scholarly journals Meningkatkan Motivasi Belajar Peserta Didik Dengan Menggunakan Media Modul Elektronik Di Era Revolusi Industri 4.0

BIODIK ◽  
2020 ◽  
Vol 6 (2) ◽  
pp. 39-52
Author(s):  
Zaharah Zaharah ◽  
Ade Susilowati

The problem that researchers found in SMP Negeri 22, Jambi City was that students 'motivation to learn was very lacking. This was evident from the lack of enthusiasm of students' attitudes, and not being ready to participate in learning, so that the atmosphere of learning was less active, the interaction between teachers and students or students with students are very less, tend to be passive, just accept what is given by the teacher, consequently student learning outcomes are low. To overcome this problem, researchers use electronic modules, because it is more practical to carry anywhere, production costs are cheaper, durable and can be equipped with audio, animation and video in its presentation. The electronic module looks interesting, and can make abstract learning material concrete so that students are motivated to learn. The purpose of this study was to determine the effect of the use of Electronic Module Media on the learning motivation of students in Class VIII E SMP Negeri 22 Jambi city. The research method is classroom action research. The results showed the use of electronic module media increased the motivation to learn class VIII E of SMP Negeri 22 Jambi City, this can be seen from the results of the questionnaire as follows: less 0% criteria, sufficient 16.7%, good 56.7% and very good criteria 26.7% and had a positive impact on learning outcomes, both cognitive, affective and psychomotor learning outcomes. This can be seen from the cognitive learning outcomes of students who have completed learning by 86.67% with an average value of 75.3. With good affective and psychomotor categories.

2021 ◽  
Vol 4 (2) ◽  
pp. 214-222
Author(s):  
Farralia Ramadhani ◽  
Yetri Yetri ◽  
Irwandani Irwandani

This study aims to see the effect of using the two stay two stray learning model assisted by an innovative module on the cognitive learning outcomes of students on the topic of simple machines. This quantitative study used a quasi-experimental design with a pretest-posttest control group design. This study consisted of 2 classes, class VIII A as the experimental class and class VIII B as the control class. The results showed that the average of the cognitive test of the experimental class was 80.00 and the control class was 72.67. The results of data processing using the Mann Whitney test with a sig level of 0.05 revealed that the results of sig.2 tailed were 0.000, less than 0.05, which means that there is a difference in the posttest average value of students’ cognitive learning outcomes in the control and experimental classes.


2019 ◽  
Vol 7 (2) ◽  
pp. 164
Author(s):  
Zusette Ruslinda Wamiau

This study aims to determine the effect of the application of Macromedia Flash CS 6 learning media on students' cognitive learning outcomes in human circulatory system material and to know the implementation of Macromedia Flash CS 6 learning media on students' cognitive learning outcomes in class VIII human circulatory system in Christian Middle School 2 Salatiga. The method used in this study is quasi-experimental research. Based on the results of the study, the posttest results showed an average value of 78.4 which means reaching the KKM value standard of 75. While the ANOVA test shows that the Sig.value.> α which is 0.00> 0.05, which means that there are differences in the macromedia flash CS 6 learning media on students' cognitive learning outcomes in class VIII human circulatory system material in Christian Middle School 2 Salatiga.


2018 ◽  
Vol 7 (3) ◽  
pp. 312-319
Author(s):  
Nur Afniyati ◽  
Ari Yuniastuti ◽  
Niken Subekti

Observation was done to biology teachers and students in MAN 2 Semarang, so that students have not experienced difficulty of learning the Animalia material. The less of media and facilities make students' motivation low, so it impacts on learning outcomes. The classical completeness average of daily tests on the material value of invertebrates is less than 60% with a minimum completeness criteria (KKM) is 75. The model can be used in providing an understanding of Animalia matter is learning Quantum Learning. The Quantum Learning is learning to use a syntax TANDUR (Tandur/Grow, Alami/Natural, Namai/ Name, Demonstrasikan/Demonstrate,  Ulangi/Repeat, Rayakan/Celebrate). The research was conducted in MAN 2 Semarang with the research method used Pre-Eperimental, One Shot Case Study. The research design used in this research is quantitative  1q. The research steps include making proposals and instruments, testing trial and feasibility, instrument validation, application of learning method and end data processing. The results are cognitive and psychomotor learning outcomes. The cognitive learning outcomes showed the classical completeness of experimental class 95% and 90%, the average value of class X IPA 1 85 and 80. Psychomotor learning outcomes showed the experimental class average 82 and 81 with good criteria. Based on the data obtained indicates that the method applied is effective to maximize the learning outcomes. The learning outcome is effective when classical learning completeness reached ≥75% of the total and ≥75% for psychomotor aspect. Therefore, according to the results of this study, it can be concluded that the application of Quantum Learning- assisted Interactive Multimedia learning model towards student’s learning outcomes in Animalia material on SMA / MA and teachers give a positive response to the applied learning. Further, it can be imlied that Quantum Learning-assisted interactive multimedia learning model effect on student learning outcomes.


