scholarly journals PENGARUH MODEL PEMBELAJARAN TWO STAY TWO STRAY TERHADAP HASIL BELAJAR SEJARAH DI SMA NEGERI 7 MEDAN

Author(s):  
Marcho Alex Samuel Silitonga

This study aims to determine the effect of the application of the Two Stay Two Stray learning model (TSTS) to the history of student learning outcomes at SMA Negeri 7 Medan. The research method used is quasi-experimental. The study population was students of class X IPS with a sample of 65 students consisting of 34 students of class X IPS 2 as an experimental class and 31 students of class X IPS 1 as a control class. Data collection techniques using observation and tests. The data obtained were analyzed using the t-test. The observation results showed that 91% of the experimental class students who took part in learning with the TSTS model got very good average scores. The average post-test value of the experimental class was 80.3, while the average value of the post-test of the control class that followed the learning with the conventional model was 63.70. T-test results for the post-test scores were obtained tcount > ttable (7,004 > 1,670).These results indicate that the TSTS learning model has a great influence in improving the history of student learning outcomes in class XI IPS 2 SMA Negeri 7 Medan.

BIODIK ◽  
2019 ◽  
Vol 5 (3) ◽  
pp. 273-285
Author(s):  
Vinanda Zulfira ◽  
Evita Anggereini ◽  
Ali Sadikin

This study aims to determine the effect of learning Teams Games Tournament (TGT) on the learning outcomes of biology students in class X MIA SMA Negeri 1 Batang Hari. This research is a true experiment with a post-test only control design. The subjects in this study were students of class X MIA SMA Negeri 1 Batang Hari. In the experimental class given the learning treatment with the Teams Games Tournament (TGT) learning model, while in the control class without the Teams Games Tournament (TGT) learning model. To test the difference in the average learning outcomes of the experimental class and the control class on the cognitive aspects, the t-test, normal distributed data, and homogeneous variance were used. From statistical calculations it can be seen that the average value of student learning outcomes in biology class X MIA students in the experimental class has an effect compared to the acquisition of grades in the control class, this is due to the treatment given. In the cognitive aspect that the experimental class (84.90) has an effect compared to the control class (82.35). The average affective aspect, student learning outcomes of the experimental class (85.37) have an effect on the control class (84.68). Based on the t-test on cognitive aspects, it was obtained tcount of 1.87, affective of 1.67. At the 95% confidence level, a table of 2.01 is obtained so that the hypothesis is accepted for both aspects. Based on the results of the study it can be concluded that the effect of the application of the Teams Games Tournament learning model to the learning outcomes of biology students in class X MIA SMA Negeri 1 Batang Hari. Keywords:  Cooperative Learning, Model Type Teams Games Tournament (TGT, Biodiversity Materials Abstrak. Peneltian ini bertujuan untuk mengetahui pengaruh pembelajaran Teams Games Tournament (TGT) terhadap hasil belajar biologi siswa kelas X MIA SMA Negeri 1 Batang Hari. Jenis penelitian ini adalah True eksperimen dengan desain post-test only control. Subjek dalam penelitian ini adalah siswa kelas X MIA SMA Negeri 1 Batang Hari. Pada kelas eksperimen diberikan perlakuan pembelajaran dengan model pembelajaran Teams Games Tournamen (TGT), sedangkan pada kelas kontrol tanpa model pembelajaran Teams Games Tournament (TGT). Untuk menguji perbedaan rata-rata hasil belajar kelas eksperimen dan kelas kontrol pada aspek kognitif digunakan uji-t, data terdistribusi normal, dan bervarian homogen. Dari perhitungan statistik dapat dilihat bahwa nilai rata-rata hasil belajar siswa pada mata pelajaran biologi siswa kelas X MIA pada kelas eksperimen berpengaruh dibandingkan dengan perolehan nilai pada kelas kontrol, hal ini disebabkan dari perlakuan yang diberikan. Pada aspek kognitif bahwa kelas eksperimen (84,90) berpengaruh dibandingkan untuk kelas kontrol (82,35). Rata-rata aspek afektif, hasil belajar siswa kelas eksperimen (85,37) berpengaruh dari pada kelas kontrol  (84,68). Berdasarkan uji-t pada aspek kognitif diperoleh thitung sebesar 1,87, afektif sebesar 1,67. Pada taraf  kepercayaan 95% diperoleh ttabel  sebesar 2,01sehingga hipotesis diterima untuk kedua aspek tersebut. Berdasarkan hasil penelitian dapat diambil kesimpulan bahwa pengaruh penerapan model pembelajaran Teams Games Tournament terhadap hasil belajar biologi siswa kelas X MIA SMA Negeri 1 Batang Hari. Kata kunci: Pembelajaran Kooperatif, Teams Games Tournament (TGT), Keanekaragaman hayati


