Jurnal Ilmiah Pendidikan Profesi Guru
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Published By Universitas Pendidikan Ganesha

2621-5705, 2621-5713

2021 ◽  
Vol 4 (1) ◽  
pp. 150
Author(s):  
Nurul Ilma ◽  
I Ketut Pudjawan

Masih belum optimalnya perkembangan bahasa anak khususnya pada pengenalan huruf. Penelitian ini bertujuan untuk menganalisis model pembelajaran think pair share berbantuan media kartu huruf terhadap kemampuan mengenal huruf pada anak kelompok B. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang dilaksanakan dalam dua siklus. Subjek penelitian ialah kelompok B3 TK yang berjumlah 27 anak terdiri dari 9 anak perempuan dan 18 anak laki-laki. Objek penelitian adalah kemampuan bahasa anak dalam mengenal huruf. Pengumpulan data dalam penelitian ini dilakukan dengan media observasi. Metode analisis yang digunakan adalah metode analisis statistik deskriptif dan metode analisis deskriptif kuantitatif. Hasil analisis data pada penelitian ini menunjukkan bahwa terjadi peningkatan rata-rata presentase kemampuan bahasa mengenal huruf pada kelompok B3 sebesar 25.7% hal ini dapat dilihat dari adanya peningkatan rata-rata presentase kemampuan bahasa mengenal huruf anak pada siklus I sebesar 55.31% dengan kriteria rendah menjadi 81,01% pada siklus II dengan criteria tinggi. Berdasarkan hasil penelitian, dapat disimpulkan bahwa Penerapan model pembelajaran Think Pair Share berbantuan media kartu huruf dapat meningkatkan kemampuan mengenal huruf kelompok B Taman Kanak-Kanak.


2021 ◽  
Vol 4 (1) ◽  
pp. 144
Author(s):  
Siti Khabibatur Rohmah ◽  
I Ketut Gading

Masih kurang maskinalnya perkembangan motorik halus pada anak usia 4-5 tahun.  Penelitian ini bertujuan menganalisis bermain plastisin terhadap kemampuan motorik halus pada siswa TK kelompok A. Jenis penelitian ini adalah penelitian tindakan kelas (PTK) yang dilaksanakan dalam dua siklus. Subjek penelitian adalah 18 orang anak yang terdiri dari 9 anak laki-laki dan 9 anak perempuan. Objek yang ditangani dalam penelitian ini adalah kemampuan motorik halus anak kelompok A. Pengumpulan data dalam penelitian ini dilakukan dengan metode observasi dengan instrumen yang digunakan dalam penelitian ini berupa lembar observasi dalam bentuk rubrik penskoran. Hasil penelitian yang diperoleh dianalisis dengan menggunakan teknik analisis statistik deskriptif. Hasil penelitian menunjukkan bahwa terjadi peningkatan kemampuan motorik halus melalui bermain plastisin. Pada siklus I capaian kemampuan motorik halus sebesar 57.62%, sehingga menunjukkan pada kategori rendah kemudian mengalami peningkatan pada siklus II menjadi 81.56 % pada kategori tinggi. Berdasarkan hasil penelitian, dapat disimpulkan bahwa melalui bermain plastisin, kemampuan motorik halus anak kelompok A Taman Kanak-Kanak dapa meningkat.


2021 ◽  
Vol 4 (1) ◽  
pp. 138
Author(s):  
I Komang Janu Prianda Putra ◽  
Ni Nyoman Padma Dewi ◽  
Ni Kadek Sintya Dewi

Saat ini, siswa dituntut untuk menjadi pembelajar mandiri, dan itu menjadi lebih menantang di masa pandemi ini. Penelitian ini bertujuan untuk menganalisis penerapan aktivitas self-editing untuk meningkatkan keterampilan menulis recount teks pada siswa SMA. Penelitian ini merupakan penelitian eksperimen dengan desain penelitian yang digunakan ialah post-test only control group design. Data dikumpulkan dari siswa kelas X. Ada dua kelas yang dipilih untuk dijadikan sampel penelitian ini. Untuk memperoleh data, peneliti menggunakan tes menulis. Setelah diberikan treatment, siswa diberikan post-test tentang menulis teks recount. Tulisan siswa dinilai menggunakan rubrik penilaian menulis. Hasilnya dibandingkan dan diperiksa untuk mengetahui pengaruh aktivitas self-editing terhadap tulisan siswa. Selanjutnya, effect size diukur untuk mengetahui seberapa besar pengaruh aktivitas self-editing terhadap keterampilan menulis siswa khususnya pada teks recount. Hasil penelitian menunjukkan bahwa nilai rata-rata kelompok eksperimen adalah 83,05, dan kelompok kontrol adalah 80,26. Sedangkan simpangan baku pada kelompok eksperimen adalah 5,417, dan kelompok kontrol adalah 5,486. Berdasarkan hasil penelitian, dapat disimpulkan bahwa terdapat pengaruh yang signifikan dari aktivitas self-editing terhadap keterampilan menulis siswa, khususnya dalam menulis teks recount


