scholarly journals PENGEMBANGAN MODUL ELEKTRONIK BERBASIS LECTORA INSPIRE PADA MATA PELAJARAN INSTALASI MOTOR LISTRIK

2020 ◽  
Vol 3 (1) ◽  
pp. 12-17
Author(s):  
Hervina Kiruna ◽  
Massus Subekti ◽  
Purwanto Gendroyono

The aims of this study are to : (1) find the necessity of electronic module, (2) find the process of the development module, (3) find the expediency, and (4) find the effectiveness of the electronic module based on Lectora Inspire on the subject Electric Motor Installation. The research method used is Research and Development method, while the product development model uses the ADDIE (Analysis,Design, Development, Implementation, and Evaluation). This study uses questionnaire and questions test as the technique of collection data. The results of the study find that : (1) the analysis of the necessity of electronic module shows that as many 100% of the students have not used the electronic module yet, (2) the process of developing the learning as module is done in fivemain stages, which are Analysis,Design, Development, Implementation, and Evaluation, (3) feasibility testing is obtained on average 3,5 with the criteria “Very feasible” and concludes that the electronic module based on Lectora Inspire on teh subject Electric Motor Installation is feasible for learning., and (4) the effectiveness test is done by comparing the posttest grade of the experimental class with the posttest grade of the control class has the result of Tcount = 5,74 with the conlusion that the effectiveness of the use of Electronic Module based Lectora Inspire is higher or equal to the students that do not use the module in improving the learning outcomes of Electronic Motor Installation. Abstrak Penelitian  ini  bertujuan  untuk:  (1)  mengetahui  kebutuhan  modul  elektronik  (2)  mengetahui  proses pengembangan modul, (3) mengetahui kelayakan dan (4) mengetahui keefektifan modul elektronik berbasis Lectora Inspire pada mata pelajaran Instalasi Motor Listrik. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan (Research & Development) sedangkan model pengembangan produk yang digunakan adalah model ADDIE (Analysis,Design,Development,Implementation, dan Evaluation). Teknik pengumpulan data pada penelitian ini menggunakan angket dan soal tes. Hasil penelitian menunjukan bahwa: (1) analisis kebutuhan mengatakan sebanyak 100% siswa belum menggunakan modul elektronik (2) proses pengembangan modul pembelajaran dilakukan dalam lima tahapan utama yaitu Analysis,Design,Development,Implementation, dan Evaluation; (3) pengujian kelayakan didapatkan rata-rata 3,5  dengan kriteria “sangat layak” dan modul elektronik berbasis Lectora Inspire pada mata pelajaran Instalasi Motor Listrik   layak digunakan untuk proses pembelajaran; dan (4) pengujian keefektifan dilakukan dengan membandingkan nilai posttest kelas eksperimen dengan nilai posttest kelas kontrol didapatkan hasil nilai 

2020 ◽  
Vol 7 (1) ◽  
pp. 105-120
Author(s):  
Indah Puji Lestari ◽  
Rida Fironika Kusuma Dewi ◽  
Nuhyal Ulia

This study aims to develop mathematical teaching materials on the subject of multiplication and find out their feasibility and practicality. This research is based on the lack of students' understanding of multiplication material and the lack of references other than worksheets or textbooks used by teachers. The renewal of this teaching material is the presence of a QR code in each chapter that can connect students to videos created by researchers and uploaded on YouTube. This study uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluate). Based on the five stages, the development of You-MathBook teaching materials resulted in a percentage of eligibility from three validators of 90.9%, a practical percentage of 84.1% and effectiveness calculated with a Gain Test of 0.35 indicating an increase in student learning outcomes in the 'medium' category. Based on these results You-MathBook teaching materials are declared feasible, practical and effective to increase understanding of the concept of multiplication in fifth (V) grade students of Darul Huda Islamic Elementary School in Semarang.


2021 ◽  
Vol 8 (2) ◽  
pp. 126-133
Author(s):  
Yudi Rahman ◽  
◽  
Irsyadunas Irsyadunas ◽  
Regina Ade Darman ◽  
◽  
...  