2018 ◽  
Vol 1 (1) ◽  
pp. 009-020
Author(s):  
Sunartih Sunartih ◽  
Marungkil Pasaribu ◽  
Amiruddin Hatibe

This study aims to determine whether there is an influence of ASSURE learning model on student learning outcomes in temperature and heat material of class XI SMA. The method used is quasi-experimental with equivalent pretest-posttest design. The population of this study were all students of class XI SMA . Sampling was carried out by purposive sampling with the sample of the study being class XI Mipa 2 as the experimental class and class X1 Mipa 5 as the control class. The research instrument in the form of learning outcomes tests and observation sheets that have been validated by the validator and field tested. Data analysis used inferential statistics is normality, homogeneity, hypothesis testing (2-party t test). Based on the results of research and analysis of research data, obtained the value of student learning outcomes at posttest average value of the experimental class is 14.90 with a standard deviation of 3.23 and for the control class of 11.57 with a standard deviation of 2.99. The test results of the t test statistic of 2 parties from hypothesis testing obtained the price thitung(4,11)>ttabel(1,67) or thitung(-4,11)>ttabel(-1,67) so that H1 is accepted and H0 is rejected. This result states that there are differences in student learning outcomes in physics subjects between classes taught with the ASSURE learning model and Direct Intruction learning models. It can be concluded that there is an influence of the ASSURE learning model on student learning outcomes in temperature and heat material in class XI of SMA. Keywords: assure learning model, learning outcomes, temperature and heat  


Author(s):  
Vivi Oktavia ◽  
Hanesman Hanesman

This study aims to determine the effect of the use of jobsheets on student learning outcomes in the workshop workshops and technical drawing of class X Audio Video Engineering. This type of research is quasi-experimental (quasi experiment). The subjects of this study were students of class X TAV of SMK Negeri 1 Koto XI Tarusan who in the 2018/2019 school year consisted of 34 students. Data collection in this study using the results of posttest in the form of objective questions as many as 30 items that have been tested for validity, reliability, index of difficulty and power difference questions. Data that has been obtained is analyzed using two different test averages (t test). From the results of the study obtained the value of the experimental class average of 84.94 and the average value of the control class 75.26. With the analysis of t test, it is obtained tcount = 6.131 which is smaller than t table = 2.037 at the significance level of 0.05. Thus it can be concluded that the use of jobsheet has a significant influence on improving student learning outcomes in the workshop workshops and technical models of class X TAV at SMK Negeri 1 Koto XI TarusanKeywords: jobsheet, workshop work and engineering drawings, Improving Learning Outcomes.


Author(s):  
Asriyeni Asriyeni ◽  
Samsidar Tanjung

This study aims to determine the effect of using a contextual approach based on critical thinking on the learning outcomes of the history of students at SMK Negeri 1 Lubuk Pakam, Deli Serdang Regency. This study used a quasi-experimental method with the design of the two group pretest-posttest design. The study population was all students of class X majoring in Teknik Komputer Jaringan (TKJ) and class X majoring in Rekayasa Perangkat Lunak (RPL), amounting to 143 students, with a study sample of 72 students consisting of 36 students of class X TKJ-B as an experimental class and 36 students of class X RPL as a control class. Data collection uses the test method. The test results show that the average value of TKJ-B class X students who take part in learning with a critical thinking based contextual approach is 85.28, while the average value of RPL class X students who follow learning with conventional models is 72.64. Hypothesis testing uses the t-test that shows tcount > ttable with a value of tcount at 7.14 and the value of ttable is 1.668. Based on the results of the study it was found that there were significant differences between student learning outcomes that followed learning with contextual approaches and historical learning outcomes of students who followed learning with conventional models. Student learning outcomes using a contextual approach are better than the student's learning outcomes with conventional learning models.


