scholarly journals Dakon Koper Media of the Least Common Multiple and Greatest Common Divisor Materials for the Elementary School Students

2020 ◽  
Vol 5 (2) ◽  
pp. 317-326
Author(s):  
Beti Istanti Suwandayani ◽  
Dyah Worowirastri Ekowati ◽  
Ayu Nur Fadillah

The Program for International Student Assessment (PISA) in 2018 showed that elementary school students' math, literacy, and science skills were poor. These problems occurred due to a lack of understanding and memorization of multiplication. They are considered difficult for students to calculate the results of the least common multiple and greatest common divisor. Thus, the development of learning media in mathematics are needed. The developed media was Dakon Koper. The purpose of this study was to develop Dakon Koper media in thematic learning. This research was a development research by implementing the ADDIE model which consisted of analysis, design, development, implementation, and evaluation. The subjects of this study were the fourth-grade elementary school students. The developed media's feasibility had been determined through a validation questionnaire filled by media, material, and learning experts. Student response questionnaires were used to record students' interest in learning. The expert validation results stated that Dakon Koper was very suitable to be used as a learning medium. The students' questionnaire responses revealed that Dakon Koper was very interesting and useful to support students' learning. Suggestions for the sustainability of this research are product dissemination for learning media in elementary schools.

Author(s):  
Ika Rachmawati ◽  
Supriyono Supriyono ◽  
Rintis Rizkia Pangestika

The objectives of this study was to develop a mathematics bulletin media based on a realistic approach to fourth-grade elementary school students and its feasibility for use. The development model used in this research is the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The data collection technique in this study was conducted by interviewing questioner, test, and documentation. The instruments used in this research was media expert validation sheets, material experts, and teacher practitioners, practicality sheets for students and learning mastery test questions. The results of the research on the development of mathematical newsletter media based on a realistic approach are: 1) this research produces products in the form of mathematical newsletter media based on a realistic approach for grade IV elementary school students, 2) the results of the feasibility analysis of newsletter media based on a realistic approach are obtained from validation by two expert lecturers and classroom teachers. IV elementary schools obtained a mean score of  3.58 with the valid category, the results of the practicality of the product were fulfilled from the student response questionnaire got a score of 98% with very positive criteria, and the product effectiveness test was fulfilled from the learning completeness test with learning completeness reaching 100%.


2021 ◽  
Vol 5 (4) ◽  
pp. 525
Author(s):  
Ayu Wulandari ◽  
Mohammad Faizal Amir

The low learning outcomes in the equality of fractions material are due to the unavailability of mobile technology game media that can train and explore the pattern of equality of fractions appropriately. This study aims to produce a valid, practical, and effective mobile game for equality of fractions (MoGEF) to improve learning outcomes on equality of fractions material. This study uses research and development methods through analysis, design, development, implementation, and evaluation. The subjects of this study were 29 students in the fourth grade of elementary school. Validity was measured by assessing two experts (mathematical education expert and information technology education expert). Practicality was measured through the results of the student response questionnaire, while effectiveness was measured through the posttest of student learning outcomes after using MoGEF. Data were collected using questionnaires and tests. The validity results obtained an average of 86.06% in the interval of 85.00% 100.00% with completely valid criteria. Practicality obtained an average of 4.659, which is in the interval of 2.50  3.25 with very practical criteria. Effectivenes shows the criteria of 79.83% berada pada interval 70.00%  85.00% dengan kriteria efektif. The effectiveness of the mobile game obtained a significance value of 2.127 > 2.048, which means it can improve the learning outcomes of elementary school students in the equality of fractions material. Therefore, the development of mobile games for equality of fraction is concluded to be very valid, very practical, and effective.


2020 ◽  
Vol 5 (1) ◽  
pp. 1-7
Author(s):  
Umi Farkhatun

This research is motivated by a sense of concern about the rise of phenomena that indicate a moral crisis and exemplary behavior among students, especially elementary school students. To overcome this, it is necessary to know effective learning media in learning in schools, especially in the subjects of Islamic Religious Education and Characteristics about the role models. This study aims to determine the effectiveness of the use of puppet media in learning the story of the examplary of Wali Sanga. The subjects were 23students from grade IV MI Dharwata Sikampuh Kroya. The method uses descriptive qualitative. The results showed that puppet media was effectively used in the learning of Islamic Religious Education and Characteristics for the theme of exemplary Wali Sanga characters as evidenced by the creation of a conducive learning climate and student assessment results that reached KKM by 78% and the achievement of basic competencies in Islamic Religious and Characteristics classes IV SD and MI.


