scholarly journals Teaching Speaking Skills through Role Play at Elementary Level: An Analysis

2021 ◽  
Vol 8 (1) ◽  
pp. 93
Author(s):  
Muhammad Safdar Bhatti

English has won the status of International language. The quality of our expression depends on our use of speaking skills. The importance and value of speaking English have been accepted worldwide. In Pakistan, Teaching English was mainly focused upon reading and writing skills. But in today’s world, listening and speaking skills have become much more important than in the past. Recently, the value of role-play in the classroom situation has become mandatory to make the teaching-learning process easy, attractive, and interesting. The implementation of role-play was expected to be an effective way to improve the learners’ speaking skills. So in the present study, the focus is on this matter whether the use of role play can be beneficial in bringing a positive change in the teaching-learning process of speaking skills for elementary level learners. The collective problems of the teachers and students during speaking English were the main focus of the study. 360 students and twenty teachers of Bahawalpur region participated in this study. Pre-test, post-test, and questionnaire were used as a tool to collect the data from the respondents. The findings of the study showed that there was a significant difference between pre-test and post-test results. It was suggested that speech practice with the help of role play should be encouraged at the elementary level.

2016 ◽  
Vol 10 (1) ◽  
pp. 63 ◽  
Author(s):  
Ratna Sari Dewi ◽  
Ummi Kultsum ◽  
Ari Armadi

The aims of the study are to know whether communicative games have an impact on teaching speaking skill and describe how communicative games give an influence on speaking skills of students at junior high schools in Jakarta, Indonesia. Classroom Action Research (CAR) was implemented based on Kurt. L model. The procedures used were planning, acting, observing, and reflecting. It was done into two cycles in each cycle consisted of three meetings. The researcher used collaborative action research with some of the English teachers. In collecting the data, the instruments were interview, observation, questionnaire and test. The test only given to students. The rest of the instruments administered for both teachers and students. The result of the study showed the mean score’s pretest reached of 60.42 to 69.02 and post test’s score reached up to 78.77. It is important to describe that there is a significant improvement of 13.9% to 41.7% in post test 1 and 83.33% in post test 2. Therefore, the criteria of success had been determined. It is crucial to note that communicative games have contributed a positive impact on teaching learning process. This also implies the communicative games expected to enhance students’ enthusiasm and motivation. Clearly, It gives positive improvement on students’ active participation, confidence and their fluency in speaking skill. In short it can be described that the strategy of teaching and learning creates good, enjoyable circumstances and reduces the boredom and stress of learning process.


2017 ◽  
Vol 2 (1) ◽  
Author(s):  
Norhayati Norhayati

There are so many techniques which can be implemented by teachers inorder to support teaching learning process. Some techniques are also usefulfor improving students’ speaking proficiency. In Eduprana LanguageCourse, which offer Speak Out program for the young learners, the methodsin practicing speaking mostly used role-play method. In this method,students are required to practice conversation based on the situations thatare provided in module learnt. This method, somehow, make the practice ofspeaking be boring and monotone. In order to solve this problem, theteachers are required to be more creative so the class atmosphere be moreinteresting and students be more creative in speaking. The usage of game inteaching learning process has been known can give positive impact forlearning experiences. So, in this study, the writer tried to implement theusage of speaking board games in order as an effort of improving students’speaking proficiency. The method of this study is class actions research,where in this study there are two cycles that are being conducted. The resultof the study showed significant increasing point of pre-test and post-test offour variables in this study; vocabulary 2.51 to 3.11, pronunciation 2.41 to3.16, grammar 2.65 to 3.00, fluency 2.66 to 3.13. So, it can be concludedthat; 1) it is important to provide activities which engage the students’participation in the speaking activities and give them more chance to speak,such as playing board games which attracts the students’ attention andmake them enthusiastic to join the lesson. 2) Playing board games engagedthe students to speak up. When the students were playing the games, allof them had the same proportion to speak.Keywords: Speaking proficiency, board game, language course


2017 ◽  
Vol 5 (8(SE)) ◽  
pp. 47-56
Author(s):  
J. Muthukumari ◽  
N. Ramakrishnan

Education is a product of experience - Technological tool enhances better teaching - learning process. It changes classroom dynamics also - An important outcome of e-learning is E content -The quality of education depends to great extent on the quality of teachers - The scores of the post test of experimental group (e-content in history) in PT design and the post test of experimental group (e-content in history) in PPT design are high. This may be due to the effect of e-content based teaching in history subject.


