scholarly journals PENGARUH PENERAPAN MODEL PEMBELAJARAN ACTIVE LEARNING TIPE“DYNAMIC TRUE OR FALSE“ TERHADAP HASIL BELAJAR SISWA KELAS X DALAM MATA PELAJARAN MENERAPKAN DASAR-DASAR ELEKTRONIKA PROGRAM KEAHLIAN TEKNIK AUDIO VIDEO DI SMKN 1 BUKITTINGGI

Author(s):  
Eko Haryadi ◽  
Yasdinul Huda ◽  
Hanesman Hanesman

This research is motivated by the problem of low learning outcomes in subjects apply the basics of electronics class X Audio Video Engineering Department (TAV) Vocational School (SMK) Bukittinggi School 1, an experimental study using two class is a class that acts as a control and experiment. This study aimed to see whether there is influence learning outcomes after implementing the learning model of Active Learning type Dynamic true or False. The problem in this study is the fact that the field is found in SMKN 1 Bukittinggi, there are many students of class X Audio Video Engineering who scored below the standart of learning outcome minimum completeness criteria in subjects applying the basic fundamentals of electronics set a school that is 75.The population of this research is class X TAV SMKN 1 Bukittinggi TA 2013/2014. The data collected from the test results of a study about the essay as many as 20 items. Data were analyzed using Microsoft Excel to test normality, test homogenity, and test hypothesis. Normality test all values obtained χ2count is smaller than the value χ2 table. Homogenitas test obtained χ2 count< χ2table , atau -1,03 < 14,067. Hypothesis test tcount> ttable yaitu (5,613 >1.697). From the test results of research obtained an average value of student which uses the learning model of Active Learning Type Dynamic true or False is 79,53 while the control group of student who use learning directly lower the 60,78. The results of the hypothesis by using Microsoft Excel in t count found that -1,03 <  t table 14,067, so the alternative hypothesis (H1) is accepted or rejected the null hypothesis (H0). This means that on average significantly experimental class learning outcomes greater than the average of the control class learning outcomes. So it can be concluded that the application of Dynamic True or False effect on learning outcomes.Keywords : Active Learning, Dynamic True or False

Author(s):  
Wonang Saputra ◽  
Thamrin Thamrin ◽  
Almasri Almasri

The problem in this study is the low average learning outcomes of students on subjects Applying Digital Engineering Basics is under the Minimum Criterion of completeness which has been established SMKN 1 Batipuh is 75. This study aims to determine the effect of application of Team Assisted Individualization model to learning outcomes on subjects Applying Digital Engineering Basics in Audio Video Techniques department at SMKN 1 Batipuh. The type of this research is experimental research with pre experimental design with intact group comparison design. The sample of research is class X TAV 2A as experiment class using Team Assisted Individualization model and class X TAV 2B as control class using direct learning model. Data is collected  from post-test in the experimental class and control class, then analyzed for homogeneity, normality and hypothesis test. From the experimental class results obtained an average value of 80.71, while the control class gets an average value of 75.79. The result of hypothesis calculation at significant level α = 0,05 got tcount> ttable that is 2,442 > 2,056, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted.itCan be concluded mean at the real level, this research shows that, there is work on of student learning result which signifikan between usage of Team Assisted Individualization type with direct learning model on subjects Applying Digital Engineering Basics of student of Audio Video Technique at SMKN 1 Batipuh. So the Team Assisted Individualization learning model is better than the direct learning model. Keywords: Applying Digital Engineering Basics, Team Assisted Individualization model, direct learning model, pre experimental design, learning outcomes.


Author(s):  
Nelva Yanti ◽  
Zulhendra Zulhendra ◽  
Hanesman Zulhendra

  The problem in this study was obtained student learning outcomes is low, this is one of the educational problems that occur for students, and can be used as an indicator of the quality of education is still low. This study aims to determine the effect of the use of mind mapping on learning outcomes in subjects KKPI SMK 1 Valley Crossing West Pasaman. This study is an experimental study, this study population is X1 grade students of SMK N 1 Valley Melintang that follow KKPI subjects. The sampling technique sampling porposive done. Data collected from the test results in the form of learning as much as 29 objective questions about the item. Data were analyzed using Microsoft Excel to test homogeneity, normality, and hypothesis testing. From the test results of the study obtained an average value of students who use mind mapping is 80.04 while the control group of students who use conventional teaching lower at 70.7 . The results of the hypothesis by using Microsoft Excel found that tcount 5.97 > ttable 1.670 , so the alternative hypothesis ( H1 ) is accepted or rejected the null hypothesis ( H0 ). This means that the average significant learning outcomes experimental class larger than average learning outcomes control class Kata Kunci : mind mapping, using, learning outcomes


