scholarly journals PENGEMBANGAN MEDIA BULETIN MATEMATIKA BERBASIS PENDEKATAN REALISTIK PADA SISWA SEKOLAH DASAR

Author(s):  
Ika Rachmawati ◽  
Supriyono Supriyono ◽  
Rintis Rizkia Pangestika

The objectives of this study was to develop a mathematics bulletin media based on a realistic approach to fourth-grade elementary school students and its feasibility for use. The development model used in this research is the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The data collection technique in this study was conducted by interviewing questioner, test, and documentation. The instruments used in this research was media expert validation sheets, material experts, and teacher practitioners, practicality sheets for students and learning mastery test questions. The results of the research on the development of mathematical newsletter media based on a realistic approach are: 1) this research produces products in the form of mathematical newsletter media based on a realistic approach for grade IV elementary school students, 2) the results of the feasibility analysis of newsletter media based on a realistic approach are obtained from validation by two expert lecturers and classroom teachers. IV elementary schools obtained a mean score of  3.58 with the valid category, the results of the practicality of the product were fulfilled from the student response questionnaire got a score of 98% with very positive criteria, and the product effectiveness test was fulfilled from the learning completeness test with learning completeness reaching 100%.

2021 ◽  
Vol 5 (4) ◽  
pp. 525
Author(s):  
Ayu Wulandari ◽  
Mohammad Faizal Amir

The low learning outcomes in the equality of fractions material are due to the unavailability of mobile technology game media that can train and explore the pattern of equality of fractions appropriately. This study aims to produce a valid, practical, and effective mobile game for equality of fractions (MoGEF) to improve learning outcomes on equality of fractions material. This study uses research and development methods through analysis, design, development, implementation, and evaluation. The subjects of this study were 29 students in the fourth grade of elementary school. Validity was measured by assessing two experts (mathematical education expert and information technology education expert). Practicality was measured through the results of the student response questionnaire, while effectiveness was measured through the posttest of student learning outcomes after using MoGEF. Data were collected using questionnaires and tests. The validity results obtained an average of 86.06% in the interval of 85.00% 100.00% with completely valid criteria. Practicality obtained an average of 4.659, which is in the interval of 2.50  3.25 with very practical criteria. Effectivenes shows the criteria of 79.83% berada pada interval 70.00%  85.00% dengan kriteria efektif. The effectiveness of the mobile game obtained a significance value of 2.127 > 2.048, which means it can improve the learning outcomes of elementary school students in the equality of fractions material. Therefore, the development of mobile games for equality of fraction is concluded to be very valid, very practical, and effective.


2020 ◽  
Vol 5 (2) ◽  
pp. 317-326
Author(s):  
Beti Istanti Suwandayani ◽  
Dyah Worowirastri Ekowati ◽  
Ayu Nur Fadillah

The Program for International Student Assessment (PISA) in 2018 showed that elementary school students' math, literacy, and science skills were poor. These problems occurred due to a lack of understanding and memorization of multiplication. They are considered difficult for students to calculate the results of the least common multiple and greatest common divisor. Thus, the development of learning media in mathematics are needed. The developed media was Dakon Koper. The purpose of this study was to develop Dakon Koper media in thematic learning. This research was a development research by implementing the ADDIE model which consisted of analysis, design, development, implementation, and evaluation. The subjects of this study were the fourth-grade elementary school students. The developed media's feasibility had been determined through a validation questionnaire filled by media, material, and learning experts. Student response questionnaires were used to record students' interest in learning. The expert validation results stated that Dakon Koper was very suitable to be used as a learning medium. The students' questionnaire responses revealed that Dakon Koper was very interesting and useful to support students' learning. Suggestions for the sustainability of this research are product dissemination for learning media in elementary schools.


Academia Open ◽  
2021 ◽  
Vol 6 ◽  
Author(s):  
Aliefa Rahmadewi ◽  
Supriyadi Supriyadi

This study aims to describe the values ​​of character education in the fairy tale Bawang Merah Bawang Putih and its relevance for strengthening the character of elementary school students. The data of this research is the story of Bawang Merah Bawang Putih which was obtained from the fairy tale book by Runna Aulia and Ghais Ramadhani. The data collection technique used is documentation. This stage of the data analysis technique is carried out by data condensation. Presentation of data, as well as conclusions and verification of research results. The results of this study are 5 character values ​​contained in the fairy tale Bawang Merah Bawang Putih, such as the value of the character of hard work, the value of the character of discipline, the value of the character of responsibility, the value of the character of social care, the value of the character of curiosity. This study also found 5 character values ​​that exist in strengthening character education, such as the value of telligiosity, nationalism, integrity, independence and mutual cooperation. The characters in this fairy tale can also be used as learning content at school. there are good examples so that students can find good learning to be applied to everyday life such as the school environment, community and family environment.


2019 ◽  
Vol 4 (1) ◽  
pp. 138-150
Author(s):  
Muhammad Sholeh

The purpose of this research is the development of local culture-based Pop-Up Book media based on process skills to train students' confidence that is valid, practical and effective. Focus on the PPKn class IV load, the sub-theme of my national culture diversity. This type of research uses the ADDIE development model (analysts, design, development, implementation, evaluation). The research subjects were fourth grade students of elementary school. The results of the local culture-based Pop-Up Book media validation of Grade IV elementary school students are (1) Local culture-based Pop-Up media have teaching material that has a movable part with two-dimensional elements. (2) Fulfilling valid criteria with the results of the material expert test reaching a 97% validity level with the category of "very good", for the test results media experts reached a 91% validity level with the category "very good" and worth trying out. After obtaining the validation results, a small group trial and interview were conducted to find out the practicality of the local culture-based Pop-Up media in grade IV elementary school students. Based on the experiments conducted, it can be concluded that the Pop-Up media that was developed has a high level of validity qualifications, so that this media is suitable for use in learning.


