Penerapan Model Pembelajaran Problem Solving untuk Meningkatkan Hasil Belajar Kimia Siswa Kelas XI SMA

2021 ◽  
Vol 3 (1) ◽  
pp. 66
Author(s):  
Hasniwati Lubis

This study aimed to determine the increase in student learning outcomes in the domain of knowledge, skills, and attitudes by using problem-solving learning models. The method used is classroom action research through two learning cycles consisting of the stages of planning, implementing, observing, and reflecting. There was an increase in learning outcomes and the number of students who met the minimum completeness in the domain of knowledge seen from the average value of students in cycle 1 to cycle 2. The learning outcomes of students in the domain of skills from the observation were included in the sufficient criteria in cycle 1 and increased to be good criteria in cycle 2. Classical completeness based on the number of students in cycle 1 to cycle 2 has increased. The learning outcomes of students in the domain of attitudes through the results of observation data were included in the sufficient criteria in cycle 1 and increased to be good criteria in cycle 2. As well as an increase in completeness seen from the number of students in cycle I to cycle II. Based on these findings, this model can be used to improve the chemistry learning outcomes of students in class XI.

2018 ◽  
Vol 2 (1) ◽  
pp. 110
Author(s):  
Asmah Asmah

This study is a classroom action research, which aims to improve the learning outcomes of math students class IISD Negeri 016 Buluh Kasap. This research is based on low student learning outcomes, from 25 students the totalnumber of students who completed is 11 students (44.00%) with an average value of 54.28. On this basisresearchers apply direct learning models to improve student learning outcomes. The result of research indicatethat the result of student learning have improvement in every cycle in cycle I increase with total student which iscomplete is 16 student (64,00%). And on the second cycle increased to 21 students (84.00%). In addition, theaverage student learning outcomes experienced an increase in the cycle I average student score increased withthe acquisition of 68.76. And on the second cycle the average value of students increases with an averagestudent score of 75.68.


Author(s):  
Jona Wisye Ririmasse ◽  
F Leiwakabessy

Background: Education is one of the important factors in efforts to improve human resources in Indonesia. The latest methods and methods of learning are used to streamline the conventional learning process. Cooperative learning model with TAPPS (Thinking Aloud Pair Problem Solving) method in improving problem solving skills and student learning outcomes in the concept of class VIII excretion system at SMPN 1 Ambon. Method: This study is a descriptive study that is by giving treatment in the form of learning by using cooperative learning models with the TAPPS method for class VIII students of SMP 1 Ambon, amounting to 21 people. Results: In the cognitive, affective, and psychomotor aspects all students are said to be complete, with an average value of each aspect namely for cognitive 86.1 for affective 84.43 and psychomotor 83.1. While for problem solving skills obtained an average of 86.1. From the average value obtained by students, cooperative learning models with the TAPPS (Thinking Aloud Pair Problem Solving) method can improve problem solving skills and student learning outcomes. Conclusion: The application of the cooperative learning model with the TAPPS (thinking aloud pair problem solving) method to increasing the results of learning excretion system concepts in class VIII2 of SMPN 1 Ambon showed a significant success rate


2019 ◽  
Vol 2 (1) ◽  
pp. 77-85
Author(s):  
Lisbeth Hutapea

This study aims to improve student learning outcomes in the three dimensional material with the Discovery Learning model assisted by the 3D CABRI program. The type of research used is Classroom Action Research. The results showed that discovery learning learning models assisted by Cabri 3D media can improve student learning outcomes. This is evidenced by an increase from the pre cycle with the class average value of 63.06 increasing to 63.89 in the first cycle and in the second cycle the average increased again to 83.13. Classical learning completeness also increased from 9.26% in the pre-cycle to 38.89% in the first cycle and increased again in the second cycle to 80%.


