Philippines teachers’ beliefs on digital teaching competence in post-pandemic recovery: Still prefer online?

2021 ◽  
Vol 1 (2) ◽  
pp. 71-82
Author(s):  
Tyzl N. Alcontin

As the effect of school closure following the coronavirus lockdowns, the use of virtual classrooms has extremely rocketed to replace face-to-face school interaction. This change has resulted in new habits and adaptation in methods and approaches of teaching, particularly in the era of post pandemic recovery. This study is based on the phenomena occurred in most of school environments where digital (online) teaching practices become a new habit for teachers and students. A question that may arise is “do they still prefer online after the pandemic?” Drawing on this issue, this study aims to examine the beliefs of Philippines junior high schools teachers on digital teaching competence and to explore their preferences on teaching methods (online or offline) in post pandemic recovery. This study utilized a discovery-oriented qualitative approach, bridging into personal narrative and ethnographic perspective by involving twelve teachers teaching at several junior high schools in Davao Philippines. The results revealed that the teachers’ beliefs mattered in terms of digital platforms (tools) and classroom activities. The results further depicted that their acquisition of digital teaching competence greatly depended on teacher professional development programs and individual trainings. Moreover, this study also discussed the teachers’ preferences on the model of teaching either online or offline after the schools is opened. The results of this study contribute to providing valuable insights into redefining the situation of teaching and learning process in the era of post pandemic recovery.

Author(s):  
Charles Agyei Amoah ◽  
Michael Owusu ◽  
Laud Teye Nartey ◽  
Richard Akwasi Frimpong

The purpose of the study is to find out the opinions of head teachers and students on classroom factors that affect performance of students in integrated science at the Junior High Schools in Kumasi Metropolis. The study used a descriptive survey. The sampling procedure employed for the study was both random and purposive sampling. A sample of two hundred and twenty (220) subjects participated in the study. The instruments that were used in the study were questionnaire and interview schedule. It was found out that most of the students in the public schools have greater access to integrated science text books as against their private school counterparts. Supervision is regularly carried out in the private schools by the head teachers but not much can be seen at the public schools and this has the tendency of improving teaching and learning of science at the private school. It was recommended that effective supervision must be performed regularly by heads of schools during integrated science lessons.


2021 ◽  
Vol 70 (1) ◽  
pp. 105-125
Author(s):  
Aleksandar Novaković

This paper looks at the functionality of three interactive digital platforms for creating a virtual environment in online teaching and learning - Hangouts Meet, Zoom and Microsoft Teams. These platforms have started being widely used during the 2019-nCoV pandemic. On the basis of a review and comparison of their integrated functions and features, as well as of observations made in the course of their parallel use during the spring semester of 2019/20 at the Department of the Serbian language of the Faculty of Philosophy in Niš, the author has established that these platforms have the same general characteristics, while differences exist in the area of integrated functions that can be used by teachers and students. Taking into consideration this segment of the analysis, the author concludes that the interactive digital platforms Zoom and Microsoft Teams are better adapted to the implementation of online instruction than Google's Hangouts Meet, as they enable screen sharing and the following of textual communication, direct sharing of sound by means of a sound card, using a chosen photograph to create an appropriate learning environment, textual communication with one or more participants of the teaching/learning process, special formatting of text in messages, the exchange of teaching/learning materials in real time and for the duration of the call, conducting short surveys within the program, and the recording of each individual lesson. However, the paper also suggests ways of increasing the functionality of all analyzed platforms by using simple add-ons and online tools. By providing a detailed overview of all integrated functions, the paper discusses the methodological implications for their more effective use in online instruction.


2017 ◽  
Vol 1 (2) ◽  
pp. 106
Author(s):  
Ni Luh Putu Maya Apsari

This design and development research aimed at designing and developing a culture-based English e-media to support the implementation of curriculum 2013 for the first semester of grade VII of junior high schools in Buleleng sub-district. This research focused on developing e-media that is integrated with Balinese culture. The object of this research was culture- based English e-media that was developed by using Adobe Flash CS6 program. The source of data was taken from the need analysis conducted by Dewi and Batan (2015), related literatures on developing the e-media, and the result of expert judgement. The data were analysed descriptively both qualitatively and quantitatively. This research was designed based on the adaptation of puffers et al.’s model (2007) that consisted of six phases namely: (1) identifying the problem, (2) describing the objective, (3) designing and developing the product, (4) testing the product by using expert judgement, (5) evaluating the testing result, and (6) communicating the testing result. The result of experts’ judgement score showed that the total mean score 3.8 which means the e-media had a good quality and it can be used in teaching and learning English for the first semester of grade VII of junior high schools in Buleleng. 