2021 ◽  
Vol 4 (1) ◽  
pp. 127
Author(s):  
Ida Bagus Kade Raka Adnyana

This research is motivated by the problems that exist in the field regarding the difficulties of teachers in finding learning media that can be used in online learning. The purpose of this study was to produce a learning video with the nuances of Problem Based Learning for social studies content for grade IV elementary schools. This research is development research with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data collection methods used in this study were interviews, document recording, and questionnaires. In this study, the learning video design test was carried out by several experts and students which included (1) learning material experts, (2) learning design experts, (3) learning media experts, too (4) individual trials. The analysis used is descriptive quantitative and qualitative data analysis. The results showed that the validity by experts, the percentage level of feasibility of learning videos based on material experts was 93.75% with very good qualifications. The percentage level of feasibility according to learning design experts is 90.38%. The percentage rate of eligibility according to media experts is 90.62%. The percentage level of eligibility for learning videos according to individual trials is 92.42% with very good qualifications. Based on the results of the study, it can be concluded that the learning video with the nuances of Problem Based Learning is feasible to be used in the learning process on the content of social studies class IV elementary school.


2021 ◽  
Vol 4 (1) ◽  
pp. 117
Author(s):  
Ni Komang Ayu Suci Lestari ◽  
I Wayan Sujana

The limitation of teachers in finding the right learning media in learning situations in the network is a problem in the learning process. The purpose of this research is to produce a product in the form of a discovery learning-based learning video that is feasible to use. The research model used is the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data collection methods used are interviews and questionnaires. The product design test was carried out by several experts and students including (1) content experts, (2) learning design experts, (3) learning media experts, and (4) individual trials consisting of three students. The data analysis method used is quantitative and qualitative descriptive data analysis. Based on the research data, the percentage level of feasibility of learning videos according to content experts is 93,75% with very good qualifications, the percentage level of feasibility of learning videos according to learning design experts is 90,38% with very good qualifications, and the feasibility level of learning videos according to media experts learning by 87,5% with good qualifications and according to individual trials the percentage level of eligibility for learning videos is 91,66% with very good qualifications. Based on the results of the study, it can be concluded that the development of learning videos based on the discovery learning model is feasible to use in the learning process on social studies content for fourth-grade students in elementary schools.


2021 ◽  
Vol 4 (1) ◽  
pp. 101
Author(s):  
Ni Made Desy Pratiwi Handaryani ◽  
I Ketut Pudjawan

There are still many young children whose ability to recognize number symbols has not developed optimally. This study aims to analyze the make a match learning model on cognitive development in recognizing number symbols in group A Kindergarten child. This research was classroom action research (CAR) which was carried out in two cycles of action. The subjects of this study were group A1 kindergarten students, totaling 18 students, consisting of 8 girls and 10 boys. The observation method was used to collect data on cognitive development in recognizing number symbols. The instrument used in this study was an observation sheet. The data analysis method used is descriptive statistical analysis method and quantitative descriptive analysis method. The results of data analysis in this study showed that there was an increase in the average percentage of cognitive development in recognizing number symbols in group A1 children of 15.25%. This can be seen from the increase in the average percentage of cognitive development in recognizing children's number symbols in the first cycle of 65.25% with moderate criteria to 80.50% in the second cycle with high criteria. Based on the results of the study, it can be concluded that the application of the make a match learning model can improve cognitive development in recognizing the number symbols of children in group A.


