scholarly journals PENGARUH MODEL PROJECT BASED LEARNING BERBANTUAN MEDIA GAMBAR BERSERI TERHADAP KETERAMPILAN MENULIS TEKS PROSEDUR SISWA KELAS VII SMP NEGERI 20 PADANG

2020 ◽  
Vol 9 (1) ◽  
pp. 59
Author(s):  
Erika Wulandari ◽  
Yasnur Asri

ABSTRACT  This purpose of this study is three. First, describing the procedure of writing text for students of class VII in Junior High School 20 Padang before using the project based learning model assisted by the media of serial images. Secondly, describing the procedure of writing text for students of class VII in Junior High School 20 Padang after using the project based learning model assisted by the media of serial images. Third, analyzing the effect of the use of project based learning models assisted by the media of serial images on the skills of writing procedure text for students of class VII in Junior High School 20 Padang. This type of research is quantitative research with one group pretest and posttest design experimental methods. There are three results of this study. First, the procedure of writing text in the seventh grade of Junior High School 20 Padang before using the project based learning model assisted by the media of serial images is of sufficient qualification (C) with an average value of 62,76. Second, the procedure of writing text in the seventh grade of Junior High School 20 Padang after using the project based learning model assisted by the media of serial images is of good qualification (B) with an average grade of 78,52. Third, based on the t-test, H1 is accepted at the 95% confidence level and dk = (n-1) because tcount>ttable (6,25>1,82).  Kata Kunci:  Pengaruh, Model Project Based Learning, Media Gambar Berseri, Keterampilan Menulis Teks Prosedur

2020 ◽  
Vol 9 (1) ◽  
pp. 103
Author(s):  
Julia Fitri ◽  
Atmazaki Atmazaki

ABSTRACT  This purpose of this study is three. First, describing the procedure of writing text for students of class VII in Junior High School 11 Padang before using the Think Talk Write (TTW) technique by the media of serial images. Secondly, describing the procedure of writing text for students of class VII in Junior High School 11 Padang after using the TTW technique by the media of serial images. Third, analyzing the effect of the use of  TTW  techniqueby the media of serial images on the skills of writing procedure text for students of class VII in Junior High School 11 Padang. This type of research is quantitative research with one group pretest and posttest design experimental methods. There are three results of this study. First, the procedure of writing text in the seventh grade of Junior High School 11 Padang before using the TTW technique by the media of serial images is of good qualification (B) with an average value of 76,95 (under of minimal completeness criteria). Second, the procedure of writing text in the seventh grade of Junior High School 11 Padang after using the TTW technique by the media of serial images is of good qualification (B) with an average grade of 81,51 (above of minimal completeness criteria). Third, based on the t-test, H1 is accepted at the 95% confidence level and dk= (n1 as a numerator and n2 as denominator) because tcount>ttable (2,39>1,70).  Kata Kunci: Pengaruh, Teknik TTW, Media Gambar Berseri, Teks Prosedur


EDUSAINS ◽  
2019 ◽  
Vol 11 (2) ◽  
pp. 279-285
Author(s):  
Suryani Jati Rahayu ◽  
Sukarmin Sukarmin ◽  
Puguh Karyanto

PROJECT BASED LEARNING IMPLEMENTATION IN JUNIOR HIGH SCHOOL IN SURAKARTAAbstractProject-based learning needs to be implemented in junior high schools because by applying this model it will enhance student creativity. Project-based learning is a learning model that makes students active and innovative, completing a project in a certain period. This study aims to analyze the learning process at the junior high school in several schools in Surakarta to implement project-based learning. The design of this study is qualitative descriptive. Data analysis using Milles Huberman by observation, in-depth interviews, and student cognitive achievement. The results show that the learning that has been done in several Junior High School in Surakarta has not used project-based learning. This lack of using Project-Based learning is because the teacher has no direction or is still limited to learning using the Project-Based Learning model, so the teacher prefers to teach with lecture and discussion methods in the classroom. Even though in the 2013 curriculum, the application of a student-centered learning model is highly recommended. The researcher hopes that the results of this study will help design a curriculum that uses a project-based learning model. AbstrakPembelajaran berbasis proyek perlu diterapkan di sekolah menengah pertama, karena dengan penerapan model ini akan meningkatkan kreativitas siswa. Pembelajaran berbasis proyek merupakan model pembelajaran yang membuat siswa aktif dan inovatif, menyelesaikan suatu proyek dalam kurun waktu tertentu. Studi ini bertujuan untuk menganalisis proses pembelajaran tingkat SMP pada beberapa sekolah di Surakarta untuk menerapkan pembelajaran berbasis proyek. Desain penelitian ini deskriptif kualitatif. Analisis data menggunakan Milles Huberman dengan cara observasi, wawancara mendalam dan hasil belajar kognitif siswa. Hasil nya menunjukkkan bahwa pembelajaran yang telah dilakukan di beberapa SMP Negeri di Surakarta belum menggunakan pembelajaran berbasis proyek. Hal ini dikarenakan guru tidak memiliki arahan atau masih terbatas untuk pembelajaran menggunakan model Project Based Learning, sehingga guru lebih memilih mengajar dengan metode ceramah dan diskusi di kelas. Padahal di kurikulum 2013, penerapan model pembelajaran yang berpusat pada siswa sangat dianjurkan. Peneliti berharap dengan hasil penelitian ini akan membantu perancang kurikulum membuat perubahan yang berkaitan dengan pembelajaran dengan menerapkan model Project Based Learning. 


