scholarly journals Implementasi Strategi Pembelajaran Gallery of Learning untuk Meningkatkan Hasil Belajar Peserta Didik pada Mata Pelajaran Bahasa Arab Kelas XI IPA MAN 4 Sleman

2020 ◽  
Vol 3 (2) ◽  
pp. 30-49
Author(s):  
Ulfah Hasanah

This study aims to determine the implementation of Arabic learning using the Gallery of Learning strategy and is there an increase in student learning outcomes after the Gallery of Learning learning strategy is applied. This research model uses a quasi-experimental design model (Quasi Experiment) with test techniques (pre-test and post-test), observation, interviews, and documentation. Data analysis to test the hypothesis proposed using the "t" test through the SPSS 16.0 program as well as the validity test, reliability test, normality test, and homogeneity test. The analysis shows that the implementation of Arabic learning begins with the teacher explaining the material to be learned, then students are divided into 8 groups. The teacher explains the task of the group to discuss the material that has been determined and write the results on paper and put on top of the sponati and make a gallery. Then each group shares an assignment to tour the gallery to find out other material and maintain the gallery to explain the contents of the material to students who visit the gallery. The end of the activity is a reflection and conclusions together on what has been learned. After the implementation of the strategy, it was found that there was no significant increase in student learning outcomes using the Gallery of Learning learning strategy in class XI IPA 1 MAN 4 Sleman. Based on the results of the "t" test, the value of Sig. (2-tailed) = 0.195> 0.025, then on the basis of Independent Sample t-Test decision making, it is evident that there is a difference in influence between the average experimental group and the control group. However, it is not significant. The results of this analysis can be concluded that the Gallery of Learning learning strategy cannot significantly improve student learning outcomes in Arabic subjects in class XI IPA MAN 4 Sleman. Abstrak Penelitian ini bertujuan untuk mengetahui pelaksanaan pembelajaran bahasa Arab menggunakan strategi pembelajaran Gallery Of Learning dan adakah peningkatan hasil belajar peserta didik setelah diterapkan strategi pembelajaran Gallery Of Learning. Model penelitian ini menggunakan eksperimen model desain eksperimen kuasi (Quasi Eksperimen) dengan teknik tes (pre-test dan post-test), observasi, wawancara, dan dokumentasi. Analisis data untuk menguji hipotesis yang diajukan menggunakan uji “t” melalui program SPSS 16.0 serta uji validitas, uji reliabilitas, uji normalitas, dan uji homogenitas. Hasil analisis menunjukkan bahwa pelaksanaan pembelajaran bahasa Arab diawali dengan guru menjelaskan materi yang akan dipelajari, kemudian siswa dibagi menjadi 8 kelompok. Guru menjelaskan tugas kelompok untuk berdiskusi tentang materi yang telah ditentukann dan menuliskan hasilnya di kertas dan ditempelkan di atas sponati dan membuat sebuah galeri. Kemudian setiap kelompok berbagi tugas untuk berkeliling galeri mencari tahu materi yang lain dan menjaga galeri untuk menjelaskan isi materi kepada siswa yang berkunjung ke galerinya. Akhir kegiatan diadakan refleksi dan menyimpulkan bersama terhadap apa yang telah dipelajari. Setelah diterapkannya strategi tersebut diketahui adanya peningkatan yang tidak signifikan pada hasil belajar siswa menggunakan strategi pembelajaran Gallery of Learning di kelas XI IPA 1 MAN 4 Sleman. Berdasarkan hasil uji “t”, nilai Sig.(2-tailed)=0.195>0.025, maka dengan dasar pengambilan keputusan Independent Sample t-Test, terbukti terdapat perbedaan pengaruh antara rata-rata kelompok eksperimen dan kelompok kontrol. Namun, tidak signifikan. Hasil analisis tersebut dapat disimpulkan bahwa strategi pembelajaran Gallery of Learning tidak dapat meningkatkan hasil belajar peserta didik secara signifikan pada mata pelajaran bahasa Arab kelas XI IPA MAN 4 Sleman. Kata Kunci: Strategi Pembelajaran Gallery of Learning, Hasil Belajar Siswa

