scholarly journals Meningkatkan Hasil Belajar PKN Pada Materi Nilai Dan Norma Sosial Melalui Pembelajaran CIRC (Cooperative, Integrated, Reading, And Composition) Pada Siswa Kelas X Multimedia SMK Negeri 3 Watampone Kabupaten Bone

2019 ◽  
Vol 3 (1) ◽  
pp. 18
Author(s):  
Harniyati Harniyati

This research is a classroom action research aimed at improving student learning outcomes in Civics lessons taught through CIRC learning models (Cooperative, Integrated, Reading and Composition) in Multimedia Class X Students of SMK Negeri 3 Watampone Kab. Bone with 35 students. The implementation of this action consists of two cycles, each cycle carried out through the stages of planning, action, observation, and reflection. Data collection techniques used are the provision of tests and observation sheets. The results of the analysis obtained were changes in behavior of students who experienced an increase with the percentage in the first cycle only 94.2% and in the second cycle increased to 95.71% there was also an increase in attention, interest and motivation of students towards the subject matter given by the teacher. From this analysis, it can be concluded that the learning outcomes of PKn students in Class X Multimedia at SMK Negeri 3 Watampone have increased after being given action through the CIRC learning model (Cooperative, Integrated, Reading and Composition).

2021 ◽  
Vol 1 (2) ◽  
pp. 181-191
Author(s):  
NOOR HAYANTI

This research is conducted to improve the student learning activity and learning outcomes by using role playing method at MAN 5 Sleman. The improvement of the student learning activity and learning outcomes has been done by using role playing method. This research is classroom action research which was conducted in two cycles. Each cycle consisting of planning, action, observation, and reflection. The subject of this research is the twelve science graders with the total number of students are 29. The data collection techniques used in this study were observation and written test. Observation is used to determine the activeness of students, while test is used to determine learning outcomes. The results showed that by the implementation of the role playing method, the activeness of students from the former condition, cycle 1, and cycle 2 increased. This can be seen from the percentage of activity in the low category that continues to decline from 62,1% - 50,0% - 8,6%, the medium category increased from 34,5% - 43,1% - 53,4% and the high category increased from 3,4% - 6,9% - 38%. An increase also occurred in the score of student learning outcomes. From the former conditioncycle 1 to cycle 2 has increased. Students who completed in the former condition were 20,7% increased to 62,1% in cycle 1 and in cycle 2 increased to 82,8%. The results of this study showed that the implementation of role playing strategy has been successful since there was an increase in students learning activity and learning outcomes. ABSTRAKPenelitian ini dilaksanakan untuk meningkatkan keaktifan dan hasil belajar siswa dengan menggunakan metode role playing di MAN 5 Sleman. Peningkatan keaktifan belajar dan hasil belajar siswa dilakukan dengan menggunakan metode role playing.  Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, tindakan, observasi, dan refleksi. Subyek penelitian ini adalah siswa kelas XII IPA yang berjumlah 29 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu observasi dan tes tertulis. Observasi digunakan untuk mengetahui keaktifan belajar siswa, sedangkan tes digunakan untuk mengetahui hasil belajar. Hasil penelitian menunjukkan bahwa dengan penerapan metode role playing, keaktifan belajar siswa dari kondisi awal, siklus 1, dan siklus 2 meningkat. Hal ini terlihat dari persentase aktivitas pada kategori rendah yang terus menurun dari 62,1% - 50,0% - 8,6%, kategori sedang meningkat dari 34,5% - 43,1% - 53,4% dan kategori tinggi meningkat dari 3,4% - 6,9% - 38%. Peningkatan juga terjadi pada skor hasil belajar siswa. Dari kondisi awal, siklus 1 ke siklus 2 mengalami peningkatan. Siswa yang tuntas pada kondisi awal sebesar 20,7% meningkat menjadi 62,1% pada siklus 1 dan pada siklus 2 meningkat lagi menjadi 82,8%. Hasil penelitian ini menunjukkan bahwa penerapan metode role playing telah berhasil karena adanya peningkatan aktivitas belajar dan hasil belajar siswa.


Author(s):  
Faizah Faizah

To improve student learning outcomes on Civics subjects about the consequences of not maintaining the environment, the researchers used Audio Visual learning media. This research uses classroom action research method with two cycles. Each cycle consists of planning, action, observation, and reflection. Data collection is done by test. The data collection tools used are questionnaires, observation, and documentation. Data analysis techniques used are quantitative and qualitative techniques. The results showed that, learning result data obtained by learners in cycle I mean 83 (good) and experience increase in cycle II average 92,23 (very good). And for student motivation on audio visual learning media in cycle I is 80% (good) while in cycle II equal to 90,6% (good). Overall the value obtained for each aspect of the statement in the questionnaire has increased. Based on the results of these studies, it is evident that the application of the use of audio visual learning media on learning Civics can improve student learning outcomes. Therefore, the researcher recommends that classroom teachers use audio-visual learning media in classroom teaching. 