Author(s):  
Vera Septi Andrini

This study aims to determine the effectiveness of the Team Quiz learning model on student learning outcomes. In this study, the research design used a quantitative approach. The population of this study was all eighth grade students of SMP Negeri 3 Nganjuk in the 2019/2020 academic year. The subjects used were mathematics with the Pythagorean Theorem material for class VIII students at SMPN 3 Nganjuk in the 2019/2020 academic year. While the samples used were students in class VIII-E and VIII-H. Data collection techniques using tests, observations, and documentation. The results showed that the experimental class using the Team Quiz model obtained better results than the control class using the conventional method. From the data analysis of the post-test results of the experimental class, the average value = 76.23 of 35 students. While the data of the post-test results for the control class obtained an average value of 58.97 from 35 students. The achievement of student learning outcomes using conventional learning methods is Good Enough. Team Quiz is a learning model that emphasizes teamwork in groups. So that it can make students more motivated and active in learning.


2020 ◽  
Vol 3 (2) ◽  
pp. 30-49
Author(s):  
Ulfah Hasanah

This study aims to determine the implementation of Arabic learning using the Gallery of Learning strategy and is there an increase in student learning outcomes after the Gallery of Learning learning strategy is applied. This research model uses a quasi-experimental design model (Quasi Experiment) with test techniques (pre-test and post-test), observation, interviews, and documentation. Data analysis to test the hypothesis proposed using the "t" test through the SPSS 16.0 program as well as the validity test, reliability test, normality test, and homogeneity test. The analysis shows that the implementation of Arabic learning begins with the teacher explaining the material to be learned, then students are divided into 8 groups. The teacher explains the task of the group to discuss the material that has been determined and write the results on paper and put on top of the sponati and make a gallery. Then each group shares an assignment to tour the gallery to find out other material and maintain the gallery to explain the contents of the material to students who visit the gallery. The end of the activity is a reflection and conclusions together on what has been learned. After the implementation of the strategy, it was found that there was no significant increase in student learning outcomes using the Gallery of Learning learning strategy in class XI IPA 1 MAN 4 Sleman. Based on the results of the "t" test, the value of Sig. (2-tailed) = 0.195> 0.025, then on the basis of Independent Sample t-Test decision making, it is evident that there is a difference in influence between the average experimental group and the control group. However, it is not significant. The results of this analysis can be concluded that the Gallery of Learning learning strategy cannot significantly improve student learning outcomes in Arabic subjects in class XI IPA MAN 4 Sleman. Abstrak Penelitian ini bertujuan untuk mengetahui pelaksanaan pembelajaran bahasa Arab menggunakan strategi pembelajaran Gallery Of Learning dan adakah peningkatan hasil belajar peserta didik setelah diterapkan strategi pembelajaran Gallery Of Learning. Model penelitian ini menggunakan eksperimen model desain eksperimen kuasi (Quasi Eksperimen) dengan teknik tes (pre-test dan post-test), observasi, wawancara, dan dokumentasi. Analisis data untuk menguji hipotesis yang diajukan menggunakan uji “t” melalui program SPSS 16.0 serta uji validitas, uji reliabilitas, uji normalitas, dan uji homogenitas. Hasil analisis menunjukkan bahwa pelaksanaan pembelajaran bahasa Arab diawali dengan guru menjelaskan materi yang akan dipelajari, kemudian siswa dibagi menjadi 8 kelompok. Guru menjelaskan tugas kelompok untuk berdiskusi tentang materi yang telah ditentukann dan menuliskan hasilnya di kertas dan ditempelkan di atas sponati dan membuat sebuah galeri. Kemudian setiap kelompok berbagi tugas untuk berkeliling galeri mencari tahu materi yang lain dan menjaga galeri untuk menjelaskan isi materi kepada siswa yang berkunjung ke galerinya. Akhir kegiatan diadakan refleksi dan menyimpulkan bersama terhadap apa yang telah dipelajari. Setelah diterapkannya strategi tersebut diketahui adanya peningkatan yang tidak signifikan pada hasil belajar siswa menggunakan strategi pembelajaran Gallery of Learning di kelas XI IPA 1 MAN 4 Sleman. Berdasarkan hasil uji “t”, nilai Sig.(2-tailed)=0.195>0.025, maka dengan dasar pengambilan keputusan Independent Sample t-Test, terbukti terdapat perbedaan pengaruh antara rata-rata kelompok eksperimen dan kelompok kontrol. Namun, tidak signifikan. Hasil analisis tersebut dapat disimpulkan bahwa strategi pembelajaran Gallery of Learning tidak dapat meningkatkan hasil belajar peserta didik secara signifikan pada mata pelajaran bahasa Arab kelas XI IPA MAN 4 Sleman. Kata Kunci: Strategi Pembelajaran Gallery of Learning, Hasil Belajar Siswa