2017 ◽  
Vol 5 (3) ◽  
pp. 275
Author(s):  
Tukirah Kurniasih

The background of this study is the low student learning outcomes IPA. Of the 20 studentswho completed only 9 students and the average student learning outcomes of 62. The resultsof student learning is still below the specified KKM is 65. The purpose of this research is toimprove the learning outcomes of the first grade science students at SDN 006 Tri Mulya Jaya.This research is a class act, carried out by two cycles. This research was conducted byapplying direct instructional model. The data used in this research is data teacher andstudent activities and student learning outcomes IPA. Research suggests that the applicationof the model pembelajara direct positive impact, namely by increasing the activity data andthe results of teachers and students learn science. In the first cycle of the first meeting activityfor teachers to get a percentage of 37.00%, in the first cycle II meeting increased with thepercentage of 50.00%, in the first meeting silus II teacher activity increased with thepercentage of 74.00% and the second cycle of meeting II increases with the percentage of82.00%. Besides the student activity also increased, in the first cycle of meetings I earn apercentage of 37.00%, in the first cycle II meeting increased with the percentage of 41.00%,in the first meeting silus II student activity increased with the percentage of 76.00 % and thesecond cycle II meeting increased with a percentage of 80.00%. IPA learning outcomes ofstudents also increased in the first cycle the number of students who completed study resultsberjuumlah 14 (70.00%), and the second cycle the number of students who have increased thenumber of students 17 (85.00%). Similarly, the average value obtained in the classical studentat baseline was only 62, and after the first cycle increased by an average of 72.5 after thesecond cycle is increased to an average of 76.5.


2021 ◽  
Vol 9 (3) ◽  
pp. 95-101
Author(s):  
Pujiasih Pujiasih ◽  
Wiwi Isnaeni ◽  
Saiful Ridlo

Biology subjects in high school learn everything about life. In this case it involves skills and reasoning. This study aims to analyze the validity, effectiveness, practicality, and characteristics of android-based e-booklets. This research is a research and development or R&D. The development in this study adopted a 4-D model which included four stages namely define, design, develop, dissemination. The results of the study on the validity test showed that the material experts obtained a value of 92.14% with a very good category. Based on the results of the validation of media experts obtained a value with a percentage of 86.29% in the very good category. The results of the research on the effectiveness of android-based e-booklet are 1) classical completeness ≥ 80%, 2) N-Gain test results are different and better (has increased). Cognitive learning outcomes (students' critical thinking) showed that the percentage of students’ classical completeness was 88.27%, the N-Gain Test was in the high (53%), moderate (45%), low (2%) category. Based on the analysis of affective and psychomotor competencies with very good criteria. The results of research on students’ attitudes of caring for environment showed that the percentage of students' scores was 82% with an excellent category. Based on the effectiveness analysis it can be concluded that the android-based e-booklet is effectively applied in biodiversity subject. In the analysis of the results of the practicality of the android-based e-booklet media showed a very good response from teachers and students. The characteristics of an android-based e-booklet consist of a cover, a menu display consisting of preface, KI and KD, material, and evaluation questions.


2019 ◽  
Vol 9 (1) ◽  
pp. 169
Author(s):  
Bambang Bambang

Lack of student involvement in participating in physical education learning which results in learning outcomes becoming less, it is necessary to do an action that can increase student participation so that the goals of learning can be achieved. The purpose of this study was to determine the improvement in learning outcomes of badminton games in class VIII A students through the application of modifications to the bokortasko learning aids in Jambi City Middle School 18 of the academic year 2017/2018. In this study, the research design used was classroom action research (CAR) by taking action through cycle I and cycle II. Cognitive learning outcomes have increased. In the first cycle the average value of the written test was 7.8 and in the second cycle the average score of the written test was 9, so the cognitive learning results from cycle I to cycle II increased by 15.4%. Affective learning outcomes also increase. The affective average value in cycle I is 7.9, and the affective average value in cycle II is 8.2. So affective learning outcomes from cycle I to cycle II have increased by 3.8%. Psychomotor learning outcomes also increased, in the first cycle the psychomotor score was 7.6 and in the second cycle was 8.1. So psychomotor learning outcomes from cycle I to cycle II increased by 6.6%.