KINESTETIK ◽  
2021 ◽  
Vol 5 (2) ◽  
pp. 381-388
Author(s):  
Tri Turnadi ◽  
Muhammad Kristiawan ◽  
Rambat Nur Sasongko ◽  
Bogy Restu Ilahi

Research on the implementation of physical education learning at State Junior High Schools during the Covid 19 pandemic in Lubuklinggau City. The subjects of this study involved physical education teachers and students in state junior high schools in Lubuklinggau City. The data analysis technique used a qualitative descriptive analysis. Collecting data using observation, questionnaires, and interviews. Based on the results of the research data analysis above, it can be seen from the implementation of Physical Education learning at State Junior High Schools during the Covid 19 pandemic in Lubuklinggau City, which has a percentage of (50.20%) for Physical Education teachers with moderate criteria and for students (67.03%) with criteria good. The results obtained through observation, questionnaires and interviews.


2020 ◽  
Vol 8 (1) ◽  
pp. 1
Author(s):  
Wuly Gunawan ◽  
M Nor ◽  
Hendar Sudrajad

 The creation of interactive learning activities can be influenced by the availability of media and learning resources as a useful tool in teaching and learning activities. The effectiveness of students' absorption of difficult and complicated learning materials can be achieved with the help of the demonstration tool as a media. The purpose of this research is to produce an earthquake demonstration tool, as a valid learning media for use in the learning process of physics in junior high schools. This development research uses the R & D method which was adapted from Nieveen & Folmer with three-phase, namely: preliminary research, development or prototyping phase, and the formative evaluation within the development stage. The evaluation of the validation of the media uses the instrument of validation of the earthquake demonstration tool with 5 indicators and the assessment of validation of the guidebook with 4 indicators. The results of the design of the media obtained the validation score for the earthquake demonstration tool with a score of 4.5 where a very valid category and the handbook obtained a validation score of 4.4 with a very valid category. Based on the results of this research, an earthquake demonstration tool had been successfully made and a guidebook for its use as a physics science learning media is valid and suitable for use in junior high schools.


2020 ◽  
Vol 12 (2) ◽  
pp. 191-207
Author(s):  
Azkia Muharom Albantani ◽  
Imam Fitri Rahmadi

The present study aims to identify teachers' perceptions of mobile devices use in Arabic learning at junior high schools. Employed a qualitative method with a case study, 24 Arabic language teachers from various junior high schools in the South Tangerang City involved in this study selected by using a random sampling method. Based on the teacher perspectives, the results of the study reveal that the use of mobile devices facilitates students in understanding Arabic lessons and increase their motivation for learning. Time limitations and large classroom sizes were obstacles that decrease teachers’ interest to integrate mobile devices into classroom activities. Reading is by far the main language skill taught by teachers and there is a less focus on productive skills such as speaking and writing. The students have less attention and motivation for learning Arabic while the teachers have attempted to deal with this problem by several measures.The characteristic of Arabic language differs from each context. However, whether for inside or outside classroom activities, active methods are of particular importance for Arabic learning. Arabic teaching and learning practices facilitated by mobile devices require careful planning for a successful implementation lead to more active and effective learning of Arabic.


Author(s):  
Roza Linda ◽  
Herdini ◽  
Abdullah ◽  
Johni Azmi ◽  
Praslita Dishadewi

Telah dikembangkan multimedia interaktif berbasis of  Lectora inspire untuk mata pelajaran IPA kimia di kelas IX untuk SMP/MTs. Rancangan penelitian menggunakan desain penelitian dan pengembangan (Research and Development) dengan model Plomp, yang terdiri dari 4 fase yaitu ; investigasi awal, desain, realisasi dan validasi, uji coba dan revisi. Teknik pengumpulan data dilakukan dengan memvalidasi multimedia interaktif berbasis Lectora Inspire kepada 3 orang validator (ahli media dan ahli materi) dan uji coba oleh praktisi (pengguna) yaitu guru dan peserta didik di SMP Babussalam Pekanbaru. Hasil penelitian memperlihatkan skor rata-rata penilaian validator 98,52%. Penilaian uji kepraktisan media berdasarkan angket respon guru dan siswa masing-masing diperoleh skor rata-rata 97,91% dan 96,67%. Dari hasil rata-rata skor validasi dan uji coba multimedia interaktif berbasis of  Lectora inspire untuk mata pelajaran IPA kimia di Kelas IX SMP/MTs valid dan dapat digunakan sebagai media pembelajaran.   A valid and practical learning Interactive Multimedia of  Lectora inspire for Junior High Schools’ chemistry of science has been  developed. The research method was Research and Development with Plomp model which consist of 4 steps; Prelimenary Investigation,  Design, Realization, and  Validation, evaluation, revision. Media was  validated by three validators and limited trial by practitioners (users). The results showed an average score of validation was 98.52%. Based on questionnaire responses of  teachers and students at SMP Babussalam Pekanbaru each earned an average score of 97.91% and 96.67%, respectively. From the results of the average validation score and limited trial score of Interactive Multimedia of  Lectora inspire for Junior High Schools’ chemistry of science  was valid and can be used as a learning media.


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