scholarly journals Android-Based Waste Education App: An Information Media on Zero-Waste Programs

2021 ◽  
Vol 6 (1) ◽  
pp. 16-25
Author(s):  
Muhammad Zamroni Uska ◽  
Rasyid Hardi Wirasasmita ◽  
Baiq Desi Dwi Arianti ◽  
Yosi Nur Kholisho ◽  
Muhammad Djamaluddin ◽  
...  

Zero waste is one of the programs from the government of West Nusa Tenggara Province in Indonesia, where this program aims to provide education about waste to the public so that the waste can be processed or recycled so that it can be useful. Therefore, for the sake of creating a zero waste culture in the community, it is necessary to have media that provide education to the public about this program. The purpose of this article is to discuss the process of developing an Android-based waste education application as a medium of information about zero waste. This study uses the ADDIE model to make this product with five steps, namely analysis, design, development, implementation and evaluation. The data collection technique used was a questionnaire with a Likert scale, and the subjects in this study were the 60 people in the Menceh village. The data analysis technique used is descriptive quantitative. Our findings show that this application (media) is declared very-feasible by material (content) experts with a score of 85% and media (design) experts (83%), and user usability is in the very-high category (83%). So it can be concluded that this application is feasible to use properly, so that users can obtain information about how to manage waste through a zero waste program.

2021 ◽  
Vol 13 (2) ◽  
pp. 1138-1145
Author(s):  
Kadek Wirahyuni ◽  
I Nengah Suandi ◽  
I Nengah Martha ◽  
I Nyoman Sudiana

This study aimed at developing a digital-based affective evaluation instrument on Indonesian MPK Learning at Universitas Pendidikan Ganesha. This study was Research and Development (R&D) adapted from ADDIE Model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of the study were 2 content experts, evaluation experts, language experts, 120 college students, and 3 lecturers of MPK Bahasa Indonesia. The data were collected from survey, interview, and affective scale. The data were analyzed quantitatively and described qualitatively. The results of the study show that the validity of a digital-based affective evaluation instrument on Indonesian MPK learning at Universitas Pendidikan Ganesha is very valid and it has very high degree of reliability.


2020 ◽  
Vol 4 (3) ◽  
pp. 515
Author(s):  
Arnelia Dwi Yasa ◽  
Ketut Suastika ◽  
Nur Vita Wahyu Ningtyas

The results of the analysis of the learning process show that the teacher does not use attractive learning media and students do not pay attention to the teacher during the lesson. This result in students often experiencing misconceptions about the material of adding fractions, so there is a need for the development of learning media in the form of unloading shading boards that can support the learning process. The purpose of this study was to determine the validity, practicality, and effectiveness. This research method was a development research by adapting the ADDIE model with 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The test subjects in this study were media expert lecturers, material expert lecturers, teachers and fourth grade students of SDN Ngembul 03, Blitar Regency. The data analysis technique used descriptive qualitative and quantitative. The data collection instrument used in this study was a questionnaire. The loading and unloading shading board based on the results of material validation obtained a score of 79.15% in the feasible category, the results of media validation obtained 75% with the feasible category. The results of the validation of the teacher's practicality got 83.65% in the very good category, the results of the student's practicality got 86.66% with the very good category and the results of the student's effectiveness got 81% with the very good category. The unloading shading board can be used by the teacher in the learning process to make it more interesting and fun. Provide a reference for other researchers in developing interesting and fun learning media for loading and unloading shading boards.


Author(s):  
Dodi Agustian ◽  
Lolyta Prima Wardiana ◽  
Herman M. Kaharmen

Daily Pre-Trip Inspection is an activity of checking vehicle (rampcheck) conducted before the vehicleoperate in highway. Perum PPD is one of the Public Company in the field of transport Jabodetabekarea. Many communities who are passionate about public transport, making the government increasesthe operational bus to Perum PPD 400 units in the year 2015. With the number of vehicles inoperation, also needed an efficient time on checking system. With the Daily Pre-Trip Inspection-basedwebsite as a new innovation in the checking system is expected to help the system of data collectionand storage of secure data quickly and accurately.In the process of the website using the R & D(Research and Development), which includes the analysis, design, development, implementation andevaluation using a MySQL database and PHP programming. The functionality of this website for theimportation, storage and report generation data checks the vehicle with 4 menu main menu; datainput, print the data, setting data and user profile settings.With a system of checks Daily Pre-TripInspection web-based, can facilitate the distribution of data and improve the effectiveness of time.