The Students of 2D and 3D Animation subjects class XI Multimedia SMK Negeri 1 Sijunjung have difficulty in understanding learning materials. Absence of learning media that support learners' learning outcomes in 2D and 3D Animation subjects makes it difficult for learners to understand the subject matter. This research aims to develop a valid and practical android-based learning medium on the subjects of 2D and 3D Animation. The research method used Research and Development (R&D) with ADDIE (Analyze-Design-Development-Implement-Evaluate) model. The results of the study are: (1) media validation results obtained with an average of 0.77 with the category "valid" (2) material validation results obtained with an average of 0.85 with the category "valid" (3) the practicality of teachers obtained with a percentage of 89% with the category "very practical" (4) the practical results of learners obtained with a percentage of 94% with the category "very pragmatic. Keywords: Media, Animation, Android, R&D, ADDIE


2018 ◽  
Vol 2 (2) ◽  
pp. 320-332
Author(s):  
Nurul - Hidayati ◽  
Sulistyo Saputro ◽  
Endang Susilowati

This study was aimed at determining the effectiveness of chemical modules with compendium verses Quran to improving student learning outcomes in Pesantren-based school. The study used the research and development method with five stages: analysis, design, development, implementation, and evaluation. The data show that 99% of students and teachers need comparative science course modules with compendium from the Quran. The modules that have been produced are validated by material experts, linguists, learning experts, media experts, and practitioners. The results show that the module has been feasible to be implemented in classroom learning. The validation results show that the product is valid and feasible to use. The trial is limited and the main test is performed after module revision. The average pretest and posttest results show that with the use of the development module the results increase, so the use of this module is more effective because it improves students’ achievement. The significance value of the t-test is 0.001 which means there is an influence on the use of chemical modules with compendium verses from the QuranKEEFEKTIFAN MODUL KIMIA DENGAN KOMPENDIUM AYAT-AYAT ALQURAN PADA SEKOLAH BERBASIS PESANTRENAbstrakPenelitian ini bertujuan untuk menguji efektivitas modul kimia dengan dilengkapi kompendium ayat-ayat Alquran dalam meningkatkan hasil belajar siswa pada sekolah berbasis pesantren. Penelitian ini merupakan penelitian pengembangan dengan lima tahapan yaitu: analysis, design, development, implementation, dan evaluation. Data menunjukkan bahwa 100% siswa dan guru membutuhkan modul mata pelajaran kimia berkompendium Alquran. Modul yang telah dihasilkan divalidasi oleh ahli materi, ahli bahasa, ahli pembelajaran, ahli media, dan praktisi. Hasil menunjukkan bahwa modul layak diimplementasikan dalam pembelajaran di kelas. Hasil validasi menunjukkan bahwa produk tersebut valid dan layak untuk digunakan. Uji coba terbatas dan uji coba utama dilakukan setelah dilakukan revisi modul. Hasil rata-rata pretest dan posttest menunjukkan terjadinya peningkatan hasil dengan penggunaan modul pengembangan. Penggunaan modul ini lebih efektif karena meningkatkan prestasi siswa. Nilai signifikansi dari uji-t adalah 0,001. Artinya, terdapat pengaruh pada penggunaan modul kimia dengan kompendium ayat-ayat Alquran.


2019 ◽  
Vol 7 (1) ◽  
pp. 62
Author(s):  
Aisyiyah Hidayah Ngurahrai ◽  
Siska Desy Farmaryanti ◽  
Nurhidayati Nurhidayati

