scholarly journals Integration of a Constructivism Approach in E-learning Photography Subjects: Feasibility and Effectiveness in Learning

2021 ◽  
Vol 5 (2) ◽  
pp. 167
Author(s):  
Andi Kristanto

Lack of lecture time was a serious problem and must be addressed immediately in the study of photography courses because of the large amount of material; the number of cameras is not comparable to that of students. Moreover, conventional learning through the face of the muka by using PowerPoint makes students bored and less interested in learning. This research aimed to develop e-learning with a constructive approach to photography subjects triangle exposure material and know the feasibility and effectiveness. This research was a type of research R &D (Research and Development )using the Addie model, Analyze, Design, Development, Implementation, and Evaluation. This study involved three validators, namely learning design experts, material experts, media experts and student motorcycle taxis, and there were control classes and experiments with a  sample count of 80  students per class. The method of collecting data using questionnaire instruments and tests. Method analysis data using descriptive percentage and independent test t-test samples. The average assessment results of each expert's percentage were: (a) the assessment of learning design experts 96.66%  of the excellent category; (b) material experts 95%  excellent category; (c) media experts 95.58%  excellent category,  individual trials 84.05% excellent category, individual trials 88.37% excellent category. The effectiveness of constructivist e-learning with significant results in sig (2-tailed) column of 0.00 or significance of < 0.05. Based on the research results obtained, e-learning with a viable constructivist approach and effective implications used in lectures on photography courses.

Author(s):  
M.C. Pettenati ◽  
M.E. Cigognini

This chapter considers the affordances of social networking theories and tools in building new and effective e-learning practices. We argue that “Connectivism” (social networking applied to learning and knowledge contexts) can lead to a re-conceptualization of learning in which formal, non-formal, and informal learning can be integrated so as to build potentially lifelong learning activities which can be experienced in “personal learning environments”. In order to provide a guide for the design, development, and improvement of e-learning environments, as well as for the related learning activities, we provide a knowledge flow model and the consequent learning design model, highlighting the stages of learning, the enabling conditions, and possible technological tools to be used for the purpose. In the conclusion to the chapter, the derived model is applied in a possible scenario of formal learning in order to show how the learning process can be designed according to the presented theory.


Author(s):  
Ratih Puspasari

Latar belakang penelitian ini adalah selama proses perkuliahan Teori Graf berlangsung buku yang digunakan oleh mahasiswa mengacu pada berbagai buku teks yang beredar di pasaran namun urutan penyampaiannya tidak seragam dan terstruktur. Buku teks khusus teori graf sangat jarang sekali ada. Kalaupun ada, seringkali masuk pada sub bab matematika diskrit, sehingga dosen sering mengalami kesulitan untuk meramu materi yang sesuai dengan silabus dan RPS. Ketidaktersediaan buku Teori Graf yang dijadikan acuan sebagai sumber belajar menyebabkan mahasiswa sulit memahami konsep. Tujuan dari penelitian ini adalah menghasilkan buku ajar kompilasi Teori Graf yang berkualifikasi baik dan layak diterapkan dalam perkuliahan teori graf oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Penelitian ini merupakan penelitian dengan model ADDIE yang terdiri dari analisis, perancangan, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data menggunakan kuesioner. Hasil validasi buku ajar teori graf menunjukkan bahwa ahli isi/materi menilai buku ajar berkualifikasi baik, ahli desain pembelajaran menilai buku ajar berkualifikasi baik, dan ahli media pembelajaran menilai buku ajar berkualifikasi baik. Rerata hasil uji pada kelompok kecil baik dosen maupun mahasiswa menunjukkan bahwa buku ajar yang dihasilkan berada pada kualifikasi baik. Hasil penelitian pengembangan adalah buku ajar kompilasi teori graf berkualifikasi baik, layak, dan siap digunakan oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Kata kunci: buku ajar kompilasi, teori graf, model ADDIE.   ABSTRACT The background of this research is, during the Graph Theory lecture, the books used by students are textbooks on the market which have an unstructured contents and order. Special textbooks on graph theory are very rare, even if they are often included in the sub-chapter of discrete mathematics, so that lecturers often have difficulty compiling material that is in accordance with the syllabus and lesson plans. The unavailability of the graph theory book as learning sources has made the lack of students’ understanding the concept. The purpose of this study is to produce good quality and feasible text theory compilation textbooks in lectures on graph theory by lecturers and students at STKIP PGRI Tulungagung. This research is a development research. The development model used in this study is the ADDIE model, which includes five steps: analysis, design, development, implementation, and evaluation. Data is collected using questionnaire. The results of the validation of graph theory textbooks are content/material experts assess textbooks as well qualified, learning design experts assess textbooks as well qualified, and learning media experts assess textbooks as well qualified. The average test results in small groups both lecturers and students indicate that the textbook is in good qualification. Thus the development research stated that the textbook compilation of qualified graph theory is good, feasible, and ready to be used by lecturers and students at STKIP PGRI Tulungagung. Keywords: compilation textbook, graph theory, ADDIE model.