Author(s):  
Siti Aisyah ◽  
Vani Nurasyiah

This study aims to determine the cognitive achievement of students before using cooperative learning model Numbered Heads Together (NHT) and to know the learning activities undertaken by teachers and students using the NHT model on science subjects. The research describing the picture of the process of learning science by using cooperative learning model NHT, and describe the cognitive learning outcomes of students after using NHT. The methodology in this research is the Classroom Action Research comprising the steps of planning, implementation, observation, and reflection that lasted for two cycles, with the subject of fifth-grade students of Islamic primary school Sirojul Subang district West Java Indonesia with 27 students, consisting of 13 girls and 14 boys. Based on the results of research analysis that the implementation of NHT model is well-implemented student cognitive learning outcomes in the first cycle obtained an average value of 76 with 74% learning completeness and in cycle II obtained an average value 91 with 100% complete learning. Thus there is a significant improvement in the learning process using cooperative learning model type Numbered Heads Together on science subjects.


Mangifera Edu ◽  
2020 ◽  
Vol 5 (1) ◽  
pp. 55-63
Author(s):  
Nuryani Nuryani ◽  
Much Fuad Saifuddin ◽  
Azkia Hasna Nuha Imana ◽  
Devi Istiqomah ◽  
Mia Setia Haningsih ◽  
...  

Learning outcomes are still a benchmark of learning success, with good learning outcomes signifying mastery of knowledge that can be implemented in life. Students require to be accustomed to reading before beginning learning, to be able to manage information from learning resources.. This study aims to study the Remap-RT learning model to improve student learning outcomes by looking at the results of pretest and posttest students of class VIII E Muhammadiyah 2 Kalasan. The method used in this research is CAR (Classroom Action Research). The subject in this study was a student at VIII E of SMP Muhammadiyah 2. Data obtained by using the test twice in both cycle, cycle I and cycle  II. Based on the results of the pretest and posttest the average value of class VIII E in the last cycle is higher than the first cycle. Based on these findings it can be concluded that there is an improvement in the learning process and differences in student learning outcomes using the Remap-RT learning model.


2017 ◽  
Vol 5 (3) ◽  
pp. 451
Author(s):  
Ipi Hanapiati

This research was motivated by the low results of students' mathematics learning. Of the 35students only 15 students (40.54%) who completed study results, while the average valueobtained by the students was 68.65. This study aims to increase the students' mathematicslearning through PMRI. This research is a class act who performed two cycles. Based on theresearch of learning outcomes and learning activities teachers and students expressedincreased. In the first cycle 1 meeting activities for teachers to get a score of 14 (70%), in thefirst cycle 2 meeting increased with a score of 15 (75%). In the second cycle 1 meeting obtaina score of 17 (85%) and the second cycle 2 meeting obtain a score of 18 (90%). Besides thestudent activity also increased in the first cycle of meeting one activity students obtain a scoreof 12 (60%), in the first cycle 2 meeting increased with a score of 16 (80%). In the secondcycle 1 meeting obtain a score of 17 (85%) and the second cycle 2 meeting obtain a score of17 (85%). The results of students' mathematics learning increases the basic score averagevalue obtained was 68.65 increase in the first cycle with an average value of 95.41 hasincreased in the second cycle with an average value of 97.97.


2018 ◽  
Vol 2 (3) ◽  
pp. 329
Author(s):  
Ni Wayan Rusniati

The process and student learning outcomes in science learning material properties of light is a problem faced by class IV SD Negeri 3 Mengwi. Student activity and learning outcomes have not been maximized because the teacher delivered science learning materials using the lecture method. This is the background of the researchers to conduct research with the aim of improving the process and learning outcomes of science with material properties of light with learning models Contextual Teaching and Learning. This research is a type of classroom action research conducted in SD Negeri 3 Mengwi. The subjects of this study were fourth grade students, amounting to 27 students consisting of 14 female students and 13 male students. The implementation of this study used 2 cycles. Instruments used to collect data are observation sheets, interviews, documentation and test questions. The results of this study indicate that science learning outcomes with material properties of light using the Contextual Teaching and Learning model in SD Negeri 3 Mengwi have increased in two cycles with quite satisfactory values. There was an increase in learning outcomes from cycle 1 an average value of 68.51 to 75.37 in cycle 2. In addition, there was an increase in the learning process of students in science learning carried out by teachers using the Contextual Teaching and Learning model. Keywords: Learning process, learning outcomes, Contextual Teaching and Learning


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