Abstrak: Telah dilakukan penelitian pengembangan media pembelajaran pada materi momentum dan impuls berbasis mobile learning, dengan tujuan untuk menganalisis kelayakan media pembelajaran berbasis mobile learning yang dikembangkan, peningkatan kemampuan berpikir kritis siswa, dan efektivitas media yang digunakan dalam pembelajaran. Jenis penelitian yang digunakan ialah pengembangan yang mengacu pada model pengembangan ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini dilakukan di SMA Negeri 5 Purworejo dengan subyek uji coba berjumlah 29 siswa. Instrumen yang digunakan dalam penelitian ini adalah lembar validasi, angket respon siswa, tes hasil belajar, dan lembar keterlaksanaan pembelajaran. Berdasarkan penelitian diperoleh data hasil validasi media pembelajaran berbasis mobile learning dari empat validator mendapatkan nilai secara keseluruhan sebesar 3,56, termasuk dalam kategori baik dan layak digunakan dalam pembelajaran. Peningkatan kemampuan berpikir kritis tahap penerapan diperoleh N-gain 0,61 dan termasuk kategori peningkatan sedang. Efektivitas media yang digunakan dalam pembelajaran ditunjukkan dengan angket tanggapan siswa mendapatkan persentase keseluruhan 84% dan termasuk kategori baik, serta ditunjukkan dengan lembar keterlaksanaan pembelajaran dengan persentase keseluruhan adalah 95,8% dan termasuk kategori sangat baik. Sehingga media pembelajaran berbasis mobile learning dapat digunakan sebagai media alternatif dalam pembelajaran untuk membantu meningkatkan kemampuan berpikir kritis siswa. Abstract: Research on the development of learning media has been carried out on momentum material and impulse based on mobile learning to determine the feasibility of mobile learning-based learning media developed, improvement of students' critical thinking skills, and the effectiveness of the media used in learning. The type of research used is a development that refers to the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation. This research was conducted in SMA Negeri 5 Purworejo with the subject of the trial amounting to 29 students. The instruments used in this study were validation sheets, student response questionnaires, learning outcomes tests, and learning implementation sheets. Based on the research, data obtained from the validation of mobile learning-based learning media from the four validators obtained an overall score of 3.56, included in the category of good and appropriate for use in learning. The increase in critical thinking skills in the application stage was obtained by N-gain of 0.61 and included in the medium improvement category. The effectiveness of the media used in learning is shown by questionnaires. Students' responses get an overall percentage of 84% and are included in the good category, and are indicated by the learning implementation sheet with an overall percentage of 95.8% and including very good categories. So that learning media based on mobile learning can be used as alternative media in learning to help improve students' critical thinking skills.


2019 ◽  
Vol 2 (2) ◽  
pp. 162-167
Author(s):  
Widya Wati ◽  
Heti Istiqomah

Abstract: The purpose of this research and development is to develop mobile game physics based on program construct 2 which is a game designed to stimulate thinking power including increasing concentration and solving problems. This research method is research and development (R & D) based on the ADDIE model which consists of analysis, design, development, implementation, and evaluation. The method of retrieving data in this study is through the results of validation and testing of respondents. The validation results obtained from 5 validators with several aspects of assessment obtained an average of 3.70 with the category "feasible", so that from the results of validations obtained from experts, the educational game developed has better quality so that it is feasible to be implemented . The results of product trials on 30 students at Bandar Lampung Middle School 24 showed an average of 3.89 with the criteria of "very interesting". From the results of the trials of respondents the physics education game is very interesting to use as an enrichment media on temperature material and its changes. Abstrak: Tujuan penelitian dan pengembangan ini yaitu mengembangakan mobile game eduaksi fisika berbasis program construct 2 yang merupakan permainan yang dirancang untuk merangsang daya pikir termasuk meningkatkan konsentrasi dan memecahkan masalah. Metode penelitian ini adalah research and development (R&D) berdasarkan model ADDIE  yang terdiri dari analisis, design, development, implementation, and evaluation. Cara pengambilan data pada penelitian ini yaitu melalui hasil validasi dan uji coba responden. Hasil validasi yang didapat dari 5 validator dengan beberapa aspek penilaian didapatkan hasil rata-rata sebesar 3,70 dengan katagori ”layak”, sehingga dari hasil validasi yang diperoleh dari para ahli, game edukasi yang dikembangkan memiliki kualitas yang lebih baik sehingga layak untuk di implementasikan. Hasil uji coba produk pada 30 peserta didik di SMP 24 Bandar Lampung  didapatkan hasil rata-rata sebesar 3,89 dengan kriteria “sangat menarik”. Dari hasil uji coba responden game edukasi fisika ini sangat menarik digunakan sebagai media pengayaan pada materi suhu dan perubahannya.