2020 ◽  
Vol 7 (2) ◽  
Author(s):  
I Ketut Selamet

This research is motivated by the large number of students who consider that social studies subjects are boring and unattractive subjects, so that they can influence student learning outcomes. In this study, researchers tried to use visual media to overcome these problems because visual media is a good motivational tool and can stimulate students to pay attention to the material being explained. The research method used in this study is Classroom Action Research, which in its implementation has four stages namely, planning, action, observation, and reflection. Data collection techniques used in this study in the form of tests, observations, interviews, and field notes. The results of research using visual media went well and smoothly. This can be stated by an increase in learning outcomes in each cycle carried out. Where in the pre-test only 37.9% of students who successfully met the graduation standard, entered the criteria "Very lacking". At the end of the first cycle test, the students' grades increased, students who successfully met the graduation standard was 75%, entering the criteria of "Good". and increased again in cycle 2 which is 90.7%, included in the criteria of "Very Good".


2020 ◽  
Vol 13 (2) ◽  
pp. 41-55
Author(s):  
Indrianto Arif Ramadhana ◽  
Jeff Agung Perdana

Forearm pass is one of the materials that must be mastered by students of class X Senior High School. In fact, many students do not yet master and know forearm pass techniques. This research is a classroom action research (CAR) with two cycles. Each cycle consists of 4 stages, namely: planning, action, observation and reflection. Data collection was carried out using observations and questionnaires. Data were analyzed using Hake's Normalized Gain formula. From the results of the study it is known that the psychomotor domain of students increased by 0.42 with average criteria from cycle 1 to cycle 2. The affective domain increased by 0.37 with average criteria. The cognitive domain increased by 0.39 with average criteria. Based on the results of the data analysis, it can be concluded that learning forearm pass techniques with games method can improve student learning outcomes.


Author(s):  
Agus Syam

This study was conducted to answer the problem "Is Entrepreneurship Learning Outcomes on Attitude and Behavior Basic Competence can Entrepreneurial Enhanced Through Cooperative Learning Mind Mapping" . Thus, this research aims to improve learning outcomes in basic competency entrepreneurial attitude entrepreneur behavior after the application of the Mind Mapping . To that end , the results of this study would be useful: (1) theoretical, (a) for the academic/educational institutions, the subject of the information in the development of science, particularly in improving learning outcomes Entrepreneurship, (b) for researchers, as experience is extremely valuable in conduct scientific studies, and further research is as a comparison as well as reference materials for relevant research, (2) practical, (a) for the teacher, can assist teachers in improving student learning outcomes in the classroom through the implementation model of Mind Mapping, (b) for students, more motivated and interested in participating in the process of entrepreneurial learning in order to improve student learning outcomes in learning, and (c) for schools, provide information and input to the script on the use of models Cooperative learning activities.Study is a classroom action research is descriptive, where the setting and subject of research conducted in 10 marketing class 3 which were 30 students at SMK Negeri 4 Makassar. This study conducted two cycles consisting of four activities: planning (planning), execution (action), observation (observation) and reflection. Data collection techniques used are observation, testing and documentation. With the increasing number of products to organize learning outcomes on average test scores in the first cycle of the category of very less ie 51.42 percent increase to 88.57 percent which is well on the second cycle.The results showed that the application of cooperative learning model to improve learning outcomes Script grade students of SMK Negeri 4 Makassar class 10 Marketing 3. As a follow-up suggested the need for the application of the developed models Mind Mapping learning as an alternative to increase motivation and learning outcomes in order to improve the quality of the learning process in schools, Cooperative learning Mind Mapping can be often applied not only on the competence of managing the product but other subjects as well, in case the student can focus more attention to learning when the learning process takes place, sought as early as possible to overcome the difficulties experienced, both by students and teachers in the learning process. Keywords: Mind Mapping Based Entrepreneurship Learning


