scholarly journals PENGEMBANGAN MODUL PEMBELAJARAN FISIKA BERBASIS METAKOGNISI DI KELAS XI IPA SMA NEGERI 1 SUNGGAL

Author(s):  
Muhammad Isnaini ◽  
R Mursid

Abstrak: Penelitian dan pengembangan ini bertujuan untuk: (1) menghasilkan modul pembelajaran fisika berbasis metakognisi yang layak digunakan dan mudah untuk dipelajari, dan (2) mengetahui tanggapan siswa  terhadap modul pembelajaran fisika berbasis metakognisi yang telah dihasilkan. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model pengembangan produk disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa dalam belajar meliputi tiga tahapan, yakni studi pendahuluan, perencanaan dan penyusunan modul serta ujicoba modul. Subyek uji coba terdiri dari dua ahli materi pelajaran Fisika, satu ahli desain pembelajaran, dua ahli media pembelajaran, tiga siswa untuk uji perorangan, sembilan siswa untuk uji kelompok kecil, dan tiga puluh empat siswa untuk uji lapangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Hasil penelitian menunjukkan; (1) uji ahli materi pelajaran Fisika  berada pada kriteria sangat baik dan layak digunakan, (2) uji ahli desain pembelajaran berada pada kriteria sangat baik dan layak digunakan, (3) uji ahli media pembelajaran berada pada kriteria sangat baik dan layak digunakan, (4) uji coba perorangan berada pada kriteria sangat baik, uji coba kelompok kecil berada pada kriteria sangat baik, dan uji coba lapangan berada pada kriteria sangat  baik. Kata Kunci: modul pembelajaran fisika berbasis metakognisi Abstract: The research and development is aimed at: (1) produce a physics-based learning modules metacognition proper use and easy to learn, and (2) determine the response of students to the physics-based learning modules metacognition that has been generated. This type of research is the development of research that uses models Borg and Gall product development combined with learning development model of Dick and Carey. Product development model prepared programmatically using a systematic order and meet the characteristics of the students in learning includes three stages, ie preliminary studies, planning and preparation of modules and module testing. The subject of the trial consists of two subject matter experts in Physics, an instructional design specialist, two instructional media experts, three students for individual trials, nine students for small group test, and thirty-four students for field testing. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. The results showed; (1) The test of subject matter experts Physics currently on the criteria very well and fit for use, (2) test expert instructional design currently on the criteria very well and fit for use, (3) test expert instructional media that are in very good criteria and fit for use, ( 4) individual testing criteria are very good, small group trial was on the criteria very well, and field trials are in very good criteria. Keywords: physics-based learning modules metacognition

2016 ◽  
Vol 6 (1) ◽  
Author(s):  
Tresia Valentina Depari ◽  
Binari Manurung ◽  
Mufti Sudibyo

This study aim to generate a decent textbook to use, easy to learn and can be used for leaners individual learning which produce teaching materials based on guided discovery. This research is the development of a research model product development Borg and Gall combined with a model of Dick and Carey instructional design. The research method consisted of: (1) validation of subject matter experts; (2) validation of expert instructional design; (3) validation of biology teacher; (4) individual trial; (5) small group testing; (6) limited field trials. Test subjects consisted of two subject matter experts biology, one expert instructional design, three students for individual trials, nine students to test small group and 38 students to a limited field test. Value about the quality of the product development is collected by questionnaire and analyzed with quantitative analysis techniques descriptive. The result showed: (1) subject matter experts are very well qualifications (90,14%); (2) test of instructional design experts are very well qualifications (88,06%); (3) biology teachers are in very well qualifications (93%); (4) individual trials are in well qualifications (91,07%); (5) small group trials are in very well qualifications (90,67%); (6) limited group trial in very good qualifications (87,55%).


Author(s):  
Armen .