2019 ◽  
Vol 4 (1) ◽  
pp. 138-150
Author(s):  
Muhammad Sholeh

The purpose of this research is the development of local culture-based Pop-Up Book media based on process skills to train students' confidence that is valid, practical and effective. Focus on the PPKn class IV load, the sub-theme of my national culture diversity. This type of research uses the ADDIE development model (analysts, design, development, implementation, evaluation). The research subjects were fourth grade students of elementary school. The results of the local culture-based Pop-Up Book media validation of Grade IV elementary school students are (1) Local culture-based Pop-Up media have teaching material that has a movable part with two-dimensional elements. (2) Fulfilling valid criteria with the results of the material expert test reaching a 97% validity level with the category of "very good", for the test results media experts reached a 91% validity level with the category "very good" and worth trying out. After obtaining the validation results, a small group trial and interview were conducted to find out the practicality of the local culture-based Pop-Up media in grade IV elementary school students. Based on the experiments conducted, it can be concluded that the Pop-Up media that was developed has a high level of validity qualifications, so that this media is suitable for use in learning.


2021 ◽  
Vol 5 (3) ◽  
pp. 403
Author(s):  
I Made Mudiartana ◽  
I Gede Margunayasa ◽  
Dewa Gede Hendra Divayana

The Covid-19 pandemic has caused the learning process to shift from face-to-face to virtual. This research aimed to produce android-based local wisdom digital teaching materials for grade V of valid and practical elementary schools. This research was a research development (R&D) with ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subject of this research was android-based digital teaching materials with local wisdom. In contrast, the research object was the validity and practicality of android-based digital teaching materials with local wisdom. The data in this study were classified into two qualitative and quantitative data. Data collection techniques were using questionnaire techniques. The questionnaires are used to measure the validity and practicality of digital teaching materials. The validity was tested by two experts, namely material experts and media experts. The practicality of digital teaching materials was assessed by five teachers and ten grade V elementary school students in the Letda Kajeng Cluster. The data collected was then analyzed descriptively quantitatively. The results of this study indicate that (1) the validity of android-based digital teaching materials with local wisdom obtained an average of 3,64 or is in the interval of 3,50 ≤ Rv ≤ 4,00 with the criteria "very valid"; (2) the practicality of digital teaching materials with local wisdom based on the teacher's and student assessment obtained an average of 3,67 which is in the interval of 3,50 ≤ Rk ≤ 4,00 with the category "very practical". Based on the study results, it was concluded that this development research produced Android-based digital teaching materials with local wisdom on Panas dan Perpindahannya topics for grade V elementary school, which were very valid and very practical.


Author(s):  
Achmad Chuseri ◽  
Titi Anjarini ◽  
Riawan Yudi Purwoko

Learning media is an important tool in learning proces, especially learning media that are made based on student needs and characteristics. One of learning media that is effectively applied at the primary school level is a module. This study aims to produce and determine the feasibility of mathematics learning media in the form of HOTS integrated realistic-based modules on volume building materials (cubes and blocks) as learning media for fifth grade elementary school students. The subjects of study were six students of grade V SD Negeri Sindurjan. The research method was used R&D (Research and Development) using ADDIE model. The ADDIE model consists of analysis, design, development, implementation, evaluation. Based on the results of research (1), a HOTS integrated realistic mathematics module development product is produced. (2) The validation results obtained from the evaluation of media experts by 3.20 and material experts by 3.65. From the two results, it was developed to be 3.40 or > 3.25, the very valid category. (3) The practicality questionnaire was obtained from the student response assessment of 3.40 or > 3.25 with the very practical category. Thus the HOTS integrated realistic-based mathematics module is suitable for use as a learning medium for fifth grade elementary school students.