Author(s):  
Hendrick L ◽  
Martono Martono ◽  
Indri Astuti

This study examined the use of film media on Indonesian Language. The problem revealed was how is student learning outcomes, and what is the outcomes difference between learning to analyze the intrinsic elements of literary works using film media and using conventional learning approaches in class XI students of SMA N 1 Tumbang Titi. This type of research is experimental research. The design used was Post-test Only Control Group Design. Data analysis was done by normality test, homogeneity test, and t-test (Paired Simple t-Test). Data collection techniques in the form of tests. Based on the results of data analysis, it can be concluded that student learning outcomes analysis the intrinsic elements of literary works after being given conventional learning is 54.38 while student learning outcomes analyze the intrinsic elements of literary works after using film media is 71, 67. Besides, after analyzing the data statistically, the results show that there are significant differences between the learning outcomes of the material analyzing the intrinsic elements of literary work between those who use film media and conventional learning. Indonesian language learning material becomes the intrinsic elements of literature in class XI students of SMA N 1 Tumbang Titi using film media can also improve student learning outcomes and contribute to the scale of effectiveness of 32,64. Thus, learning with film media can be used by teachers in the field of learning Indonesian in analyzing intrinsic elements of literary works.Keywords: Utilization of Film Media, Intrinsic Elements of Literary Work


Author(s):  
Marcho Alex Samuel Silitonga

This study aims to determine the effect of the application of the Two Stay Two Stray learning model (TSTS) to the history of student learning outcomes at SMA Negeri 7 Medan. The research method used is quasi-experimental. The study population was students of class X IPS with a sample of 65 students consisting of 34 students of class X IPS 2 as an experimental class and 31 students of class X IPS 1 as a control class. Data collection techniques using observation and tests. The data obtained were analyzed using the t-test. The observation results showed that 91% of the experimental class students who took part in learning with the TSTS model got very good average scores. The average post-test value of the experimental class was 80.3, while the average value of the post-test of the control class that followed the learning with the conventional model was 63.70. T-test results for the post-test scores were obtained tcount > ttable (7,004 > 1,670).These results indicate that the TSTS learning model has a great influence in improving the history of student learning outcomes in class XI IPS 2 SMA Negeri 7 Medan.


2019 ◽  
Vol 5 (1) ◽  
pp. 29-39
Author(s):  
Nulena Andalia ◽  
Armi Armi ◽  
Nurul Akmal ◽  
Muhammad Ridhwan

This study aims to find out the use of the Guided Inquiry learning model in improving student learning outcomes on the concept of excretion systems in humans in Banda Aceh City 2 Middle School. Data processing method is done by validity test, reliability test, normality test, homogeneity test and followed by t-test. The results of the study show that there is a difference between the application of a guided inquiry model and conventional methods towards student learning outcomes in the concept of excretion systems in humans. The acquisition of the difference value (gain) in the experimental class is 14.24 with an N-gain value of 0.44 and the control class is 5.42 with an N-gain value of 0.27. The results of the t-test obtained by the value of tcount of 2.14 and t table 1.68023 so that t-count> t-table. the average activity of students during learning has been done well, where activities carried out by students in the category of less (7.14%), good category (57.14%) and in the category is very good (35.72%). So the results of this study can be concluded that the application of the guided inquiry learning model influences the improvement of student learning outcomes in the concept of excretion systems in humans in class VIII of SMP Negeri 2 Kota Banda Aceh.


2021 ◽  
Vol 5 (1) ◽  
pp. 17-23
Author(s):  
Nuril Nuzulia

This research is motivated by the availability of the snake and ladder game on the material of the kingdoms of Islam, Hinduism and Buddhism based on HOTS questions which have not been tested for their effectiveness on student learning outcomes. This study aims to reveal the effectiveness level of the use of snake and ladder media in the material of Islamic, Hindu and Buddhist kingdoms on student learning outcomes at SDN Ngaringan 03 Blitar. This type of research is a quasi-experimental research design with a non-equivalent control group design. The population in this study were grade 4 students at SDN Ngaringan Blitar. The research sample was taken using purposive sampling technique so that class 4A was selected as the experimental class and class 4 B as the control class. The instrument of this research is a test of learning outcomes by providing a pretest and posttest in the form of an objective test with 4 answer choices as many as 25 items taken from 40 questions that have been tested. The data analysis technique used was the N-Gain test and the two-mean similarity test (t-test). The results showed an increase in learning outcomes was better in the experimental class than in the control class. This is evidenced by the posttest mean scores of the experimental class and the control class respectively 92.12 and 73.96. This is also evidenced by the average N-Gain test for the experimental class of 0.762 with the high category and the control class of 0.294 in the low category, and supported by hypothesis testing carried out by t-test using the Independent Samples Test showing Sign 2 Tailed < 0.05, this indicates that the use of snake and ladder media is effective.