Abstrak: Studi ini bertujuan untuk: menghasilkan Video Pembelajaran Seni Rupa berbasis e-learning edmodo yang layak digunakan, mudah dipelajari siswa dan dapat dipakai untuk pembelajaran individual. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa dalam belajar. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir. Subyek uji coba terdiri dari dua ahli materi Seni Rupa, dua ahli desain pembelajaran, dua ahli rekayasa perangkat lunak dan desain grafis, tiga siswa untuk uji perorangan, sembilan siswa untuk uji kelompok kecil, dan tigapuluh dua siswa untuk uji lapangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Hasil penelitian menunjukkan; (1) uji ahli materi Seni Rupa berada pada kualifikasi sangat baik, (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik, (3) uji ahli rekayasa perangkat lunak dan desain grafis berada pada kualifikasi sangat baik, (4) uji coba perorangan berada pada kualifikasi sangat baik, uji coba kelompok kecil berada pada kualifikasi sangat baik, uji coba lapangan berada pada kualifikasi sangat  baik. Disimpulkan Video Pembelajaran seni rupa berbasis edmodo layak digunakan siswa dan guru karena rata-rata uji coba produk mencapai 90,41% dalam kriteria sangat baik. Kata Kunci: video pembelajaran, seni rupa, e-learning edmodo. Abstract: This study to: produce a Video-based Learning Arts Edmodo e-learning proper use, easy to learn and can be used for the students' individual learning. This type of research is the development of research that uses models Borg and Gall product development combined with learning development model of Dick and Carey.This learning product development model is a model that is prepared in a programmed sequence of systematic and meet the characteristics of the students in learning. This model includes six stages, namely: literature studies, planning or design development, product development, validation expert, testing, revision, the final product. The subject of the trial consists of two subject matter experts Fine Arts, two instructional design experts, two expert software engineering and graphic design, three students for individual trials, nine students for small group test, and 32 students for field testing. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. The results showed; (1) Arts test materials experts are in excellent qualifications, (2) test instructional design experts are in excellent qualifications, (3) test software engineers and graphic design are at excellent qualifications, (4) individual testing are in excellent qualifications, small group trial are in excellent qualifications, field trials are in excellent qualifications. Concluded Video pembelajran art worthy Edmodo based digunkan students and teachers as the average of 90.41% in the criteria very well. Keywords: video learning, arts, e-learning edmodo.


2020 ◽  
Vol 7 (1) ◽  
pp. 67-77
Author(s):  
Kuncoro Luhur Waskito ◽  
Marianus Subandowo ◽  
Retno Danu Rusmawati

Penelitian ini bertujuan untuk menghasilkan produk pengembangan modul Hybrid termodinamika yang terdiri dari e-modul dan video pembelajaran pada Mata Kuliah Temodinamika yang digunakan oleh perwira siswa di Politeknik Pelayaran Surabaya dengan berdasar konsep Self Directed Learning (SDL) sehingga pasis dapat belajar secara mandiri. Pengembangan produk ini menggunakan metode pengembangan ADDIE. Hasil produk divalidasi oleh ahli desain pengembangan, ahli isi dan ahli media pembelajaran. Analisis yang dilakukan menggunakan analisis deskriptif evaluatif dari penilaian para ahli, teman sejawat dan uji coba lapangan. Hasil perhitungan  dari ahli desain pengembangan sebesar 89,5%, ahli isi 88,5%, ahli media pembelajaran 88,8%, penilaian teman sejawat 89,2%, uji kelompok kecil 85,9%, dan uji coba lapangan 81,3%. Secara umum hasil perhitungan menunjukkan produk pengembangan sangat baik dan layak digunakan. AbstractThis study aims to produce development products in the form of E-Modules and learning videos on the Themodynamics Course used by student officers (pasis) at the Surabaya Merchant Polytechnic based on the concept of Self Directed Learning (SDL) so that the pasis can learn independently. This product development uses the ADDIE development method. Product results are validated by development design experts, content experts and learning media experts. The analysis was conducted using evaluative descriptive analysis from the assessment of experts, colleagues and field trials. The results of calculations from development design experts are 89.5%, content experts are 88.5%, learning media experts are 88.8%, peer assessments are 89.2%, small group tests are 85.9%, and field trials are 81.3 %. In general, the calculation results show that product development is very good and suitable for use.


2020 ◽  
Vol 7 (2) ◽  
pp. 13
Author(s):  
Fadila Meina Luppy ◽  
Rahmad Bustanul Anwar ◽  
Nego Linuhung ◽  
Rina Agustina ◽  
Dwi Rahmawati