Author(s):  
Moh. Irvan Basith ◽  
Zulwisli Zulwisli ◽  
Sukaya Sukaya

This research aimed to see whether there is a difference between learning outcomes using cooperative learning model Teams Games Tournament ( TGT ) with the learning outcomes using direct learning. This research is an experimental research, the researchpopulation is a class X student of the installation of Electric Power Engineering SMK Negeri 1 Tanjung Raya TA 2013/2014 . The sampling technique was done by using nonprobability sampling with purposive sampling . The data collected from the test results in the form of learning objective questions about as many as 35 points . Data were analyzed using Microsoft Excel to test homogeneity , normality , and hypothesis testing . From the results of research conducted tests on samples of both groups gained an average of learning outcomes for the experimental group the average value of the initial test was 49.1 and the average value of the final test is 81.8 with an increase of 32.7. For the control group the average value of the initial test was 52.2 and the average value of the final test is 72.2 with an increase of 20 . The results of the hypothesis by using Microsoft Excel found that tcount 5,960 > 1,671 ttable, so the alternative hypothesis (H1) is accepted or rejected the null hypothesis (H0). This means that the average significant learning outcomes experimental class higher than the average of the control class learning outcomes .


Author(s):  
Ayu Eka Putri ◽  
Edidas Edidas ◽  
Ika Parma Dewi

The problem in this study is the low learning outcomes of students on Digital Simulation subjects in SMK N 3 Pariaman. This study aims to determine the effect of learning outcomes by using Active Learning model Practice Rehearsal Pairs type with direct learning models on subjects Digital Simulation class X TKJ odd semester SMK N 3 Pariaman Year Teaching 2017/2018. This type of research uses the Quasi Eksperimental design. Sampling using Probability Sampling technique, The sample of research is class X TKJ B as experiment class using Active Learning model of Practice Rehearsal Pairs type and class X TKJ A as control class using direct learning model. Data collection technique from post-test in experiment and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 86.88, while the control class gets an average value of 78.28. Result of hypothesis calculation at significant level α = 0,05 got titung> ttable that is 3,780> 1,678, because big tcount of ttable, hil n hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. Can be concluded mean at the real level, this research shows that, there is influence of student learning outcomes between the use of Active Learning model of Practice Rehearsal Pairs type with direct learning model on Digital Simulation subjects of class X TKJ in SMK N 3 Pariaman. The use of Practice Rehearsal Pairs model has a significant influence on the improvement of Digital Simulation learning outcomes.Keywords: Active Learning, Practice Rehearsal Pairs, Learning Outcomes, Digital Simulation


Author(s):  
Palupi Palupi ◽  
Nelda Azhar ◽  
Almasri Almasri

The problem in this study is the low average learning outcomes of students on subjects Applying Electric and Electronics Engineering Basics is under the Minimum Criterion of completeness (KKM) which has been established SMKN 5 Padang is 75. This study aims to determine the effect of application of learning models Contextual Teaching & Learning and Problem Base Learning model on student learning outcomes on subjects Applying Electric and Electronics EngineeringBasics of students Audio Video Techniques at SMKN 5 Padang 2017/2018. The type of this research is experimental research with Pre experimental design with NonProbability Sampling design. The sample of research is class 1E 1B as experiment class using Contextual Teaching & Learningmodel and class 1E 1A as control class using Problem Base Learning model. Data collection techniques from post-test in the experimental class and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 82.47, while the control class gets an average value of 77.88 with more influence6 %. The result of hypothesis calculation at significant level α = 0,05 got count> ttable that is 2,869>1,696, because big count of ttable, null hypothesis (Ho) rejected and alternative hypothesis (Ha) accepted. Can be concluded mean at the real level, this research shows that, there is influence of student learning result which signifikan between usage model ofContextual Teaching & Learning type with Problem Base Learning model on subjects Applying Electric and Electronics Engineering Basics of student of Audio Video Technique at SMKN 5 Padang. So the Contextual Teaching & Learninglearning model is gives better than results to the Problem Base Learning.Keywords : Learning outcomes, Model of Learning,Contextual Teaching & Learning, Problem Base Learning.


