scholarly journals Simulating Reading: Digital Research Beyond the Database

2012 ◽  
Vol 3 (2) ◽  
Author(s):  
Craig Saper

In the last decade, much digital humanities research involved databases. Digital technology allowed not only for expansion of concordances, but also, and more importantly, for new types of tagged, hyperlinked, and radiant texts. Databases changed the experience of reading. My research also involves a database, but I now realize that the consequence of building this peculiar database has led to what I believe is the next major aspect of research on the experience of reading: simulation. The reading machines on my website (www.readies.org) allude to Bob Carlton Brown’s machine proposed, in one iteration, in the late 1920s and early 1930s. He called the texts prepared for the machine “readies.” This project led to a realization that one could simulate reading situations and experiences usually only described. So, the Brown machine simulation becomes a prototype for a series of simulations on other reading situations both in the past and potential futures.

2015 ◽  
Vol 37 (4) ◽  
pp. 195-214
Author(s):  
Sarah M. Loose

This article focuses on digital humanities and Renaissance studies in Canada, highlighting established projects such as Iter and newer efforts such as Serai, and addressing recent interest in historical GIS. This survey of projects demonstrates how the work of Renaissance studies faculty and graduate students in Canada is increasing accessibility to sources, creating new knowledge environments and spaces for collaboration, and encouraging new ways to map and visualize Renaissance data, with an end result that enhances our understanding of the past and the ways that digital technology is changing humanities scholarship. The article also suggests that from the perspective of graduate students, participation in these endeavours provides not only training in digital technologies but also the opportunity to contribute knowledge to the field in concrete ways and the chance to establish a foundation in methodologies and practices that will shape approaches to Renaissance studies research and teaching in the future. Cet article se penche sur les humanités numériques et les études de la Renaissance au Canada, en présentant des projets établis tels qu’Iter et plus récents tels que Serai, ainsi qu’en examinant l’intérêt plus récent pour le système d’information géographique (SIG) historique. Ce survol de différents projets montre comment le travail de professeurs et d’étudiants aux études supérieures dans le domaine améliore l’accès aux sources, créent des environnements pour de nouvelles connaissances et des espaces de collaboration, et favorisent de nouvelles façons de visualiser des données relatives à la Renaissance, enrichissant ainsi notre compréhension du passé, tout en mettant en lumière les transformations des sciences humaines provoquées par les technologies numériques. Cet article avance également qu’en ce qui concerne les étudiants aux études supérieures, la participation dans ces projets non seulement leur donne de l’expérience en humanités numériques, mais leur donne aussi la chance de pouvoir contribuer de façon concrète à l’avancement des connaissances dans leur domaine. Ces expériences leur donne également l’opportunité de développer une méthode et des pratiques qui détermineront leurs approches dans leur recherche et leur enseignement à venir en études de la Renaissance.


2021 ◽  
pp. 1-11
Author(s):  
P. N. R. L. Chandra Sekhar Author ◽  
T. N. Shankar Author

In the era of digital technology, it becomes easy to share photographs and videos using smartphones and social networking sites to their loved ones. On the other hand, many photo editing tools evolved to make it effortless to alter multimedia content. It makes people accustomed to modifying their photographs or videos either for fun or extracting attention from others. This altering brings a questionable validity and integrity to the kind of multimedia content shared over the internet when used as evidence in Journalism and Court of Law. In multimedia forensics, intense research work is underway over the past two decades to bring trustworthiness to the multimedia content. This paper proposes an efficient way of identifying the manipulated region based on Noise Level inconsistencies of spliced mage. The spliced image segmented into irregular objects and extracts the noise features in both pixel and residual domains. The manipulated region is then exposed based on the cosine similarity of noise levels among pairs of individual objects. The experimental results reveal the effectiveness of the proposed method over other state-of-art methods.


2017 ◽  
Vol 41 (2) ◽  
Author(s):  
Stefan Buddenbohm ◽  
Markus Matoni ◽  
Stefan Schmunk ◽  
Carsten Thiel

AbstractInfrastructure for facilitating access to and reuse of research publications and data is well established nowadays. However, such is not the case for software. In spite of documentation and reusability of software being recognised as good scientific practice, and a growing demand for them, the infrastructure and services necessary for software are still in their infancy. This paper explores how quality assessment may be utilised for evaluating the infrastructure for software, and to ascertain the effort required to archive software and make it available for future use. The paper focuses specifically on digital humanities and related ESFRI projects.