2020 ◽  
Vol 2 (3) ◽  
pp. 237-244
Author(s):  
Hafiza Fahmia ◽  
Victoria Karjiyati ◽  
Dalifa Dalifa

This study aims to determine the effect of guided inquiry model on student learning outcomes in Mathematics learning in grade V SD Gugus XII Kota Bengkulu. This type of research is a quasi-experimental research with the design of the study of the matching only pretest-posttest control group design. The population in this study is all students of class V SD group XII consisting of 5 elementary schools. Based on the homogeneity test results, the sample in this study were the students of grade V SDN 99 as the experimental class and the students of class V SDN 81 as the control class. The research instrument used is a matter of objective test consisting of 20 items. Data analysis used is descriptive analysis, prerequisite test and inferential analysis that is t-test. Based on data analysis of research results, obtained the average value of posttest result of experimental class using guided inquiry model that is 78,120 and control class using conventional learning that is 62,789. T-test of both sample classes with significance level?                = 0.05, obtained count = 4,730 whereas ttable = 2,000, tcount> ttable so that H0 is rejected and Ha accepted. The increase of study result percentage in experiment class is higher than control class that is 83.36% in experimental class and control class 33.98%. Thus it can be concluded there is a significant effect of student learning outcomes that follow the learning using guided inquiry model.


2019 ◽  
Vol 7 (2) ◽  
pp. 10-17
Author(s):  
Dina Dahliana ◽  
Nike Sri Setiawati ◽  
Taufina Taufina

The purpose of this study is to influence the use of a scientific approach to student learning outcomes in science learning in SD Negeri 10 Lambung Bukit, Pauh District, Padang. This research is an experimental research type Quasi Experimental Design with the design of The Static Comparison: Randomized Control Group Only Design. The population in this study were all students in grade IV semester II SD Negeri 10 Lambung Bukit District Pauh which consisted of 2 classes totaling 47 people. Based on the data analysis, the results of testing of the data from the sample class are normally distributed and homogeneous. Furthermore, hypothesis testing was done by t-test showing tcount = 2.464 and ttable = 1.677 with db = 47 (n1 + n2–2 = 24 + 25-2 = 47) and a significant level of 5%. Based on the t-test t table (2,464 1,677) then H0 is rejected and H1 is accepted, with the conclusion that student learning outcomes that use a scientific approach are better than student learning outcomes without using a scientific approach to student learning outcomes in science learning in grade IV elementary school Negeri 10 Lambung Bukit District Pauh.


2020 ◽  
Vol 3 (2) ◽  
pp. 110
Author(s):  
Andi Suhardi ◽  
Sevie Safitri Rosalina ◽  
Nina Sutrisno

This research aims to study significant differences between learning by using interactive multimedia based on Aurora 3D Presentation with conventional methods on student learning outcomes in Environmental pollution material. This type of research is a quantitative study using a research design consisting of a post-test control group. The sample in this study was grade VII students of SMP Negeri 1 Jember. There are two groups namely the experimental group taken from class VII C and the control group taken from class VII A which is determined by a purposive sampling technique. The instrument  to collect data using a post-test. Analysis of the data used is a t-test consisting of independent sample t-tests. Based on the t-test on student learning outcomes through the post-test, the t-count value was 2.015 and the t-table value was 1.669. Because t-count is greater than t-table, The use of Aurora 3D Presentation in learning is effective for the subject environmental pollution at the Seventh Grade of junior high school students.