Tujuan penelitian pengembangan ini adalah menghasilkan produk berupa media pembelajarn berbasis animasi menggunakan construct 2 yang “layak” digunakan sebagai media pembelajaran untuk peserta didik di SMA Negeri 1 Purbolinggo dan menghasilkan produk yang “praktis” digunakan sebagai media pembelajaran untuk peserta didik di SMA Negeri 1 Purbolinggo. Model pengembangan yang digunakan sebagai dasar penelitian ini adalah model 4D yang terdiri dari 4 tahap yaitu Define, Design, Development, Disseminate. Instrument pengumpulan data pada pengembangan ini berupa angket validasi ahli dan angket kepraktisan produk. Hasil pengembangan produk berupa media pembelajaran animasi diperoleh analisis materi 89% yang masuk dalam kategori “sangat layak” dan analisis ahli media 90% yang masuk dalam kategori “sangat layak” untuk digunakan pada saat uji coba. Selanjutnya uji coba kelompok kecil dilakukan oleh 10 peserta didik diperoleh 90% yang masuk dalam kategori “sangat praktis” digunakan pada proses pembelajaran. Berdasarkan kriteria yang telah ditetapkan media pembelajaran berbasis animasi pada materi logika yang dikembangkan memenuhi kriteria layak dan praktis. Kata kunci: Pengembangan, media pembelajaran, berbasis animasi, Construct 2, logika. Abstract The purpose of this development research is to produce a product in the form of an animation-based learning media using construct 2 that is “feasible” to bw used as learning medium for students in SMA Negesi 1 Purbolinggo and to produce pruducts that are “practical” used as a learning medium for students at SMA Negeri 1 Purbolinggo. The development model used as the basid of this research is the 4D model which consists of 4 stages, namely Define, Design, Development, Disseminate. Data collection instruments in this development were expert validation questionnaire and product practicality questionnaire. The results of product development in the form of instructional media animation obtained 89% of material analysis included in the “very feasible” category and 90% of media expert analysis included in the “very feasible” category for use at the time of the trial. Furthermore, small group trials conducted by ten students obtained 90% which fall into the “very practical” ctegory used in the learning process. Based learning media on logic material that is developed it meets the feasible and practical criteria.


Author(s):  
Nurul Kholidiyah ◽  
Dwi Nurhayati Adhani ◽  
Siti Fadjryana Fitroh

Researchers used a development model Borg Gall. Steps to be taken include the research and data collection, planning, early product development, initial test, revise the initial product, the main field testing and revision of the final product. Research and development is carried out through four stages of a trial that is testing subject matter experts, instructional media expert testing, field trials beginning, and major field trials. The subject of research and development that children in group A or 4-5 years in kindergarten PGRI 1 Bangcaran totaling 21 children. The data collection technique using a questionnaire (questionnaire subject matter experts, instructional media expert questionnaire, and the questionnaire responses of children) and documentation. The results showed that the values obtained from the color light matter experts for86.11% with the title of "high", 76.67% of instructional media expert with the title of "high", the initial field trials 83.9%with the title of "high", and the main field trials 86.9%with the title of "high". Based on the results of research and development has been done can be concluded that the media color lights as stimulationability to recognize the concept of color in group A at TK PGRI 1 Bancaran fit for use


EDUDEENA ◽  
2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Mochamad Desta Pradana

Abstract: One of the efforts to solve learning problems is by developing instructional resources. One of them is instructional tutorial. Based on the field observation, subject of photo media for Instruction (photography) in graduate program PBA of STAIN Kediri still employes instructional media (utilization). Thus, there is a need to develop media of instructional tutorial (by desaign) in order to overcome errors in delivering instructional messages. The aim of this study is to produce instructional media of subject of photo media for Instruction (photography) in the form of tutorial, lecturer guidance and students’ guidance which is expected to be able to help students gain knowledge of facts, concepts, and proper shooting procedures. The tutorial media is developed in terms of the study of the instructional technology which is based on the ADDIE model. The ADDIE model is a systematic instructional design model consisting of five phases: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. Furthermore, the product of the development of the instructional interactive multimedia will be evaluated. There are six steps in the evaluation phase: (1) judgement of the matter expert/ the material expert, (2) judgement of the design expert, (3) judgement of the media expert, (4) individual trials, (5) small group trials, (6) large group trials/ field trials. The result of expert validation for this instructional media tutorial indicates that it is properly designed, 73%. The result of media expert validation shows that it is very properly designed, 83%. The result of design expert validation shows that it is very properly designed, 82%. Personal validation is on the proper category, 70%. Result of small group validation is on proper category, 70%. Moreover, the result for big group test or field test is on the very proper category, 95%. Suggestion proposed related with the use and developing of media tutorial is (1) lecturers should be more creative and innovative in delivering instructional messages contained in this tutorial in order to make learning to be more attractive, fun, and creative, (2) there is a need to develop instructional media for subject of photo media instruction (photography) or other subjects, (3) the use of designed in media tutorial should be more interesting to make learning more interactive and interesting