2021 ◽  
Vol 2 (3) ◽  
pp. 372-386
Author(s):  
Iin Baroroh Ma'arif ◽  
Yuyun Bahtiar ◽  
Muthoharoh

This research aims at designing a learning media which named LEEF (Learning English Easy and Fun) as English learning media for seventh grade students of Junior High School. This learning media consists of some materials and exercises which is appropriate and feasible to be studied for students. All materials in this media are based on junior high school syllabus of K13 curriculum. The research method used in this research is Research and Development. This development used ADDIE model which have several steps, those are; 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The result of this research shows that from the media validation result got 4.00 score it was in “fair and worth to use” category, and the material validation got 3.86 score. The students’ responses of try out result score 4.26 were in “fair and worth to use” category. By having those result, this LEEF (Learning English Easy and Fun) is feasible to be used as a learning media for seventh grade students of junior high school. Furthermore this research can be used as reference to other researchers in developing English learning media in different level of students.  


2014 ◽  
pp. 562-573
Author(s):  
Martiningsih Martiningsih

diterima: 05 Januari 2013; dikembalikan untuk revisi: 19 Januari 2013; disetujui: 6 Februari 2013.Abstrak: Matematika dianggap sulit, dan saat pembelajaran Matematika siswa cenderung kurang termotivasi untuk belajar, maka guru harus mengupayakan kemudahan dalam belajar dengan mempergunakan media yang sesuai. Tujuan penelitian ini adalah untuk meningkatkan prestasi belajar Matematika materi irisan dan gabungan dua himpunan dengan menerapkan Portal Rumah Belajar pada Kelas VII A SMP Muhammadiyah 1 Surabaya tahun ajaran 2012 - 2013. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Dalam penelitian ini dilakukan dua siklus dan tiap siklus terdiri dari 4 langlah yaitu : (1) perencanaan, (2) pelaksanaan, (3) observasi, dan (4) refleksi.Hasil penelitian Penggunaan Portal Rumah Belajar pada siswa Kelas VII A SMP Muhammadiyah 1 Surabaya, terbukti meningkatkan prestasi belajar siswa, sebelum tindakan siswa yang tuntas belajar sebanyak 22 siswa atau 73,3 %, pada Siklus I siswa yang tuntas sebanyak 23 siswa atau 76,7 %. sedangkan pada Siklus II siswa yang tuntas sebanyak 28 siswa atau 93,3 %. Dengan demikian kualitas pembelajaran dari sebelum tindakan sampai dengan Siklus II terjadi peningkatan. Saran dalam PTK ini adalah: Guru harus memotivasi siswa untuk belajar secara inovatif mempergunakan media pembelajaran. Guru hendaknya memiliki paradigma bahwa guru bukan satu-satunya sumber belajar. Pembelajaran Matematika hendaknya disampaikan dengan menggunakan media yang mampu menyenangkan siswa dan mampu membuat siswa aktif. Kata Kunci: Himpunan, Portal Rumah BelajarAbstract: Math is considered difficult and students have less motivation in learning math. That is why teacher must provide approprite learning medium to ease the students to learn math. The aim of this study was to increase students’ mathematic learning achievement on intersection set and union set by applying the Portal Rumah Belajar for Seventh Grade A of Muhammadiyah 1 Junior High School Surabaya year 2012 - 2013. The design of the study was Classroom Action Research. In this study two cycles were conducted, and each of which consisted of 4 steps, namely: (1) plan, (2) act, (3) observe, and (4) reflect. The use of Portal Rumah Belajar could increase the achievement of seventh grade students of Muhammadiyah 1 Junior High School Surabaya. The number of student passing the competency in the pre-action was 22 students or 73.3%, in the cycle was 23 students or 76.7%, and in the cycle II were 28 students or 93.3%. Thus the quality of learning increased between pre-action and the second cycle. Recommendation from this classroom action research was: teacher should motivate students to learn innovatively by using instructional media. Teachers should have a paradigm that teacher was not the only source of learning. Learning math should be submitted using the media to please students and be able to keep students active. Keywords: Set, Portal Rumah Belajar


2021 ◽  
Vol 3 (2) ◽  
pp. 183-193
Author(s):  
Gede Danu Setiawan ◽  
Ni Luh Yaniasti