Author(s):  
Neni Rifatul Afiah ◽  
Heni Pujiastuti

The objective of the research is to develop a valid and practical learning media using google forms for material on the limit of algebraic functions. The type of research is Research and Development (R & D) using the ADDIE model in the process of developing a learning media. The ADDIE model development procedure is Analysis, Design, Development, Implementation, and Evaluation in validation results of development research involved six students at SMAN 11 Pandeglang and six teachers who are media experts and material experts. The results of this study are (1) Produce mathematics learning media using google forms with good qualifications on the material limit of algebraic functions, (2) Media expert assessments of well-qualified learning media products, and (3) Average results of validation by students on media products with good qualifications. Keywords: learning media, e-learning, google forms, limits of algebraic functions.


2021 ◽  
Vol 16 (1) ◽  
pp. 12-23
Author(s):  
Sriyani Mentari ◽  
Endang Sri Andayani ◽  
Sulikah Sulikah ◽  
Primasa Minerva Nagari

This paper aims to provide an alternative design for Simple Cooperative Learning on online learning by accommodating a variety constraints and difficulties faced by teachers and students and answer weaknesses of existing methods. This study used research and development method using ADDIE (Analysis, Design, Development, Implementation, and Evaluation) design to produce an online-based cooperative learning model, namely SCL-D (Simple Cooperative Learning Design). The survey was conducted on a sample of 153 students at state and private vocational schools in Malang city. The results of this research are a learning model. Therefore, this method is suitable for completing research objectives, namely producing an SCL-D learning model that is suitable for learning accounting for vocational high schools with 3M requirements ‘easy, cheap, and attractive’. Online-based learning has many advantages as well as weaknesses. Various e-learning platforms make it easy for teachers and students to interact in online learning. The teacher's ability to design attractive distant learning is a determining factor for the success of the learning process. The test results of the SCL-D model show that through this simple cooperative learning design improves student learning achievement.


2020 ◽  
Vol 7 (2) ◽  
pp. 48
Author(s):  
I Putu Gde Caesar Renddy Wicaksana ◽  
Anak Agung Gede Agung ◽  
I Nyoman Jampel