Author(s):  
Mega Wahyuningsih

Abstrak Penelitian ini dilatarbelakangi rendahnya hasil belajar IPS. Hal tersebut disebabkan kurangnya pemahaman materi yang disampaikan guru, kurangnya variasi guru dalam proses belajar mengajar di dalam kelas, dan hasil belajar masih di bawah KKM. Tujuan yang hendak dicapai dalam penelitian ini adalah untuk mengetahui keefektifan model pembelajaran Jigsaw berbantuan LKS pada materi Menghargai Perjuangan Kemerdekaan Indonesia kelas V SDN Pleburan 03 Semarang dilihat pada ketuntasan belajar dan hasil belajar. Jenis penelitian ini adalah kuantitatif dalam bentuk True Eksperimental Design dengan desain desain Pre test – Post test Kontrol Design. Populasi penelitian adalah 40 siswa kelas VA dan VB siswa SDN Pleburan 03 Semarang. Hasil penelitian menunjukkan bahwa model pembelajaran Jigsaw berbantuan LKS efektif terhadap hasil belajar siswa. Hal ini terbukti dengan hasil analisis akhir dengan menggunakan Uji t-test didapatkan thitung= 3,218 ttabel= 2,021 dengan dk n_1+n_2 – 1 = 39 dan α = 5%. Sehingga diperoleh t hitung > t tabel yakni 3,218 > 2,021 maka Ho ditolak dan Ha diterima. Hal itu terbukti dengan nilai rata-rata dan ketuntasan belajar kelas eksperimen lebih baik daripada nilai rata-rata dan ketuntasan belajar kelas kontrol. Dimana nilai rata-rata kelas eksperimen sebesar 83,25, sedangkan nilai rata-rata kelas kontrol sebesar 75,75 dan ketuntasan belajar klasikal kelas eksperimen sebesar 95% sedangkan ketuntasan belajar kelas kontrol 90% Kata Kunci: Keefektifan, Jigsaw Abstract The background of this research is the low learning result of IPS lesson. It is caused by the lack of students’ understanding on the material delivered by the teacher, teacher variations on learning process in classroom, and the learning result still under Minimum Completeness Criteria (KKM). The aim to be achieved in this research is to find out the effectiveness of Jigsaw learning model assisted by LKS in material Respecting the Struggle of Indonesian Independence in SDN Pleburan 03 Semarang seen by the completeness of learning and learning result. Mega Wahyuningsih Keefektifan Model... 163 MAGISTRA - Volume 8 Nomor 2 Desember 2017 This research using quantitative in form True Experimental Design with Pre test - Post test Design Control. The population of the study was 40 students of VA and VB classes in SDN Pleburan 03 Semarang. The results showed that the Jigsaw learning model assisted by LKS is effective on student learning outcomes. This is prooved by the results of the final analysis using the t-test Test obtained t = 3.218 t table = 2.021 with dk n_1 + n_2 - 1 = 39 and α = 5%. So that t count> t table is 3,218> 2,021 then Ho is rejected and Ha is accepted. This is prooved by the average value and completeness of the experimental class learning better than the average value and completeness of learning the control class. Where the average value of the experimental class is 83.25, while the average value of the control class is 75.75 and the classical learning completeness of the experimental class is 95% while the completeness of the control class is 90%. Key Word: Efectivity, Jigsaw


