scholarly journals THE EFFECT OF VIRTUAL LEARNING THROUGH ONLINE LEARNING SYSTEM (SPADA) ON STUDENTS' LEARNING OUTCOMES IN ALGEBRAIC STRUCTURE COURSE IN DEPARTMENT OF MATHEMATICS EDUCATION, MUHAMMADIYAH UNIVERSITY OF MAKASSAR

MaPan ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 218
Author(s):  
St. Nur Humairah Halim ◽  
Sitti Rahmah Tahir ◽  
Randy Saputra Mahmud ◽  
Ilham Syata ◽  
Dwi Novitasari

This study aims to determine the effect of treatment on student learning outcomes in the algebraic structure course at the Department of Mathematics Education of the University of Muhammadiyah Makassar in virtual learning through the online learning system (SPADA). This study is a quasi-experimental design with a post-test-only control group whose results were analyzed using descriptive analysis and inferential analysis (mann whitney test). The population is the class of 2019 who is programming an algebraic structure course consisting of 3 classes, then a sample consisting of 2 classes was selected, namely, one experimental class taught through SPADA, and one control class taught in addition to using SPADA, namely, zoom meeting, google meet, email, and whatsApp groups. The instrument used is a test of student learning outcomes. The results obtained are that the average learning outcomes of students who are taught through SPADA are higher than the average learning outcomes of students who are taught other than through SPADA, but the results of the Mann Whitney test show that there is no significant difference from the learning outcomes of students who have been taught through SPADA or other than SPADA. Researchers suggest that providing virtual learning not only relies on one learning media but also on the synergy between one media and another, which will further optimize virtual learning.

2021 ◽  
Vol 2 (1) ◽  
pp. 90-101
Author(s):  
Wulan Rahayu Syachtiyani ◽  
Novi Trisnawati

The covid-19 pandemic has shifted the learning system in Indonesia to distance learning, or better known as online learning. Various education units carry out online learning, this can bring about changes in learning activities. Whether it’s from students, teachers and the learning environment. From the existing phenomena, the researcher wants to conduct an analysis related to learning motivation and student learning outcomes during the covid-19 pandemic. This study aims (1) to find out how student motivation during the covid-19 pandemic and (2) to find out how student learning outcomes during the covid-19 pandemic. This research is qualitative descriptive study using a qualitative approach. The research subjects were students of X OTKP class, vocational high school 1 Ngawi while the value of student learning outcomes was taken in the General Administration subject. Data collection techniques using interviews, observation, and documentation. While the data analysis technique uses percentages. From the research conducted, it was found that the six indicators of learning motivation got an average of 84,28%, which means that student learning motivation falls into the high motivation category. While the average value of student learning outcomes got a percentage of 82,64%. Which means that student learning the category of good learning outcomes.


2020 ◽  
Vol 4 (2) ◽  
pp. 121-134
Author(s):  
Linda Linda ◽  
Mia Rusmiati

This research is a quasi-experimental research with pretest-posttest control group design. The population of this study were all students of class VII at SMPN 1 CibadakLebak Regency as many as 9 classes with a total of 280 students. The sample in this study was selected 2 classes by purposive sampling, namely class VII-C (experimental class) and VII-B (control class). The data collection technique in this study was carried out through tests, in the form of 5 objective description questions. The research data were analyzed using the Mann Whitney test and SPSS 20.0. The results of the Post Test in the experimental class which were given teaching with the Teams Games Tournament type of cooperative learning model obtained an average student learning outcomes on the set material of 72.31. Meanwhile, the control class taught by conventional learning methods obtained an average result of 59.7. Based on the results of hypothesis testing using the Mann Whitney test, it was found that Z_hitung = 2.21 and Ztable = 1.645 at the significant level a = 0.05, then Z_count>Ztable (2.21> 1.645), then H_0 was rejected and H_1 was accepted. Then according to the test using the SPSS 20.0 Sig (2-tailed) 0.017 <significant level (0.05), then H_0 is rejected and H_1 is accepted. From these two tests, it can be concluded that student learning outcomes on set material using the Teams Games Tournament type of cooperative learning model are higher than student learning outcomes on set material using conventional learning methods. Thus the cooperative learning model type Teams Games Tournament has an effect on student learning outcomes on set material.