2020 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Elya Yuliana

The purposes of this research are to increase the students asking activity and student learning outcomes in class V of MI Yusuf Abdussatar Kediri, totaling 23 people. Learning to apply the process skills approach, teaches students to discover and develop the facts by themselves. the concept of learning presenting, students' courage in ideas, opinions and questions, effort, activity and creativity in the learning process and the level of student attitudes that dominate in the learning process. This learning activity helps students to be more active in asking.This research is a classroom action research conducted in two cycles, consisting of the action planning stage, the stage of implementation of the action, observation, and the stage of evaluation and reflection. Students and teacher activity data derived from observations and interviews for the assessment process, while data on student learning outcomes obtained through tests given at the end of each cycle. Indicators of success of this study extend from the average value grade students can reach the KKM 65 and with a percentage of 85%. The results showed that the average value of students in cycle I and II increased from 72.70 into 82.43 with the difference in value of 9.73. While the percentage of students who earn a minimum value standard upward cycle I and II also increased from 73.91% to 86.95% by a margin of 13:04%. This means that action research is in compliance indicators to be achieved. The results showed that the application process can increase the skill of asking activity and science learning outcomes in science teaching class V.


2015 ◽  
Vol 7 (2) ◽  
Author(s):  
Muhammad Rizal

This study aims to address learning problems in SMA 1 Lubuk Basung, in particular to improve the learning outcomes of students in Pendidikan Agama Islam (PAI) in the class XII.IPA.2 SMA Negeri 1 Lubuk Basung through the use of Problem Solving Approach. The results showed the use of Problem Solving Approach successfully improve student learning outcomes, which in the first cycle in which the average value obtained new students reached 7.1 with classical completeness 71% and in the second cycle increased reach an average value of 8.31 with classical completeness of 93%. It can be concluded that the use of Problem Solving Approach to learning Pendidikan Agama Islam (PAI) succeeded in improving student learning outcomes in the class XII.IPA.2 SMA Negeri 1 Lubuk Basung


2019 ◽  
Vol 2 (2) ◽  
pp. 166-184
Author(s):  
Nely Hartika ◽  
Ira Ismeylia Saputri

This study aims to find out how the application of inquiry learning models in accounting subjects in class X AK in SMKN 4 Serang City and to find out whether the inquiry learning model can improve student learning outcomes in class X AK in Accounting Basic Subjects in SMK 4 Serang City.This research uses a class action research method which consists of two cycles.  Each cycle consists of four stages, namely planning, implementing, observing reflection.  The subjects of this study were participants in grade X SMK 4 Serang City consisting of 36 students and teachers in Accounting as a team of collaborators.  These results indicate that the Inquiry learning model can improve student learning outcomes based on cycle one, from 36 students who succeeded in getting grades above the KKM of 36.56% with an average value of 66, whereas in the second cycle there was a significant increase to be 100% with  an average value of 82.


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Alfera Bekti Susanti

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dalam pembelajaran daring melalui media game edukasi Quizizz. Penelitian ini merupakan penelitian tindakan kelas dengan subyek penelitian siswa kelas VI SD Negeri Kesongo 01 sebanyak 22 siswa. Penelitian ini dilaksanakan 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap pertemuan terdisi dari 4 tahap yaitu perencanaan, pelaksanaan, observasi dan refleksi. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara terpisah atau siswa berada dirumah masing-masing. Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar siswa 51,36 dengan katagori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar siswa 93,45 dengan katagori tinggi. Jadi dari siklus I dan siklus II terjadi peningkatan hasil belajar siswa sebanyak 42,09. Dengan demikian penelitian dapat disimpulkan bahwa media belajar berbasis game edukasi quizizz dapat meningkatkan hasil belajar siswa dalam pembelajaran daring pada tema Globalisasi.Kata Kunci: Hasil  Belajar, Pembelajaran Daring, Game Edukasi This study aims to determine the increase in learning outcomes in online learning through quizizz educational game media. This research is a classroom action research with 22 students of grade VI SD Negeri Kesongo 01 as subjects. This research was conducted in 2 cycles, each cycle 1 meeting. Each meeting consists of 4 stages, namely planning, implementing, observing and reflecting. The implementation of the stages of research is slightly different from classroom learning because learning is carried out separately or students are at home. Based on the results of the study, in the first cycle the average value of student learning outcomes was 51.36 with a sufficient category. Whereas in the second cycle the average value of student learning outcomes was 93.45 with a high category. So from cycle I and cycle II there was an increase in student learning outcomes as much as 42.09. Thus the study can be concluded that learning media based on educational games quizizz can improve student learning outcomes in online learning on the theme of globalization. Keywords: Learning Outcomes, Online Learning, Education Game