2018 ◽  
Vol 1 (1) ◽  
pp. 49-69
Author(s):  
Aliya Ayub, Sadiqa Saud, Shabana Akhtar

In Pakistan overcrowded classrooms are going to be one of the major issues and considered, a factor responsible for falling the education standard. This study sets out to investigate the “impact of overcrowded classrooms on teaching- learning process at the elementary level in public sector schools in Quetta city”. Questions that motivated researcher to investigate the problem are what factors are created by the overcrowded classroom? How overcrowded classroom affects the teaching-learning process? How overcrowded classroom challenges can be overcome? Population was constituted 260 respondents both male and female teachers and students drawn from 20 selected elementary level schools in Quetta city. The mix method approach was used. Quantitative data were collected through structured questionnaire and qualitative data was collected through focused group discussion. The collected data were analyzed by percentages, frequencies and one-way ANOVA. Major findings of the study were that: at the elementary level majority of the classes were overcrowded and that decrease the possibility of effective of teaching-learning process. Overcrowding in classrooms have a direct impact on teaching-learning process. This study was helpful in the best interest of students, teachers, administrators and government to think over the problem and do something positive for the improvement of education in Balochistan.  


2020 ◽  
Vol 36 (2) ◽  
Author(s):  
Dinh Thi Hong Thu

: In teaching-learning in general, and teaching-learning foreign languages ​​in particular, tests and exams are amongimportant forms to assess students' learning results in the learning process. A quality test can provide feedback for teaching and learning, help teachers and learners to promptly make necessary adjustments to improve the effectiveness of their teaching and learning. This research would preliminarily evaluate the quality of the test in Chinese listening for students at elementary level of proficiency based on the analysis of test papers and test scores of SC1, SC2. The research consists of 2 main parts: 1. Description and analysis of the tests; 2. Analysis of students’ test scores, and determination of the validity, reliability and difficulty of the tests using SPSS and Excel. The research results provide more feedback for subsequent test development and improvement.


MADRASAH ◽  
2016 ◽  
Vol 7 (1) ◽  
pp. 20
Author(s):  
Nur Ali

<span><em>One of the principal’s responsibility as an instructional supervition toward </em><span><em>the teachers at Islamic Secondary School (Madrasah Ibtidaiyah) is to improve </em><span><em>teacher’s competencies in implementing thematic-scientifi approach in </em><span><em>teaching learning process. Supervisor must held supervition well.</em><br /><span><em>Generally the principals of Madrasah as supervisor had not implemented the </em><span><em>principles of supervitin yet in implementing an instructional supervition. </em><span><em>Beside that he/she didnot also used persuasive approach. Therefore to</em><br /><span><em>improve the quality of persuasive, the supervisor should to understand </em><span><em>about multiple intellegences dan belong to hight Emotional Intelligence </em><span><em>becouse the activities of supervition were related to the oportunity of the </em><span><em>teachers and students to develop the interest, talent and social interaction </em><span><em>beetwen supervisor and teachers of islamic secondary school. </em><span><em>This article is to describe about the principal instructional supervition </em><span><em>of islamic secondary school (ISS) in implementing the curriculum 2013 </em><span><em>with using multiple intellegences and emotional intelligence at ISS. The</em><br /><span><em>Principal of Islamic Secondary School who had understood the multiple </em><span><em>intellegences well and belong to the hight emotional Intelligence more </em><span><em>success in implementing instructional supervition and be able to develop </em><span><em>the interpersonal, intrapersonal intellegences and can also develop selfmotivation and the teachers of ISS to implement thematic-scientifi </em><span><em>approach well.</em><br /><span><strong>Key Word</strong><span>: Thematic, saintifi, multiple intellegences, Emotional <span>Intelligence, Instructional supervition.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br /><br class="Apple-interchange-newline" /></span></span>