2021 ◽  
Vol 5 (3) ◽  
pp. 285-293
Author(s):  
Handrini Ardiyanti ◽  
Cecep Kustandi ◽  
Ani Cahyadi ◽  
Elihami Elihami ◽  
Petrus Jacob Pattiasina

In an effort to prevent the Covid-19 pandemic, schools are implementing online student learning methods. This government policy is in order to break the chain of spreading Covid-19. However, in practice, there are still many teachers in schools who are still confused about implementing the online learning system because the teachers are not good at technology, so the teacher only sends assignments without explaining the material. As a result, online learning becomes ineffective which has an impact on student learning outcomes. This study aims to determine the effectiveness of the tiktok-based online learning model. The method used in this research is phenomenology. The informants in this study were the parents of students who live in East Java. The conclusion of this study is that the Tik Tok application used as a learning medium has not been fully effective. Parents consider that the Tik Tok application used in their children's learning is mostly used for playing while learning hours are still in progress. Keywords: model; learning; online; tik tok.   Dalam upaya mencegah pandemi Covid-19, sekolah menerapkan metode pembelajaran siswa secara online. Kebijakan pemerintah ini dalam rangka memutus mata rantai penyebaran Covid-19. Namun dalam prakteknya masih banyak guru di sekolah yang masih bingung menerapkan sistem pembelajaran online karena gurunya kurang jago teknologi, sehingga guru hanya mengirimkan tugas tanpa menjelaskan materi. Akibatnya pembelajaran online menjadi tidak efektif yang berdampak pada hasil belajar siswa. Penelitian ini bertujuan untuk mengetahui efektivitas model pembelajaran daring berbasis Tik Tok. Metode yang digunakan di dalam penelitian ini adalah fenomenologi. Informan dalam penelitian ini adalah orang tua siswa yang tinggal di Jawa Timur. Kesimpulan penelitian ini adalah bahwa aplikasi Tik Tok yang digunakan sebagai media pembelajaran belum sepenuhnya berjalan dengan efektif. Para orang tua menilai bahwa aplikasi Tik Tok yang digunakan dalam pembelajaran anak-anak mereka lebih banyak digunakan untuk bermain ketika jam pembelajaran masih berlangsung. Kata kunci: model; pembelajaran; daring; tik tok.


2021 ◽  
Vol 2 (2) ◽  
pp. 551-556
Author(s):  
Masnurul Shalihah

The increasing number of people infected with the corona virus causes the disruption of the face-to-face learning process directly, because it can cause the emergence of new corona virus clusters in schools. As a substitute is the implementation of an Online learning system. The purpose of this research is to improve student learning outcomes in online learning using a combination, google form, youtube and material links. This research method is in the form of data collection on the value of student learning outcomes that are analyzed in a descriptive and classical manner using a formula to find the presentation of student learning outcomes. The benefit of this research is that it can be used as a reference for exploring the concept of Google Forms, Youtube and Link Material in online learning. The results of this study indicate that online learning using a combination of google form, youtube and material links can improve learning motivation, learning activities and improve student learning outcomes.


2019 ◽  
Vol 2 (1) ◽  
pp. 17-27
Author(s):  
Ryan Angga Pratama

This study aims to describe the implementation of collaborative learning online through WhatsApp Messenger (WA) Group. The subjects in this study were 34 students of Mathematics Education at the University of Balikpapan who were studying the Theory of Numbers. Data collection techniques are carried out by observation (observation of chat activities within the WA Group), documentation, and learning outcomes tests. However, the results showed that the implementation of online learning through the WA Group went well. This can be seen from the achievement of student learning outcomes which shows that 27 out of 34 students get scores above 70. In addition, students also feel that they have new learning experiences, can express themselves in discussions, the atmosphere of learning is very relaxed, learning becomes more update, and can be accessed anywhere if students forget the material they have learned.