Author(s):  
Achmad Chuseri ◽  
Titi Anjarini ◽  
Riawan Yudi Purwoko

Learning media is an important tool in learning proces, especially learning media that are made based on student needs and characteristics. One of learning media that is effectively applied at the primary school level is a module. This study aims to produce and determine the feasibility of mathematics learning media in the form of HOTS integrated realistic-based modules on volume building materials (cubes and blocks) as learning media for fifth grade elementary school students. The subjects of study were six students of grade V SD Negeri Sindurjan. The research method was used R&D (Research and Development) using ADDIE model. The ADDIE model consists of analysis, design, development, implementation, evaluation. Based on the results of research (1), a HOTS integrated realistic mathematics module development product is produced. (2) The validation results obtained from the evaluation of media experts by 3.20 and material experts by 3.65. From the two results, it was developed to be 3.40 or > 3.25, the very valid category. (3) The practicality questionnaire was obtained from the student response assessment of 3.40 or > 3.25 with the very practical category. Thus the HOTS integrated realistic-based mathematics module is suitable for use as a learning medium for fifth grade elementary school students.


2021 ◽  
Vol 5 (1) ◽  
pp. 60
Author(s):  
Komang Alit Darma Adnyani ◽  
I Made Citra Wibawa

The availability of innovative learning media in schools is still limited, especially in the subject of the natural sciences of fourth-grade elementary school. This research aimed at developing digital comic media on the topic of alternative energy sources for fourth-grade elementary school students. This study applied the research and development (R&D) method using the ADDIE development model with the following stages: analyze, design, development, implementation, and evaluation. The subjects of this study were two lecturers as media experts, two lecturers as material experts, two teachers as practitioners, and five fourth-grade elementary school students, while the object in this study was the developed validity of the digital comic media. The data collection method was a questionnaire method by providing assessment sheets to the subjects of the study. The instrument used to measure the validity level of digital comic media was a rating scale in the form of assessment sheets compiled from experts, practitioners, and students. The data obtained were then analyzed using a percentage formula to determine the validity of digital comic media. The average percentage scores are 96% by material experts, 97% by media experts, 87% by practitioners, and 94% by fourth-grade elementary school students, with very good classifications. Based on the results, digital comic media developed on the topic of alternative energy sources is declared valid and suitable to apply in learning in fourth-grade elementary school.


2021 ◽  
Vol 5 (1) ◽  
pp. 20
Author(s):  
Putu Ratih Wulandari ◽  
Ni Made Ratminingsih ◽  
I Gede Budasi

This study aimed at developing a media, named a multilingual thematic picture dictionary to support the development of fourth grade elementary school students’ literacy. This study applied Design and Development research with Analysis, Design, Development, and Evaluation model proposed by Richey and Klein (2007). The subjects of the research were the fourth grade elementary school students who studied in rural and urban area. The data in this study were obtained from observation, interview, questionnaire, document analysis, content validity judgment, and quality judgment. The data obtained were collected by using four instruments, namely; observation sheet, interview guide, questionnaire, and expert judgment sheet. The data were analyzed qualitatively and quantitatively. The results showed that the multilingual thematic picture dictionary contents were relevant to the criteria of a good multilingual thematic picture dictionary and was categorized as an excellent category. Keywords: literacy, young learner, dictionary


Author(s):  
Nofiyanto Nofiyanto

<pre><em>The problem in this research is how the application of discovery learning model assisted by audio-visual media can improve understanding of social studies concepts in elementary school students? Purpose To determine the application of discovery learning model assisted by audio-visual media can improve understanding of social studies concepts in elementary school students. The object of this research is the fourth grade students of SD UMP. The data collection technique is carried out systematically with standard procedures, namely, learning outcome data is taken through tests at the end of each cycle and observation of student participation. The data were analyzed using quantitative and qualitative analysis of the formative test results. Then, the results of the calculations were consulted with the success criteria, to determine whether they were complete or not. Based on the results of the evaluation test from the first and second cycles, an increase in learning completeness was obtained. In the first cycle achieving learning outcomes with completeness 68%. In the second cycle the completeness of learning outcomes was 82%. Based on the findings and the results obtained in the study, it can be concluded that, through the discovery learning model assisted by audio-visual media, it can improve understanding of the social studies concept in elementary school students, but it still needs to be improved in cycle III.</em><em></em></pre>


2021 ◽  
Vol 2 (2) ◽  
pp. 237-253
Author(s):  
Arum Donna Safira ◽  
Iva Sarifah ◽  
Tunjungsari Sekaringtyas

Based on the needs analysis, it is necessary to develop interactive learning media. This research and development aims to produce products in the form of articulate storyline web-based interactive learning media for natural science learning and to find out the validation of web articulated storyline-based interactive learning media for science learning in grade V Elementary School. The samples in this study were 9 grade 5 elementary school students in the neighborhood around the researcher's house. The development model used in this study is the ADDIE development model (analyze, design, development, implementation and evaluation). Data collection techniques were carried out by interviews and questionnaires. Data analysis using Miles and Huberman model analysis. The trial results of developing interactive learning media based on web articulate storylines with media experts, materials experts, and learning design experts obtained an average value of 95% with the criteria "very feasible". The results of the one to one trial get an average score of 98.8% and the results of the small group trial get an average value of 99.4%. Referring to the results of data analysis of the Miles and Huberman’s model, the articulate storyline web-based interactive learning media is very suitable for use by fifth grade students in science learning in elementary schools.


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