SIMBIOSA ◽  
2014 ◽  
Vol 3 (1) ◽  
Author(s):  
Nurhaty Purnama Sari

The usage of environment to increase the students achievement in natural science subject for the 5th grade students of Pembangunan Private Elementary School Tanjung Morawa. The objective of this research is to know the increasing students achievement in natural science subject after taught using environment and without using environment as learning sources. The total sample is all the student in 5th grade of Pembangunan Private Elementary School in Tanjung Morawa. The teaching learning process by using environment was done for the experiment class and without using environment for the control class.The data were obtained from the student ability in answering pre-test and post-test (research instrument) after the teaching learning process has done. The results shows that teaching by using environment has better effect than teaching without using environment. It can be seen from the value of the post-test mean (7.93) for the class taught by using environment method. On the other side, the class taught without using the environment method only reach 5.60. The analysis of statistic (t-test) has showned the significant difference between the usage of environment and without the usage of environment (t count 6.51 > t table 2.007)From the success of teaching learning process using the environment to increase the students achievement in natural science subject for the 5th grade students of Pembangunan Private Elementay School Tanjung Morawa on the topic of  green plant material. So, it can be accepted as a new method in teaching learning process in Elementary School.Keywords: Environment, student, achievement


Author(s):  
Jaslin Ikhsan ◽  
Kristian Handoyo Sugiyarto ◽  
Tiwi Nur Astuti

Virtual reality (VR) laboratory is great potential for education. It is recognized as a technological advance that can facilitate a learning process through the development of highly realistic 3D visualization. Using VR laboratory in teaching and learning makes it possible to manipulate objects in the virtual scene in a manner similar to the real world. Virtual reality laboratory was developed to enhance the students’ critical thinking skills. A Research and Development (R &amp; D) method with a post-test design was used in the research. The subjects included the students who were enrolled at Senior High School in Yogyakarta, Indonesia with a total of 96 grade 10<sup>th</sup> students. The samples divided into three classes, namely EC-1 with virtual reality laboratory, EC-2 with virtual reality and real laboratory, and CC with real laboratory while the quality VR was applied to chemistry teachers. The findings of this research reveal that the quality of VR laboratory integrated hybrid learning was in a very good category. The results of students' critical thinking skills were analyzed using ANOVA test and it was found that there is a significant difference on students’ critical thinking skills of the three classes. Students who took part in learning using VR laboratory both in the EC-1 and EC-2 classes had better critical thinking skills compared to the CC class. Thus, the VR laboratory is potentially used for further teaching-learning process.


2016 ◽  
Vol 3 (1) ◽  
Author(s):  
Nurhaty Purnama Sari

The usage of environment to increase the students achievement in natural science subject for the 5th grade students of Pembangunan Private Elementary School Tanjung Morawa. The objective of this research is to know the increasing students achievement in natural science subject after taught using environment and without using environment as learning sources. The total sample is all the student in 5th grade of Pembangunan Private Elementary School in Tanjung Morawa. The teaching learning process by using environment was done for the experiment class and without using environment for the control class.            The data were obtained from the student ability in answering pre-test and post-test (research instrument) after the teaching learning process has done. The results shows that teaching by using environment has better effect than teaching without using environment. It can be seen from the value of the post-test mean (7.93) for the class taught by using environment method. On the other side, the class taught without using the environment method only reach 5.60. The analysis of statistic (t-test) has showned the significant difference between the usage of environment and without the usage of environment (t count 6.51 > t table 2.007).            From the success of teaching learning process using the environment to increase the students achievement in natural science subject for the 5th grade students of Pembangunan Private Elementay School Tanjung Morawa on the topic of  green plant material. So, it can be accepted as a new method in teaching learning process in Elementary School. 


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


Sign in / Sign up

Export Citation Format

Share Document