Author(s):  
Ariestha Widyastuty Bustan ◽  
Hasan Samsi ◽  
Mustafa A. H Ruhama

This research is an experimental research which aims to determine the effectiveness of peer tutoring learning models with the use of LKS on student learning outcomes in solving the story problems in the material around and the area of ​​the circle. The population in this study were all eighth grade students of SMP Negeri 1 Kota Ternate and samples that were randomly taken were class VIIIA students as an experimental class which amounted to 27 students and class VIIIB as a control class totaling 30 students. Data collection is done through tests of student learning outcomes with 5 items as instruments that have been validated by the validator. The analysis of the data used is 5-scale PAP, homogeneity test, normality test, the Mann-Whitney test and hypothesis test. The results of the calculation of the initial homogeneity test obtained F count = 1.29 less than Ftable = 1.90, then the two data are homogeneous. In the normality test the final test data is obtained χ2 count> tabel2 tables or 9.90> 7.82 for the experimental class and χ2 count> χ2 tables or 10.56> 7.82 for the control class, meaning that the two group data are not normally distributed, so used non parametric statistical tests. The non parametric test used is the Mann-Whitney test, from the calculation results obtained by Zhitung = -4.14 with Ztable = ± 1.96 at a significant level () = 0.05, Accept H0 if -Zt ≤ ZH ≤ + Zt and Reject H0 if ZH> Zt or ZH <-Zt. Because ZH <Zt (-4.14 <-1,96), then H0 is rejected and H1 is accepted, meaning that there are differences in student learning outcomes between the experimental class and the control class in class VII students of SMP Negeri 1 Ternate City. Thus, there are differences in learning outcomes in class VIII students of SMP Negeri 1 Kota Ternate who use peer tutoring learning models with the use of LKS and those who do not use the learning model. Based on the mean, level of mastery obtained by the experimental class and the control class, as well as student activities and responses to peer tutoring learning models with the use of LKS, it can be concluded that the application of peer tutoring learning models with the use of effective LKS to improve student learning outcomes material around and area of ​​circle


2020 ◽  
Vol 1 (1) ◽  
pp. 30-36
Author(s):  
Miftahul Qori’ah ◽  
Agus Haryono ◽  
Nuriman Wijaya

Materi pemanasan global memiliki karakteristik yang sangat erat hubungannya dengan kondisi di lingkungan sekitar, memerlukan pengamatan yang lama dan proses-prosesnya tidak dapat dilihat secara langsung. Mempelajari materi pemanasan global meggunakan media virtual reality akan mempermudah proses pembelajaran karena dengan virtual reality akan menampilkan gambaran proses terjadinya pemanasan global dalam bentuk video animasi yang telah divisualkan. Penelitian ini dilakukan untuk mengetahui pengaruh media virtual reality terhadap hasil belajar peserta didik. Penelitian ini merupakan penelitian eksperimen dengan rancangan eksperimen semu (quasi experiment). Sampel diambil dengan teknik purposive sampling pada kelas VII-8 dan VII-9 SMP Negeri 3 Palangka Raya  yang masing-masing kelas berjumlah 32 orang peserta didik.  Instrumen yang digunakan dalam penelitian ini yaitu soal tes pilihan ganda yang berjumlah 25 soal dan angket respon peserta didik terhadap media virtual reality. Data hasil belajar diambil dengan menggunakan soal tes  yang diberikan  pada saat awal pembelajaran (pretest) dan akhir pembelajaran (posttest). Data hasil belajar peserta didik kemudian dianalisis secara kuantitatif menggunakan uji Mann-Whitney. Hasil penelitian menunjukkan bahwa perhitungan uji Mann-Whitney memperoleh hasil nilai Asymp. Sig. (2-tailed) (0,040) < ? (0,05), maka Ho ditolak dan Ha diterima, dengan kata lain terdapat pengaruh media virtual reality terhadap hasil belajar peserta didik pada materi pemanasan global kelas VII SMP Negeri 3 Palangka Raya. Rata-rata hasil belajar peserta didik pada ranah kognitif C3, C4 dan C5 kelas eksperimen yang diajarkan menggunakan media virtual reality lebih unggul dibandingkan kelas kontrol. Hasil ini didukung juga oleh angket respon peserta didik yang menunjukkan media virtual reality berada pada kategori sangat baik. Oleh karena itu, media virtual reality pada materi pemanasan global dipandang berhasil dan berpengaruh nyata hasil belajar peserta didik. The material of global warming has characteristics that are very closely related to conditions in the surrounding environment, requiring long observations and processes that cannot be seen directly. Studying the material of global warming using virtual reality media will simplify the learning process because virtual reality will display a picture of the process of global warming in the form of visual videos that have been visualized. This research was conducted to determine the effect of virtual reality media on student learning outcomes. This research is an experimental research with a quasi experiment. Samples were taken by purposive sampling technique in class VII-8 and VII-9 SMPN 3Palangka Raya, each of which consisted of 32 students. The instruments used in this study were multiple choice test questions totaling 25 questions and student responses to virtual reality media. Data on learning outcomes are taken using the test questions given at the beginning of learning (pretest) and the end of learning (posttest). Data on student learning outcomes were then analyzed quantitatively using the Mann-Whitney test. he results showed that the Mann-Whitney test calculation obtained the Asymp. Sig. (2-tailed) (0.040) <? (0.05), then Ho is rejected and Ha is accepted, in other words there is a significant effect of virtual reality media on the learning outcomes of students in class VII of the global warming material at SMP Negeri 3 Palangka Raya. The average learning outcomes of students in the cognitive realm of C3, C4 and C5 in the experimental class taught using virtual reality media were superior to the control class. This result is also supported by the questionnaire responses of students who show that virtual reality media is in a very good category. Therefore, virtual reality media on the subject of global warming is seen as successful and significantly influences student learning outcomes.


