globalisasi.Kata Kunci: Hasil  Belajar, Pembelajaran Daring, Game Edukasi This study aims to determine the increase in learning outcomes in online learning through quizizz educational game media. This research is a classroom action research with 22 students of grade VI SD Negeri Kesongo 01 as subjects. This research was conducted in 2 cycles, each cycle 1 meeting. Each meeting consists of 4 stages, namely planning, implementing, observing and reflecting. The implementation of the stages of research is slightly different from classroom learning because learning is carried out separately or students are at home. Based on the results of the study, in the first cycle the average value of student learning outcomes was 51.36 with a sufficient category. Whereas in the second cycle the average value of student learning outcomes was 93.45 with a high category. So from cycle I and cycle II there was an increase in student learning outcomes as much as 42.09. Thus the study can be concluded that learning media based on educational games quizizz can improve student learning outcomes in online learning on the theme of globalization. Keywords: Learning Outcomes, Online Learning, Education Game


2018 ◽  
Vol 1 (1) ◽  
pp. 31-51
Author(s):  
Nely Hartika ◽  
Restu Ayu Ismayanti

This study was aimed to find out how the application of scramble learning model in class XI SMK Pasundan 1 Serang City and found out how the learning outcomes of students.This research used classroom action research method consisting of two cycles. Each cycle consists of four stages: planning, execution, observation and reflection. The subjects of this study were students of class XI SMK Pasundan 1 Serang City with 39 students and subject teacher as a team of collaborator.The results of this study indicateed that the scramble learning model could improve student learning outcomes because in the first cycle, from 39 students who managed to score above the KKM was 79,35% or 33 students, while in the second cycle increased to 90,25%.


Author(s):  
Christina M Laamena ◽  
Megi Gaspersz ◽  
Pier Z Tupamahu

This study aims to improve the learning outcomes of grade VII students of SMP Negeri 6 Ambon in circle material by using the Team Pair Solo type cooperative model with the help of  the Geogebra Software. The subjects of this study were students of class VIII-Science of SMP Negeri 6 Ambon, amounting to 28 students. This type of research was Classroom Action Research (CAR). This study was conducted in two cycles with every cycles suddenly from four meetings. Data in this study were collected through observation and test sheets. The findings in this study indicate that the final test results from cycle I to cycle II increased by 25%. Based on the results of this study it can be concluded that student learning outcomes in circle material can be improved with Team Pair Solo learning models assisted by Software Geogebra Software in class VIII of SMP Negeri 6 Ambon


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