2016 ◽  
Vol 14 (2) ◽  
Author(s):  
Matroji

This study aims to improve student learning outcomes in learning history. This research was conducted in classes IX IPS SMAN 1 Tambun Utara regency of Bekasi on January 20, 2015 until April 15, 2015 by using the Classroom Action Research. Data collection techniques through interviews, observation, achievement test, documentation, procedures: (a) planning of the action; (B) implementation of the action; (C) observation; and (d) reflection. The results showed that the implementation of cooperative learning model of Group Investigation (GI) on the material Effect Against World History History of the Nation Indonesia Ages 18-20, can improve student learning outcomes with a standard limit value of history is completed 70. Prior to the implementation of cooperative learning model of Group Investigation ( GI) average value hump students is 61.35, but after the implementation of cooperative learning model of Group Investigation (GI) average value grade students into 70.68 in the first cycle and 75 413 in the second cycle. A total of 31 students (83.78%) scored above 70 on the 75% of the planned target by the end of the second cycle. Besides the implementation of cooperative learning model Investigation Group can also improve learning outcomes of students of class XI IPS SMAN 1 Tambun Utara of categories less successful in the first cycle to the category managed in the second cycle. Keywords: Cooperative learning model group investigation , world history , history of Indonesia


2015 ◽  
Vol 3 (1) ◽  
Author(s):  
Khadijah Nasution ◽  
Juniar Hutahaean

This study aims to determine the effect of the application of problem-based learning model to activities and student learning outcomes in a straight motion of matter in class X in SMAN 3 Tanjungbalai TP 2014/2015. This research is quasi experiment. The population in this study were all students of class X semester 3 Tanjungbalai SMA consists of five classes. The study sample was taken two classes, namely class X MIA-1 (as an experimental class) and Class X MIA-3 (as a control class), each of which amounted to 30 students as determined by cluster random sampling. Then given a different treatment, the experimental class with a problem-based learning model and grade control with conventional learning. The data used in this study used an essay test were 10 items that have been divalidkan by the validator. The results were obtained average values pretest experimental class was 18.2 and the average value of the control class is 18.37. After completion of the post-test study with an average yield of 75.83 experimental class and control class 70.3. Activities and student learning outcomes in a straight motion of matter by applying problem-based learning model is better than the conventional learning in class X SMA semester 3 Tanjungbalai TP 2014/2015.Keywords   : Problem Based Learning, Conventional, Learning Activities,                           Learning Outcome


2019 ◽  
Vol 4 (2) ◽  
pp. 160-166 ◽  
Author(s):  
Ismail Saleh Nasution

Abstract. The purpose of this study is to find out the effect of cooperative learning type Think Pair Share on student learning outcomes in basic mathematics introductory courses at the FKIP PGMS UMSU Study Program. This study was a quasi-experimental study, using the one group pretest posttes only model, using one class as the study sample. The research instrument used in this study was a test / quiz in the form of 23 objective / multiple choice questions about set material and relationships contained in the basic mathematics introductory course. Based on the data obtained from the research results, there is an increase in the quality of learning in two stages, namely before the application of the Think Pair Share learning model and after the application of the Think Pair Share learning model. It can be seen that the values obtained by students at the post-test stage are superior and than before the application of the Think Pair Share learning model. The research hypothesis testing is related to how much influence the application of Think Pair Share learning models to improving student learning outcomes is done through statistical tests / t test. The result, obtained Tcount = 3.64. Then compared with Ttaraf at df = n-1, df = 42-1 = 41. With a real level of α of 0.05 is 2.02, if the price of Tcount is compared to T(table). It turns out Tcount > T(table) (3.64 > 2.02). This figure shows that the Think Pair Share learning model has a positive effect on the ability to understand the subject matter of Basic Mathematics Introduction for students of the FKIP UMSU PGSD Study Program.Keywords: Think Pair Share, Basic Introduction to Mathematics


Sign in / Sign up

Export Citation Format

Share Document