2021 ◽  
Vol 5 (1) ◽  
pp. 60
Author(s):  
Komang Alit Darma Adnyani ◽  
I Made Citra Wibawa

The availability of innovative learning media in schools is still limited, especially in the subject of the natural sciences of fourth-grade elementary school. This research aimed at developing digital comic media on the topic of alternative energy sources for fourth-grade elementary school students. This study applied the research and development (R&D) method using the ADDIE development model with the following stages: analyze, design, development, implementation, and evaluation. The subjects of this study were two lecturers as media experts, two lecturers as material experts, two teachers as practitioners, and five fourth-grade elementary school students, while the object in this study was the developed validity of the digital comic media. The data collection method was a questionnaire method by providing assessment sheets to the subjects of the study. The instrument used to measure the validity level of digital comic media was a rating scale in the form of assessment sheets compiled from experts, practitioners, and students. The data obtained were then analyzed using a percentage formula to determine the validity of digital comic media. The average percentage scores are 96% by material experts, 97% by media experts, 87% by practitioners, and 94% by fourth-grade elementary school students, with very good classifications. Based on the results, digital comic media developed on the topic of alternative energy sources is declared valid and suitable to apply in learning in fourth-grade elementary school.


2021 ◽  
Vol 5 (1) ◽  
pp. 20
Author(s):  
Putu Ratih Wulandari ◽  
Ni Made Ratminingsih ◽  
I Gede Budasi

This study aimed at developing a media, named a multilingual thematic picture dictionary to support the development of fourth grade elementary school students’ literacy. This study applied Design and Development research with Analysis, Design, Development, and Evaluation model proposed by Richey and Klein (2007). The subjects of the research were the fourth grade elementary school students who studied in rural and urban area. The data in this study were obtained from observation, interview, questionnaire, document analysis, content validity judgment, and quality judgment. The data obtained were collected by using four instruments, namely; observation sheet, interview guide, questionnaire, and expert judgment sheet. The data were analyzed qualitatively and quantitatively. The results showed that the multilingual thematic picture dictionary contents were relevant to the criteria of a good multilingual thematic picture dictionary and was categorized as an excellent category. Keywords: literacy, young learner, dictionary


Author(s):  
Intan Dwi Hastuti ◽  
Yuni Mariyati ◽  
S. Sutarto ◽  
Chairun Nasirin

This study aimed at analyzing the effect of guided inquiry learning to the metacognitive ability of primary school students on the material of Least Common Multiple (KPK) and Greatest Common Divisor (FPB). The type of study was a mixed-method using quantitative and qualitative methods. There were 55 students of 4th grade used as the subjects of study. Two learning models were compared, namely guided inquiry learning model and conventional learning model. The students’ metacognitive ability was measured by means of problem-solving test on the material of Least Common Multiple (KPK) and Greatest Common Divisor (FPB). The quantitative analysis data used descriptive and inferential statistical tests. According to the results of data analysis, it was discovered that the t-test of sig (2-tailed) from the independent samples t-test of post-test was 0,00 (p = <0,05); this indicated that there was a significant difference on it. This showed that there was a difference of students’ metacognitive ability for both classes in solving the problems of Least Common Multiple (KPK) and Greatest Common Divisor (FPB) after the guided inquiry learning was implemented. Consequently, it can be concluded that there is a significant effect on the implementation of guided inquiry learning model to improve the students’ metacognitive ability in solving the material problems of Least Common Multiple (KPK) and Greatest Common Divisor (FPB).


2021 ◽  
Vol 4 (2) ◽  
pp. 286-295
Author(s):  
Muharramah Suwitri ◽  
Otang Kurniaman ◽  
Munjiatun Munjiatun

This study aims to produce a folklore comic about the origin of the sungai sorai for fifth grade elementary school students and to determine the feasibility of the sungai sorai origin folklore comic for fifth grade elementary school students. This study uses the Research and Development (R&D) method or research and development using the Four-D model (Define, Design, Develop, Disseminate). Data collection techniques used are interviews, questionnaires and written tests. The feasibility of folklore comics was obtained from the results of validation, product trials and written tests. Validation is carried out by design experts, linguists and practitioners. The product trials conducted were limited to only 10 students. The written test used is in the form of objective questions to determine students' knowledge and understanding of folklore comics. The results showed that the validation of design experts obtained an assessment with a very valid category. In validation, linguists obtained an assessment with a very valid category. The next validation is practitioner validation with a very valid category. The product trial used is a limited product trial with the category of student response assessment which is very good. The student's written test in the form of objective questions about folklore comics received an assessment in the very good category. The results of this development research indicate that the folklore comic "The Origin of the Sungai Sorai" is very suitable for use for fifth grade elementary school students.


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