Artnodes ◽  
2019 ◽  
Author(s):  
Ana Rodriguez Granell

It gives us great pleasure to present the 23rd issue of the magazine as a heterogeneous collection that brings together selected articles submitted in response to three different calls for contributions. On the one hand, we bring the volume focusing on media archaeology to a close with this second series of texts. The section on Digital Humanities also comprises an interesting series of contributions related to the 3rd Congress of the International Society of Hispanic Digital Humanities. The last section of this issue brings together another set of articles submitted in response to the magazine’s regular call for contributions, including different perspectives on issues that fall within the magazine’s scope of interest. All the sections and research contained here are unavoidably disparate from each other, yet, when taken as a whole, the reader will realise that there is a common thread throughout this issue, focusing on the impact of certain technologies have had on the way we view the past. The historical scope of technologies does not only operate in a single direction, but rather throughout time in its entirety.


2021 ◽  
Vol 8 (2) ◽  
pp. 79-91
Author(s):  
Zuraidah Mohd Don ◽  
Gerry Knowles

This paper is intended for researchers involved in or contemplating research in corpus linguistics, and is concerned in particular with the language of corpus linguistics. It introduces and explains technical terms in the context in which they are normally used. Technical terms lead on to the concepts to which they refer, and the concepts are related to the procedures, including tagging and parsing, by which they are implemented. English and Malay are used as the languages of illustration, and for the benefit of readers who do not know Malay, Malay examples are translated into English. The paper has a historical dimension, and the language of corpus linguistics is traced to traditional usage in the language classroom, and in particular to the study of Latin in Europe. The inheritance from the past is evident in the design of MaLex, which is a working device that does empirical Malay corpus linguistics, and is presented here as a contribution to the digital humanities.


PEDIATRICS ◽  
1973 ◽  
Vol 52 (4) ◽  
pp. 483-484
Author(s):  
Samuel L. Katz

The pediatrician has always been among those physicians most sensitive and attentive to the principles and practice of preventive medicine. For the past three decades immunization against infectious diseases has constituted a major aspect of his activities. Many of the vaccines utilized today are the products of research and of investigators fostered by pediatric institutions. The success of these immunizing agents has had profound, beneficial effects on childhood morbidity and mortality. This same success has enabled the pediatrician in his practice and in his research to focus greater energies on many of the other challenges to the health of infants and children.


Author(s):  
Danijela Kulezic-Wilson

Chapter 6 offers concluding thoughts on various methods of blurring the line between score and sound design and their common themes such as integration, inclusion, the erasure of boundaries, and the toppling of hierarchies. The chapter notes the inner dialectics of this trend, epitomized in the forces of change understood as progression and those explained by the cyclical reappearance of certain tendencies. The former are manifested in the use of a contemporary musical language that draws on the whole world of sound and the use of digital technology; the latter include the musical approach to soundtrack, aesthetic trends such as the aesthetics of reticence, and a fascination with the materiality, texture, and hapticity of sound, which all have precedents of some kind in the past. This chapter asserts that the main methods of blurring the line between score and sound design are inspired by music or informed by musical logic.


Author(s):  
Andrew Davies

‘Lean, heavy, and disruptive projects’ considers how project management was transformed in the 1980s and 1990s to manage innovation in increasingly competitive global markets. The ‘lean’ product development approach was created by Honda and Toyota to develop a wider range of products faster and with fewer errors than their Western car manufacturer counterparts. Over the past two decades, lean development has spread to many industries experiencing rapid product obsolescence and shorter product life cycles. It has also been supported by the rise in digital technology. Different project management styles for different types of projects are discussed, including those for breakthrough innovations, as well as portfolio management and project team structures.


2009 ◽  
Vol 34 (4) ◽  
pp. 36-41 ◽  
Author(s):  
Cora Weijsenfeld ◽  
Mark Wolffe

Excellent organisational and communication skills, familiarity with available digital technology, and the ability to anticipate new developments are attributes art librarians require if they are to continue to be respected and valued professionals. Collaboration between museums, knowledge-sharing and merging library collections will cause individual museum libraries to disappear or be transformed into knowledge centres affiliated with museum collections. These will be a forum for discussion and the exchange of ideas between researchers and intellectuals who share a common passion. The infrastructure for art-related information will be a digital research environment where the indexing of research material is both unambiguous and exhaustive and integrally available.


2018 ◽  
Vol 13 (2) ◽  
pp. 254-269
Author(s):  
Eric B. Freedman ◽  
Lauren Willigan ◽  
Randall Glading ◽  
Kristin N. Rainville

Purpose Intercultural dialogue and collaboration are critical to social studies education. Yet over the past 30 years, schools in the USA have grown increasingly segregated by race and class. The purpose of this paper is to offer a possible response based in digital technology. Design/methodology/approach The authors describe a project called Classes Without Walls that links elementary schools in wealthy suburbs with those in impoverished urban centers. Students at the two schools engage in collaborative activities through online video conferencing. Findings The authors explore two sample lessons in depth: a virtual town tour and a social demographics scavenger hunt. Originality/value Such activities, they argue, can contribute toward cultural understanding and civic dialogue.


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