Permasalahan yang terjadi di kelas V SD Negeri 5 Kampung baru adalah kurangnya minat belajar siswa pada materi Persiapan Kemerdekaan Indonesia dengan rata-rata hasil pretest minat belajar siswa 26,17 dari nilai maksimal yaitu 70. Penelitian ini bertujuan untuk (1) Untuk mendeskripsipkan rancang bangun pengembangan media e-komik, (2) Untuk mendeskripsikan hasil validasi pengembangan media e-komik, (3) Untuk mengetahui efektifitas media e-komik dengan model ADDIE untuk meningkatkan minat belajar siswa tentang perjuangan persiapan kemerdekaan indonesia di kelas V SD Negeri 5 Kampung Baru. Analisis data menggunakan analisis deskriptif kualitatif, kuantitatif dan statistik inferensial / induktif uji-t dan model pengembangan yang digunakan adalah model ADDIE. Validitas media telah diuji coba kepada ahli desain pembelajaran, media pembelajaran, uji coba perorangan, kelompok kecil dan uji coba lapangan Untuk hasil validitas pengembangan media e-komik untuk ahli desain pembelajaran, ahli media pembelajaran, uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan secara berurutan yaitu 95,83%, 92,75%, 95%, 93,05%, dan 91,30%. Hasil uji efektivitas yang dianalisis dengan teknik statistik inferensial (uji-t) mendapatkan hasil rata-rata pretest (26,17) < hasil rata-rata posttest (63,96). Setelah dilakukan perhitungan secara manual dengan menggunakan uji-t didapatkan hasil yang menunjukkan thitung (51,49) > dari ttabel (2,45) sehingga H0 ditolak dan H1 diterima artinya Terdapat efektivitas dalam pemanfaatan E-komik Model ADDIE Tentang Persiapan Kemerdekaan Indonesia pada materi Persiapan Kemerdekaan Indonesia kelas V di SD Negeri 5 Kampung Baru tahun ajaran 2018/2019.Kata-kata kunci: pengembangan, e-komik, minat belajar  The aim of this result is about the problem in V class at SD Negeri 5 Kampung Baru is the lack of interest in learning of preparation for Indonesian independence with the result in pretest with average 26,17 from the maximal is 70. The aim of this result is (1) to describe the development of e-comic design, (2) to describe the validation result about the development of media e-comic design, (3) to know about the effectiveness of media e-comic with ADDIE model to increase the lack of learning about fighter of freedom in Indonesian in V class SD Negeri 5 Kampung baru. The analysis data using descriptive quantitative, qualitative and statistic inferensial/ inductive t-test and the development design using ADDIE design. The validation media already trying for the expert of the learning design, learning design, individual trials, small group and field trials for the validity result of the development of the e-comic design for the expert learning design, the expert learning design, individual trials, small group trial and field trials with the sequence is 95,83%, 92,75%, 95%, 93,05% and 91,30%. The result of the effectivity with the analysis in statistic technique inferential (ttest) is (26,17)< the average posttest result (63,96). After manual counting with t-test the result is (51,49)>from ttable (2,45) so that HO rejected and H1 accepted means there is activities in utilization E-comic models ADDIE about the preparation indonesian independent V class at SD Negeri 5 Kampung baru 2018/2019Keywords: development, e-comic, interest to learn


Author(s):  
Wahyu Djoko Sulistyo ◽  
Ulfatun Nafi'ah ◽  
Idris Idris

This study aims to develop e-PAS based on MOOC as E-learning media of Local History in Malang. It provides alternative learning based on the development and the use of information technology in obtaining learning objectives. In the development of E-Pas, a research and development approach was used with the ADDIE model. This model is one of the interactive learning processes with the basic steps of effective, dynamic and efficient learning, which consists of Analysis, Design, Development, Implementation, and Evaluation. Based on the results of the research and some validations and implementation tests that have been carried out during the E-Pas development process, it was found that the E-Pas development product was considered feasible to be implemented into a learning product. The percentage of data obtained from the validator and the results of the implementation test to the students shows that the E-Pas is feasible to use. In other words, the product that has been tested and validated can be one of the products that can be applied in the process of learning history, especially the history of Malang.


2021 ◽  
Vol 4 (1) ◽  
pp. 117
Author(s):  
Ni Komang Ayu Suci Lestari ◽  
I Wayan Sujana

The limitation of teachers in finding the right learning media in learning situations in the network is a problem in the learning process. The purpose of this research is to produce a product in the form of a discovery learning-based learning video that is feasible to use. The research model used is the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data collection methods used are interviews and questionnaires. The product design test was carried out by several experts and students including (1) content experts, (2) learning design experts, (3) learning media experts, and (4) individual trials consisting of three students. The data analysis method used is quantitative and qualitative descriptive data analysis. Based on the research data, the percentage level of feasibility of learning videos according to content experts is 93,75% with very good qualifications, the percentage level of feasibility of learning videos according to learning design experts is 90,38% with very good qualifications, and the feasibility level of learning videos according to media experts learning by 87,5% with good qualifications and according to individual trials the percentage level of eligibility for learning videos is 91,66% with very good qualifications. Based on the results of the study, it can be concluded that the development of learning videos based on the discovery learning model is feasible to use in the learning process on social studies content for fourth-grade students in elementary schools.