2021 ◽  
Vol 4 (1) ◽  
pp. 109
Author(s):  
I Md. Adi Arnawa

Science learning in elementary schools in achieving optimal knowledge competencies has not been carried out optimally. This study aims to analyze science knowledge competencies through the implementation of a problem-based learning model using performance-based presentation slides in online learning. This research is a classroom action research conducted in two cycles. The research subjects were students of class VIB, totaling 36 students. Science knowledge competency data were collected using tests. The collected data were analyzed by quantitative descriptive statistical analysis. The results showed that in the pre-cycle the average percentage of science knowledge competence was 64% categorized as low with classical completeness reaching 25%. After improving learning in the first cycle, the average percentage of science knowledge competence became 68% categorized as moderate with classical completeness reaching 67%. In the second cycle, it increased to 81% which was categorized as high with classical completeness reaching 83%. Based on the results of the study, it can be concluded that the implementation of the problem-based learning model using performance-based presentation slides in online learning can improve the scientific competence of class students.


2021 ◽  
Vol 4 (1) ◽  
pp. 85
Author(s):  
Panji Setiawan ◽  
I Dewa Nyoman Sudana

The low achievement of students' mathematics learning is due to the lack of students' understanding of the subject matter presented by the teacher and in the learning process, the teacher has not implemented an innovative learning model. This study aims to analyze the contextual learning model on the mathematics learning outcomes of fifth-grade elementary school students. This research is a classroom action research that consists of two cycles. Each cycle has stages including the action planning stage, the implementation stage, the observation stage, and the reflection stage. In this study, a contextual learning model was used. The subjects of this study were 38 students of class V, consisting of 14 boys and 24 girls. Data collection methods used in this study were observation and multiple-choice tests. Data analysis in this study used qualitative and quantitative descriptive analysis techniques. In the results of the research in the first cycle, there was an increase in students' mathematics learning outcomes with an average value of 78.42 and a classical mastery percentage of 92%. The results of the research in the second cycle increased to 82.94 with a percentage of 100% classical completeness. This shows that the research target has been achieved in cycle two, namely the average value of student learning outcomes based on the PAP is in the high category. Based on the results of this study, it can be concluded that the use of contextual learning models can improve mathematics learning outcomes for fifth-grade elementary school students.


2021 ◽  
Vol 4 (1) ◽  
pp. 92
Author(s):  
Ni Putu Suryanita SP ◽  
Ni Nyoman Kusmariyatni

Lack of teacher ability to create fun learning and be accompanied by interesting learning media. This study aims to analyze the Jigsaw cooperative learning model assisted by video media to improve the learning outcomes of fourth-grade elementary school students. This type of research is classroom action research which is carried out in two cycles. Each cycle consists of stages of planning, implementing actions, observing and evaluating, and reflecting. The implementation of the action in each cycle is three meetings. The subjects of this study were students of class IVA, totaling 26 people. Data collection in this study was carried out by the test method. Data were analyzed by descriptive statistical analysis method. The results showed that in the first cycle the average social studies learning outcomes were 80,77 in the high category. Furthermore, in the second cycle, the average social studies learning outcomes were obtained at 86,37 in the high category. Based on the calculation of the gain score, the quality of improving social studies learning outcomes in the first cycle was 0,16 with a low predicate and the second cycle was 0,46 with a moderate predicate. Based on the results of this study, it can be concluded that the application of the Jigsaw-type cooperative learning model assisted by video media can improve social studies learning outcomes for fourth-grade elementary school students.


2021 ◽  
Vol 4 (1) ◽  
pp. 76
Author(s):  
Ananda Rival Prakoso ◽  
Putu Seriardana ◽  
Luh Diah Surya Adnyani

Students' problems in writing explanatory texts start from understanding the structures of explanatory texts, determining topics, making themes so that they become an essay outline, to developing an essay outline that is directed at making texts. In addition, students' interest in writing is still low. The purpose of this study was to analyze the problem-based learning model on the quality of explanation text learning in English subjects for high school students. This research is qualitative. This study uses a problem-based learning model based on lesson study. There are three stages carried out in lesson study activities, namely: planning (plan), implementation (do), and reflection (see). The subjects selected were 11th-grade students in high school. The results showed that giving the text model to students, dissecting the text, and summarizing the text could be followed by students smoothly, however, 15 minutes to respond to the content of the video presented was felt to be lacking. In general, student participation was good during the learning activities, and the skills that were trained were also successfully seen from the worksheet results. Based on the results of the study, it can be concluded that the problem-based learning model based on lesson study is considered effective in teaching explanation text in high school students.


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