scholarly journals Integration of HOTS-Based Questions on the Theme “The Beauty of Togetherness” through Fun Thinkers Learning Media for Grade IV Elementary School Students

2021 ◽  
Vol 5 (2) ◽  
pp. 471
Author(s):  
Ni Komang Ayu Indah Pranyani ◽  
I Gusti Ayu Tri Agustiana ◽  
Alexander Hamonangan Simamora

The lack of use of learning media used for delivering material makes it difficult for students to understand the material. This study aims to develop media for fun thinkers based on HOTS questions for fourth grade elementary school students on theme 1, the beauty of togetherness. The development is carried out based on the ADDIE model procedure. The subjects in this development research are media fun thinkers based on HOTS questions for elementary school students grade IV theme 1 the beauty of togetherness while the object in this study is the validity of the media fun thinkers developed. This development research method is a qualitative and quantitative statistical analysis method. The data collection used is a questionnaire method with data collection instruments in the form of a rating scale by giving assessment instruments to 2 subject matter experts, 2 media experts, 2 practitioner responses, and 10 students as responses. The data obtained was calculated using the mean formula to determine the average media validity score. The average validity score of media fun thinkers based on HOTS questions in terms of material/assessment experts is 4.79 with very valid criteria, in terms of media experts it is 4.43 with very valid criteria, in terms of practitioner responses it is 4.63 with very valid criteria, and in terms of response students of 4.95 with very valid criteria. Based on the analysis conducted, the media for fun thinkers based on HOTS questions for elementary school students in grade IV, theme 1, the beauty of togetherness developed is valid and suitable for use in the learning process.

2021 ◽  
Vol 5 (2) ◽  
pp. 416
Author(s):  
Ni Putu Feby Mulia Buana Rosnata ◽  
I Gusti Ayu Tri Agustiana ◽  
I Ketut Dibia

Lack of student understanding of the material provided online by the teacher, students feel bored with monotonous learning using mobile phones, teachers provide materials and assignments through student books, the media used is still simple and less attractive. This study aims to develop media fun thinkers based on fill the blank questions for grade 1 elementary school students on theme 3 of my activities. Media development in this study is guided by the ADDIE model procedure which consists of several stages, namely analysis (Analyze), planning (Design), development (Development), implementation (Implementation), and evaluation (Evaluation). The trial subjects of this study consisted of 2 subject matter experts, 2 media experts, 2 practitioner responses, and 10 student responses (small groups). The data collected in this study, namely qualitative data and quantitative data. Data was collected using a questionnaire method with the distribution of rating scale instruments. The results showed that the average validity and reliability scores from the point of view of material experts were 4.3 with very valid qualifications and 93% with reliable qualifications, in terms of media experts it was 4.4 with very valid qualifications and 92% with reliable qualifications, from In terms of practitioner responses, it is 4.6 with very valid qualifications and 96% with reliable qualifications, and in terms of student responses it is 4.8 with very valid qualifications and 97% with reliable qualifications. This shows that the media fun thinkers based on fill the blank questions for elementary school students in grade 1 on theme 3 of my activities is declared suitable for use in learning. The implications of this research are expected to help students during online learning.


2019 ◽  
Vol 2 (2) ◽  
Author(s):  
Tri Arie Bowo ◽  
Budiati Budiati

English is pivotal in the globalization era since it is a bridge that connects one country with others. People from around the world able to interact directly using English as the medium of communication. The mastery of English is usually followed by its accompanying culture (western culture). Elementary school students who obtain English without internalizing Pancasila (Indonesia Ideology) values tend to think individually and ignoring their surroundings. If it is continuing, it will lead to national disintegration. Therefore, this research contributes to combine the values of Pancasila with English. Data collection methods were descriptive qualitative in the form of surveys, interviews, and observations. The research begins with the observations in bookstores and textbooks for elementary school students. the development of the model will begin with data collection. The pre-development stage is in the form of qualitative data by collecting primary data. Primary data collection was obtained from sample of elementary schools in Ungaran. The flashcard development process was designed with the Research and Development research design. Based on the data analysis, Pancasila-based flashcard consist of 50 cards divided into 5 types that based on the five principle of Pancasila. Those types are Religiosity, Humanity, Unity, Democracy, and Equality. Further research and dissemination are needed to perfect Pancasila-based flashcard.


2021 ◽  
Vol 5 (2) ◽  
pp. 366
Author(s):  
I Kadek Jodi Yuswantara ◽  
I Made Citra Wibawa

The Covid-19 pandemic situation has an impact on various aspects of human life, one of which is education. The Covid-19 pandemic has caused a change in the process of organizing learning from face-to-face to online learning. This change makes the availability of learning media for elementary school students in participating in online learning to be limited. This study aims to develop an animal life cycle media using digital comics for fourth grade elementary school students. This research is a media development research using the ADDIE model. The pandemic situation causes research to only be carried out until the development stage. The subjects of this research are two material experts, two media experts and two practitioners, while the object of this research is the validity of animal life cycle media using digital comics. The analysis technique used is qualitative and quantitative analysis. The instrument for collecting data in this study was a rating scale questionnaire. The data obtained from the media validity test were analyzed to find the percentage score. The results of the media test obtained were the material expert test with a percentage of 97.33%, the media expert test with a percentage of 98% and the practitioner test with a percentage of 91%. The three test results received a very good predicate. It can be concluded that the animal life cycle media using digital comics is valid and feasible to be used as a learning medium in schools. Therefore, the animal life cycle media using digital comics can be used as an alternative online learning media for elementary school students.