EAD em FOCO ◽  
2016 ◽  
Vol 6 (2) ◽  
Author(s):  
Rommulo Mendes Carvalho Barreiro

O design instrucional é uma metodologia de trabalho dedicada aos processos de análise, desenho, desenvolvimento, implementação e avaliação de cursos a distância. Aplica-se desde o momento da concepção da oferta formativa até a sua implementação, direcionando seus esforços, com maior ênfase, na produção dos materiais instrucionais. A presente pesquisa visa oferecer um breve panorama acerca da função e das potencialidades do design instrucional e contribuir para o melhor entendimento sobre as ações de planejamento, execução e produção de materiais didáticos e cursos em EaD. Observa-se que o profissional apto ao trabalho com design instrucional necessita de formação ampla, que englobe habilidades de áreas como Comunicação, Design, Gestão de Processos e Pessoas, Pedagogia e Tecnologia da Informação. Como suporte à metodologia, auxiliando as tomadas de decisão dentro do projeto, existe uma documentação específica para as ações de design instrucional, tais como: roteiro, storyboard, matriz instrucional, projeto instrucional.Palavras-chave: Design instrucional, Projeto instrucional, Matriz instrucional, Modelo ADDIE, Material didático. A Brief Overview of the Instructional DesignAbstractThe Instructional Design is a working methodology devoted to process of analysis, design, development, implementation and evaluation of e-learning. It may be applied from the moment of conception of the training offer to its implementation, directing their efforts on the production of instructional materials. This research aims to provide a brief overview of the role and potential of Instructional Design and contribute to a better understanding of the action of planning, execution and production of teaching materials and e-learning courses. The professional able to work with Instructional Design requires a broad formation, encompassing areas such as communication skills, Design, Processes and People Management, Education and Information Technology. Specific documentation for the actions of Instructional Design aid decision-making within the course creation process. These documents can be: script, storyboard, instructional matrix, instructional design, among others.Keywords: Instructional design, Instructional project, Instructional matrix, ADDIE model, Didactic material.


2020 ◽  
Vol 9 (1) ◽  
pp. 1 ◽  
Author(s):  
Sri Wahyu Widyaningsih ◽  
Irfan Yusuf ◽  
Zuhdan Kun Prasetyo ◽  
Edi Istiyono

This article explains the development of interactive multimedia which is designed using e-learning. The development technique uses ADDIE model which consists of some stages namely Analyze, Design, Development, Implementation, and Evaluation. The trial subjects in this study were 13 students of Physics Education Department in Universitas Papua who programed basic physics courses in the even semester of 2018-2019. Interactive multimedia validity was obtained based on an assessment sheet filled by 7 validators consisting of material expert validators, media experts and practitioners. Meanwhile, the effectivity and practicality of interactive multimedia was obtained based on the students’ responses after learning. The instrument used in this study was the validation sheet filled out by the validators and questionnaire about students’ responses after learning. The technique used to analyze the results of the validator's assessment was V Aiken while the questionnaire analysis used Rasch model. The results showed that the developed learning media were in the valid category for each aspect of the assessment, namely layout, navigation, functions, and pedagogy aspects. Moreover, students’ responses towards interactive multimedia used were also effective and practical in every aspect of assessment. Students gave good responses towards HOTS abilities that could be developed during learning, including the ability to analyze, evaluate, and create. Therefore, online interactive multimedia oriented to HOTS through e-learning can be applied in physics lesson.


2021 ◽  
Vol 4 (3) ◽  
pp. 502
Author(s):  
Ni Luh Sukareni ◽  
Adrianus I Wayan Ilia Yuda Sukmana

There are still many teachers who have difficulty using technology to develop teaching materials that can facilitate students' learning. This has an impact on student learning outcomes are low. This study aims to develop E-module with problem-based learning model. This type of research is development using the ADDIE model. The subject of the expert test consisted of 3 people, namely 1 subject expert, 1 learning design expert, and 1 learning media expert. The product trial subjects consisted of 9 students. The methods used in collecting data are observation, interviews, and questionnaires. The instrument used in collecting data is a questionnaire. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results of the study were the assessment given by the subject matter expert, which was 96.47 (very good). The assessment of learning design experts is 93.33% (very good). The assessment of learning media experts is 97.5% (very good).Individual trial results, that is 95.53% (very good), and the result of small group trial is 95.53% (very good). It can be concluded that E-modules with problem-based learning models are valid and feasible to be applied in the learning process. The implication of this research is that the E-module with the PBL model can be used by teachers in learning.


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