Author(s):  
Elvi Syukri ◽  
Ilmiyati Rahmy Jasril

The purpose of this study was to determine the effect of the application of the Cooperative Learning model of the Team Assisted Individualization (TAI) type to the learning outcomes of Basic Electricity and Electronics in class X TAV students at SMKN 1 Kinali. This type of research is a quasi experiment with a randomized control group only design. The sampling technique uses Simple Random Sampling. The research sample XTAV1 (control class) is applied to the conventional learning model and XTAV2 (experimental class) is applied to the TAI learning model. The research data are the posttest value of the experimental and control class. Then the normality test, homogeneity test and hypothesis test were analyzed. Based on the research data, the mean value of the control class was 76,30 and the experiment was 84,10. Hypothesis test results at a significant level α = 0,05 obtained tcount 3,14 and ttable 1,69 (tcount>ttable) can be identified Ho is rejected and Ha is accepted. The test results provide an interpretation of the significant influence of learning outcomes by applying the TAI learning model in the subjects of Basic Electricity and Electronics class X TAV in SMK N 1 Kinali. Keywords:TAI Learning Model, quasi experiment, Learning Outcomes


2018 ◽  
Vol 5 (1) ◽  
pp. 56-70
Author(s):  
Feri Ardiansah

This research aims to find whether there is a video of the interests and influence learning outcomes, and to determine the relationship of interest in learning to student learning outcomes. The method used in this research is true experimental design with design pretest-posttest control group design. Cluster sampling technique with random sampling. Experimental class gets lesson using video media, media control class does not use video. Techniques of data collection using questionnaires and tests. To determine the effect of video on learning interest in this research using the t test, because the test results are statistically significant, so we can reject the null hypothesis that there is no difference in the average video effect to the interest in studying the experimental group and the control group. For video effect on learning outcomes using t-test, because it tests the results are statistically significant, so we can accept the alternative hypothesis that there are differences in average learning outcomes experimental group and the control group. The third hypothesis test results there is a positive relationship between interest and learning outcomes. Based on the discussion, the authors recommend the school to strive to complete the equipment or media for the smooth process of learning, motivating teachers to improve learning and creativity in creating fun, the results of this research can be made in consideration for our future research in developing and expanding the scope of media learning Islamic education.


2021 ◽  
Vol 2 (2) ◽  
pp. 70-77
Author(s):  
Novia Ayu Lestari ◽  
Sunarty Suly Eraku ◽  
Rusiyah Rusiyah

The influence of scoence, technology, engineering, and mathematics (STEM) Integrend Learnng Process on the Learning Outcomes of 1 th Grade Student (An Experimental Research Implementend in SMA 1 State Senior  High School if Gorontalo). This study aimed to determine the differences in learning outcomes of student with the implementation of the Ppa-STEM learning model whilw the control class implemented the learning cycle (5E) learning model on the topic of “population planning and Development Dynamis in Indonesia”. To achieve these objecives, this research employed experimental design with post-test Control Group Design. Data collection techniques involved learning result test, which was provided towards the sample of research. The sample of the study consisted of two classes; class XIb3 of social science as the control class employed the learning cycle (5E) model. During the hypothesis testing, the homogeneity and normality test of the data was conducted in order to conduct hypothesis testing by using parametric statistics. The data normality test employed a chi-square statistical test of the pair of null hypothesis Ho and its match Hi with α = 0,05 significal rate. The test result showed that χ2count χ2table for the experimental class with 3,449 11,070 and the control class of 1,023 9,488. The result revealed that the two data classes can be normally distributed. Based on the results of normality test data, the average score pg students learning outcomes used the statistical test. The hypothesis test results obtained tcount ttable which was 6,58 2,02. All in all, the results revealed that there were differences in the learning outcomes of students who used the two aforeentioned learning models.