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Sony Joko Wahono ◽  
Sukir Sukir

ABSTRACT:This study aims to: (1) produce an electric lighting installation trainer kit with a complement to sensors on the subject of Electrical Lighting Installation, (2) knowing the feasibility of an electric lighting installation trainer kit with sensor attachments in the Electrical Lighting Installation subject. This research is a Research and Development study using the ADDIE method with the stages of Analysis, Design, Development, Implementation, and Evaluation. This research was conducted at Vocational High School 1 Sedayu with the subjects: material experts, media experts, and 30 Electrical Power Installation Engineering students. The data analysis technique used is descriptive analysis. The data collection technique uses a questionnaire. The results of this study in terms of the feasibility of the electric lighting installation trainer kit based on the results of the assessment in terms of media, material aspects, and student users get the results, namely the media expert's assessment obtained an average score of 68 and categorized as highly feasible. The material obtained an average score of 63.5 and categorized as highly feasible, the student user assessment obtained an average score of 85.23 and categorized as highly feasible.ABSTRAK:Penelitian ini bertujuan untuk : (1) menghasilkan trainer kit instalasi penerangan listrik dengan pelengkap sensor pada mata pelajaran Instalasi Penerangan Listrik, (2) mengetahui kelayakan trainer kit instalasi penerangan listrik dengan pelengkap sensor pada mata pelajaran Instalasi Penerangan Listrik. Penelitian ini merupakan penelitian Research and Developtment dengan metode ADDIE dengan tahapan Analysis, Design, Development, Implementation, dan Evaluation.  Penelitian ini dilakukan di SMK N 1 Sedayu dengan subjek : ahli materi, ahli media dan 30 siswa Teknik Instalasi Tenaga Listrik. Teknik analisis data yang digunakan adalah analisis deskriptif. Teknik pengumpulan data menggunakan angket Hasil dari penelitian ini ditinjau dari segi kelayakan trainer kit instalasi penerangan listrik berdasarkan hasil penilaian dari segi media, segi materi, dan pengguna siswa mendapatkan hasil yaitu penilaian ahli media diperoleh skor rata-rata 68 dengan kategori sangat layak, penilaian ahli materi diperoleh skor rata-rata 63,5 dengan kategori sangat layak, penilaian pengguna siswa diperoleh skor rata-rata 85,23 dengan kategori sangat layak.


2020 ◽  
Vol 2 (2) ◽  
pp. 113-130
Author(s):  
Frandy Karundeng

The learning process in accounting courses often becomes boring and even intimidating for students because the material is often considered difficult or involves a lot of calculations that the learning situation becomes rigid and students cannot enjoy the learning process. For this reason, lecturers must prepare an alternative media for learning that is more interesting, for example by using games. The game in this research is based on the Instagram filter as most students have an Instagram account and spend a lot of time on that photo-sharing platform. The game was developed using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). In the development stage, this game was validated by material expert and information technology expert, and was then implemented to 100 accounting students. Based on the evaluation results, this game was declared to be very feasible in terms of software, display, and learning design aspects. Moreover, this Instagram filter-based accounting educational game was declared a fun learning media for students, and was able to motivate students to study accounting as indicated by the average total score of 4.48 or "very high" for the learning motivation aspect.


2021 ◽  
Vol 6 (2) ◽  
pp. 236-242
Author(s):  
Roza Linda ◽  
Suci Sukma ◽  
Lenny Anwar

This study aims to develop a Schoology-based e-learning media and to find out the validity and response of users (teachers and students). The method used in this research was Research and Development (R&D) with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The implementation stage was not carried out due to the limitations of the research. Validation tests carried out by material and media experts as well as limited trials on students and teachers were obtained using a questionnaire. The data analysis technique used was descriptive analysis. The validation results from material and media expert showed the percentage of 93.23% and 90.69% in the valid category. The results of trial by student and teacher responses showed the percentage of 94.40% and 93.12% in good category. The Schoology-based e-learning media on ion equilibrium and buffer solutions is valid and suitable for use in online learning. 


2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Nurlindah Makmun ◽  
Ismail Ismail ◽  
Adnan Adnan

Abstract.  Development of Web-Based Biodiversity Learning Tool Class of SMA X. This research is a type of research using research and development (R & D) research using ADDIE model consisting of analysis, design, development, implementation, and evaluation. The subjects of the study were validator, students of SMAN 6 Makassar and SMAN 2 Maros each - 2 classes namely Class X MIA 1 and Class X IPS 2 with teacher Biology in SMA each data analysis technique that is statistical analysis. The developed product is motivated by curriculum and development of information and communication technology (ICT). This product will further emphasize the students to be independent in learning because of the activities and learning provided. This development aims to produce learning tools, training activities, create tasks, create materials, Web media e-learning using a Moodle system (classbiology.com) that is valid and practical. learning tools that generate high validation of the field with the validity of the validity of the value of syllabus 4.18, Learning Implementation Plan (RPP) obtained validity value 4.37, Worksheet (LKPD) obtained validity value 4.1, materials or teaching materials obtained the value of validity 4,01 and web-based Moodle obtained validity value 4.23. Keywords: web, learning device, Moodle, ADDIE