Author(s):  
Anna Rusmiyati

The aim of this research is to: (1) be able to vary the methods of learning in the classroom, (2) create fun and enjoyable learning by using spiderman games. That way it can make it easier to understand and comprehend learning material so that it improves student learning outcomes in sociology subjects at SMA Negeri 1 Pulung. This study uses a quasi experimental design method (quasi-experimental) with a form of nonequivalent control group design. The population in this study were students of class XI IPS (social science) 1 and XI IPS (social science) 3 of SMA Negeri 1 Pulung, totaling 68 students. The sample used in this study was the entire population, namely two classes from class XI of the IPS (social science) program. All class, divided to, one class is grouped into an experimental class (35 students) and another class as a control class (33 students). The experimental class applies the "spiderman" learning media and the control class applies the power point learning media. This research data collection using tests and documentation. Data collected are pre-test and post-test. Data analysis techniques using quantitative descriptive. The results showed that: (1) based on the results of the calculation at the time of the pretest compared to the post test showed that the learning outcomes of the experimental class students increased from 45.16% to 80.7% who passed the KKM (minimum completeness criteria), while the learning outcomes of the control class from 20% when the pretest becomes 50% at the post test. Based on these results show evidence that learning media "spiderman" is better than learning media power point, (2) learning media "spiderman" has a significant influence on learning outcomes of students of class XI IPS (social science) in SMA Negeri 1 Pulung that is equal to 35.54%. With a positive number which means that the average post test value of the experimental class is greater than the control class. This shows that the learning media "spiderman" has an influence on improving student learning outcomes in sociology subjects.


2021 ◽  
Vol 13 (1) ◽  
pp. 1
Author(s):  
Gabby Farada Mayura Arifin ◽  
Luh Indrayani

Mind mapping, or the term Mind Mapping and Problem Based Learning, both researchers apply as a model in the examiner class and the monitoring class in this research learning. This research is aimed at notifying whether or not a significant difference can be found between the two or not in economic lessons that are focused on student learning outcomes. In the class of examiners who use Mind Mapping as a model in learning, the researcher uses X IPS 1 in this research. Meanwhile, in the review class that used Problem Based Learning as a model in learning, researchers used X IPS 3 in this research. Quasi-experimental design, or a method that is designed without randomizing the examiner class and the monitoring class in the research and is only given a post-test after being given treatment, otherwise known as the Non-Equivalent Post-Test Only Control Group Design which the researcher uses as this research method. . All students in class X totaled 90 people, each of whom was divided into 3 classes into the population in this research. Sampling technique , known as Simple random samplingSimple Random Sampling, is also the researcher's choice of in this research, from 3 population classes, the researcher chooses X IPS 1 and class X IPS 3 to be the sample. The post-test was chosen as the data collection method, after the post-test data was obtained then the data would be analyzed using a technique from the t test (partial test) which in English is known as the independent sample t-test. Researchers received the results from the computer statistical program SPSS 24.0 for Windows with the results of Sig. (2-tailed) = 0.000. In order to support this research, the significance value must be <0.005, and that means the result of the Significance value in this research is 0.000 <0.005. The results of these researchers used as evidence of acceptance of the research hypothesis in this research, namely that there was a significant difference between student learning outcomes in economic subjects using thetype of cooperative learning model and Mind Mapping student learning outcomes in economic subjects usinglearning models Problem Based Learning in class. X SMA Negeri 3 Singaraja, 2020/2021 academic year.


Author(s):  
Gulmah Sugiharti

This research is an application of animation media that has been developed previously. The purpose of this study is to look at the effect of flash-based animation media that has been developed on improving learning outcomes in Chemistry Learning Outcomes Evaluation courses, and see the percent increase in student learning outcomes As a sample, the 2016 students consisted of 2 classes as an experimental class and a control class in the chemistry department at Unimed. After a normality test and a homogeneity test, the hypothesis is tested using a t test, and an increase in learning outcomes using a normalized gain test. From the results of the study obtained average pre-test learning outcomes in the experimental group and in the control group of 31.6 and 33.5. While the average post-test learning outcomes in the experimental group (79.5) and in the control group (75.0). From the average value, it can be seen that students who are taught by using the animation media developed by FLAS, have a higher average value compared to students who are taught without using media. While the gain of an increase in student learning outcomes in the experimental class by 70.6% and an increase in the increase in student learning outcomes in the control class by 63.4%. So it was concluded that flash-based animation media is good to be used in learning the Chemistry Learning Outcomes Evaluation course.


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