2016 ◽  
Vol 7 (1) ◽  
pp. 91-98
Author(s):  
Teguh Prasojo

Tujuan dari penelitian ini adalah untuk meningkatkan aktivitas dan hasil belajar siswa materi trigonometri melalui pembelajaran matematika dengan metode Tutor Sebaya pada siswa kelas X IPA 7 SMA 1 Kudus tahun pelajaran 2012/2013. Penelitian ini merupakan penelitian tindakan kelas yang dilakukan dalam 2 siklus yang masing-masing terdiri 4 tahap yaitu perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Hasil pengamatan untuk keaktifan siswa ada peningkatan sebesar 15,14 %. Hasil belajar matematika dari kondisi awal ke siklus I meningkat sebesar 14,42%, sedangkan dari siklus I ke siklus II ada peningkatan sebesar 7,69%, sehingga secara keseluruhan dari kondisi awal ke siklus II ada peningkatan sebesar 23,22%. Jadi dapat disimpulkan bahwa dengan menggunakan metode tutor sebaya dapat meningkatkan aktivitas dan hasil belajar siswa kelas X IPA 7 SMA 1 Kudus tahun pelajaran 2012/2013 pada materi trigonometri.The purpose of this research is to improve the activity and student learning outcomes through learning mathematics trigonometry materials with methods Peer tutoring in class X IPA 7 SMA 1 Kudus in the academic year 2012/2013. This research is a classroom action research conducted in two cycles, each of which comprises four stages: planning, action, observation, and reflection. The observation of student activity there is an increase of 15.14%. Mathematics learning outcomes from the initial conditions to the first cycle increased by 14.42%, while from the first cycle to the second cycle there is an increase of 7.69%, so that the whole of the first condition to the second cycle there is an increase of 23.22%. So it can be concluded that by using the method of peer tutors can increase the activity and results of class X student IPA 7 SMA 1 Kudus in the academic year 2012/2013 in the subject of trigonometry.


2018 ◽  
Vol 1 (02) ◽  
pp. 172-187
Author(s):  
Desy Ayuningrum

The study was conducted at Jalan Pondok Cabe 1 no 97, Pamulang Banten. The time allocation in the field was carried out from November to December 2016. The subject of the study was 1 child of B Kindergarten aged 6 years. Action research using Kemmis and Mc. Taggart. This design contains stages starting from planning, action, observation and reflection. Data collection uses assessment sheets, observations, field notes and documentation. Analysis of data using observations and tests of action with qualitative descriptive analysis based on the results of observation and reflection. The study was divided into three cycles, one cycle consisting of two weeks, the first cycle in the first week completing S at 36% then continued to increase in the second cycle of 72% and the third cycle reached 90%, from 11 memorization targets 10 memorization had been achieved.


2018 ◽  
Vol 1 (3) ◽  
Author(s):  
ObajaDwi Handoko

This study has a purpose to describe the steps of using Problem Based Learning model, in improving learning outcomes Subtheme Curtural Diversity in My Country. The research was conducted in SD Negeri Purwosari 01 Temanggung Regency with the subject of research is the fourth grader of SD Negeri Purwosari 01. The independent variable in this research is the learning model of Problem Based Learning, while the dependent variable, that is student learning outcomes. Data collection by observation and test. this study is designed to be implemented in two cycles. This study is designed to be implemented in two cycles. Each cycle consists of four stages: planning, action, observation, and analysis and reflection. Data analysis techniques in this study are divided into two, the first is the analysis of quantitative data, is the value of student learning outcomes, and the second is the qualitative data, sentences that describe the results of observations on the implementation of learning. The results showed that the application of Problem Based Learning model can improve student learning outcomes. The analysis of learning result data shows that students' learning completeness is only 23.08%, increased to 46.15% in cycle I and in cycle II the learning completeness has reached 92.31%. Keyword : Problem Based Learning, Learning Result 


2019 ◽  
Vol 3 (1) ◽  
pp. 49
Author(s):  
Endra Priawasana ◽  
Waris Waris

Basically students have critical thinking skills. Students 'critical thinking skills that are still low are needed in a way so that students' critical thinking skills increase, With the Problem Based Learning learning model in the hope that students' critical thinking skills will increase. the purpose of the study was to determine the effectiveness of problem based learning in improving students' critical thinking skills. This type of research is Action Research, with the stages of planning, action, observation and reflection. This research was conducted in two cycles, with each cycle consisting of two lessons. The subjects in this study were MTs students. In Ambulu sub-district. Data collection techniques use tests and non-tests. The results showed that student learning outcomes in the first cycle got a score of 45 with very low criteria, in cycle II it increased to 92.5 with very good criteria. Students' critical thinking skills in the first cycle experienced 36% classical completeness with very low criteria, in cycle II it increased to 80% with high criteria. The results of the study prove that the application of the Problem Based Learning model is very effective in improving students' critical thinking skills.


Author(s):  
Siti Aminah

<p><em>The researchers made improvements by applying a scientific approach with the Problem Based Learning model and concrete media. This type of research is classroom action research. which consists of two cycles, each cycle carried out with one meeting. Each cycle consists of the planning, action, observation and reflection stages. The research subjects were grade I students of SDN Pende 02. The data collection techniques used test and non-test techniques obtained from observations and documentation. The results of this study are the use of concrete media and problem based learning can improve student learning outcomes on the subject of addition and subtraction of numbers in grade I SDN Pende 02, Kersana District, Brebes Regency. In the first cycle of students who completed there were 14 students, the percentage of classical student learning completeness was 63.63%. In cycle II students who completed an increase of 20 students, students' reading completeness was 90.90%. So it can be concluded that student learning outcomes have increased and are said to be complete.</em></p>


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