2018 ◽  
Vol 1 (2) ◽  
pp. 8-13
Author(s):  
Dewi Bilqis Mariska ◽  
Rusmono ◽  
Moch.Sukardjo

Abstrak - Penelitian ini bertujuan untuk mengetahui apakah terdapat perbedaan hasil belajar teknik listrik antara peserta didik yang diajar dengan menggunakan model pembelajaran teams games tournament dan numbered heads together di SMK N 39 Jakarta.Jenis penelitian ini adalah penelitian eksperimen dengan rancangan penelitian menggunakan Pretest-Posttest Control Group Design.Populasi dalam penelitian ini adalahseluruh peserta didik di jurusan Teknik Audio Video. Pengambilan sampel menggunakan teknik simple random sampling.dan diperoleh peserta didik kelas X TAV 1 adalah kelas eksperimen yang diberikan perlakuan dengan model pembelajaran teams games tournament dan peserta didik kelas X TAV 2 adalah kelas kontrol yang diberikan perlakuan dengan model pembelajaran numbered heads together. Instrumen yang digunakan dalam penelitian ini adalah posttest untuk mengukur hasil belajar teknik listrik.Uji instrumen penelitian meliputi validasi ahli dan realibilitas instrumen.Analisis data terdiri dari uji normalitas menggunakan uji Lilliefors dan uji homogenitas menggunakan uji Fisher.Hasil perhitungan uji normalitas pada kelas yang menggunakan model pembelajaraan teams games tournament sebesar 1,154 dan kelas yang menggunakan model pembelajaran numbered heads together sebesar 1,116 dengan Ltabel 1,161 maka data berdistribusi normal. Uji homogenitas diperoleh hasil Fhitung 1,75 kurang dari Ftabel 1,87 maka data tersebut berdistribusi homogen.Perhitungan hipotesis statistik menggunakan uji-t dengan thitung 2,12 lebih besardari ttabel 2,00, sehingga dapat disimpulkan bahwa terdapat terdapat pengaruh hasil belajar antara peserta didik yang menggunakan model pembelajaran Teams Games Tournament dan peserta didik yang menggunakan model pembelajaran Numbered Heads Together Kata Kunci : model pembelajaran, Teams Games Tournament, Numbered Heads Together   Abstract - This research aims to determine the outcomes of differencesin electrical engineering learning among learners who were taught using learning model teams games tournament and numbered heads together in SMK N 39 Jakarta. This kind of research is experimental research with design using Pretest-Posttest Control Group Design. The population in this research are the students majoring in Audio Video Engineering. The sample is taken using simple random sampling technique and obtained that students class X TAV 1 are the experimental class which given treatment with learning model teams games tournament and students class X TAV 2 are the control class which given treatment with model numbered heads together learning. The instrument used in this research is posttest to measure the learning outcomes of electrical engineering. Research instrument test includes expert validation and instrument reliability. Data analysis consisted of normality test using Lilliefors test and homogeneity test using Fisher test.The calculations results of the normality test towards the classes that use the model of learning games tournament teams are 1.154 and classes that use model learning numbered heads together are 1.116 with Ltabel 1.161 then the data is normally distributed. Homogeneity test obtained result Fhitung 1.75 less than Ftabel 1.87 then the data is homogeneous distributed.Calculation of statistical hypothesis using t-test with thitung 2,12 bigger than ttabel 2,00, so it can be concluded that there is influence of learning outcomes between learners who used Teams Games Tournament learning model and learners that using the model of learning Numbered Heads Together Keywords : learning model, Teams Games Tournament, Numbered Heads Together


2020 ◽  
Vol 2 (1) ◽  
pp. 23
Author(s):  
Ravinia Sasindua ◽  
Meytij Rampe ◽  
Marlina Karundeng

This research is an experimental study using the Anchored Instruction learning model. This study aims to determine the effect of the Anchored Instruction learning model on student learning outcomes on the mole concept subject. This research was conducted in class X SMA Negeri 2 Siau Timur with a sample of 40 people. The research design used was a pre-test and randomized two group design. The experimental class uses the Anchored Instruction learning model and the control class uses the conventional learning model. Analysis of the hypothesis test using t-test with a significant level α = 0.05. The test results obtained indicate that the results of tcount> ttable or 2.112> 2.024, thus H0 is rejected and H1 is accepted, this shows that there is a significant difference between the average value of the initial test (posttest) of the experimental group and the control group. So it can be concluded that there is a difference between student learning outcomes using the Anchored Instruction learning model and student learning outcomes using conventional learning models on mole concept subject.


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