2021 ◽  
Vol 4 (1) ◽  
pp. 12-19
Author(s):  
La'bati Nur Aqrimna ◽  
Ida Putriani ◽  
Sripit Widiastuti

Thematic learning in elementary school has obstacles in its implementation, one of which is related to the media. The results of the observation show that students need pictorial media. The purpose of this research is to develop learning media in the form of pictorial modules to support learning. The researchers used research development or Research and Development (R&D), according to Borg and Gall. The data collection technique used a questionnaire. Based on the results of material expert validation, it was 89%, linguist validation was 88%, and media expert validation was 84%. The results of the student readability questionnaire were 88%, and the teacher's readability questionnaire was 92%. The conclusion is the thematic module of the development of transportation technology for elementary students was developed suitable for use in learning.


2019 ◽  
Vol 4 (2) ◽  
pp. 71-76
Author(s):  
Rukayah Rukayah

In the 21st century, it was required critical thinking generation which was able to solve problems and actively participate in making decisions on local and global issues that were formed through the thinking process. The research objectives were describing the questions form that are often used teachers, and the teacher’s need for assessment instruments to measure Higher-Order Thinking Skills (HOTS) that were appropriated to the level of elementary school students’ development. This was a qualitative descriptive research with a case research method. The research samples were 34 elementary school teachers in Surakarta, Central Java, Indonesia. Informant selection used snow-ball sampling technique, while the research data are elementary teachers and documents. Data collection techniques were in-depth interviews, questionnaires, and document analysis. Data validity used source and technical triangulations. Data analysis used interactive analysis techniques including of (1) data collection, (2) data reduction, (3) data presentation, and (4) conclusion. The findings showed that (1) the description questions form are most frequently used teacher and multiple choice questions only measured C1 to C4; (2) 48% of teachers needed assessment instruments that can be used to measure HOTS.  


2021 ◽  
Vol 5 (2) ◽  
pp. 256
Author(s):  
Putu Andre Apriliawan ◽  
Desak Putu Parmiti

The Covid-19 pandemic requires elementary school students to carry out online learning, but there are many obstacles to online learning, one of which is the mathematics learning process. This study aims to create a learning video to count and develop a learning video to count for elementary school students whose validity has been tested using the ADDIE development model. The subjects in this study were two media experts, two material experts, and two practitioners. The data collected are qualitative and quantitative. The data collection method used is a questionnaire method and measures the validity of the video learning counting using a rating scale instrument. This research produces a numeracy learning video tested for validity with an overall average validation score for learning videos is 4.78, and the average material validation score is 4.87. It means that the counting learning videos developed are classified as very good. Therefore, numeracy learning for first-grade elementary school students is valid and feasible to develop and taught to students.


2020 ◽  
Vol 4 (6) ◽  
Author(s):  
Zaenal Arifin

This study aims to: (1) develop thematic textbooks based on local wisdom of our best friend's environmental theme material for grade V elementary school students, (2) Know the validity, practicality and effectiveness of thematic textbooks based on local wisdom of our best friend's environmental theme material for grade students V elementary school. The development of thematic textbook learning media based on local wisdom uses the Research and Development (R & D) method. The development stages include: (1) Potentials and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product testing, (7) Product revision (Sugiyono, 2016). The research was conducted with 33 students from class V SDN 2 Sendang Jepara Regency. Initial product development is a process of making media based on needs analysis. Expert testing or validation was carried out by 2 experts, namely media experts and material experts. The data collection method in this research is observation, interview, and questionnaire. The data analysis technique used descriptive analysis and comparison test of two independent groups, namely using the independent t-test. Based on the results of the trial, this thematic teaching material is very valid, very interesting, effective and can be applied in learning. This can be seen from the results of the validation test from three experts which show that the product is good. The results of the effectiveness test showed that the experimental class students had better learning outcomes than the control class. This means that textbooks based on local wisdom of Jepara Regency are developed effectively


PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


2020 ◽  
Vol 11 (1) ◽  
pp. 24-34
Author(s):  
Sri Subiyanti ◽  
Murtono Murtono ◽  
Suad Suad

The purpose of this study was to develop and test the effectiveness of the character education module based on the school literacy movement. This type of research uses Research and Development (RnD). The research subjects used were fifth grade elementary school students in the RA Kartini Cluster, Jaken District, Pati Regency. Data collection techniques by means of observation, interviews, documentation, and questionnaires. The data was collected using observation sheets, interview sheets, photos of activities, and filling out questionnaires. Sources of data obtained from filling out questionnaires, observations, and responses from school principals, class teachers, subject teachers, students, and school committees on the implementation of the module. The resulting module is validated by material experts and module experts. Small group trials were conducted in fifth grade SDN Mojoluhur, Jaken District, Pati Regency. Meanwhile, product use trials were carried out in fifth grade SDNs in the RA Kartini Cluster, Jaken District, Pati Regency. Data analysis techniques are data collection, data presentation, and drawing conclusions and using the t-test to determine the effectiveness of the module. The questionnaire instrument test used validity and reliability, while the quality of the module in the study used expert validation. The results showed: (1) a character education module developed based on the school literacy movement for elementary schools; (2) the character education module based on the school literacy movement is declared valid, the percentage of eligibility criteria for the validator is 75% (feasible) and 83% (very feasible); (3) the character education module based on the school literacy movement is effective for instilling character education in elementary school students. This is shown in the t test the effectiveness of -121.696 1.86 was obtained and the average student character questionnaire before and after using the module increased by 30.08%; (4) the results of teacher responses from observations showed 75.6% (good).


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