2020 ◽  
Vol 9 (2) ◽  
pp. 74-79
Author(s):  
Ryan Marwanti ◽  
Ananto Aji

Research objectives are: Describe the implementation of the SalinMas Application in overcoming the problem of waste in Sokanegara Village and Kedungwuluh Village, Know the level of community participation regarding the implementation of the SalinMas Application in Sokanegara Village and Kedungwuluh Village, Know the level of community participation towards the implementation of the SalinMas Application in Sokanegara Village and Kedungwuluh Village, Analyzing the constrains in the implementation of the SalinMas Application in Sokanegara Village and Kedungwuluh Village. The population in this study were all households in each community unit that had implemented the SalinMas Application (Sokanegara Village and Kedungwuluh Village) with 390 houses. The sample was determined using purposive sampling by taking 15% of the population that is as many as 58 samples. The variables studied were community knowledge, community participation, and obstacles in the implementation of the SalinMas Application. Data collection techniques using the method of observation, test, questionnaires, interviews, and documentation. The data analysis technique uses descriptive percentages.  The results shows that the implementation of the SalinMas Application from the initial stage to the present was carried out very well despite the contraints in its implementation. The level of public knowledge on the implementation of the SalinMas Application is included in the very high category with an average score of 90,44% (Sokanegara Village) and 87,87% (Kedungwuluh Village). In addition, the level of community participation in the implementation of the SalinMas application is also high with a proportion of 78,10% (Sokanegara Village) and 81,57% (Kedungwuluh Village). The obstacles faced in implementing the SalinMas application can be seen in terms of operational costs, cooperation with the bank, complaints from KSM, and waste pick-up processes. Suggestions are addressed to local goverments so that the government fulfil and complete infrastructure, cooperation with the (BKK), and improve road access to PDU. In addition, suggestions are also addressed of the public to increase the level of participation in government assessments, and evaluate the implementation of the SalinMas application for at least one month.


2021 ◽  
Vol 10 (2) ◽  
pp. 281-290
Author(s):  
Irham Taufiq ◽  
Denik Agustito

AbstrakBerdasarkan hasil observasi di Prodi Pendidikan Matematika UST Yogyakarta terdapat beberapa masalah pada proses pembelajaran salah satunya yaitu belum tersedianya modul yang berbasis ajaran Tamansiswa. Tujuan penelitian adalah untuk mengembangkan modul Trigonometri berbasis ajaran Tamansiswa dan mencari tahu tingkat kelayakan modul tersebut. Metode penelitian pengembangan dengan model ADDIE yang melalui 5 tahapan yaitu Analysis, Design, Development, Implementation, dan Evaluation. Pada penelitian ini dibatasi sampai tahap Development. Penelitian dilakukan di Prodi Pendidikan Matematika UST. Subjek penelitian adalah mahasiswa yang mengambil mata kuliah Trigonometri pada Semester Gasal Tahun Akademik 2020/2021 yaitu 50 orang. Teknik pengumpulan data menggunakan angket dan wawancara yaitu angket validasi untuk validator ahli materi dan ahli modul. Teknik analisis data secara deskriptif kualitatif dan kuantitatif. Hasil yang dicapai adalah telah berhasil dikembangkan modul Trigonometri berbasis ajaran Tamansiswa. Modul yang dikembangkan ini telah memenuhi kelayakan sesuai dengan hasil validasi ahli modul dan materi dengan hasil validator sangat baik. AbstractBased on the results of observations at the UST Yogyakarta Mathematics Education Study Program, there are several problems in the learning process, one of which is the unavailability of modules based on Tamansiswa teachings. The research objective was to develop a Trigonometry module based on Tamansiswa teachings and to find out the feasibility level of the module. The development research method uses the ADDIE model through 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. This research is limited to the Development stage. The research was conducted at the UST Mathematics Education Study Program. The research subjects were 50 students taking the Trigonometry course in the Odd Semester of the Academic Year 2020/2021. Data collection techniques used questionnaires and interviews, namely validation questionnaires for material expert validators and module experts. The data analysis technique is descriptive qualitative and quantitative. The result that has been achieved is that the Trigonometry module based on Tamansiswa teachings has been successfully developed. This developed module has met the feasibility by the results of validation by module experts and material with very good validator results.


2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Rizki Sindi Susanti ◽  
Dedeh Kurniasih ◽  
Dini Hadiarti

This research was motivated by students’ low knowledge related to the name, function, and the way of using Chemical laboratory tools during the experiment. This research aimed to create the Encyclopedia of Chemical Laboratory Tools which valid and practical Learning Source for students in SMA Negeri 10 Pontianak. The development model used in this research was adapted and modified from the steps of ADDIE development model consist of an analysis, design, development, implementation, and evaluation. The data collection technique used in this research was an indirect communication technique. The validator of this encyclopedia used a questionnaire with likert scale for the response as the instrument. The analysis result showed that the Encyclopedia of Chemical Laboratory Tools was valid with 1,00 practical values that was reflected from students’ and teachers’ responses with an average value around 85,5% with a very high criteria. Therefore, it can be concluded that the Encyclopedia of Chemical Laboratory Tools from ADDIE development model has a very good quality. Therefore, it can be properly used as a learning source for students in SMA Negeri 10 Pontianak.


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