2016 ◽  
Vol 5 (1) ◽  
pp. 43 ◽  
Author(s):  
Sri Latifah

This is a research development that aim to produce product such as Student’s Worksheet (LKPD) oriented in values of Islam, through guided inquiry approach on the temperature and heat material for students of class X SMA/MA and to know the response of students toward it. The problem in this study include how to develop Student’s Worksheet (LKPD) oriented in values of Islam through guided inquiry approach on the temperature and heat material and the extent to which the response of students toward it.. This is a development research which apply Research and Development (R&D) method. Products produced is categorized as valid by the validation of subject matter experts with a percentage of 85%, subject matter experts to Islam with a score of 89% and design experts with a score of 91%, as well as products LKPD are very interesting based on the assessment of teachers with a percentage of 84%, and the response of students to the test field trials obtain a percentage score of 90%. Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan produk berupa Lembar Kerja Peserta Didik (LKPD) berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor untuk peserta didik kelas X SMA/MA dan untuk mengetahui respon peserta didik terhadap produk LKPD berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor untuk peserta didik kelas X SMA/MA . Masalah dalam penelitian ini antara lain bagaimanakah mengembangkan LKPD berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor dan sejauh manakah respon peserta didik terhadap LKPD berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor untuk peserta didik kelas X SMA/MA. Penelitian ini merupakan penelitian pengembangan menggunakan metode penelitian Research and Development (R&D). Produk yang dihasilkan berkategori valid berdasarkan validasi dari ahli materi dengan persentase 85%, ahli materi agama Islam dengan skor 89% dan ahli desain dengan skor 91%, serta produk LKPD sangat menarik berdasarkan penilaian guru memperoleh persentase 84%, dan respon peserta didik pada uji coba lapangan memperoleh skor persentase 90%.


Author(s):  
Moh. Syobil Birri ◽  
Agus Hariyanto ◽  
Abdul Rachman Syam Tuasikal

The purpose of this development research is to improve physical fitness in the Physical Education learning process. The development of the traditional sports game model "Bentengan" is carried out in several stages: needs analysis, product manufacturing, evaluation and validation, phase I trials, product revisions, phase II trials, stage 2 product revisions (last revision). The subjects of this study were fourth grade students of MI from Madrasah Ibtidaiyah in Maduran sub-district, Lamongan Regency (MIM 10 Gedangan, MIM 1 Pangkatrejo, MI NU Pangkatrejo, and MI Al-Islamiyah Parengan). Expert validation was carried out by two experts. The first phase of the experiment was carried out on 25 students with 1 PJOK teacher and the second stage test was carried out by 71 students with 3 PJOK teachers. The process of collecting data using a questionnaire. This data consists of evaluations for product quality, suggestions for product improvement, and student responses to game models. The result of this research is the product development model of the game "Bentengan" which is packaged in the form of a book to support learning activities and instructions for implementing the game. Based on data from trial results (small group) and field trials (large group), there were no revisions made by researchers on products that had been developed because the percentage of product development reached 89.53% cognitive aspects with very good categories, 90.39% affective aspects with very good category, and 88.13% psychomotor aspects with very good category, so it is feasible to use. Based on the data analysis, it can be concluded that the result of this research is that the product development model of the game "Bentengan" in Penjasorkes learning can be used to improve physical fitness for grade IV Madrasah Ibtidahiyah in Maduran District, Lamongan Regency.


2020 ◽  
Vol 4 (3) ◽  
pp. 406
Author(s):  
Nindy Nurwulan ◽  
M. Fahmi Nugraha ◽  
Budi Hendrawan

The low student learning outcomes due to the lack of learning media make it difficult for students to understand learning material. This study aimed to develop video-based learning media about the properties of objects around us in theme 2, sub-themes 1 grade 2nd. This study used a Research and Development (R&D) type of research with a 4D development model consisting of four stages, namely define, design, develop, and disseminate. The methods used in collecting data were observation, interviews, and questionnaires. Data were analyzed using descriptive statistics. The development of video media is valid with: (a) the results of the reviews by linguists get very good qualifications, (b) the results of the reviews of instructional media experts get very good qualifications, (c) the results of the reviews of subject matter experts get very good qualifications, (d) the results of the trial individuals get very good qualifications, (e) the results of small group trials get very good qualifications, and (e) the results of field trials get very good qualifications. So, this study showed that the validity of video-based learning media on qualifications is very good and can improve student learning outcomes.


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