2020 ◽  
Vol 10 (2) ◽  
Author(s):  
Anggita Putri Lestari ◽  
Leonard Leonard ◽  
Zulfiati Syahrial ◽  
Syafa'atun Syafa'atun

This development research aims to find out the product of the development of mathematics learning media that is able to provide solutions to the problems of mathematics learning class III of elementary school. The research method used is the Research and Development method with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). In this study to determine the feasibility of stop motion mathematical product learning media, the product was tested to two media experts and three material experts. Based on the results of the evaluation at the stage of evaluation of stop motion mathematics animation learning media, it can be concluded that learning media are in good categories and suitable for use in the learning process.


2020 ◽  
Vol 1 (1) ◽  
pp. 105-120
Author(s):  
Indah Puji Lestari ◽  
Rida Fironika Kusuma Dewi ◽  
Nuhyal Ulia

This study aims to develop mathematical teaching materials on the subject of multiplication and find out their feasibility and practicality. This research is based on the lack of students' understanding of multiplication material and the lack of references other than worksheets or textbooks used by teachers. The renewal of this teaching material is the presence of a QR code in each chapter that can connect students to videos created by researchers and uploaded on YouTube. This study uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluate). Based on the five stages, the development of You-MathBook teaching materials resulted in a percentage of eligibility from three validators of 90.9%, a practical percentage of 84.1% and effectiveness calculated with a Gain Test of 0.35 indicating an increase in student learning outcomes in the 'medium' category. Based on these results You-MathBook teaching materials are declared feasible, practical and effective to increase understanding of the concept of multiplication in fifth (V) grade students of Darul Huda Islamic Elementary School in Semarang.


Author(s):  
Insih Wilujeng ◽  
Tri Suci Yolanda Putri

This research developed Science, Environment, Technology, Society (SETS) e-module integrated with predict, observe, explain (POE) model on the subject matter of Earth Layer and Its Dynamics for grade VII students. This study aimed to reveal i) the feasibility of the developed e-module for grade VII students, and ii) the practicality of the developed e-module and its dynamics. This is a developmental research adopting the ADDIE model consisting of five stages, i.e.: analysis, design, development, implementation, and evaluation. The subject of the limited test consisted of 15 students of grade VIII.G of Public Junior High School 8 Yogyakarta. The data were collected using a product feasibility assessment sheet for material and media experts, a product practicality assessment sheet for teachers, and a product readability assessment sheet for students. The results show that the developed e-module was feasible to be used according to the material and media experts and the developed e-module is practical according to teachers and students.


Author(s):  
Rina Wijayanti ◽  
Siti Napfiah

This research aims to produce products such as module, which supporter statistics courses in IKIP Budi Utomo Malang institutions. It can be used to enhance the students' ability to solve problems. This research development method using ADDIE models which include analysis, design, development, implementation, evaluation. Methods of data collection in this study include legibility test. Results of this study we concluded the step wrote statistics module that determining competency standards, specify the title of the module, arrange the contents of the module, cover design, legibility test, revision and production. Based on the conclusion that thelegibility test for aspects of language, presentation, and graphic declared valid while the worthiness aspect of the module is very valid. So based on student legibility test module does not need to be revised. 


2021 ◽  
Vol 2111 (1) ◽  
pp. 012043
Author(s):  
D Hariyanto ◽  
Zamtinah ◽  
T Triasih ◽  
M S Wati ◽  
G K Kassymova

Abstract This study aimed at determining the design stage of the augmented reality-based learning media for sensors and transducers course. This study employed the Research and Development method with the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. This article focuses on the design stage during the process of media development. The developed learning media can be used among vocational students by visualizing the sensor and transducer components like in the real laboratory setting. The design of the developed learning media contained application storyboards and animation storyboards for practicing the six sensors. This augmented reality learning media is designed to support online learning and students’ autonomous learning in the practical course of sensors and transducers.


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