This research aimed to find out the students’ perception about the school zoning system and the students’ learning interests from the seventh grade junior high school in Buleleng regency, as well as the effect of it. This research used correlation-quantitative research. The subject of this research was the students of seventh grade junior high school in Buleleng regency. The object of this research was the students’ learning interests affected by the students’ perception about the school zoning enrolment system for the new students. The data were taken by spreading the questionnaires, doing the observation and interviewing. The respondent in this research were 318 students of seventh grade junior high school in Buleleng regency who chosen randomly from each school. There were two variables in this research, the students’ perception about the school zoning system (X) and the students’ learning interests (Y). This research was analysed by using one sample t-Test, linier test and simple linear regression test. The results showed that: (1) students' perception of school zoning system for junior high students in Buleleng regency have been carried out so well. Also, the facilities and the infrastructures already supported the policy properly. The results showed an average number on 38,317 and the t-Test showed 29,196. (2) The students' learning interests in junior high school Buleleng regency showed a quite good result. This statement was supported by the average number on 2.7758 and the T-test was 29,20. (3) There was a significant result between the students’ perception about the school zoning system and the student’s learning interest. This result was supported by doing an analysis of independent sample t-Test analysis with a t-count showed 1,848 > 1,655 with percentage 56%.


2015 ◽  
Vol 25 (2) ◽  
Author(s):  
Bambang Sumardjoko

General purpose of the research is to find and develop Pkn learning model at Junior High School bases local wise for revitalization pancasila values strategy to strength character and self characteristic country. This research is for two years. The first year, the research is qualitative research. Collecting data technique are interview, attentively method and observation. Analysis data uses interactive method. Focus prob- lem reviews and planning draft model uses qualitative approach with pathways: (1) lit- erature study, collecting materials support relationship Pkn learning model, (2) field data colleting and triangulation data descript PKn learning model at Junior High School implementation, (3) SWOT analysis constructs draft model, and (4) refining design mod- el (tentative) by workshop participation-collaborative. Result of the research shows (1) Profile background PKn teachers at Junior High School of Surakarta are PKn education and they have experience teach a long time. (2) PKn teachers have experience in scien- tific activities in local or national so understanding PKn teachers Junior High School of Surakarta about the primary and purpose of citizenship education is enough good. (3) To development PKn learning is powerfull it needs revision to PKn material, the primary about (a) integration local culture value and (b) strategy and learning method support mastery competent PKn and education value. (4) According SWOT analysis, draft de- velops PKn model in Junior High School bases local wise for revitalization strategy Pancasila values to strength character and self characteristic of country with (a) wise integration local java culture source from core value esteem, social problem solving, study with social interaction and study with interaction social-culture, (c) implementa- tion draft model with problem based learning model, project based learning and value classification.


2020 ◽  
Vol 9 (1) ◽  
pp. 112
Author(s):  
Khatrin Khatrin ◽  
Abdurrahman Abdurrahman

ABSTRACT The purpose of this research was to describe things as follow. First, describes the writing skills of the exposition text of grade VIII Junior High School 31 Padang before using the discovery learning model. Secondly, describes the writing skills of the exposition text of grade VIII Junior High School 31 Padang after using the discovery learning model. Third, analyze the effect of discovery learning models on the exposition writing skills of grade VIII studensts of Junior High School 31 Padang. The type of this research is quantitative research using experimental methods Based on the results of the study, can be concluded three things as follows. First, the writing skills of the exposition text of  grade VIII students of Junior High School 31 Padang before using discovery learning model are in fair qualifications (61,59). Secondly, the writing skills of exposition text of grade VIII students of Junior High School 31 Padang after using discovery learning model are in good qualifications (78,26). Third, there is a significant influence in the use of discovery learning models on the exposition writing skills of grade VIII students of Junior High School 31 Padang, so it can be concluded that H1 is accepted in H0 is rejected because the test results prove that tcount is greater than ttable (2,04>1,70). Kata Kunci: Pengaruh, Model Discovery Learning, Menulis Teks Eksposisi 


2018 ◽  
Vol 1 (3) ◽  
pp. 329-335
Author(s):  
Yosi Marenda Wirawan ◽  
Rizki Wahyu Yunian Putra

The purpose of this study is to know whether the development of teaching materials gamification for seventh-grade students is feasible and interesting for use in junior high school. The subjects of the experiment were seventh-grade students at SMP Bandar Lampung. This research method is Research and Development (R&D), which a using Borg and Gall development model. The results of the assessment are: the expert assessment of the material giving a scored with an average percentage of 76% is categorized as highly feasible, the media or design experts scored with an average percentage of 71% categorized as feasible and the linguist gave a score with an average percentage of 69% categorized as feasible. In small group trials, an average of 3,6 was obtained with very attractive and feasible categories. In the field trial, it was found that the average of 3,4 was obtained with very attractive and feasible categories and the teacher's response to the materials gamifikasi, it was found that the average of 3,3 was obtained with very attractive and feasible categorized. So it can be concluded that the gamification teaching materials on the are categorized very attractive and feasible for use in mathematics learning in junior high school.


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