Author(s):  
Christina M Laamena ◽  
Megi Gaspersz ◽  
Pier Z Tupamahu

This study aims to improve the learning outcomes of grade VII students of SMP Negeri 6 Ambon in circle material by using the Team Pair Solo type cooperative model with the help of  the Geogebra Software. The subjects of this study were students of class VIII-Science of SMP Negeri 6 Ambon, amounting to 28 students. This type of research was Classroom Action Research (CAR). This study was conducted in two cycles with every cycles suddenly from four meetings. Data in this study were collected through observation and test sheets. The findings in this study indicate that the final test results from cycle I to cycle II increased by 25%. Based on the results of this study it can be concluded that student learning outcomes in circle material can be improved with Team Pair Solo learning models assisted by Software Geogebra Software in class VIII of SMP Negeri 6 Ambon


Author(s):  
Ali Rachmad Hasibuan

This study aims to Improve Student Learning Outcomes in Triangular Material and Quadrilateral Class IV 200503 Public Elementary School Education with 30 students. The findings of this study are as follows: (1) The average value of students' mathematics learning in Triangular and Quadrilateral material before the Learning Learning Cycle model is applied in Class IV 200503 Public Elementary School Education is 30%. Based on the average value, it can be said that the student learning outcomes before the application of the Learning Cycle learning model in class IV SD Negeri 200503 Pijorkoling is relatively low. After the Learning Cycle learning model was applied in the material Triangle and Quadrilateral, the percentage value of student learning completeness is 60% at the end of the cycle I.  At the end of the second cycle the average class value with the percentage of student mastery 93.33%, (2) Application of learning models Learning Cycle on Triangle and Quadrilateral methods can attract students' attention, (3) there is an increase in student learning outcomes after the application of Learning Cycle learning models in Triangle and Quadrangular material in class IV 200503 Public Elementary School, therefore learning Learning Cycle models can improve learning outcomes Specifically Mathematics in Triangle and Quadrilateral Material of students in Class IV SD Negeri 200503 Education.


Author(s):  
Sunarsih Sunarsih

<p>Abstract. This classroom action research is motivated by the low mathematics learning outcomes, especially in the reduction material. This study aims to improve student learning outcomes on Mathematics about the reduction by using contextual learning models are expected to improve student learning outcomes. The contextual learning method is a learning concept that helps teachers associate the material they teach with real-world student situations and encourage students to make connections between the knowledge he has and its application<br />in their daily lives. The method used in this study is Classroom Action Research (PTK) with the object of research in class I SD Negeri 2 Gatak. The focus of the research on the reduction of contextual learning is an effort to improve the learning outcomes of Mathematics. Data collection is done by direct observation of the learning process. The results showed that there was a significant increase of student learning outcomes in pre-cycle learning activities, cycle I and cycle II. The increase can be seen from the average value of students and the percentage of completeness of learning outcomes from KKM which is determined at 65. Based on the results of these observations it can be concluded that the application of Mathematics subject matter reduction learning contextual learning models can improve student learning outcomes in class I<br />SD Negeri 2 Gatak. Furthermore, the results of this study can be used to improve learning with similar cases.</p>


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