2018 ◽  
Vol 2 (2) ◽  
pp. 157
Author(s):  
Mimik Fernandes ◽  
Farida F ◽  
Yanti Fitria ◽  
Ahmad Fauzan ◽  
Nelvyarni Nelvyarni

Based on experience and reflection multiplication of fractions learning at fifth class SDN 33 VII Koto Padang Pariaman district. Student learning outcomes is still low and the learning undertaken by teachers arenot using realistic problem to beginning of learning. So the author through this research trying to improve student learning outcomes in subjects multiplication of fractions. The purpose of this study was to describe the planning, implementation and learning outcomes. This research is action research (class action research), this study used a qualitative and quantitative approach. Learning is used by using the realistic mathematics education approach. After doing research hence an increase in student learning outcomes in multiplication of fractions lesson using realistic mathematics education approach. It can be seen, both from the ability of teachers in designing learning from 83% up to 94%, implementation of learning increased 94% from 77%, and learning outcomes increased to 86,87 from 74,04.


JURNAL RANDAI ◽  
2021 ◽  
Vol 1 (2) ◽  
pp. 79-96
Author(s):  
Wardiah

Low activity, student creativity in the learning process can result in the teaching and learning process being less than optimal so that the material presented is incomplete according to the expected completeness criteria. From the results of observations and discussions with the history subject teacher, information is obtained that the learning system has not fully involved students as the subject of learning consequently the final result to be achieved, namely individual and classical learning completeness with KKM (minimum completeness criteria) has not been achieved. One of the efforts made to improve the process and student learning outcomes, a learning method is used that makes it easier for students to compile and understand information or the content of the lesson text in increasing understanding of social studies subject matter so that learning outcomes are expected to increase, through the use of the SQ3R method. Based on the background of the problem, the formulation of the problem in this study is: "How are the students' learning outcomes increased through the SQ3R method in history learning for students of XII SMA Negeri 1 Tembilahan Hulu Indragiri Hilir? "The purpose of this study is to determine the activities of teachers and students as well as the improvement of student learning outcomes in history subjects through the SQ3R method for class XI SMAN 1 Kateman Indragiri Hilir. The conclusion of this study is that the student learning outcomes, before CAR the average daily test was 64.3, after the CAR based on the daily test cycle I increased to 81.8 and was included in the good category. In the second cycle of daily tests, it increased again to 92.8 and was included in the very good category. Thus, the use of the SQ3R method can improve student learning outcomes in history learning for class XII at SMAN 1 Tembilahan Hulu, Indragiri Hilir Regency


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